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Mirage S1 Bug
kranders
Posts: 479
@Kabam Miike @Kabam Vydious I have a pretty high sig Mirage and I have noticed that using consecutive S1s before the buff timer cools down results in the second special’s new buff not increasing the ranged speed.
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Comments
It’s a bug. Understand how he’s supposed to work before you comment.
So to help you out a bit, i want to show you a reference from @Kabam Vydious
So, you can see that extra stacks are mitigated and even if two buff are meant for same purpose, their common effects are mitigated, like 50% Projectile Speed Buff and 50% Ranged Buff, Ranged speed effect of Ranged buff will be mitigated while damage will be unaffected.
And With screenshot provided by my alliance mate, there's no description how much increase is that. So, while buff is not so high, extra stack's mitigated effect could be low enough to noted properly.
You can see full comment Here
You can see he will have two overlapping temporary ranged speed buffs. Once the first expires he loses all ranged speed for the remainder of the second buff. The "speed" should not stack, ideally the duration would stack but, at minimum, it should refresh the buff. Currently it's broken.
@Kabam Miike @Kabam Vydious