So about the combiner thing, Kabam’s other game has now introduced large scale characters and it’s working pretty well. Basically the camera pulls out, and it feels really natural. So I’m hopeful that we will eventually see these larger combiner characters in FTF.
Signature Ability: Mind Games
- Bombshell toys with his opponent's mind, causing opponents infected with Cerebro shells to suffer from a 30% ability accuracy reduction. Additionally, each Mind Control Debuff also reduces the opponent's power rate by 5~10%.
Passive:
- Gains an Beetle Shield every 15 seconds, capping damage from all special attacks to 20~15% of his max health.
- Beetle Shield also reduces the opponent's ranged damage by 50%.
- Beetle Shield can only be destroyed if Bombshell is knocked down by a special attack.
Cerebro Shells:
- Bombshell inflicts Cerebro Shells on some of his attacks, each reducing the opponent's repair rate by 16.7% and lasting for 3s (Max: 6 stacks)
- Each Cerebro Shell is converted into a Mind Control debuff on expiry, they can either be:
+ Critical Rate: reduces the opponent's crit rate by 20%
+ Critical Damage: reduces the opponent's crit damage by 20%
+ Interference: reduces the opponent's ranged damage by 15% and ranged speed
+ Clog: reduces the opponent's heavy damage by 20%
- Each Mind Control debuff lasts for 7s and deals 20% of Bombshell's attack rating instantly on expiry.
Heavy Attacks:
- 80% chance to inflict 1 Cerebro Shell
SP1: Cerebro Beam: A strike from a beetle's horn must be painful
- Inflicts 1 Cerebro Shell.
- Shocks the opponent, dealing 30% attack as energy damage over 2s
SP2: Munch: Bombshell is hungry for energon
- Renews the duration of all Mind Control debuffs
- Steals 10~20% of the opponent's max power
SP3: Beetle Strike: Bombshell torments the opponent both physically and mentally
- Inflicts 6 Cerebro Shells
- Applies a 10 second Heal Block
Synergies:
Allies: Starscream, Soundwave, OG Megatron
Enforcers: Kickback, Motormaster, Ramjet
2 things- one, no more bayformers. They don’t even exist in my book. He ruined every one of them. Only a few bots are even recognizable. It’s an absolute embarrassment to the franchise history.
Second-As far as adding characters faster, let’s just say a certain game(mcoc) introduces 2 per month and they are either garbage or op, or broken. The amount of bugs piling up in that game because they’re too busy taking in money over new champs is getting out of hand. Not to mention the fact that older characters now have 0 use in that game, you can see why they’ve slowed the pace for this game. It is easier to maintain balance with characters and content this way.
Well, I thought that My previous OP(TLK) build was far too buffed and decided to balance or nerf it a little to not make him overpowered.... and you guys can review it and give suggestions and report errors..
Just don't Quote all this post,, or the reply will toooo long to scroll through!
You can add delete rest of stuff and keep only that portion for which you want to comment about...
Optimus Prime (TLK) : WarriorReWork
Abilities:
Bleed - Direct Damage over Time
Daze - Some Serious Smashes install Traumatic programming in the cerebral circuitry to make them miss attacks and evades.
Determination - Prime's Determination to finish the opponent helps him shrug off power leaks and stuns.
Passive:
- +0.5% Anti-Evade per each 1% health opponent misses.
- +5% Passive Attack Rating for each Power Leak opponent inflicted during the fight.--You can guess it's Scout exclusive more specifically Kickback and Prowl
Crit Sword Attacks:
- 25% chance to inflict bleed for 45-65% attack for 7 sec.
- +20% Crit Rate against bleeding opponents.
Blocking :
- +20% Block Proficiency and Gains 10% Armor for 7 sec
- While Armored, Crit Rate buffs of opponent are 75% less effective.It's also Scout exclusive .... or warriors too?
Dash Forwards:
- Shield in Front grants +20% Armor.
- 30% Chance to Daze opponent decreasing their chance to evade by +50-80% and causing 12-18% chance to miss melee attacks for 6 sec.
(Triggers only on Crit Hit like Bludgeon Stun.)
On enemy Evades:
- 50% chance for Prime to be unstoppable for 1.2 sec.---Meant to avoid counter-attack of opponent when they evade
Determination :
- Stun are 45-65% shorter, two or more stacks of power leaks are purified for 6-10% power.
- Power lock are purified for 8-12% power.
- While leaking power, power rate is increased by 50%.
Special Attacks :
- Crit Hits have +20% chance to trigger the respective Abilities.
Special Attack 1 : I am Optimus Prime! ---Can you survivePrime's Blade : Ask TLK Combaticons(or whosoever the jerks they were)
- Two Small Chops each with 35% chance to inflict bleed for 20-30% Attack over 5 sec followed by a Super Slash with 60% chance to inflict bleed for 60-70% Attack over 7 sec. (Infernocus Scene) Odds of bleeds are not so frequent, right?, but their strength combined with other abilities is quite effective... what if it's crit hit?
Special Attack 2 : I am Coming for YOU! ---Shield Slap hits harder when Prime comes at lightning speed!
- Two Charged Shot from Shield ,then Prime come Rocket-Powered to give Shield Slap with 60% chance to inflict Daze for 9 sec.
Special Attack 3 : Hard Lessons ---Some people tried to Outpower Prime, but failed with insults
- While Opponent is dashing at you, A shield Slap is enough loose them their consciousness to ground for 60% chance to Daze for 10 sec.(GrimLock)
- When they stand up ,Full Charge the booster to dash in and Smash a Kick to shackle their Spark with 70% chance for 20% Attack Debuff for 16 sec.(Megatron)
- Then they are on knees, transform to gain some momentum and again for high jump for sword stab for 100% chance 90-110% attacks as Bleed for 12 sec.(LockDown)
Signature Ability : Do you Forget WHO I AM ? --Easiest way to let others remember you is to give them some serious pain and helplessness
- Bleeding Opponent drains 2.5-6% of their Current Power per sec and 20% Reduced healing per bleed stack.
- Dazed Opponent are 30% less likely to trigger their abilities.
Synergies :
- SwordMasters
- Allies - Hound | Drift | Crosshairs | Bee - +8% Armor
- Enemies - Megatron(TLK) - +8% Attack Rating.
- Nemesis - Megatron(RotF) - +12% Power Rate.
- ShieldMasters - Dinobot | MixMaster | Sentinel Prime - SwordWielders - Grimlock | MotorMaster - +10% Damage to Sword Attacks. /just a suggestion for Grim, MM, not to add
Strong Match-Ups :
- Scouts - He is lethal to most scouts.
- Ratchet - Sign Ability makes sure he doesn't heal much health.
Weak Match-ups:
- MV1/ GrimLock/ Primal/ Grindor- Most abilities revolve around Bleeds and Crit Hits.
- Ninjas - Most Abilities need to land Successful hits.
Well, I thought that My previous OP(TLK) build was far too buffed and decided to balance or nerf it a little to not make him overpowered.... and you guys can review it and give suggestions and report errors..
Just don't Quote all this post,, or the reply will toooo long to scroll through!
You can add delete rest of stuff and keep only that portion for which you want to comment about...
Optimus Prime (TLK) : WarriorReWork
Abilities:
Bleed - Direct Damage over Time
Daze - Some Serious Smashes install Traumatic programming in the cerebral circuitry to make them miss attacks and evades.
Determination - Prime's Determination to finish the opponent helps him shrug off power leaks and stuns.
Passive:
- +0.5% Anti-Evade per each 1% health opponent misses.
- +5% Passive Attack Rating for each Power Leak opponent inflicted during the fight.--You can guess it's Scout exclusive more specifically Kickback and Prowl
Crit Sword Attacks:
- 25% chance to inflict bleed for 45-65% attack for 7 sec.
- +20% Crit Rate against bleeding opponents.
Blocking :
- +20% Block Proficiency and Gains 10% Armor for 7 sec
- While Armored, Crit Rate buffs of opponent are 75% less effective.It's also Scout exclusive .... or warriors too?
Dash Forwards:
- Shield in Front grants +20% Armor.
- 30% Chance to Daze opponent decreasing their chance to evade by +50-80% and causing 12-18% chance to miss melee attacks for 6 sec.
(Triggers only on Crit Hit like Bludgeon Stun.)
On enemy Evades:
- 50% chance for Prime to be unstoppable for 1.2 sec.---Meant to avoid counter-attack of opponent when they evade
Determination :
- Stun are 45-65% shorter, two or more stacks of power leaks are purified for 6-10% power.
- Power lock are purified for 8-12% power.
- While leaking power, power rate is increased by 50%.
Special Attacks :
- Crit Hits have +20% chance to trigger the respective Abilities.
Special Attack 1 : I am Optimus Prime! ---Can you survivePrime's Blade : Ask TLK Combaticons(or whosoever the jerks they were)
- Two Small Chops each with 35% chance to inflict bleed for 20-30% Attack over 5 sec followed by a Super Slash with 60% chance to inflict bleed for 60-70% Attack over 7 sec. (Infernocus Scene) Odds of bleeds are not so frequent, right?, but their strength combined with other abilities is quite effective... what if it's crit hit?
Special Attack 2 : I am Coming for YOU! ---Shield Slap hits harder when Prime comes at lightning speed!
- Two Charged Shot from Shield ,then Prime come Rocket-Powered to give Shield Slap with 60% chance to inflict Daze for 9 sec.
Special Attack 3 : Hard Lessons ---Some people tried to Outpower Prime, but failed with insults
- While Opponent is dashing at you, A shield Slap is enough loose them their consciousness to ground for 60% chance to Daze for 10 sec.(GrimLock)
- When they stand up ,Full Charge the booster to dash in and Smash a Kick to shackle their Spark with 70% chance for 20% Attack Debuff for 16 sec.(Megatron)
- Then they are on knees, transform to gain some momentum and again for high jump for sword stab for 100% chance 90-110% attacks as Bleed for 12 sec.(LockDown)
Signature Ability : Do you Forget WHO I AM ? --Easiest way to let others remember you is to give them some serious pain and helplessness
- Bleeding Opponent drains 2.5-6% of their Current Power per sec and 20% Reduced healing per bleed stack.
- Dazed Opponent are 30% less likely to trigger their abilities.
Synergies :
- SwordMasters
- Allies - Hound | Drift | Crosshairs | Bee - +8% Armor
- Enemies - Megatron(TLK) - +8% Attack Rating.
- Nemesis - Megatron(RotF) - +12% Power Rate.
- ShieldMasters - Dinobot | MixMaster | Sentinel Prime - SwordWielders - Grimlock | MotorMaster - +10% Damage to Sword Attacks. /just a suggestion for Grim, MM, not to add
Strong Match-Ups :
- Scouts - He is lethal to most scouts.
- Ratchet - Sign Ability makes sure he doesn't heal much health.
Weak Match-ups:
- MV1/ GrimLock/ Primal/ Grindor- Most abilities revolve around Bleeds and Crit Hits.
- Ninjas - Most Abilities need to land Successful hits.
one sentence: Please release this character sometime in 2018 please.
and AWESOME
Please add Elita One! Shes G1 Optimus Prime's girlfriend. She's a G1 female autobot although she only appeared in one episode but she leads a small group of female autobots. She has a special power that can freeze time for a short period of time but it can nearly kill her. She's a strong female autobot. She would be a great character! Remember, she's a G1 character, some people had made her into Transformers Prime but she's originally G1.
Now is a good time to suggest (again) Brawn! With Tantrum in the game, the design is very similar to how Brawn could look and fight, along with a recolor to green and yellow, and it would be good for the Autobots to have another brawler.
This is a BOT INTEL REPORT for my top candidate to be introduced into the game. Most bots in the game are built offensively, to reduce crits on the opponent or to increase crit rate on themselves. I propose a bot built to take hits or to at least reduce the amount of damage taken significantly and have this at the cost of attack. But to counteract this low attack... a high crit rate and an increased attack using his synergies and his signature ability.
Nemesis Prime (The Last Knight):
Class: Tactician
Signature Ability: I am Nemesis Prime!
Upon gaining 10 armour buffs:
he gains permanent:
20% armour buff for the rest of the fight.
20% attack buff for the rest of the fight
+50% critical rate for the rest of the fight
Dashing back and holding for 1-2 seconds: gains a +25-40% critical rate and a 10% armour buff for 5-10 seconds
Inflicting critical hits: gains a 5% armour buff for 5-10 seconds
Special attack 1:
60% chance to gain up to 3 5% armour buffs.
100% chance to inflict a -20% attack debuff on the opponent
Special attack 2:
100% chance to inflict burn on the opponent with each critical ranged attack.
20% chance, for each armour buff on Nemesis Prime, to repair 3-5% health for each armour buff on Nemesis Prime
Special attack 3:
100% chance to gain 5 armour buffs
10% chance for each armour buff on Nemesis Prime to gain a permenant 10% attack buff for the rest of the fight
Synergies:
Optimus Prime (MV1) - when dodging a special attack: Nemesis Prime’s anger increases, increasing his melee attack rating by 5-10%
Megatron (ROTF) - provides a 10-15% armour buff and increases projectile speed
Bumblebee (DOTM) - Nemesis Prime’s hatred of Bumblebee provides 5-10% critical damage and rating
This is a BOT INTEL REPORT for my top candidate to be introduced into the game. Most bots in the game are built offensively, to reduce crits on the opponent or to increase crit rate on themselves. I propose a bot built to take hits or to at least reduce the amount of damage taken significantly and have this at the cost of attack. But to counteract this low attack... a high crit rate and an increased attack using his synergies and his signature ability.
Nemesis Prime (The Last Knight):
Class: Tactician
Signature Ability: I am Nemesis Prime!
Upon gaining 10 armour buffs:
he gains permanent:
20% armour buff for the rest of the fight.
20% attack buff for the rest of the fight
+50% critical rate for the rest of the fight
Dashing back and holding for 1-2 seconds: gains a +25-40% critical rate and a 10% armour buff for 5-10 seconds
Inflicting critical hits: gains a 5% armour buff for 5-10 seconds
Special attack 1:
60% chance to gain up to 3 5% armour buffs.
100% chance to inflict a -20% attack debuff on the opponent
Special attack 2:
100% chance to inflict burn on the opponent with each critical ranged attack.
20% chance, for each armour buff on Nemesis Prime, to repair 3-5% health for each armour buff on Nemesis Prime
Special attack 3:
100% chance to gain 5 armour buffs
10% chance for each armour buff on Nemesis Prime to gain a permenant 10% attack buff for the rest of the fight
Synergies:
Optimus Prime (MV1) - when dodging a special attack: Nemesis Prime’s anger increases, increasing his melee attack rating by 5-10%
Megatron (ROTF) - provides a 10-15% armour buff and increases projectile speed
Bumblebee (DOTM) - Nemesis Prime’s hatred of Bumblebee provides 5-10% critical damage and rating
Not to knock your idea or be mean or anything, but nemesis prime has and always will be a recolored evil optimus prime, they'd have to add tlk optimus first, but good idea!
We have created Nemesis Prime v.2 (TLK)
Class:Warrior
Abilities: rage, transfer, bleed, anti-evade, unstoppable
Signature ability: greed
critical hits on bleeding opponents - 100% chance to repair 50% of damage dealt
Rage:
Blocking melee attacks - gains an aggression charge, lasting 5 seconds
Up to 5 aggression charges Nemesis Prime has 100% block proficiency against melee attacks
Transfer:
Every 5 hits - converts all aggression charges on Nemesis to bleeds on the opponent lasting 10 seconds and dealing 30-40% attack
For each bleed on the opponent: reduces evade chance by 10-20%
Upon reaching 5 aggression charges: Nemesis Prime has a 50% chance to become unstoppable for 1-1.5 seconds, for all those pescy scouts with more than a 5 hit regular combo!
Special attack 1:
Each critical hit inflicts a 3-5 second bleed for 25% attack
Special attack 2:
100% chance to gain 3 aggression charges
Special attack 3:
100% chance to inflict a permanent bleed for 2% attack
Synergies:
Optimus Prime (TLK) - whendodging a special attack, Nemesis Prime’s anger increases, raising his attack by 5-10%
Megatron (ROTF) - increases aggression charge duration by 100%
Bumblebee (DOTM) - Nemesis Prime’s hatred of Bumblebee provides 5-10% critical rating and damage
Comments
So are Prowl and Mirage
Bombshell
Class: Tech
Faction: Decepticon
Signature Ability: Mind Games
- Bombshell toys with his opponent's mind, causing opponents infected with Cerebro shells to suffer from a 30% ability accuracy reduction. Additionally, each Mind Control Debuff also reduces the opponent's power rate by 5~10%.
Passive:
- Gains an Beetle Shield every 15 seconds, capping damage from all special attacks to 20~15% of his max health.
- Beetle Shield also reduces the opponent's ranged damage by 50%.
- Beetle Shield can only be destroyed if Bombshell is knocked down by a special attack.
Cerebro Shells:
- Bombshell inflicts Cerebro Shells on some of his attacks, each reducing the opponent's repair rate by 16.7% and lasting for 3s (Max: 6 stacks)
- Each Cerebro Shell is converted into a Mind Control debuff on expiry, they can either be:
+ Critical Rate: reduces the opponent's crit rate by 20%
+ Critical Damage: reduces the opponent's crit damage by 20%
+ Interference: reduces the opponent's ranged damage by 15% and ranged speed
+ Clog: reduces the opponent's heavy damage by 20%
- Each Mind Control debuff lasts for 7s and deals 20% of Bombshell's attack rating instantly on expiry.
Basic Ranged Attacks:
- 40% chance to inflict 1 Cerebro Shell
Heavy Attacks:
- 80% chance to inflict 1 Cerebro Shell
SP1: Cerebro Beam: A strike from a beetle's horn must be painful
- Inflicts 1 Cerebro Shell.
- Shocks the opponent, dealing 30% attack as energy damage over 2s
SP2: Munch: Bombshell is hungry for energon
- Renews the duration of all Mind Control debuffs
- Steals 10~20% of the opponent's max power
SP3: Beetle Strike: Bombshell torments the opponent both physically and mentally
- Inflicts 6 Cerebro Shells
- Applies a 10 second Heal Block
Synergies:
Allies: Starscream, Soundwave, OG Megatron
Enforcers: Kickback, Motormaster, Ramjet
No Brain Drain!
Second-As far as adding characters faster, let’s just say a certain game(mcoc) introduces 2 per month and they are either garbage or op, or broken. The amount of bugs piling up in that game because they’re too busy taking in money over new champs is getting out of hand. Not to mention the fact that older characters now have 0 use in that game, you can see why they’ve slowed the pace for this game. It is easier to maintain balance with characters and content this way.
Just don't Quote all this post,, or the reply will toooo long to scroll through!
You can add delete rest of stuff and keep only that portion for which you want to comment about...
Optimus Prime (TLK) : Warrior ReWork
Abilities:
Bleed - Direct Damage over Time
Daze - Some Serious Smashes install Traumatic programming in the cerebral circuitry to make them miss attacks and evades.
Determination - Prime's Determination to finish the opponent helps him shrug off power leaks and stuns.
Passive:
- +0.5% Anti-Evade per each 1% health opponent misses.
- +5% Passive Attack Rating for each Power Leak opponent inflicted during the fight.--You can guess it's Scout exclusive more specifically Kickback and Prowl
Crit Sword Attacks:
- 25% chance to inflict bleed for 45-65% attack for 7 sec.
- +20% Crit Rate against bleeding opponents.
Blocking :
- +20% Block Proficiency and Gains 10% Armor for 7 sec
- While Armored, Crit Rate buffs of opponent are 75% less effective.It's also Scout exclusive .... or warriors too?
Dash Forwards:
- Shield in Front grants +20% Armor.
- 30% Chance to Daze opponent decreasing their chance to evade by +50-80% and causing 12-18% chance to miss melee attacks for 6 sec.
(Triggers only on Crit Hit like Bludgeon Stun.)
On enemy Evades:
- 50% chance for Prime to be unstoppable for 1.2 sec.---Meant to avoid counter-attack of opponent when they evade
Determination :
- Stun are 45-65% shorter, two or more stacks of power leaks are purified for 6-10% power.
- Power lock are purified for 8-12% power.
- While leaking power, power rate is increased by 50%.
Special Attacks :
- Crit Hits have +20% chance to trigger the respective Abilities.
Special Attack 1 : I am Optimus Prime! ---Can you survivePrime's Blade : Ask TLK Combaticons(or whosoever the jerks they were)
- Two Small Chops each with 35% chance to inflict bleed for 20-30% Attack over 5 sec followed by a Super Slash with 60% chance to inflict bleed for 60-70% Attack over 7 sec. (Infernocus Scene)
Odds of bleeds are not so frequent, right?, but their strength combined with other abilities is quite effective... what if it's crit hit?
Special Attack 2 : I am Coming for YOU! ---Shield Slap hits harder when Prime comes at lightning speed!
- Two Charged Shot from Shield ,then Prime come Rocket-Powered to give Shield Slap with 60% chance to inflict Daze for 9 sec.
Special Attack 3 : Hard Lessons ---Some people tried to Outpower Prime, but failed with insults
- While Opponent is dashing at you, A shield Slap is enough loose them their consciousness to ground for 60% chance to Daze for 10 sec.(GrimLock)
- When they stand up ,Full Charge the booster to dash in and Smash a Kick to shackle their Spark with 70% chance for 20% Attack Debuff for 16 sec.(Megatron)
- Then they are on knees, transform to gain some momentum and again for high jump for sword stab for 100% chance 90-110% attacks as Bleed for 12 sec.(LockDown)
Signature Ability : Do you Forget WHO I AM ? --Easiest way to let others remember you is to give them some serious pain and helplessness
- Bleeding Opponent drains 2.5-6% of their Current Power per sec and 20% Reduced healing per bleed stack.
- Dazed Opponent are 30% less likely to trigger their abilities.
Synergies :
- SwordMasters
- Allies - Hound | Drift | Crosshairs | Bee - +8% Armor
- Enemies - Megatron(TLK) - +8% Attack Rating.
- Nemesis - Megatron(RotF) - +12% Power Rate.
- ShieldMasters - Dinobot | MixMaster | Sentinel Prime
- SwordWielders - Grimlock | MotorMaster - +10% Damage to Sword Attacks. /just a suggestion for Grim, MM, not to add
Strong Match-Ups :
- Scouts - He is lethal to most scouts.
- Ratchet - Sign Ability makes sure he doesn't heal much health.
Weak Match-ups:
- MV1/ GrimLock/ Primal/ Grindor- Most abilities revolve around Bleeds and Crit Hits.
- Ninjas - Most Abilities need to land Successful hits.
one sentence: Please release this character sometime in 2018 please.
and AWESOME
Before he was released, i made a trade ability for jazz. It think it will work in this game
Nemesis Prime (The Last Knight):
Class: Tactician
Signature Ability: I am Nemesis Prime!
Upon gaining 10 armour buffs:
he gains permanent:
20% armour buff for the rest of the fight.
20% attack buff for the rest of the fight
+50% critical rate for the rest of the fight
Dashing back and holding for 1-2 seconds: gains a +25-40% critical rate and a 10% armour buff for 5-10 seconds
Inflicting critical hits: gains a 5% armour buff for 5-10 seconds
Special attack 1:
60% chance to gain up to 3 5% armour buffs.
100% chance to inflict a -20% attack debuff on the opponent
Special attack 2:
100% chance to inflict burn on the opponent with each critical ranged attack.
20% chance, for each armour buff on Nemesis Prime, to repair 3-5% health for each armour buff on Nemesis Prime
Special attack 3:
100% chance to gain 5 armour buffs
10% chance for each armour buff on Nemesis Prime to gain a permenant 10% attack buff for the rest of the fight
Synergies:
Optimus Prime (MV1) - when dodging a special attack: Nemesis Prime’s anger increases, increasing his melee attack rating by 5-10%
Megatron (ROTF) - provides a 10-15% armour buff and increases projectile speed
Bumblebee (DOTM) - Nemesis Prime’s hatred of Bumblebee provides 5-10% critical damage and rating
Not to knock your idea or be mean or anything, but nemesis prime has and always will be a recolored evil optimus prime, they'd have to add tlk optimus first, but good idea!
Class:Warrior
Abilities: rage, transfer, bleed, anti-evade, unstoppable
Signature ability: greed
critical hits on bleeding opponents - 100% chance to repair 50% of damage dealt
Rage:
Blocking melee attacks - gains an aggression charge, lasting 5 seconds
Up to 5 aggression charges Nemesis Prime has 100% block proficiency against melee attacks
Transfer:
Every 5 hits - converts all aggression charges on Nemesis to bleeds on the opponent lasting 10 seconds and dealing 30-40% attack
For each bleed on the opponent: reduces evade chance by 10-20%
Upon reaching 5 aggression charges: Nemesis Prime has a 50% chance to become unstoppable for 1-1.5 seconds, for all those pescy scouts with more than a 5 hit regular combo!
Special attack 1:
Each critical hit inflicts a 3-5 second bleed for 25% attack
Special attack 2:
100% chance to gain 3 aggression charges
Special attack 3:
100% chance to inflict a permanent bleed for 2% attack
Synergies:
Optimus Prime (TLK) - whendodging a special attack, Nemesis Prime’s anger increases, raising his attack by 5-10%
Megatron (ROTF) - increases aggression charge duration by 100%
Bumblebee (DOTM) - Nemesis Prime’s hatred of Bumblebee provides 5-10% critical rating and damage