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Rhinox Balance Changes
Kabam Vydious
Posts: 1,758Administrator∙Moderator ›
It’s that time again, Commanders!
Rhinox is up for some balancing changes! Below you can find what tweaks this Beast is getting starting today!
• Heavy Attack has a 100% chance to drain the target's Power and inflict Power Lock for 4 seconds.
• Special Attack 1 has a 100% chance to Nullify a Melee, Ranged or Special Attack Damage Buff.
• The Bleed time for Special Attack 2 has been increased to 8 seconds.
• The Bleed time for Special Attack 3 has been increased to 12 seconds.
• When Rhinox's Shield is on cooldown, you can now see the time remaining on the HUD.
They may not seem fundamental in the long run, but these are changes we believe will improve his use within your rosters!
Rhinox is up for some balancing changes! Below you can find what tweaks this Beast is getting starting today!
• Heavy Attack has a 100% chance to drain the target's Power and inflict Power Lock for 4 seconds.
• Special Attack 1 has a 100% chance to Nullify a Melee, Ranged or Special Attack Damage Buff.
• The Bleed time for Special Attack 2 has been increased to 8 seconds.
• The Bleed time for Special Attack 3 has been increased to 12 seconds.
• When Rhinox's Shield is on cooldown, you can now see the time remaining on the HUD.
They may not seem fundamental in the long run, but these are changes we believe will improve his use within your rosters!
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Comments
I agree. I’m not complaining against this rhinox buff, it’s pretty nice, but there are other bots that are more deserving of a buff, such as soundwave, hound or ROTF megatron, to name a few.
Coincidental, but perhaps KABAM must be fond of these overachievers!
So when's MOTORMASTER getting his buff?
Previous version: When he works, he's a treat. But there are times his power lock, bleeds, etc REFUSE to activate.
So a boss fight, or raid, vs Tronus RR is downright unpredictable.
You'd either win perfect or get your bum smacked.
Quite like pre-buff Galvatron's dark burn issue.
So now he's not such a dark horse. The fact he might still be open to counters when missing his heavy prevents him from being overpowered.
So hat's off to Kabam.
Bonecrusher, though. He's wonderfully one dimensional, with maybe a higher chance of heavy/SP bleed the only thing he probably needs.
When severity of buffing bots rears its head,
1. RAMJET
2. SOUNDWAVE
3. BLUDGEON
4. MOTORMASTER
5. MV MEGS
6. BONECRUSHER
I agree with increasing heavy bleed chance, but BC should be able to bleed when he crits with melee.
How about also re-working how his shield bursts work?
The increased Bleed duration is fantastic and unexpected, however, the increased chance to 100% with his heavy and SP1 in practice don't really mean much from my point of view. The chances for those was already at 90%, in other words it was already so extraordinarily high that they triggered pretty much every time anyways. I for one never felt those were lacking to the point where it seemed it was an issue.
For the trouble you have to go through to get a little 4 second Power Lock and 12% Power Drain, especially against higher end content with bots that can just nonchalantly backstep to avoid a melee heavy against the wall, I would have preferred to have seen an increased duration to his Power Lock or maybe even an outright elimination of the Power Lock cool down. And that's not even getting into his heavy recoil.
Do the people who decide these buffs actually play the game extensively or play high end content in the game?
Are there any players that actually use Rhinox for high end AM, like 100+? I've only done as high as 51and I couldn't imagine trying to fight Megatronus with Rhinox even at that difficulty.
Rhinox's buff enables more players to handle your garden-variety Tronus, without removing the 'challenge-factor' of higher difficulty missions.
Remember the plethora of whiners complaining about how basic Rhinox was compared to newer techs like WHEELJACK or Jetfire?
And how many here kept on cursing the fact that plenty of 'difficult' bases had a robotronus?
Well now there's no excuse.
Democracy.
Best part is, those high level AM will still feel like an achievement!
He is viable against harder Tronus (i don't play high level AM, but i do RoK and master level missions; where i actually stand a chance against those 5* weird-moded Tronus) now.
And fellow intermediate skilled players i foresee will also feel likewise.
Still i think it's great news that Rhinox was buffed.
More utility and less unpredictably.
He's also more of a fellow tech killer, as the buffs benefit greatly vs Wheeljack, too.
Quite frankly if a player couldn't beat a garden variety Megatronus with the way Rhinox was, it's the player's skills that need buffing not the bot.
These buffs will make little to no difference against Robotronus because the 16-second Power Lock "cool down" is still there and the Power Lock still only lasts 4 seconds. Increasing the "first" Power Lock chance from 90% to 100% is virtually insignificant. That will come into play once every 10 fights, if that. Same thing with the SP1 buff nullification, I can't even remember the last time Rhinox didn't nullify a buff, it happens to me once-twice a month if that, it's a bump in the road not a pothole.
Rhinox, even as he was, is viable against a Master level Megatronus because of attrition and quantity. If your Rhinox is big enough even an average fight can take out or just about take out a Master level Megatronus.
Overall I consider these tweaks more than buffs.
Instead of the bumps from 90% to 100%, I would have been far more thrilled with: 1) a 6-second Power Lock with cool down (that at least would give a much more realistic window to make use of the Power Lock) or 2) a removal of the Power Lock cool down. Keep the 4 seconds and 90% chance and make it non-stackable. It wouldn't break the game in comparison to Shockwave's shocks or Jetfire's stuns or Wheeljack with 3 Power Upgrades.
He has a recharge when you powerlock. First time is 100% and reduced by 70 percent the second then finally 0 percent. It recharges in around 15 seconds.
Best update, ever
I think "reduced by 70%" means it stays at 30% before the cooldown, not with diminished returns.
Speaking of, it's better to display this cooldown (of 16 seconds) as well. It helps planning the fight against Robotronus, as each heavy is risky.
Players are still dying against him with perfect fights because the 50% chance for scouts to avoid shock damage isn't enough. This compromise will keep the purpose of his shield intact against 5 out of 6 classes but still give players a way to get a perfect fight against him by using one bot class that won't die of shock just for hitting him.
Could you pass that on to the team @Kabam Vydious ?
Two words: Ranged Heavy :P (better with dot)
Shocky is the best heavy ranged DOT in the game and in this case AM Rhinox.
If this nox had shock block, then I could see this being an issue, but, the fact is you can force him to block by basic ranging and then dash in for 4 blocked melees to drop his shields. Now that he has his cooldown timer displayed, it's even easier to time heavy melees and specials.
Try using demo bots against rhinox. Wasp, IH, Megatronus all work well.
Megatron but not Tronus.