I had one battle against Tantrum in the arena. Kinda know what you’re talking about. His attack range seems to be on the shorter side. Special attacks too.
Soundwave has a heavy that doesn't go across the entire screen and it's plenty useful.
Considering Tantrum is an inside fighter, you're gonna be close more often than not, so his heavy *should* be fine for his playstyle.
It's day 1, give yourself more time to adjust to his game mechanics.
The heavy attack mechanic is fine - but the rest of it is utterly terrible! The problem being is you can only get a melee buff by charging, and the only way to create space is to dash back, at which point you lose your buffs. If you just try and charge in, you're getting dodged or hit. The AI doesn't seem to back up much, so the only way of playing him as far as I can see after the first attack combo is to end on a heavy. That gives you room to charge again, but chances are you are getting hit or dodged. At some point you can trigger unstoppable to get another combo in, but after that you're kind of stuck. All whilst taking damage, so don't expect to play him well and come out with a lot of HP.
I don't think you will get hit if you do a heavy to cancel your 4th melee hit. Enemy either take the heavy or dodge it (in VERY rare chance some AI counters a melee heavy with a special). Then you block until the unstoppable appears to maintain the buff.
But since the buff is keen to lose as long as you're not unstoppable, don't aim at keeping it all the time or stacking it to 10, just explore it mildly when it suits you.
Comments
This!
Considering Tantrum is an inside fighter, you're gonna be close more often than not, so his heavy *should* be fine for his playstyle.
It's day 1, give yourself more time to adjust to his game mechanics.
The heavy attack mechanic is fine - but the rest of it is utterly terrible! The problem being is you can only get a melee buff by charging, and the only way to create space is to dash back, at which point you lose your buffs. If you just try and charge in, you're getting dodged or hit. The AI doesn't seem to back up much, so the only way of playing him as far as I can see after the first attack combo is to end on a heavy. That gives you room to charge again, but chances are you are getting hit or dodged. At some point you can trigger unstoppable to get another combo in, but after that you're kind of stuck. All whilst taking damage, so don't expect to play him well and come out with a lot of HP.
you can't sidestep up close. There is a slightly more viable way of playing him that I am figuring out, but it's really hard
no need to sidestep, just fire ranged shots and dash...
doesn't matter though - you still get countered.
But since the buff is keen to lose as long as you're not unstoppable, don't aim at keeping it all the time or stacking it to 10, just explore it mildly when it suits you.