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Requesting Information: AI Dodging Heavy Attacks more often
Kabam Miike
Posts: 1,892Administrator ›
Hi Commanders!
We've gotten a few reports that the AI is now dodging your heavy attacks more often than they did before 2.0. If you are seeing this, please help us out with some more information.
What modes are you seeing this in?
If in a mission, which mission did you see this in?
Which bots are you using when you notice this?
If we need more information, we'll let you guys know, and thank you in advance for helping us get to the bottom of this.
If our investigations conclude that there was a change made, it was not intentional.
We've gotten a few reports that the AI is now dodging your heavy attacks more often than they did before 2.0. If you are seeing this, please help us out with some more information.
What modes are you seeing this in?
If in a mission, which mission did you see this in?
Which bots are you using when you notice this?
If we need more information, we'll let you guys know, and thank you in advance for helping us get to the bottom of this.
If our investigations conclude that there was a change made, it was not intentional.
0
Comments
Any bots just dodge heavy attack, sometimes all of them.
Also with range speed change seems hard to sidestep and range back and counter
1) Any bot that does not utilize a ranged heavy attack may at random have the range of their heavy attack reduced. For example, with Motormaster, transforming to his truck mood, sometimes his heavy will reach, for example 8 units across the screen, and sometimes it will reach 3. And this does not matter if you are fighting in the middle or on the sides of the fight area.
2)If you do get a bot pinned against the edge of the arena, they are able to back step and dodge the attack. This does not happen when a player attempts the same thing.
Email me and i can send you videos that i recorded of these happenings
Not really no
But I digress this is off topic from the real problem just addressing jack stating that's newly created
It happens in all modes, but not consistently. Sometimes the AI dodges 9/10 heavy attacks, and sometimes you can land 4/5. I've had it in raids, story, and arena just about equally often. It probably happens in about half of all battles at the moment, maybe more (I started compensating so it's harder to tell exactly how common it is)
It's the non-ranged heavy attacks that are behaving differently. Bee & Bonecrusher are most adversely effected b/c their buffs depend on landing heavy attacks. Rhinox to an extent is in that category. Then G1 Prime & Ratchet are next, but they get their buffs even if the heavy is evaded. Other bots like Arcee, Sideswipe, Mirage, Motormaster, New & Improved Mix, they can all get by without their heavy attack, but they're still experiencing the "never land a heavy" battles
In arena fight after 15 streak
The ai dodges all my heavy and at around 30 the ai goes nuclear and didn't give Chance to hit him.
The heavy range has been halved that is fine but the ai difficulty level has increased on the harder fights in arena.
During raids, if the opponent has more rating as compared to my fighting bo. He again goes haywire and don't give chance to attack and heavies wont work at all.
For melee heavies: before 2.0 I can land about 8 out of 10 using LLLH (light*3 then hold for heavy), after 2.0 I can only land about 4/10
For missile heavies: before 2.0 I can land about 5 out of 10 using LLLH. After 2.0 I can't even land it once in 10 attacks!
And yes, melee heavies' been shortened. Take Mixmaster for example, his heavy was like ALL the way across the screen, now he can't land it like he used to.
Off topic but weren't enemies supposed to use their specials more often? Haven't noticed any changes to that yet..
I can confirm that evading attacks when pinned against wall is working normally, like Mustangjon said..
This only applies to 'melee' type heavy attacks - i.e. where the bot transforms into a vehicle and surges forward a limited distance. Where the bots shoot something (i.e. Ironhide etc) this doesnt seem to apply - they can sidestep equally as well as they could in the past (the ranged heavy attacks still have a low chance of hitting though they seem to be more frequently able to connect when the bots are backed into a corner.)
This has been tested on missions as well as raids, and arena. I noticed the amount of 'knockdowns' that I do on bumblebee is much reduced now in a fight as my heavy attacks are not connecting.
Note - I've noticed this applies more frequently in equal or higher 'power level' bots (i.e. the number rating, not the star level or experience level) - if you are significantly higher than than the opponent, they seem to not dodge as often.
Can we have some update on what developers think? Is this something normal that they wanted to make the game harder for hardcore players or just a bug ?
I believe that the shortened heavy attacks was on purpose, there was mention to making heavy attacks easier to avoid so I'm assuming the shorter reach is part of that.. But that's not the real problem, in my opinion the range isn't a problem at all, the problem is that enemies are evading melee type heavy attacks with significantly greater frequency than pre-update.. I used to pin the enemy against the wall with Rhinox and chain many heavies and punches together all the time, now I can't seem to even land a single heavy on them even when they are against the wall and I'm attempting the heavy after punching them while they're blocking...
And the tuning was only for ranged attack:
Made a slight adjustment to the speed of Projectile Attacks to make them easier for players to avoid