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Guys lets get together and get our BLASTER fixed!

jump in write your problem with him. my problem are:
1- Slow animation.difference in miliseconds
2- too risky ranged. you can hit 2 for low risk but still you get tagged
3- very hard to dodge SP2.some of you guys may dodge it but it depends on luck that you side step 3 time at the right time.
c'mon blaster does not deserve this, he is a nice bot..his animations needs to be get fixed!
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Comments

  • KittenKitten Posts: 1,897
    His sig needs improving I think and his sp1 also has a weird hit box I always get hit by the air LMAO
  • Gunz0Gunz0 Posts: 2,949
    Tbh I don't see any difference from Blaster's attack animations and other bots'. Perhaps a comparison video or some screenshots would highlight the "problem" you're mentioning.
    And as for his SP2
    1ku014qc8d18.png

  • Bntyhntr3232_Bntyhntr3232_ Posts: 3,088
    Blaster is perfectly fine...he doesn't need changing
  • bacondudebacondude Posts: 49
    @Bntyhntr3232_ any reason?? proof?
  • KillMasterCKillMasterC Posts: 3,105
    edited April 2019
    bacondude wrote: »
    @Bntyhntr3232_ any reason?? proof?

    Proof: he didn't get buffed in 8.0. So we can assume he's as strong as.... UM, Ramjet and Hot Rod. And stronger than Galvatron and Grindor.
  • Bntyhntr3232_Bntyhntr3232_ Posts: 3,088
    bacondude wrote: »
    @Bntyhntr3232_ any reason?? proof?

    1: his animation isn't slow...it's as it's supposed to be

    2: ranged attacks aren't risky if you know how to counter if they rush at you (dodge sidestep dodge rush)

    3: I agree it's very hard to dodge but that's what makes it great!
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  • Bntyhntr3232_Bntyhntr3232_ Posts: 3,088
    Oh! And now you tell me what's wrong with blaster after my answers @bacondude
  • ButtehrsButtehrs Posts: 629
    My only gripe is it's hard to see his ranged shots. Especially on certain maps.
  • Bntyhntr3232_Bntyhntr3232_ Posts: 3,088
    Buttehrs wrote: »
    My only gripe is it's hard to see his ranged shots. Especially on certain maps.

    Can't argue with that
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