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Crashing and health loss
Hydroclaw
Posts: 66
Hi. I understand why you implement health loss on crashes during a fight, to prevent abuse of people closing app. However a majority of my crashes are before the fight even begins, while it is loading.
I think it would make sense that if no damage has been dealt in fight yet, that there would be health loss on a crash.
I think it would make sense that if no damage has been dealt in fight yet, that there would be health loss on a crash.
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That's the problem though, the server has already recorded a loss when the crash occurs, it would require some involved restructuring to change the way the device-server handshake occurs. The new patch just went live with some optimization changes, hopefully the problem will go away