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Waspinator’s revive getting Abused or Utilized as Meant to be By Kabam
Momo2008
Posts: 92
It has been brought to my attention that Waspinator’s revive ability can be used incessantly and multiple times in AM. Pause fight, come back revive, repeat this pattern and win fights in AM that can take up to 30 min etc. Kabam Miike.. is his Sig and ability designed to purposely do this in AM.. I get it, there are heal teams out there. But revives to complete multiple fights that can take forever is somewhat cheating imo in AM especially. maybe he’s just over utilized. Thank you!
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Maybe Wasp's sig can be tweaked in some way where it is not being abused in Alliance Mission. Maybe his sig can only trigger once per mission rather than every time you start a new fight.
@Kabam Miike Do you have any thoughts on this?
They do but they let him die lol..
Omega has ONE maybe TWO players that use Wasp in AM. Get your **** straight before trying to be funny.
Let’s look at this logically, during the time that wasp signature ability activates, wasp loses all current DOT damage/debuffs and becomes invincible for the short duration that his heath is restored. As a player, yes there are multiple ways to get around this IE shockwave and Cheetos being the primary bots that can shut the signature down completely. You can also invest in the mastery suppression which can cancel it out if he is stunned with say prowl or Windblade.
However as a player utilizing wasp in alliance missions, once the signature activates, you are immortal during the time the sig is going off and once the health hits the intended percentage, you can pause the game and let it timeout. Once you load the next fight, 50% of the health you gained back is gone, but the signature ability is still available and the process can be repeated.
The other issue is as a player, you aren’t doing anything to activate the signature but failing. With ratchet for instance, a player has to fail to get emergency repair and to heavy in order to gain health/ power when ratchet is below 50%. Same with rollout heal with OGP and ratchet. You, as a player, have to create an action. Wasp literally is “oh I died, let me pause and come back in 4 mins and start over.” You could in theory, do the same with rollout heal except the invincibility is the difference. You can’t escape every hit all the time with rollout heal hits catch up to you, but with wasp, no matter what, you are invincible.
I have heard the argument with movie megs as well, except you take damage during the heal and I can’t tell you how many times I have killed him during that healing process.
This is something that until the release of megatronus, a lot of players thought would never be corrected. However megatronus’ ability “immortality” activates only once per mission, my understanding is even after revive it still will not activate.
I think taking away the invincibility part or capping the revives would change a lot, yes and a lot of people would be pissed probably but honestly if you are using this exploit, that’s really not anyone’s problem but your own.