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Homing dash attack from the AI

Seems that sometimes you can’t dodge the AI’s dash attack. Here I initiate a dodge in the middle of the attack, but still get pummeled.

mwmcr7v9i3dw.gif

I also have clips of my doing a dodge earlier in the attack with the same result. Most of the time I successfully dodge it, but every so often, this 👆
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Comments

  • JIMMY_SABJIMMY_SAB Posts: 999
    I have noticed it happening more often now. It used just be common with Cheetor or Grimlock.

  • MutantdocMutantdoc Posts: 468
    They must have tweaked the response time of the AI. It just means the AI was faster than you. Or they narrowed the dodge time window.
  • m00nshinem00nshine Posts: 189
    I think Grindors is different from Cheetor and grimlock - those two stack melees that often even when you backstep the first you get tagged by the second due to the "reach" of the attack.

    Grindor just seems to me in that when he dashes from far across the screen you frequently can't sidestep out of the way even when you actually do.

    scout bee is similar
  • VoltronVoltron Posts: 997
    Grindor, Bone crusher and Scout bee here
  • Darm0kDarm0k Posts: 2,477
    Mutantdoc wrote: »
    They must have tweaked the response time of the AI. It just means the AI was faster than you. Or they narrowed the dodge time window.

    That doesn’t make any sense.
  • Decimus234Decimus234 Posts: 677
    Darm0k wrote: »
    Mutantdoc wrote: »
    They must have tweaked the response time of the AI. It just means the AI was faster than you. Or they narrowed the dodge time window.

    That doesn’t make any sense.

    Let me clarify, it means one of these things:

    You have less time to dodge.

    The AI is moving obscenely fast.

    Both of these are likely. So just pick whatever reason you like.
  • JKLJKL Posts: 997
    edited May 9
    geiy10mkmsnx.gif

    Maybe my sidestep could be delayed a fraction of a second but Drift clearly dashed first before Tronus started has sidestep.

    I guess maybe the question is, when does the aim portion of the dash occur?
  • MutantdocMutantdoc Posts: 468
    Your side step probably occurred at the same time as the AI dashed forward. In that instance the AI is usually milliseconds faster.
    In your own words Drift dashed forward first before you side stepped
  • Darm0kDarm0k Posts: 2,477
    Decimus234 wrote: »
    Darm0k wrote: »
    Mutantdoc wrote: »
    They must have tweaked the response time of the AI. It just means the AI was faster than you. Or they narrowed the dodge time window.

    That doesn’t make any sense.

    Let me clarify, it means one of these things:

    You have less time to dodge.

    The AI is moving obscenely fast.

    Both of these are likely. So just pick whatever reason you like.

    Less time to dodge? I’m sidestepping in the middle of the dash. When is the time to dodge? Not to mention that I would say 9 times out of 10 I would be successful in dodging the dash. And what Mutantdoc said about response time... the AI is in the middle of a dash attack, they’re not supposed to be able to respond to anything other than launching a special.

    Here’s a capture of me dodging mid AI dash

    uf7ppf7csku5.jpeg
  • Darm0kDarm0k Posts: 2,477
    Mutantdoc wrote: »
    Your side step probably occurred at the same time as the AI dashed forward. In that instance the AI is usually milliseconds faster.
    In your own words Drift dashed forward first before you side stepped

    Are you arguing in favor of JKL? Drift dashed forward before he sidestepped, that’s what JKL is saying. He’s already dashing when he dodged and shouldn’t get hit.

    So it’s in a sense like this - If you throw a rock at someone and they sidestep, your throw will miss. If they sidestep and then you throw, you can adjust your throw to where they moved to.

    However, I say even if it’s milliseconds close, the bots shouldn’t be able to adjust that quickly. To make it fair... wait a minute, this is Kabam we’re talking about.

    Anyways, in this capture:

    xqa0mxzcuxvc.jpeg

    You can see Drift in his dash attack and where Megatronus is on the battle field. Then mid dash, it curves to Megatronus’ new spot. That curve should not be possible.
  • MystaJayMystaJay Posts: 135
    m00nshine wrote: »
    I think Grindors is different from Cheetor and grimlock - those two stack melees that often even when you backstep the first you get tagged by the second due to the "reach" of the attack.

    Grindor just seems to me in that when he dashes from far across the screen you frequently can't sidestep out of the way even when you actually do.

    scout bee is similar

    time and time again i cannot double backstep fast enough to avoid cheetor's reach, whatsup with that?!
  • VoltronVoltron Posts: 997
    @Kabam Vydious It usually takes a week for a Mod to respond but if the thread drops down it gets missed. I'm just tagging you to this thread. I think this is one thread that should get a review or at least a response.
  • SupremusPrimeSupremusPrime Posts: 22
    I also get this Vs motormaster and wind blade , windblade was terrible in AM would not dodge and she also had unlockable or block was failing too.
  • PeponfreePeponfree Posts: 83
    Darm0k wrote: »
    Mutantdoc wrote: »
    Anyways, in this capture:

    xqa0mxzcuxvc.jpeg

    You can see Drift in his dash attack and where Megatronus is on the battle field. Then mid dash, it curves to Megatronus’ new spot. That curve should not be possible.

    This is great material... I've noticed this for sure, in 1.1 Drift. I'm interested in the mod response to this.
  • VoltronVoltron Posts: 997
    G1 Bee always gets me, so I wanted to see if I could get the homing dash on video. The first fight.

    do4ylvqcdmaj.gif
  • Darm0kDarm0k Posts: 2,477
    Voltron wrote: »
    G1 Bee always gets me, so I wanted to see if I could get the homing dash on video. The first fight.

    Wow, that’s one of the worst ones I’ve seen.
  • JIMMY_SABJIMMY_SAB Posts: 999
    Voltron wrote: »
    G1 Bee always gets me, so I wanted to see if I could get the homing dash on video. The first fight.

    do4ylvqcdmaj.gif

    Wow. That’s def the worst case of this I’ve ever seen. At one point I swear Primal looks like his turned to his right in preparation to watch Bee sail by. What’s crazy to me is the varied mix of bot combinations where this happens. Some swear it’s this bot and another player will say for me it’s always these bots.
  • JKLJKL Posts: 997
    This issue is becoming more prevalent. I think there's enough evidence in here that it warrants someone looking into it please @Kabam Vydious
  • JKLJKL Posts: 997
    kw3wn0w8yijd.gif

    Alright, one more. The sequence was clear. Bee dashed THEN Tronus sidestepped and Bee still kicked him.
  • Darm0kDarm0k Posts: 2,477
    You can see the bend in this one. When Soundwave begins his dash attack, I’m above the pile of bricks. However, because he homed in on me, he ended up crashing right through them.

    8fhwptb06htf.gif

    ycv3ubi3uir3.jpeg
  • VoltronVoltron Posts: 997
    anyone there?
  • OptimalOptimus_MV1OptimalOptimus_MV1 Posts: 1,362
    Voltron wrote: »
    anyone there?

    Gone home for the day. Come back tomorrow
  • VoltronVoltron Posts: 997
    edited May 27
    Voltron wrote: »
    anyone there?

    Gone home for the day. Come back tomorrow

    lol.. you missed again

    forgot my gif for you.
    200w_d.gif
  • DaveJLDaveJL Posts: 1,779
    this needs sorting ASAP. It's a nuisance with Grindor but now Dinobot and then Rhinox in AM have done it. Fix please
  • Bi1b0BagginsBi1b0Baggins Posts: 1,045
    edited June 4
    I have a feeling this might be linked to the "Tie-goes-to-everyone-but-really-Kabam-is-the-one-who-benefits" mechanic. You know when both bots collide and their hits connect? Maybe a similar thing is happening where that "Tie" window needs to be smaller for dashes.
  • DaveJLDaveJL Posts: 1,779
    Nah man, you can dodge before the dash happens but if there isn't much time difference, they readjust their trajectory. Same happens when they ghost through ranged shots I believe.
  • Darm0kDarm0k Posts: 2,477
    Kabam hasn’t chimed in here yet have they?
  • SilverZASilverZA Posts: 363
    Is it just me, or do characters who use a sword during their standard melee attacks have along reach?

    I could be wrong. Please tell me.
  • Gunz0Gunz0 Posts: 2,949
    SilverZA wrote: »
    Is it just me, or do characters who use a sword during their standard melee attacks have along reach?

    I could be wrong. Please tell me.

    Felt that about Grim and MTM as well but I’m not 100% sure
  • MystaJayMystaJay Posts: 135
    not all swords are equal, definitely grimlock and motor, you have to always double-backstep or you'll get stabbed. don't generally have issue with windblade, drift, bludgeon or dino all of which are actual swordmasters

    and of course, cheetor, sometimes even double backstep is not enough... smh
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