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Would you be in favour of this idea of a Megatronus rebalance?
iBK
Posts: 200
We all know Megatronus is too powerful and had no right being released as a playable bot with this kind of strength. If you have a Megatronus yourself, you probably fit into one of these brackets:
1) You have a 5* Megatronus and now the game is too easy for you. There is no longer any challenge.
2) You have a 5* Megatronus and enjoy demolishing every and any bot in the game with ease.
3) You have a lower star rank Megatronus and know his potential. You want a 5* Megatronus so you can become the person in bracket 2 and eventually bracket 1.
I propose this change to Megatronus which I feel will make him more balanced while still being a formidable bot.
Firstly, increase his base stats to what they were before his ‘nerf’. This change did nothing to Megatronus’ strength and really was a pointless nerf which did not target what needed changing.
Special 1: no longer steals power when under RoF. Chance to armour break is increased to 100% at Rank 5. Honestly, I’m not too sure about this one. Personally I’d be fine with keeping it the same as I only use it so I am able to spam SP2s anyway.
Special 2: The biggie. No longer steals Health under RoP. To compensate for the damage loss, increased critical chance and damage by 33-50% while performing this special. Chance to stun remains the same. Combo of SP1 > SP2 > SP2... is too powerful and has no reason to be. 15% heal on an SP2 is huge. Compare it to Wheeljack’s SP3 where he heals 10-20% (average 15%). Removing this heal is a hit to Megatronus’ survivability but the crit buffs follow the Demo class’s trait of large damage specials.
Special 3: At Rank 5, 100% chance to steal 15% Health under RoP, 100% chance to steal 33% Power under RoF.
Still an extremely powerful SP3. Guaranteed heal as with Wheeljack’s rewards skillful usage of specials and without the RNG of no heal/power steal.
Relic of Immortality: Activates at 5% Health to give players a chance to KO him without him activating his RoI with a strong attack.
Relic of Preservation: Remove the 10% ‘shield’ from description. It never worked anyway.
This is my take on a rebalanced Megatronus. Still a formidable bot with less focus on sustain and survivability and more on damage as a befits a Demolition class bot. What are your thoughts? Too weak? Dislike the thought of a nerfed Megatronus overall?
Thanks for reading.
1) You have a 5* Megatronus and now the game is too easy for you. There is no longer any challenge.
2) You have a 5* Megatronus and enjoy demolishing every and any bot in the game with ease.
3) You have a lower star rank Megatronus and know his potential. You want a 5* Megatronus so you can become the person in bracket 2 and eventually bracket 1.
I propose this change to Megatronus which I feel will make him more balanced while still being a formidable bot.
Firstly, increase his base stats to what they were before his ‘nerf’. This change did nothing to Megatronus’ strength and really was a pointless nerf which did not target what needed changing.
Special 1: no longer steals power when under RoF. Chance to armour break is increased to 100% at Rank 5. Honestly, I’m not too sure about this one. Personally I’d be fine with keeping it the same as I only use it so I am able to spam SP2s anyway.
Special 2: The biggie. No longer steals Health under RoP. To compensate for the damage loss, increased critical chance and damage by 33-50% while performing this special. Chance to stun remains the same. Combo of SP1 > SP2 > SP2... is too powerful and has no reason to be. 15% heal on an SP2 is huge. Compare it to Wheeljack’s SP3 where he heals 10-20% (average 15%). Removing this heal is a hit to Megatronus’ survivability but the crit buffs follow the Demo class’s trait of large damage specials.
Special 3: At Rank 5, 100% chance to steal 15% Health under RoP, 100% chance to steal 33% Power under RoF.
Still an extremely powerful SP3. Guaranteed heal as with Wheeljack’s rewards skillful usage of specials and without the RNG of no heal/power steal.
Relic of Immortality: Activates at 5% Health to give players a chance to KO him without him activating his RoI with a strong attack.
Relic of Preservation: Remove the 10% ‘shield’ from description. It never worked anyway.
This is my take on a rebalanced Megatronus. Still a formidable bot with less focus on sustain and survivability and more on damage as a befits a Demolition class bot. What are your thoughts? Too weak? Dislike the thought of a nerfed Megatronus overall?
Thanks for reading.
Would you be in favour of this idea of a Megatronus rebalance? 51 votes
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Comments
Sure, he's tough, but there are counters to him, some that are unexpected.
I've had luck with 4* R5 Cyclonus, just a matter of baiting, dodging (for a non RR) or even Arcee.
He's predictable to a fault.
Once learned, he's laughably easy, even with all the buffs and mods in the world, once you bring in 5* R4+ Kickback or Rhinox into the equation.
No, i meant please guys, please remove him from your bases, made me wanna rage quit!
And OGP, Grimlock, Shockwave, Mirage, Wheeljack too!
Brrrr.
@lightningbaron I don’t see your point here. I don’t have a 5* Tronus myself but he ruins the balance of the game by even existing as a playable bot.
There were tons of fellas here moaning about how difficult he was to best in battle, particularly as a Raid opponent on RR or even as Map 3 Boss.
IMO, let players keep Tronus as is.
Yes, he's overpowered, etc, but he's dull and literally is a fun-vacuum.
No joy using his R5 version for me. Even his 4* R5 decent Sig version takes out 5* R5 bots in arenas, base defense without much fuss.
But he's popular with those that own him and use him regularly, so to each their own I guess.
Yes, even 1st appearance Akuma wasn't this unbalanced.
Maybe if they added fun, new bots (like when Jazz, KB-evo or even Jetfire came out) back soon, then we wouldn't be here.
Fingers crossed.
New bots? If it is pasión, forget, it a little over 1 week ago they practically said that this will not happen
It's sad, I know, but that's the way it is
...you see? If tronus is not in the roster, the game becomes more balanced...
If he (Tronus) is not that overpowered why is everyone goes berserk? When Mirage or Grindor get an update, no one was whining about it.. If Tronus nerf/rebalance/update is just mentioned.. everyone go crazy... It's shows something
I agree with everything what @iBK wrote..
The only person I’ve seen so far with any sort of argument against a Tronus nerf is @KillMasterC . If you’re going to say my post is ridiculous, at least attempt to justify why.
That's the least OP ability he has Galvatron has it too... take that from him too?
Galvatron is fine as he is.
Megatronus, as a playable character, is too powerful. It’s a simple change to bring him back to the pack.
I bet it was obvious for some that I would say this but megatronus...he's too overpowered and he totally breaks the flow of the game...no other bot is even close to his power and they need to either give all other bots a major buff or give tronus a nerf...
If tronus is nerfed the greatest friend and foe is worse and I'm Ok with that...this nerf isn't even too bad for tronus...it's actually minor and I see no reason why not implement it...
And for the players information G1 Bee destroys Tronus...even on RR
When did I say he should be removed? I don't remember saying that at al.
Advocating him being available for bot chips doesn't have anything to do with my original statement of you losing your overpowered Megatronus. It just means more people will have him but sure.
And for the record, I don't have a 5* Tronus, and I could take him or leave him. He's not that horrific to encounter on raids either.
...
...AND AFTER IT saying that the game is too easy...
Easy with a power stealer, health regener, armor breaker, damage decreaser, self damage buffer, enemy ability nullifier, dark burner and at the end of his health bar, immortal bot?
Yeah that's pretty fun.. 👍
It isn't true fun without a challenge