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Bugs: A few critical Jetfire bugs that need fixing
Synthwave
Posts: 1,012
@Kabam Miike @Kabam Vydious just wanted to pass these along to you so a patch can be put through.
1. Jetfire Parry Range - He's currently reflecting for only 10% of original damage instead of the listed 100% original damage in the bot report. Needs another zero in there; kind of a big deal on that one lol.
2. Jetfire sp1 - In the intel report it says he gets the ranged damage bonus for 20 seconds but he's only getting it for 10 seconds.
3. Sp2 not fully connecting - I haven't used this one that much simply because of the useless shielding he gets from triggering it, but some players are saying that the damage isn't fully connecting unless the opponent is against a wall in the arena.
On a side note, please seriously consider making the following adjustments to Jetfire, since he's currently a below-average bot at best:
1. Give him a true melee parry. The current one still exposes him to an attack immediately following a successful parry, thus rendering the idea of parry useless. The whole point of taking the gamble with using the melee parry is that there will be a payoff of a guaranteed riposte. I'm not asking for a long stun after each parry, but more of a "micro-stun" window for Jetfire to use a counterattack after a successful parry. Because as he plays now, there's zero incentive to use parry, yet that's what his whole gimmick is built around. Give him the guaranteed chance to counter and that will make up for his weak damage output.
2. Trade the shielding he gets from using his sp2 for a power drain ability similar to Shockwave's. A 100% chance to drain X% of power from an opponent for each energy charge he has. Because with a 50% block proficiency and a 100% chance to reflect ranged shots for his Parry Shield, he doesn't need this current extra shielding he's getting from his sp2; it's really superfluous and pointless. Something more passively offensive like a power drain is a more balanced compromise because it won't do damage against the opponent, but players will still find it helpful and it fits in line with his theme of power control, like his power lock he gets from his sp1.
I think these simple adjustments will make him a more complete and robust bot that can firmly sit in the middle to upper tier of bots currently out there. We don't need another Hound.
Thoughts?
1. Jetfire Parry Range - He's currently reflecting for only 10% of original damage instead of the listed 100% original damage in the bot report. Needs another zero in there; kind of a big deal on that one lol.
2. Jetfire sp1 - In the intel report it says he gets the ranged damage bonus for 20 seconds but he's only getting it for 10 seconds.
3. Sp2 not fully connecting - I haven't used this one that much simply because of the useless shielding he gets from triggering it, but some players are saying that the damage isn't fully connecting unless the opponent is against a wall in the arena.
On a side note, please seriously consider making the following adjustments to Jetfire, since he's currently a below-average bot at best:
1. Give him a true melee parry. The current one still exposes him to an attack immediately following a successful parry, thus rendering the idea of parry useless. The whole point of taking the gamble with using the melee parry is that there will be a payoff of a guaranteed riposte. I'm not asking for a long stun after each parry, but more of a "micro-stun" window for Jetfire to use a counterattack after a successful parry. Because as he plays now, there's zero incentive to use parry, yet that's what his whole gimmick is built around. Give him the guaranteed chance to counter and that will make up for his weak damage output.
2. Trade the shielding he gets from using his sp2 for a power drain ability similar to Shockwave's. A 100% chance to drain X% of power from an opponent for each energy charge he has. Because with a 50% block proficiency and a 100% chance to reflect ranged shots for his Parry Shield, he doesn't need this current extra shielding he's getting from his sp2; it's really superfluous and pointless. Something more passively offensive like a power drain is a more balanced compromise because it won't do damage against the opponent, but players will still find it helpful and it fits in line with his theme of power control, like his power lock he gets from his sp1.
I think these simple adjustments will make him a more complete and robust bot that can firmly sit in the middle to upper tier of bots currently out there. We don't need another Hound.
Thoughts?
Tagged:
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Comments
I really would be interested to hear the team's thoughts on fixing his parry so he can properly counter as well as losing the extra shielding in exchange for power drain.
Wow 😮 that’s excellent thanks so much @Kabam Miike I cant wait to try out Jetfire’s fixed bug
Keep up the good work Kabam 👍
It was posted clearly in the bot intel report as having a 20 second duration. Why was the reflect damage stat corrected but not this one? It's literally just changing a 1 to a 2.
I'm honestly not trying to be a jerk here, but the current bot isn't working as advertised in the bot intel report for 3 days now and the fix for it involves changing a 1 to a 2, so I'm guessing 3-5 minutes worth of work.
Are you guys being silent because you're actually coming up with a plan to try and fix Jetfire so he doesn't suck worse than Hound or is there just some big event going on over at Contest of Champions and you guys can't be bothered now?
A simple, "yes, we've heard everyone's feedback and we're coming up with some changes to make Jetfire more usable" or "no, we don't plan on changing him, even the 20 second timer advertised in the bot intel report" is all we're asking for.
Jetfire is one of my all time favorite 80’s bots
Kabam should fix his errors for us
@Kabam Miike you said for the December bot we were going to a whole new level for a bot I don’t understand Jetfire is almost as worse as Hound 👎
Ffs. Jetfire is a BRILLIANT tech so I dont know what the HECK you are talking about! Jetfire is WAY better than hound
https://forums.transformersforgedtofight.com/discussion/7114/some-ideas-to-make-jetfire-more-useable#latest
It’s because his S3 animation is cool.