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What determines who gets the first action in a battle?
Synthwave
Posts: 1,012
I've noticed that when I begin a fight with my thumb down on the right side of the screen to trigger a heavy attack that sometimes I get the heavy in and sometimes the opponent gets the first blow and negates my heavy attack. What determines who gets the first hit?
Is it the flip of the coin that decides who gets the first attack in because I'll have my thumb on the screen before the match even begins, which means I should get the first attack but that's not always the case.
Anyone else notice this?
Is it the flip of the coin that decides who gets the first attack in because I'll have my thumb on the screen before the match even begins, which means I should get the first attack but that's not always the case.
Anyone else notice this?
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Heavies are pretty slow though, so if the AI decides to punch first, you'll probably get interrupted. If they decide to block, you'll connect if they don't evade.
I dunno what level you're playing at, but in high level AMs starting with a heavy is likely to get you locked in a combo. Not a great way to start a fight.
I usually do a basic. If it hits, I complete the combo. If not, I back off and get setup.
The AI can do basically 1 of the following things:
Backstep, block, light hit, charge, heavy
In 3/5 cases, you're better off having stepped back. After stepping back you can always either step back again, charge, or hit a ranged attack. Starting with a heavy sets you up to be intercepted 2/5 of the time (whenever they charge or light attack)
Backstep first is the golden rule
I'm saying if you hold your thumb down during the load screen to trigger a heavy, you should technically always get the first hit in because as soon as the match starts, the heavy is triggered. Yet sometimes, despite doing this, the AI is faster. I just wanted to know why this was.
I know to usually backstep back and guard, lol.
No it's clear but you aren't really listening to others.
Your logic around getting the first hit is flawed. What if the AI had its "thumb" down before the loading screen?
Well, now you've changed the scope of your original question, because you got an answer you didn't want.
You original question was this:
You never described how the AI counters you, but everyone will assume that when your heavy opener doesn't work, you got hit with a quick light hit into a combo, because that's a reasonable assumption, it will **** your heavy every time.
Heavy attacks are slower. Odds are you will get intercepted by a light hit or backstep/ranged if you start with a heavy. This is what players are telling you because your logic was flawed from the start
The complicated answer to your question on heavy vs heavy is probably based off the "hit box" on each bot.
The easy answer (and the one that makes the most sense) is to not open your battle with a heavy and leave yourself vulnerable to the reaction time of the AI counterattack.... which is far better than a human.
Somehow off topic but if two melee heavies are triggered exactly the same time at the beginning of the battle, who will win? Does it depend on the aforementioned hit box mechanic (like a lot of fighting games)? Or is it based on the bot size? It happened to me twice when my WB started off her heavy first but got rammed down by Motormaster's heavy.
And no, MaxBebop, jabs don't always counter a heavy attack in other games. It's often because they have smaller execution frames.
That being said, back dash is definitely your best opener.