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Review on Tantrum {Spoilers}
SparkShredder
Posts: 1,300
This color for "as written in Officially" in New Bots page which was available for a short time
This color for Comments by me.
Passive 10% Armor and +25% Armor while dashing.
Dashes and Dodge backs
Dashing gives a permanent 15-24% melee buff with max stacks of 10. Max:+150-240%
Dodging back removes all the buffs!
Well, that's a pretty huge bonus if you mange to maintain the Buffs. I guess even intercepted, he'll get Melee buff.
Heavy
2% Chance to Stun for each melee buff for 2 sec.
With max of 10 stacks, it's still 20%. And i guess this won't increase by melee buff provided by MODs.
Block
Blocking for 1.5 sec gives Unstoppable 3.5 - 4.5 secs. 8% faster charging of unstoppable for each melee buff.
Once unstoppable expires, he needs to cool down for 5 secs to charge unstoppable again. He does not loose Melee Buffs if he dodges back while unstoppable.
So, It's better to save unstoppable for times when you really need it!
This color for Comments by me.
Passive 10% Armor and +25% Armor while dashing.
Dashes and Dodge backs
Dashing gives a permanent 15-24% melee buff with max stacks of 10. Max:+150-240%
Dodging back removes all the buffs!
Well, that's a pretty huge bonus if you mange to maintain the Buffs. I guess even intercepted, he'll get Melee buff.
Heavy
2% Chance to Stun for each melee buff for 2 sec.
With max of 10 stacks, it's still 20%. And i guess this won't increase by melee buff provided by MODs.
Block
Blocking for 1.5 sec gives Unstoppable 3.5 - 4.5 secs. 8% faster charging of unstoppable for each melee buff.
Once unstoppable expires, he needs to cool down for 5 secs to charge unstoppable again. He does not loose Melee Buffs if he dodges back while unstoppable.
So, It's better to save unstoppable for times when you really need it!
2
Comments
This color for Comments by me.
Passive 10% Armor and +25% Armor while dashing.
Dashes and Dodge backs
Dashing gives a permanent 15-24% melee buff with max stacks of 10. Max:+150-240%
Dodging back removes all the buffs!
Well, that's a pretty huge bonus if you mange to maintain the Buffs. I guess even intercepted, he'll get Melee buff.
Heavy
2% Chance to Stun for each melee buff for 2 sec.
With max of 10 stacks, it's still 20%. And i guess this won't increase by melee buff provided by MODs.
Block
Blocking for 1.5 sec gives Unstoppable 3.5 - 4.5 secs. 8% faster charging of unstoppable for each melee buff.
Once unstoppable expires, he needs to cool down for 5 secs to charge unstoppable again. He does not loose Melee Buffs if he dodges back while unstoppable.
So, It's better to save unstoppable for times when you really need it! like demotron going unstoppable , or bait opponent's special.
And you can freely use sidesteps for dodging purposes, un-necessary sidesteps reduces distance between you and opponent. To keep distance between you and opponent, you can use heavy attack.
His Heavy Attacks are ranged, so such strong Melee buff can't affect these.
Special Attatcks
SP1 - Throws Fire from his hands...10% Chance for each melee buffs to burn for 50-70% Attack over 4 sec.
SP2 - Two sword chops and One Ranged Energy Attack. !0%chance for each melee buff to stun for 3 sec.
SP3 - Gain 3 Attack Buffs and goes Unstoppable for 7.5-9.5 sec.
So, Dev team here tried not to over-power him by his massive melee buff by making concentrated hit ranged.
SP3 Attack buff strength was not mentioned, however i guess that must be melee buff,... HE GOES UNSTOPPABLE 7.5-9.5 sec! ....That's kinda a blessing for those like me who many times get intercepted while attacking!
Signature Ability
When he gets 3 melee buffs by dashing, he gets Frenzy for 6 sec, which grants +10-70% Crit Chance, 20% chance to unblockable. Purifies all DoT Debuffs, and Dot Debuffs can't be inflicted on Tantrum for duration of frenzy.
It triggers when buffs count 3,6,9....At least I guess so
Let's Say he becomes "Super Enhanced Grim Lock for 6 sec". Reasons?
1. Grim purifies DoT Debuff while Tantrum resists their activation. So, he can't get Instant Shocks, Headshots, Dark Burns (I guess so) beacause they do their work before they could be Purified. This same as 100% Crit Rate Debuff vs 100% Crit Damage Debuff. No extra damage is ought to be, but Crit Rate Debuff give extra edge against Ability that trigger on Crit Hits and 20% Armor pierce of crit hits.
2. Melee Buff are superior to GriLock + Crit Rate increase + 20% Unblockble chance.
I'm not sure if you need to loose all buff and regather them once you get to 10 stacks, @Kabam Miike please correct me here.
as an Opponent, I'll use Magnus or StarScream, No Stacking of Melee Buffs, No activation of Frenzy. And at high level fights,blocks are not reliable either.
Beast Ancestor Synergy - +5% Attack Rating for all Beasts and 40% Unblockable chance for Special Attacks.
Personally, I may find no use of unblockable chance anywhere except Wasp Sp1 or against over-defensive Opponent. But, I may like it as good back-up, and 5% Attack rating is also not so bad.
Speaking of Spotlight, I personally think following MODs could be added to him in Master/Experts:
- ShockBlock / Block Proficiency etc. Refecting Blocks have less chance to added as Tact are mostly Melee except SS.
- Melee Timed...
- Randomizer
- Focus Frenzy/ Unstoppable Timed
- Due to Behavior of Kabam since last two Spotlights....Buff Nullify/Steal Resistance have chances to be added unless Kabam is polite now.
I may use him against any Warrior, but duped I'll try to keep him off against Bludgeon due to increased Crit Rate.I'm pretty sure I'll just LOVE him a lot.
As a Opponent, SS and Magnus will be first choices, while Megatron can also steal buff although he won't be as effeicient as them. Rhinox will also work great as long as he keeps him deprived of Melee buffs.
Dinobot is good, but Blocking against Tantrum won't be a good option in high level fights like Mater missions. Fighting Tantrum won't like "Fighting against God" as long as A.I is not intelligent enough to "don't dodge back, stack buss, be offensive"
Feel Free To Correct Me!
Another combo I usually do using RHINOX is ranged-dash-heavy, this can be very used with tantrum too.
When you end a combo with heavy attack, you need not to back step to engage dash forward.
@KillMasterC
Cause I'm getting a feel of that