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Collection for Complete Bot Ability sets

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  • SparkShredderSparkShredder Posts: 1,300
    Vortex (G1) : Warrior

    Abilities :
    - Bleed : You, You..are leaking!
    - Power Rate buff : There is.. a sudden flow of power in me!
    - Precision : Precision for a Mentally Unstable seems odd, right?

    All Crit Hits :
    - All Crit Hits have 25% Chance to Provide a 30-50% Power Rate buff for 7 secs.[Max Stacks: 3]Extra Stacks mitigate
    - 100% Chance to nullify a Power Rate or a Crit Rate buff.

    When Opponent Evades any Attack :
    - 100% Chance to get a 24-40% Precision for 5 secs.

    Heavy Attacks : Crashes to slice with rotors
    - 75% Chance to inflict Bleed for 45-70% Attack over 6 secs.
    - Crit Hits have 75% Chance to stun for 2 secs.

    Special Attack 1: Instability
    - MadBot hits with Flurry of 5 Kicks and Punches.
    - Crit Hits have 60% Chance to generate 30% of a Power Bar over 4 secs.

    Special Attack 2: Bleeding Shots
    - 4 Ranged Shots each with 60% Chance to Bleed for 45-70% Attack over 6 sec.
    - And Jumps high to give a kick on face to Lock Special Attack 3 as long as they are bleeding.

    Special Attack 3: Mr. Vortex's Wild Ride
    - A flurry of 4 punches and kicks.
    - Transforms and holds opponent with Cargo Ropes, and the Ride Begins.
    + Rotates and moves and smashes them here and there 8 times, each with 100% Chance to nullify any buff.

    Signature Ability: A Little More Unhinged--When Opponent is about to do something crazy, Vortex does it way crazier.
    When Opponent fills a Power Bar :
    - Gets a Warrior Fury buff for 7 secs giving his Crit Hits 20-60% Chance to bleed, 75% Crit Resistance and prevents opponent from Evading any Attack. Additionally, He purifies all Power Drains and Stuns.
    Bleed is equal that of on Heavy Attack and Special Attacks.

    Synergies :
    Combaticon Combatant - OnSlaught - +20% Precision while Attack Buff is equipped.
  • SparkShredderSparkShredder Posts: 1,300
    Vortex (G1) : Warrior

    Abilities :
    - Bleed : You, You..are leaking!
    - Power Rate buff : There is.. a sudden flow of power in me!
    - Precision : Precision for a Mentally Unstable seems odd, right?

    All Crit Hits :
    - All Crit Hits have 25% Chance to Provide a 30-50% Power Rate buff for 7 secs.[Max Stacks: 3]Extra Stacks mitigate
    - 100% Chance to nullify a Power Rate or a Crit Rate buff.

    When Opponent Evades any Attack :
    - 100% Chance to get a 24-40% Precision for 5 secs.

    Heavy Attacks : Crashes to slice with rotors
    - 75% Chance to inflict Bleed for 45-70% Attack over 6 secs.
    - Crit Hits have 75% Chance to stun for 2 secs.

    Special Attack 1: Instability
    - MadBot hits with Flurry of 5 Kicks and Punches.
    - Crit Hits have 60% Chance to generate 30% of a Power Bar over 4 secs.

    Special Attack 2: Bleeding Shots
    - 4 Ranged Shots each with 60% Chance to Bleed for 45-70% Attack over 6 sec.
    - And Jumps high to give a kick on face to Lock Special Attack 3 as long as they are bleeding.

    Special Attack 3: Mr. Vortex's Wild Ride
    - A flurry of 4 punches and kicks.
    - Transforms and holds opponent with Cargo Ropes, and the Ride Begins.
    + Rotates and moves and smashes them here and there 8 times, each with 100% Chance to nullify any buff.

    Signature Ability: A Little More Unhinged--When Opponent is about to do something crazy, Vortex does it way crazier.
    When Opponent fills a Power Bar :
    - Gets a Warrior Fury buff for 7 secs giving his Crit Hits 20-60% Chance to bleed, 75% Crit Resistance and prevents opponent from Evading any Attack. Additionally, He purifies all Power Drains and Stuns.
    Bleed is equal that of on Heavy Attack and Special Attacks.

    Synergies :
    Combaticon Combatant - OnSlaught - +20% Precision while Attack Buff is equipped.
  • SparkShredderSparkShredder Posts: 1,300
    edited August 2018
    Airazor (Beast Wars) : Warrior

    Abilities :
    Bleed - Most Popular DoT
    Stun - Stay There!, I'm coming!
    Precision - I got my Eyes on You!

    Ranged Attacks :
    - 30% Chance to Inflict Bleed for 30-60% Attack over 5 sec
    - Bleeding Opponent has 15% Reduced Power rate for each Bleed Stack.
    - Crit Hits have 15% Chance to stun for 1-2 sec.

    Opponent's Ranged Attacks :
    - 20% Chance to evade.
    - Evades generate 8% of Max Power.

    Melee Attack :
    - 20% Chance to gain 16-24% Melee Precision for 6 sec.
    Non-Stackable

    Heavy Attacks :
    - Strike with claws having 30% Chance to bleed for 40-60% Attack over 5 sec.
    - +20% chance to inflict Bleed on Crit Hits.

    Special Attack 1: Sonic Bolt!---When you see a 'Bird on Hunt' coming cutting through the Air, you have a Verryy Bad Day
    - Charges at Opponent like Superman with 75% Chance to Stun for 2-3 sec.
    I used Superman reference, but actually it was from episode,maybe where Maximal Base under Attack, and She perform a Sonic Bolt move

    Special Attack 2: Razor Sharp!---When the she locks you down, you just can't evade the rain
    - Shoots 10 Ranged Attacks with 30% chance to bleed for 40-60% Attack over 5 sec.
    - +20% Chance to Bleed on Crit Hits.

    Special Attack 3: On the Hunt!---Comes from direction of Sun...so that you can see it last time!
    - Opponent tries to shoot ranged while Airazor transforms and flies aways to disappear. Terrorsuar reference
    - Then, She comes from high sky and lift Opponent up, throws them up,transforms.
    - Shoots 10 Ranged Attacks with 30% chance to bleed for 40-60% Attack over 5 sec, +20% Chance to Bleed on Crit Hits.
    - While Opponent is falling, she kicks twice to make it happen faster.

    Signature Ability: Bird Of Prey---Hunting Bird never miss the target
    - Opponent can't evade or miss any Ranged Attack.
    - +15-35% Crit Rate for ranged attacks.

    Synergies :
    - True Love - Tigatron : Mutual - Starts fights with 75% of a power bar and 10% Damage Resistance.
    - Sky Assault
    - Sky Hunters - Strafe(G1/Dinobot) | Terrorsuar | Scourge - +20% Precision on Heavy Attacks.
  • Think you can do one for powerglide and kup if you haven’t already?
  • I just realized I made ANOTHER mistake, this time with Rampage. He should Regenerate 7.5~9.5% of his Max Health over 7 seconds, instead of 8% of his Max Health.
  • SparkShredderSparkShredder Posts: 1,300
    edited September 2018
    Kup : Tactician

    Abilities :
    • Attack Buff
    • Physical Resistance
    • Crit Rate buff
    • Armor Breaks

      Every 30 secs : Kup recalls one of his Experiences to help the fight
      • Randomly Gains either of a flat permanent buff [Max Stacks:3 each]
      • +12-20% Attack buff.
      • +8-12% Physical Resistance.
      • +6-10% Crit Rate buff.

      Ranged Attacks: Nothing stands the Classic Musket Laser
      • Crit Hits have 70% chance to Apply 14-22% Armor Break for 4 secs and nullify a Attack, Melee or Ranged buff.

      Heavy Attack :
      • 60% Chance to recall a Memory buff for 6 secs.
      • These buff may not be recalled if they are at Max Stack limit.

      Special Attack 1: WarHorse
      • Dashes to kick and places a Punch.
      • Charges a Musket Shot
      - 10% Chance per Memory Buff to nullify All buffs at once.

      Special Attack 2: Old but Painful ---Crank, Click, Crack: Boom, Boom, Boom!
      • Hits a Uppercut and takes out Musket Laser and "Lock 'n Load" it.
      • Shoots three Shots.
      - Gains a Permanent Memory Buff while Loading Musket Gun
      - First Hit: 30% Chance per Resistance to Nullify all stacks of either Shields, Armors or Resistances.
      - Second Hit : 25% Chance per Crit buff to inflict 25% Crit Resist Debuff for 10 secs.
      - Third Hit : 20% Chance per Attack buff to inflict -20% Attack Debuff for 15 secs.

      Special Attack 3: Veteran Speedster ---This reminds me of a Time when an Ugly Insecticon was just beneath me!
      • Loads Musket Laser and Shoots three shots.
      • Transforms and rolls towards opponent. Crashes into them knocking them back and down.
      • While Kup, himself is tossed up in air,like Jumping off a ramp, He lands on the Face of Opponent.
      - First Hit: 30% Chance per Resistance to Nullify all stacks of either Shields, Armors or Resistances.
      - Second Hit : 25% Chance per Crit buff to inflict 25% Crit Resist Debuff for 10 secs.
      - Third Hit : 20% Chance per Attack buff to inflict -20% Attack Debuff for 15 secs.
      - Transforming : Gains two Memory buffs.

      Signature Ability : It's Experience, Lad--Seeing the Situation getting tense, Kup prepares for an inevitable fight
      • After every 3rd Buff opponent gets, Kup gains a "Wisdom" buff for 7 secs giving him +20% Physical Resistance, 100% Armor Penetration and providing 25-75% chance to nullify any buff on all Attacks.
      • Additionally, Non-Damaging Debuff last upto 50% Shorter based on his Health lost and their Buffs last upto 40% Shorter based on their health lost.
      Wisdom buff has Blue Tactician icon like WJ Upgrades have tech. Elapsed buffs count.
    Synergies :
    • War Experiences - HotRod(G1) | GrimLock - All Autobots: Every 20 secs, They gains either +6% Attack, +6% Resistance or + 12% Power Rate buff [Max Stacks:3], and purify all stacks of a debuff.
    • Allies - Optimus Prime | Arcee | Magnus
    • Enemies - Galvatron | Cyclonus
  • ScarredArachnid333ScarredArachnid333 Posts: 1,856
    edited September 2018
    Quickstrike
    Class: Scout
    Faction: Predacon

    Abilities:

    -Passive:
    •Semi-Transmetal Exterior provides this Bot with 75% Power Drain Resistance and 5% Energy Resistance.
    •Being a Fuzor has effects on his Heavy Attacks and SP3.

    -When Dashing Back and Holding Block:
    •Quickstrike charges a Ranged Attack Buff every 0.25 seconds for a Maximum of 10 Buffs.
    •Each Ranged Attack Buff increases Ranged damage by 9~14% and increases Ranged Speed for 6 seconds
    •If Quickstrike stops blocking, he stops charging all of his buffs and can't charge them again until the Buffs expire.

    -Ranged Attacks:
    •Ranged Attacks against Opponents that have Shields deal 45~65% Extra Direct Damage, even if they are blocking.
    •Critical Ranged Hits have a 7% chance for each Ranged Attack Charge to inflict Paralysis.
    -Paralysis Stuns the opponent for 2.5 seconds, Nullifies any Power Gain Buffs, and Opponents can't gain Power from Melee attacks for the duration of the Paralysis.
    Note: Paralysis is not labeled as a Stun. Even though it does Stun, it's just one of the effects of it. So Bots with Stun Resistance can still get inflicted with Paralysis and the Duration of Paralysis will remain the same.

    -Snake Strikes:
    •Snake Strikes occur 2 times in a normal 5 hit Melee Combo.
    •Snake Strikes have 25% Critical Rating
    •Opponents gain 50% less Power from Snake Strikes.

    -Heavy Attacks:
    -Transforms into Snake/Scorpion Fuzor and bites the opponent with his Snake Tail.
    Melee Heavy
    •Being a Fuzor reduces the chance Opponents will activate Defensive Abilities by 50%
    •50% Critical Rate
    •Opponents gain 25% less Power from Heavy Attack.

    Special Attacks:

    SP1: Kick in the Ol' Brain Module
    Quickstrike shoots the opponent 3 times, punches them with his Scorpion leg-arm-thing, and kicks the opponent with his both of his leg pincers.
    •The first shot has an 100% Chance to inflict Partial-Paralysis; Opponents gain 25% less Power for the Duration of this Special Attack.
    •Pincer Kicks cause Stun for 1.5 seconds.

    SP2: Gunsligin or Snakeswigin
    Quickstrike shoots the opponent twice, swings his Snake Arm around like a lasso (which hits the opponent), then throws his Snake Arm at the opponent, which bounces back and reattachs to Quickstrike.
    •The first shot has an 100% Chance to inflict Semi-Paralaysis; Opponents gain 50% less Power for the Duration of this Special Attack.
    •Gains 5 Permanent Critical Rating Buffs, each of them increasing his Critical Rating by 5%. He loses them all when he gets Hit by a Crit, however.

    SP3: Say Howdy to Death Fer Mah
    Quickstrike shoots the opponent with a Powerful Energy Beam, worth 7 hits, that Paralyzes the Opponent Completely. Quickstrike then throws his Snake Arm at the Opponent, which wraps around the Opponent and bites them 3 times. The Snake's tail reattaches to Quickstrike.... while he's in his Scorpion Mode. He lifts up the opponent, dangling them upside down, he uses his Scorpion Pincers to pinch the Opponent's head multiple times. He drops the Opponent and Transforms back to Robot Mode.
    •Being a Fuzor reduces the chance Opponents will activate Defensive Abilities by 50%.
    •First shot has a 100% Chance to inflict Paralysis; Opponents gain 100% less Power for the Duration of the Special Attack.
    •Pincer Attacks at the end of the Special Attack cause Stun for 1.5 seconds.

    Signature Ability: Git Ready for Sufferin' Partner
    Quickstrike hates it when he can't charge his Ranged Buffs.
    -If Quickstrike is interrupted by a Heavy while Charging
    •He gains a Ranged Critical Rating Buff for 6 seconds, increasing Ranged Crit Chance by the Amount of Ranged Buffs he DIDN'T Charge by
    2~5.5% each.

    Synergies:

    -Allies:
    All Predacon Faction Members:
    +2~8% Armor Rating

    -Enemies:
    All Maximal Faction Members:

    +2~8% Attack Rating

    -Sharpshooters:
    Hound, Arcee, Mirage:

    +10% Critical Ranged Rating

    Strong Match-ups:
    Soundwave: Soundwave can't gain Power unless the Opponent attacks him or if he has his Power Gain Buff. Quickstrike's Paralysis Nullifies all Power Gain Buffs and makes Melee Attacks give off less to no Power.
    Wheeljack: Wheeljack's Shield isn't gonna protect him when a Ranged Attack deals extra damage. Additionally, Wheeljack needs to Activate his Heavy, which can knockdown Quickstrike and activate his Signature.
    Sideswipe: Paralysis can nullify all of Sideswipe''s Power Gain Buffs and Ranged Attacks are Harder to Dodge.

    Weak Match-ups:
    Arcee: Arcee Passively evades Ranged Attacks, making it difficult for Quickstrike to inflict Paralysis.
    Hot Rod: Hot Rod's Esceleration Buffs and Deceleration Buffs can balance the terms of Power.
    Grindor: Grindor's Critical Rate Debuffs can assure that Quickstrike''s Snake Strikes and Ranged Buffs won't Crit.

    Recommended Mods:
    Strange Refractor: Quickstrike needs to Block to charge his Ranged Buffs, so this mod will give him some protection when doing so.
    Laser Guidence Module: Ranged Buffs with Speed + More Speed = Striking Quick.
  • ScarredArachnid333ScarredArachnid333 Posts: 1,856
    edited September 2018
    Ravage (G1/Beast Wars)
    Class: Tactician
    Faction: Decepticon/Predacon

    -Ravage Attacks with 7 hit combos
    (Like Sideswipe, Arcee, etc.)

    Abilities:

    -Passive:
    •Ravage's experience and Special Targeting Systems ignore Crit Armor.

    -Dashing Back and Holding Block for 1 Second:
    •Ravage becomes Invisible for 7 seconds.

    -When Invisible:
    •Invisible Attacks have 45% Armor Piercing
    •All Enemy Ranged Attacks have an 80% chance to Miss.
    •All Enemy Melee Attacks have an 35% to Miss, 15% more likely when the Opponent Dashes.
    •However, if Ravage has any Burn Debuff, he can still get hit by any Attack until the Burn Debuff expires.
    •Once Invisiblity expires Ravage must Cool Down, and cannot turn Invisible for 6 seconds.

    -Melee Attacks:
    •Critical Hits have a 23~31% Chance to Apply Armor Break, reducing Opponents Armor by 13~18.5%

    -Ranged Attacks:
    •Critical Hits have a 100% Chance to Apply
    a Weakness Debuff, decreasing Attack Damage by 17~22.5% for 7 seconds

    -Heavy Attacks:
    Ravage turns into his G1 Panther body and shoots a laser from his back. (Like Soundwave's SP2)/(Ranged)
    •100% Chance to Shock the Opponent, dealing 57% of Attack over 6 seconds and deals further punishment against enemies with active Armor.

    Special Attacks:

    SP1: Neutralization
    Ravage does a front flip, kicking the Opponent twice, then Shoots the Opponent 4 times.
    •Does 10% more Ranged Damage for each Debuff on the Opponent. (2 Debuffs=20%, etc.)

    SP2: Stealth Ship Assault
    Ravage fires 2 shots at the Opponent, then he sets his Stealth Ship to target the enemy. The Stealth Ships fires 5 powerful Shots at the Dazed Opponent (You don't really see the Stealth Ship, you just see Ravage pushing buttons on his wrist, then 5 blasts come from the sky). Ravage becomes Invisible during the commotion.
    •Ravage automatically becomes Invisible after this Special Attack.
    •Each Stealth Ship Attack has a 25~40% Chance to Apply Armor Break, applying 17~26% Armor Reduction.

    SP3: Survivor of the Great War
    Ravage transforms into his G1 Panther Mode while becoming completely Invisible. The Opponent tries to find him with their targeting system, but stop short when they are slashed by Ravage. The Opponent tries to fight back, but they can't hit what they can't see, so they are slashed, again, and again, and again. The Opponent is tired from the Attacks and struggles to stand. Ravage, still in his Panther Mode, creeps behind the Opponent and shoots his laser cannon at the opponent, finally bringing them to their knees. Ravage transforms back into robot mode, decloacks, grabs a gun, and shoots the Opponent, point blank, in the back of their head.
    •Since Ravage is Invisible during this Special Attack, all Attacks have 45% Armor Piercing up until the final Shot.
    •Slash Attacks have a 55% chance to Armor Break the Opponent, applying 26.5% Armor Reduction.
    •Laser Cannon has a 100% Chance to inflict Shock for 79% of Attack for 7 seconds and Weakness, reducing Attack by 33% for 15 seconds.
    •For each Debuff on the Opponent, the final Shot deals 15% more Ranged Damage.
    (2 Debuffs=30%, etc./Max: 5 Debuffs)

    Signature Ability: Espionage
    Ravage does what he has done best since the Great War and steals Enemy Intel.
    -Invisible Melee Attacks:
    •Have a 20~45% Chance to Nullify any Enemy Buff.
    •Whenever Ravage Nullifies a Buff he gains 4.5% of Max Power.

    Synergies:

    -Allies:
    Megatron G1, Starscream, All Predacon Faction Members
    :
    +2~8% Armor Rating

    -Enemies:
    Optimus Prime G1, Blaster, All Maximal Faction Members
    :
    +2~8% Attack Rating

    -Inseparable:
    •Soundwave:
    All Special Attacks have 100% Ability Accuracy.
    Ravage: Heavy Attack causes Power Lock for 7 seconds, but can't be used again for 20 seconds.

    -Predacon Secret Police:
    Ravage: Stays Invisible for an extra 1.5 seconds.
    Tarantulas: All Arachnoids in his SP2 have 100% Ability Accuracy.

    Strong Match-ups:
    Optimus Primal: Ravage's Special Targeting Ranged Systems ignore Crit Armor, allowing him to not only Crit Primal, but he can also apply Armor Break or Weakness.
    Arcee: Arcee can't place a Headshot if she can't see what she's shooting.
    Rampage (Beast Wars): Ravage's Invisiblity can dodge all of Rampage's Buffed Ranged Attacks if Rampage is in Tank Mode, and if Rampage is in Crab Mode, Ravage's Weakness Buffs can shut those Melee Buffs down.

    Weak Match-ups:
    Inferno (Beast Wars): Inferno has long powerful burns, so if Inferno has applied any Degree of Burn before Ravage activates Invisible, Inferno can Buuuurrrrn Ravage all day long since Invisible will be useless.
    Ramjet: Ramjet''s Specials can Apply Burn, rendering Ravage vulnerable to Ramjet''s Heavy Stun when he is Invisible.
    Hound: Hound's Precision Ammo is capable of hitting Ravage when he's Invisible and Inferno Ammo can Burn also inflict further punishment and the same affect.

    Recommended Mods:
    Exo-Filter: Ravage's Invisiblity plus Unstoppable will make Ravage an Unstoppable force and an Inmovable object.
    Nightbird's Mark: You can almost gurantee that Ravage will be untouchable with a Passive evade Buff.
  • KittenKitten Posts: 1,897
    Kitten Prime
    Class: Demolitions

    Signature ability - Screw it all! Gives you a 5* mixmaster but forges all of your bots into him.

  • Kitten wrote: »
    Kitten Prime
    Class: Demolitions

    Signature ability - Screw it all! Gives you a 5* mixmaster but forges all of your bots into him.

    Put the best in the worst. It'll be perfectly balanced, like all things should be.
  • SparkShredderSparkShredder Posts: 1,300
    edited September 2018
    OnSlaught (G1) : Tactician

    Abilities :
    • Resistance : Incoming Weakened!
    • Attack Buff : Outgoing Strengthened!
    • Armor Peirce : Defenses Tackled!
    • Armor Break : and Removed!
      Way to the Victory, Clear!

    When Blocking : He needs some time to make strategy to counter their Defenses
    • Blocking for 2 secs, purifies all Crit Debuffs and gets 40~80% Armor Peirce for 7 secs.
    • Opponent's attacks while Blocking, has 16% chance to provide +16~28% Damage Resistance for 5 secs.

    When Getting Attacked: Blocked Hits counted. Special Attack hits are not counted either way.
    • After 8 consecutive basic physical hits, He gains +14~26% Physical Resistance for 10 secs.[Max Stacks:3]
    • After 6 consecutive basic energy hits, He gains +12~20% Energy Resistance for 8 secs.[Max Stacks:3]
      This sequence is broken if OnSlaught lands a successful hit, or they attack of other type.

    Heavy Attacks : Shoots anti-air laser-guided missiles.
    • 30% Chance to give a 18-34% Attack buff for 6 secs.
    • Crit Hits have 100% chance to burn for 60% Attack over 3 secs.

    Special Attack 1: Tactical Start ---Phase 1 : Destroy Their Offenses
    - Shoots two Charged Ranged Shot
    - Dashes to give a hard Super-Bot punch
    • 100% to nullify unstoppable and inflicts stun for 3 secs.
    • Nullifies upto 3 Melee or Attack buffs.

    Special Attack 2: Photonic Charge ---Phase 2 : Break their Defences
    - Shoots 5 Charged Blast from His Back Cannons
    • 70% Chance per hit to inflict 12-20% Armor Break for 8 secs.

    Special Attack 3: Expert Combatant ---Phase 3 : Attack with 'Brute' Force]
    - Obliterates opponent with 4 Photonic Blasts
    - Transforms and engulfs opponent in rain of 6 missiles with +25% Crit Rate.
    • Blasts: 70% Chance to inflict 12-20% Armor Break for 12 secs.
    • Crit Missile Attacks have 100% Chance to burn for 80% Attack over 4 secs.

    Signature Ability: Master Tactician---OnSlaught needs no time for making plan to tackle their Moves
    • Each time Opponent gets a Offensive Buff, OnSlaught equips +20~60% Melee Resistance for 6 secs.[Max Stack: 1]
    • Each time Opponent gets a Defensive Buff, OnSlaught equips +50~150% Attack buff for 6 secs.[Max Stack: 1]
    • Each time Opponent gets a Utility Buff, OnSlaught equips +20~60% Power Rate buff for 6 secs.[Max Stack: 1]
    • These Abilities have 50% less chance to trigger if they activate buff during the duration of their special attacks.

    Synergies :
    • Combaticon Leader - to all Combaticons - They are given +6% Resistance for each Offensive Buff and +8% Attack Rating for each defensive buff opponent has. [Passive Increase]
    • Till Combaticons Combat - Brawl | Vortex - All Decepticons' Offensive Buffs and All Debuffs last 40% longer.
    • Allies - Starscream | Galvatron
  • SparkShredderSparkShredder Posts: 1,300
    edited September 2018
    Swindle (G1) : Scout

    Abilities :
    • Trade : The Master Business-bot
    • Crit Rate Buff : I got the Power!
    • Evade : Haha! Customer got pissed! Now Run!

    Trade :Trade only trigger on Successful Attacks
    • Crit Melee : 50% Chance to Trade their Power Gain Buff for 7~9 secs with 20~40% Power Drain over 6 secs.
    • Crit Ranged : 70% Chance to Trade a Power Leak or Power Lock for 7~9 secs with 8~16% remaining Power Gain over 6 secs.
    • Heavy Hits : 35% Chance to Trade a Shield for 7~9 secs with 10~20% Resistance debuff for 6 secs.
    • Crit Heavy : 70% Chance to Trade each Shock on him for 7~9 secs with 8~12% remaining health heal over 6 secs.[ShockWave's gonna be pissed]
      Heavy Attacks are meleeStrength of Stolen buff from Opponent is same. For 'tick' buff, the benefit is same per tick, just duration varies

    Profit :
    • After Successfully trading 5 times, Swindle gets a Crit Rate buff and a Evade each time:
      • Crit Rate buff : +30~50% Crit Rate for 6 secs.
      • Evade : 60~100% Chance to Evade every Attack for 3 secs.

    Loss :
    • Swindle is 50% less likely to trigger any Trade ability under Effect of Bleed or Crit Rate debuff.
      Any means ANY!, including Special Attack and Signature

    Special Attack 1: Bellicose Business
    - Fires Two Powerful Ranged Blasts and Dashes to Land a Kick on Face
    • Shots: 70% Chance to Trade a Ranged Buff for 6-8 secs with 20~30% Interference for 6 secs.
    • Kick: Crit Hit has 100% Chance to Trade Each Attack Buff for 5~7 secs with 12~20% Attack Debuff for 6 secs.

    Special Attack 2: Defensive Bargain
    - Dashes and Rotates to give 7 whirl-wind kicks
    - Fires A Powerful Ranged Shot
    • Crit Kicks have 100% Chance to trade a Armor, Shield or Resistance for 7~9 secs with 8~14% Resistance Debuff for 6 secs.
    • Crit shot stuns for 2 secs.

    Special Attack 3: Swindling Sale!
    - Fires 4 Ranged Shots, and Transforms to Crash in them.Opponent bounces back on knees
    - Transforms back and Hits a backflip and rotates to gives give 4 kicks.
    • Shots have 100% Chance to Trade a Ranged Buff and a Shock.Together!
    • Alt-Form Crash has 100% Chance to trade Each and Every Power Lock and Power Leak.
    • Kicks have 100% Chance to Trade a Power Gain and Attack buff.
      For details, look into trade abilities mentioned above!

    Signature Ability : Eminent Entrepreneur
    • Basic Melee Hits have 20% Chance to Trade any Buff for 6 secs.
      • Offensive Buffs are traded with 10~30% current Power Drain over 6 secs.
      • Defensive Buffs are traded with 30~60% Power Rate debuff for 6 secs.
      • Utility Buffs are traded with Stun for 1.5 sec.
    • Basic Ranged have 25~75% Chance to Trade any non-damaging Debuff for 6 secs with 10% Crit Rate buff for 6 secs.
      Swindle surely has set-up a vast business empire!

    Synergies :
    • Enemies - Hound(G1) | GrimLock
    • Allies - StarScream | Megatron(G1) | Galvatron
    • Combaticon Combatant - OnSlaught - Each Burn drains 1/2/4% Power per sec.
  • SparkShredderSparkShredder Posts: 1,300
    edited September 2018
    Vortex (G1) : Warrior

    Abilities :
    • Bleed : You, You..are leaking!
    • Power Rate buff : There is.. a sudden flow of power in me!
    • Precision : Precision for a Mentally Unstable seems odd, right?

    All Crit Hits :
    • All Crit Hits have 20% Chance to Provide 30~50% Power Rate buff for 7 secs.[Max Stacks: 1]
    • 100% Chance to nullify a Power Rate or a Crit Rate buff.

    When Opponent Evades any Attack :
    • 100% Chance to get a 24~40% Precision for 7 secs.

    Heavy Attacks : Crashes to slice with rotors
    • 75% Chance to inflict Bleed for 45~70% Attack over 7 secs.
    • Crit Hits have 75% Chance to stun for 2 secs.

    Special Attack 1: Instability
    - MadBot hits with Flurry of 5 Kicks and Punches.
    • Crit Hits have 70% Chance to generate 30% of a Power Bar over 3 secs.

    Special Attack 2: Bleeding Shots
    - 4 Ranged Shots and Jumps high to give a kick on face.
    • Shots: 60% Chance each to Bleed for 45~70% Attack over 7 sec.
    • Locks Special Attack 3 as long as they are bleeding.

    Special Attack 3: Mr. Vortex's Wild Ride
    - A flurry of 4 punches and kicks.
    - Transforms and holds opponent with Cargo Ropes, and the Ride Begins.
    + Rotates and moves and crashes them here and there 8 times
    • Each Crash nullify any one buff.

    Signature Ability: A Little More Unhinged--When Opponent is about to do something crazy, Vortex does it way crazier.
    When Opponent fills a Power Bar :
    • Gets a Warrior Fury buff for 7 secs giving his Crit Hits 100% Chance to bleed for 60~150% Attack over 5 secs., 75% Crit Resistance and prevents opponent from Evading any Attack. Additionally, He purifies all Power Drains and Stuns.

    Synergies :
    • Combaticon Combatant - OnSlaught - +20% Precision while Attack Buff is equipped.
  • SparkShredderSparkShredder Posts: 1,300
    edited September 2018
    Brawl (G1) : Brawler
    Brawl is Brawler!, believe me they put his name for a reason!. And i didn't gave him class due to his name
    Abilities :
    • Armor : Thick Armor hard to leak through.
    • Melee Buff : He got a Heavy Punch
    • Ability Accuracy Debuff : Reprogram their Ability Triggers into Fear

    Passive :
    • +10-14% Passive Armor
    • +0.5% Armor for each Hit in combo meter, this last until Opponent finishes their combo.
      When they attack, armor effect will until they stop attacking.[/i[

    Opponent's All Attacks : Blocked Attacks counted
    • 20% chance to gain +16-28% Melee Buff for 8 secs. [Max Stacks : 5]

    Brawl's All Attacks : Only successful
    • 16% Chance to gain 12-20% Armor for 5 secs. [Max Stacks : 5]

    Heavy Attacks : Ranged Physical like Bludgeon's
    • Crit Hits inflict Ability Accuracy debuff for 7 secs making them 30-54% less likely to trigger their abilities.
    • 18% Chance to stun for 2 secs. Can trigger on non-crit hit

    Special Attack 1 : Mental Trauma ---When Brawl is in Rage mode, His furious punches are more than enough to Shackle their Brain Modules
    - Kicks opponent. Like MotorMaster's SP2
    - Then, Smashes a Hard Punch right on their face.
    • 100% Chance to inflict 40-68% Ability Accuracy Debuff for 12 secs.
    • Crit Kick stuns for 2 secs.

    Special Attack 2 : Thundering Rage ---Stand Steady, and Enjoy the Missiles coming along Thunder BOOMS!
    - Dashes and Gives an UpperCut to Opponent.
    - Bends on Knees and Shoots 5 Missiles Shot with Cannon on his Back.
    • Equips a 25% Ranged Precision for 10 secs.
    • Crit Hits have 100% chance to inflict 15% Armor Break for 8 secs.

    Special Attack 3 : Physical Torture ---It is never a good idea to come in his way
    - Brawl gives a Hard punch on their face knocking them down, grabs their leg and throws them against the wall.
    - Transforms and rolls towards them, shooting 4 missiles and then crushes them under himself.
    • 100% chance to inflict 30-54% Ability Accuracy debuff for 26 secs.When they're thrown away
    • Gains a 30% Ranged Precision for 15 secs.
    • When crushing them, inflicts a 25% Crit Rate debuff for 30 secs.

    Signature Ability : Worship Violence
    • Melee Hits have +12-30% Crit Rate against enemy under effect of Ability Accuracy debuff.
    • +20% Crit Resistance for each Melee Buff on him.

    Synergies :
      - Combaticon Combatant - OnSlaught - Opponent is 15% less likely to trigger abilities for each resistance on him.
  • Thanks
  • @156jenb ,seriously!?
    NOW... DONT.... TRIGGER.... ME..... AND....MAKE... ME..... FORGET..... MY..... LIMITS.
    I really won't tolerate someone spamming around this thread.
  • Optima1POptima1P Posts: 136
    edited September 2018
    Megatron (Beast Wars) : Tactician

    Abilities :
    Rex Charge - Amplifies Damage done by T-Rex Laser.
    Armor Break - Armors are Illegal

    While Blocking :
    - Blocks using Tail Shield with +40% Block Proficiency
    - Generates a Permanent Rex Charge every 0.9 second [Max Stack: 20]
    - Each Rex Charge provide +5-10% Ranged Damage and Armor Penetration, and +10-15% Crit Damage for Rex Laser Attacks only.
    - All Rex Charges are consumed on any Next Successful Rex Laser Hit(Basic, Heavy, Special)

    Heavy Attacks :
    - Gives a Tail Smash with 15% chance to 20-35% Armor Break for 4 sec.
    - If Opponent is not in Hit Range of Tail Smash, Then he uses Rex Laser.
    - If Megatron successfully transformed to hit tail smash and Opponent dashes back, he won't use Rex Laser

    Basic Melee Attack :
    - Combos involve two T-Rex punches, Two Tail Hits and a Kick
    - Tail hits have 40% chance to convert an Armor Buff into a 20-40% Armor Break for 6 sec.

    Special Attack 1 : Heavy Tail---Tail balances a T-Rex, but Megatron uses it to imbalance Opponent
    - Smashes Opponent with three Tail Hits with 60% Chance to Inflict 30-50% Armor Break for 6 sec.
    - Gains 2 Rex Charges

    Special Attack 2 : MegaRage---When T-Rex Roars, It's time to ride the Hearse
    - Hits two tail Smashes for damage equal to five basic melee hits.
    - Shoots a Charged Rex Laser with +25% Crit Rate to wreck the Havoc (Save Rex Charges to get a One Shot K.O.)

    Special Attack 3 : Let's End the Party---You know what he meant
    - Transforms and gives a furious tail smash and grab opponent's leg with mouth and Smashes them here and there.
    - Shoots Powerful Rex Laser with +20% Crit Rate.

    Signature Ability : Yeeesss!---Sounds Villainous, Right?
    - Rex charges last 2 ranged attacks.
    - Gain +20-50% Attack Buff for Each Armor Break inflicted for 7 sec.
    - Gain +10-20% Crit Rate Buff for Each Armor Opponent Activate for 8 sec.

    Synergies :
    - Till Predacons Rule - Tarantulas/Scorponok: +8% Power Rate for all Predacons and +6% Attack Rating in Alliance Missions.
    - Deceptive Predacons - Wasp/Terrorsaur : 15% Reduced Ability Accuracy of Opponent and +10% Range Damage in Solo Missions
    - Beastial Fury - +25% Power Rate for 7 sec on Heavy Attacks to all Beasts. If there are two or more beats on team, they refreshes their active buffs and successful Heavy Attacks refresh All Non-Damaging Debuffs on Opponent.
    _Buffs exclude Power Gain, Heal, Feral Strike,,Debuffs exclude stuns.

    Yeeeeesss
  • SparkShredderSparkShredder Posts: 1,300
    edited November 2018
    Slag (G1/Dinobot) : Warrior

    Abilities:
    • Crit Damage
    • Burn : Feeling the Heat?
    • Unblockable : ME Slag can't be Blocked!

    Basic Melee Attacks are Energon Sword attack
    Opponent's Crit Hits: Bad Dino does not like to be hit Hard
    • 100% Chance to gain +8-14% Crit Damage buff till next Crit Hit of Slag.[Max Stacks:8]
      Inbuilt SwordMaster, you know!, but this is vulnerable to nullifications!.

    Heavy Attacks : Throws fire towards Opponent[/i]
    • Purifies Power Leaks and Crit Hits have 100% Chance to Burn for 80-120% Attack over 8 secs.
    • +20% Burn Damage for each Power Leak purified and Burning Opponent have -40% Power Rate.

    Blocking at a Distance :
    • Holding Block for 2 secs generate a Fury Buff giving him 40-80% Chance to Unblockable for Next Attack.
    • After fury buff is removed, he can't generate one within next 6 secs.
    • Fury is removed even if he attempts an unsuccessful attack.

    SideStepping :
    • Gains a Melee Precision buff increasing Crit Rate by 50% and decreasing chance of Opponent to evade Next Attack.[Max Stack:1]
    • Precision is removed even if he attempts an unsuccessful melee attack.
      Melee Precision, because Heavies are Ranged and have quite very strong Burn, it's meant for dashes anyway.

    Special Attack 1: Burning Sensations
    - Transforms and Shoots two Fire Balls.
    - Charges towards opponent and give TriCera Ram with Horn Electrically charged.
    • Crit Hits burn for 80-120% Attack over 6 secs.
    • 100% chance to Power Lock for 4 sec and Crit Hit to Stun for 2 secs.
      TriCera Ram is a Melee Energy Attack

    Special Attack 2: Bad Boy Bullying
    - Charges and Rams them with Electric Charged Horns.
    - Breathes a furious Fire Cloud.
    • 100% chance to Power Lock them for 6 sec and Crit Hit to stun for 3 sec.
    • Crit Hit has 100% Chance to Burn for 120-160% Attack over 10 sec.
      Grimlock Sp1?

    Special Attack 3: Fire Therapy
    - Charges into Opponent tossing them to ground and jumps onto them
    - And throws fire right onto their Face.
    • 100% chance to 90% Crit Damage buff for 30 secs.
    • 100% chance to Burn for 140-180% Attack over 13 secs
      Fire Attack has 100% Crit Rate like Arcee's snipe. But if due to some reasons(Primal/Hound), it doesn't come to be Crit, Burn is not inflicted.

    Signature Ability : Dino Violence
    • Upto +65-150% Crit Damage based on Slag's Lost Health.
    • Upto +70% Power Rate based on Opponent's Remaining Health.
      Didn't Wanted his burns to be weak, also not to be so frequent, so they only trigger on Crit Hits.

    Synergies :
    - Enemies - Megatron(G1)
    - Allies - WJ | Optimus Prime
    - GrimLock - DinoBot Leader - To All Dinobots - Grim gives them 100% Chance to be Invulnerable and Purify Bleeds in DinoBot form.
    - Dinobot Comrade - GrimLock - GrimLock's Burns Deal +100% Damage.

    Strong Match-Ups:
    - KickBack - Well, Every ability is against you!.
    - SideSwipe - Your not-so-strong Crits are invited for bigger punishments and Crit Damage debuff will make you more helpless.
    - HotRod - Your Crit will backfire. Burn will reduce power rate more than De-Acceleration(Balance!).Power lock will keep Acceleration under control.
    - Cheetor - With his sign, Slag will Get SP1 earlier and Power Lock and stun you almost exactly when you may fill power bar. Feral Strike almost under Control!

    Weak Match-Ups :
    - Optimus Primal/ Grindor - Most Abilities won't work against Crit Armor and Crit Rate Debuffs.
    - GrimLock - King GrimLock will punish you for Burning him!.
    - Mirage - Burns will be purified and Shield will protect from Crit Damage.
    - StarScream (High Signature Level) - Crit Damage buffs are perfect lunch.
    - Hound - It's pretty gambling, Always Keep him under Crit Debuffs, or if he finds out a window, Punishment can severe.
    - Megatron(G1) - Can I borrow your Crit Damage Buffs?
    - Megatron(RotF)/Wasp - Rare Crit Hits. and the one which hit Crit are insanely Dangerous.
  • Primerprime5Primerprime5 Posts: 853
    edited April 2019
    How do you get multicoloured and bold text? I've got a few Intel Reports I'd like to share.


  • Bot: Rattrap
    Faction: Maximal
    Class: Warrior

    Basic Abilities: Nullify, Repair, Backfire, Purification

    Ranged Attacks
    • Successful Basic Ranged attacks have a 27~40% chance to Nullify any type of Buff on the opponent

    Heavy Attacks
    •Successful Ranged and Heavy attacks that knock the opponent out of their alternative mode inflict 2 Backfire Debuffs on the opponent for 7 seconds
    •Well-timed Blocks increase Block Proficiency by 4~6% for 8 seconds

    Special Attacks
    •If any Debuffs were present on Rattrap while successfully hitting an opponent with a Special Attack, all Debuffs are Purified and Rattrap Repairs himself for 2~5% of health for each Debuff Purified this way.


    SIGNATURE ABILITY- MAXIMAL THEFT
    Being an expert saboteur, Rattrap turns the tide of the battle and punishes opponents for getting stronger
    •If a Buff is Nullified on the opponent, Rattrap gains the same type of Buff for 7~9 seconds
  • SparkShredderSparkShredder Posts: 1,300
    edited April 2019
    How do you get multicoloured and bold text? I've got a few Intel Reports I'd like to share.

    @Primerprime5 Search Google for BBcode
  • Gunz0Gunz0 Posts: 2,949
    edited April 2019
    How do you get multicoloured and bold text? I've got a few Intel Reports I'd like to share.

    [b*]text here[/b*] remove the stars
    [color=*]text here[/color=*]replace the stars with any color
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