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Wheeljack’s Force Shield on Raids.
Vinod_7991
Posts: 61
In raids, when I face Wheeljack, I see that his Force Field gets triggered on his limits of 75, 50 and 25% multiples times. It like his Force Shield keeps refreshing again and again at the same point. But when I use him in normal battle, it triggers once and then the battle commences as usual.
This scenario is not in relation with Wheeljack’s on Nanorepair, or Repair Module. I’m talking about a basic Wheeljack with any random mod. The level of Force Shield does not matter.
Any clues on why this pertains to happen?
This scenario is not in relation with Wheeljack’s on Nanorepair, or Repair Module. I’m talking about a basic Wheeljack with any random mod. The level of Force Shield does not matter.
Any clues on why this pertains to happen?
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Comments
Nah! This is with respect to ignoring his repair on his SP3, and no, Nanojack was not active on the Wheeljack. The force shield keeps getting activated time and time again at one particular checkpoint itself.
I’m pretty sure, no mate. Bugs me the hell out when he’s on a Harm Accelerator and his Force Shield keeps refreshing at one point itself.
Thanks for the replies, guys!
Ahem... tech console...
Oh right XD
Cheetor baby! Also I use arcee there If I dont bring cheetor.
Yes, it was the nano repair. Didn’t notice it that specifically. FYI, if your using Prowl against Wheeljack, Prowl’s SP3 has the ability to stop nanorepair until the power lock expires. This’ll make sure that his Force Shield breaks.
Thank you for the input, guys!
Hey friend, happy to see you are engaging on the forum and have asked some good questions. That said, I think you are misunderstanding Wheeljack’s Sig ability (Force Shield) and I don’t want folks reading this leading to more confusion.
Firstly, Prowl’s SP3 with Power Lock has nothing to do with Wheeljack’s Force Shield. Power has nothing to do with Health which is what Force Shield is (prevents Health loss). It does not nullify the Nano Repair mastery either because that is Health related. The reason it felt like WJ’s shield was never ending is because the Nano repair mastery was raising his Health % back above one of the thresholds that triggers the shield in the first place (75%, 50%, 25% Health).
Also, relying on SP3 to counter WJ’s Force Shield is far from practical. Instead, a player should be using any of the many, many bots who can inflict DOT (Damage Over Time) or as you call it a Damage Debuff. I know this was already mentioned in the thread but I wanted to drive that point home.
Glad you figured it out though.
1. KB - SP2, SP1
2. Grim - Heavy
3. Ironhide - Heavy, SP2
4. Galvatron/Tronus - Dark Burn
5. Cyclonus - Dark Field
6. G1 Prime - SP2
7. G1 Megs - SP3+Heavy
8. Shockwave - Heavy
9. Ratchet/Rhinox/Arcee - Basic Ranged
10. Bludgeon/Drift/Scorp - Melee
11. Bonecrusher - SP1,2,3
12. Cheetor - SP1
13. Motormaster - SP3
14. Ramjet - SP2
15. Starscream - SP3
16. Shockwave - SP1, 3, Basic Ranged
17. Grindor - Heavy, SP3
18. Rhinox/Arcee - SP1, 2, 3
19. Windblade SP1, SP2
Come to think of it, MOST Bots have counters vs Wheeljack.
May have missed a few.
Just a matter of who can kill him fastest.
Like how you can time around an R5 Tronus RR with Rhinox and best him perfect.
In my hands:
Bonecrusher, KB, Rhinox, Arcee, Cheetor, Drift, Windblade.
Its funny as hell seeing WJ jump up for that Karate Kid crane kick and then fall dead in mid-air from all the dot damage!