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Dev suggestion - active attack power display
LouCypher
Posts: 111
Hey devs, it would be nice to have a readout in the buff icon area that shows the current attack power bonus (passive, masteries, synergies, and buffs totalled up). Could also do for armor I suppose... these ideally would be toggled on/off in the game settings.
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However this can be added in pause menu showing these stats of ability.
When I’ve got synergies, combat buffs proccing, and star seeker going I want to know at any time what my attack bonus is.
There are 'hidden' abilities and features (exact armour ratings, attack buff percentages, etc) that even experienced players cannot know these stats for sure. Sure you have a feel for it, but there is no certainty. Some transparency could make the fights more fun and give players more information to make choices about which attacks to use when and which bots to invest in in the long run.
You couldn’t have trolled harder if you tried. You can’t know for certain if an ability is up without pausing the game. Pausing the game disrupts the flow of a fight and any battle rhythm you have going. Seeing it displayed wouldn’t clutter up the display anymore than seeing “Man I’m good” every time Sideswipe dodges an attack.
Yes, it would.
bot ability : Grims Sign,, and...?
Masteries: Despair and Star Seeker.
And most players know how much chance their StarScream sign has to trigger and their DRIFT'S evade chance against bleeding enemy and their Dinobot chance to unblockable against armor broken enemy..
And I clearly know, or close estimation, how strong buffs my boys and Masteries has.
There’s also plenty of room to add these custom/advanced options.. just throw them under the current icon area.
Finally, if you don’t want to see them, then don’t enable them. My request was for them to be optional.
For those that don't value that data and prefer screen real estate, perhaps KABAM could have it as a "display option" that could be toggled on or off in settings? That makes everyone happy!