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Extending Fight Timers in Alliance Missions
Kabam Miike
Posts: 1,892Administrator ›
Commanders,
We know that many of you have raised concerns over some behaviours in Alliance Missions, and though we have not said much yet, we have been weighing our many options in how to handle this. While the behaviour in question was not necessarily breaking any rules, it was using an intended mechanic in an unintended way that broke the spirit of the competition.
Starting with the series of Alliance Missions that commence tomorrow (November 8th), we will be extending the timer for each fight to 1 hour long.
This option allows us to address the issue regarding Waspinator’s (and other Bot’s) regeneration abilities at the end of a fight being used in unintended manners, without affecting the bot in other game modes.
We know that many of you have raised concerns over some behaviours in Alliance Missions, and though we have not said much yet, we have been weighing our many options in how to handle this. While the behaviour in question was not necessarily breaking any rules, it was using an intended mechanic in an unintended way that broke the spirit of the competition.
Starting with the series of Alliance Missions that commence tomorrow (November 8th), we will be extending the timer for each fight to 1 hour long.
This option allows us to address the issue regarding Waspinator’s (and other Bot’s) regeneration abilities at the end of a fight being used in unintended manners, without affecting the bot in other game modes.
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