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I like this idea. Restrict forgeable sharkticons to the matching class of the bot to be forged, maybe other restrictions so that they don't become broken, but this way we can forge bots without sacrificing a high Sig 2* that we've had since launch.2
Can I change my vote? Hadn't noticed much of a difference, been playing story missions, but I started up a raid, got a Mixmaster that I'm pretty sure was piloted by an actual human. It was about equal with my team (800ish PI) and it KO'd two bots, dodged seven heavies in a row (I counted) and generally held up a sign saying "I'm the computer, I know what buttons you're pressing, and I've already decided who wins this fight".
This is why I call people who claim to beat Legends of Cybertron as hackers, liars, or so rich that they know Trump from work.5
Ladies, gentlemen, Autobrats and 'Cons of all ages, I would just like to say thank you.
The game is young, and we've had our complaints, but overall I've had a blast playing since global launch. The bots are wonderful, maybe not EXACTLY how I remember, but they take me back to my childhood regardless. Smashing Bay Prime with G1/CW Optimus is a golden guilty pleasure, and all the other what-If matchup are fun.
Thanks Kabam, and keep on making this game great!9
In my experience, max lvl 2* is around 600-750 depending on bot, sig level, class bonus, etc. That's roughly equal to 15/30 3* bots. I think, having to do some guesstimating since my app is being difficult1