The Transformers Forged to Fight community has officially moved to Discord. For all the latest news and updates, join us here!
Options
Shieldmaster & Thundercracker blocks
DaveJL
Posts: 1,779
Ok so well timed blocks will knock the opponent back with Cracker, duped Mixmaster or with Shieldmaster synergy for Dinobot, Jetfire and Mixmaster. The problem for me is, to what end? As far as I can tell, it gives no tactical advantage. The enemy isn't stunned for long enough to reliably do anything UNLESS you have them backed up against the wall, then you can hit them.
Has anyone experienced any other circumstances in which these blocks can be used for a guaranteed advantage? (not bothered about lucky openings, I want guaranteed)
If the mods read this, may I suggest that you suggest to the dev team that this be re-worked in a way that actually rewards a player for executing a well timed block rather than giving them a gap where there is a 50/50 chance of landing an attack or the AI sidestepping and countering or blocking? Thanks.
Has anyone experienced any other circumstances in which these blocks can be used for a guaranteed advantage? (not bothered about lucky openings, I want guaranteed)
If the mods read this, may I suggest that you suggest to the dev team that this be re-worked in a way that actually rewards a player for executing a well timed block rather than giving them a gap where there is a 50/50 chance of landing an attack or the AI sidestepping and countering or blocking? Thanks.
0
Comments
Not talking about that. I'm talking about the knockback. What's the intention of it? It doesn't provide any sort of advantage other than ending a combo, so is that intended or are there other ways to exploit the knockback and turn it in to a guaranteed counter attack?
No. Otherwise it would be OP. As @Rocsolid said, those are already good rewards for using well timed blocking.
Obviously JF stuns but if all of them could counterattack on top of what their timed block already does it's a bit op.
If you are quick on the draw, it knocks the enemy back far enough to fire a couple of ranged attacks. Yes, they are often blocked or sidestepped... But that doesn't mean it's not useful.
When you fire those ranged shots after the pushback, it can often bait a special out of the AI as well. If it doesn't, you'll find (with some experience), the AI reaction to be very predictable, allowing you to open up a window with a sidestep of your own into another combo.
The advantages aren't obvious until you start experimenting a bit. Try out some tactics in master spotlight, where the AI behaves similar to AM fights.
It is particularly useful (and easier) with an awakened dinobot because you can perfect block armour break on dash ins, quickly pop two shots (or dash in) with a chance to break block.
I pull the block after a combo and more then half the time the opponent either attacks or launches a special and it becomes time to release the demon! Haha
But manthro is right, if you are quick you can get a shot combo
Ice cream?
starscream
Ohh! I didn't know he went by that name XD