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“Parry” Move
Bumblebee
Posts: 581
I have been thinking about if it would be possible for Kabam to add an extra move type to the game. I find it obnoxious when the AI just barely manages to get the drop on me and performs this excruciatingly, long combo that ends up putting a real number on my health.
I had something like a “parry” in mind. This move would not only become an extremely helpful tool in tough situations, but it would fundamentally evolutionize the core combat of the game, creating another layer of depth. And yeah, I guess this would give the AI another advantage.
How would the “parry” work?
This new move is as simple as using any other of your move sets (e.g. light attacks, medium attacks heavy attack, etc). All you would need to do is pinch the screen with two fingers (index and thumb).
What can the “parry” cancel?
This move can revoke light attacks, medium attacks, and heavy attacks. The “parry” would be ineffective against ranged attacks and special attacks.
Animation
The animation would have your character push forward with both arms (a shield like the one seen when blocking from an attack, would emit when the arms are pushed forward. But instead of a neutral white, the shield’s colour would be red (for Autobots), purple (for Decepticons), green (for Maximals), and blue (for Predacons).
Anyways, just thought I would leave this here!
I had something like a “parry” in mind. This move would not only become an extremely helpful tool in tough situations, but it would fundamentally evolutionize the core combat of the game, creating another layer of depth. And yeah, I guess this would give the AI another advantage.
How would the “parry” work?
This new move is as simple as using any other of your move sets (e.g. light attacks, medium attacks heavy attack, etc). All you would need to do is pinch the screen with two fingers (index and thumb).
What can the “parry” cancel?
This move can revoke light attacks, medium attacks, and heavy attacks. The “parry” would be ineffective against ranged attacks and special attacks.
Animation
The animation would have your character push forward with both arms (a shield like the one seen when blocking from an attack, would emit when the arms are pushed forward. But instead of a neutral white, the shield’s colour would be red (for Autobots), purple (for Decepticons), green (for Maximals), and blue (for Predacons).
Anyways, just thought I would leave this here!
3
Comments
But isn’t this part of masteries? Or is it one of the basic components of the combat? I don’t remember this being there when I played the game.
Yes, I understand where you are coming from. But I wanted the hand movement to differentiate from things like tapping/swiping the screen. That way, the parry wouldn’t be confused with other moves.
The fighting mechanics are flawed, though. You can't create openings and if you neutralise ranged attacks, forget playing activelty. Forced in to reacting and counter attacking, which relies on an aggressive AI script.
It’s not exactly difficult. I normally hold my phone in a way that leaves both my index finger and thumb available. But yeah, maybe not the best method in utilizing this move.
Oh, I see. So it eliminates revenue?
I think I like this better too! Thanks for your input
Sorry if that was a little too vague. By ‘revoke’, I mean to cancel the opponent’s combo.
This isn’t necessarily meant to replace anything. The parry is mainly used to counteract taking less hits from the enemy. Sidestepping/dashing will still be there to get you where you want (as well as maneuverability) and blocking can be used to prevent succumbing to ranged attacks and protection against quick melee attacks.
However it will be very painful to us when we fight mods that offer bonus power, DoTs or major crit damage per hits.
Then you can shot anytime at point blank?
Ai does it all the time.... why cant we?
*The success rate isnt 100%, you still must time it between hit frames, or the success rate would be in the 70 percentile.
*The parry could NOT parry heavy attacks. Only L/M attacks. People could spam parry to make range bots like ih and wasp(most demos) useless. Also, seems op to just brush off a heavy. Perhaps if it were an Option, you'd still receive damage from parrying a heavy.
*The AI success rate to parry would increase w rank tier rarity, therefore it'd only be in higher levels that IF the AI used it, would it be 100% success rate.
This way, neither the AI or player could gain an extreme advantage. The advantage is only slight, and cannot be used over and over consecutively. Whether AI or player use parry, it is not an offensive move, so it eliminates the aggravation or advantage of still inflicting damage. Only helping to mitigate damage received.
Thanks but no, the AI is cheap enough as it is now.
This.
Parry would be bad news for the game. All the benefit players gain would be overshadowed by the abuse of the skill by AI
Okay, this makes much more sense now. I guess this why people like to complain about MCOC’s parry a lot of the time. Just brainstorming ideas that I think could potentially make the game better, maybe this is an exception.
10% of a power bar should be enough, you really think you will survive master mission by losing one bar per Parry,? You will be in dilemma, weather to get hit and save power for strong special, or avoid hit and let go of special attacks.
Let's keep it out of this game. There's more options to avoid getting hit, unlike MCOC.
Just GitGud
I played MCOC and deleted it within a week. I came here because I love Transformers.
How about no parry.