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Energy per node reduction on Spotlights
0VERKILL
Posts: 75
In the interest of keeping your player base happy by not causing them to lose thier jobs due to having to play 24 hours a day, or go broke from buying batteries, what are the chances we might get a little relief on the energy requirement of spotlight missions?
With the addition of Master, it now requires ALOT more energy to complete the spotlight, and it either causes major time constraints waiting for energy to replenish, or costs a massive amount of energon to use batteries.... or BOTH.
How about just AT LEAST lowering the Hard spotlight requirement to 2 energy per node? That would offset SOME of the increase caused by the addition of the 3 per node requirement of Master, which I believe equates to around 1500 energy.
Thanks
With the addition of Master, it now requires ALOT more energy to complete the spotlight, and it either causes major time constraints waiting for energy to replenish, or costs a massive amount of energon to use batteries.... or BOTH.
How about just AT LEAST lowering the Hard spotlight requirement to 2 energy per node? That would offset SOME of the increase caused by the addition of the 3 per node requirement of Master, which I believe equates to around 1500 energy.
Thanks
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And With many people getting r3 5* and conquering Master spotlight, Kabam is likely to introduce Legendary missions in future .
Easy and Medium one energy, Hard and expert two energy, master and legendary three energy.
Let me explain :
Basically ( at the current state of the game ) you CAN'T explore the full 5 difficulties at 100% UNLESS you spend a lot of energon ( by a lot, I mean, at least 700-800 energon = 20 refill +- )
And this is towards the people like me ( grown up who have families, still at high school, work, social life, you know the things that this game is almost telling us to give up on to ) those kind of people can't keep up the pace. I'm level 48 and I do AT LEAST 2 full energy run per day and if you do the math, at my level its roughly 6 hours to refill my energy at max ( And just so you know, it's not enough, by the time I write this, I still have Easy and medium to finish, and spend at least 20 refill through out the month )
So, I wake up, do my full energy run, wait 6 hours, do again my full energy run, wait again 6 hours. But this is the ideal life. You can't basically do that because, I mean we have a real life, don't we ? We can't jump exactly at the end of those 6 hours to do a full energy run that can cost us from 5 min ( lower difficulties ) to 15-30 min ( master, etc ) ? There is in bewteen real life moments that can sometimes holds us from jumping to this game at the exact moment we want to ( or the game want to )
And we are still on vacation ( for myself at least ) so when the school will come back, I'll be on the same situation as like 80% of the people here who have a job. We can't play this game at the time IT dictate us. It's a game, not a chore. And actually, we are already doing this with AM. We shouldn't have to do this on a second part of the game.
What i'm trying to say here, is that, the full exploration of the 5 difficulties takes too much time. We can't afford to play this game this much just to get the full rewards ?
I already know what some people will say : " If you can't afford to explore everything, then do it at your pace, you'll miss some rewards but you'll eventually get them after, etc etc "
To those people, this answer can't fit anymore. With the introduction of the relics tickets, you NEED to do all the exploration of the different difficulties, to get those juicy relics that you couldn't get earlier because, well you wasn't in the game at this time ? Those rewards are actually the only one that matters for me in the lower difficulties ( hard- med - easy ) I don't give a ***** about any other rewards on theses difficulties, I mean, even the 1k 4* star shard on hard difficulties is something I could give up on to. But those relics tickets are way more important late game wise and can't afford to give up on them, especially when you are quite a new player that couldn't get actually all the earlier relics that are so OP right now ( Galvatron, Hot Rod, Hound, Saber, etc etc )
I don't want to be at top 10, top 25 or anything in AM. My alliance is right now between 26-50 and I'm fine right now with that. This ranks shows exactly how I feel about the game and how I want to play it. I want to be a little high if possible, but I don't want to loose my Real life for this game. And I want to keep grinding those exploration spotlight mission without loosing the sight of my philosophy : Don't let this game get into your real life business.
So, for the sake every player that has a real life here, please reconsider the energy waste on Spotlight mission.
Or if you don't want to rework the energy problem, then I have quite a suggestion about relics tickets rewards.
You can make this :
- Explore 100% Master = Get all the lower difficulties Relics ticket ( 5 + 4 + 3 + 2 + 1 )
- Explore 100% Expert = Get all the lower difficulties Relics ticket ( 4 + 3 + 2 + 1 ) You don't get Master rewards ofc
- Explore 100% Hard = Get all the lower difficulties Relics ticket ( 3 + 2 + 1 )
- etc
- etc
With this system, you can let people decide which content and rewards they want to focus, if you want ALL the rewards from ALL the difficulties, then you'll have to explore everything
If you want ONLY the Relics ticket from every difficulties, then you only have to explore the Master difficulty, and that's it. And if you want like the other rewards you can still do the other difficulties, but you'll not be chained to do all the exploration from all the difficulties for the relics ticket anymore.
I wake up and clear one round of energy around 7am, another round around lunch time 1pm and another round when I finish work around 7pm. When I’m at work, i autorun missions and ask for help. So it can be done without too much hassle actually. I only need to focus for chap 3 of master spotlight, so everything else can be done even when my kids are around (though I sometimes outsource easy missions to them ;p).
But, 5 min to do lower difficulty to use all energy... I think lower difficulty take more time due to more number of fight needed.
Dude, I dont spend any energon and full explore every difficulty every month. And I also miss some days in between. Its definitely possible to get through without refills, however I do agree they should lower the amount of energy needed per node.
Probably cause they want you to keep playing this broken game
With that way of spending energy, you'd still have to log in and use it. You could then spend the rest of your time on arena or raiding.
This thread is about the reduction of energy requirements, which provides actual functional relief from the extra constraints brought on by the addition of Master, and we should keep the discussion on that point.
Autoplay would be nothing more than a convenience and is not important, so if you want to make a seperate thread about that be my guest, but please don't derail this one.
Thanks.
@Kabam Miike
@Kabam Zibiit
@Kabamm Yolotron
@Kabam
Would be much appreciated. :-)
* You have completed and explored the higher levels
* you have enough energy for it
* you are able to align the proper team (say, 5 3r3 or equivalent for easy, 3r4 for med, 4r3 for hard ...)
1 energy for Easy and Medium
2 energy for Hard
3 energy for Expert and Master
This almost balances out the addition of over 1500 energy required with the addition of Master, while not making it too easy and also leaving room for the addition of more difficulty level later if need be.
@Kabam Miike
@Kabam Zibiit
@Kabam Yolotron
Any chance we can get you guys to weigh in on this?
Thanks!
Or in other words: only enemy nodes should cost energy.
While I believe the empty nodes and ridiculously round-about paths that have been laid out in these missions is obviously by design to force energy to be consumed, I'd assume that it would be a lot easier to just reduce the energy cost of EVERY node rather than only specific ones. However if they want to reduce the cost per node AND completely remove the cost of empty nodes, I'd certainly be all for it.
Ya, ill never understand the thinking behind starting an AM with LESS than full energy (even though it obviously would have regened by the start), and then having empty nodes at the start that essentially can lead to hours of waiting before you even get to your first fight. SMDH
Manthro has given a reasonable explanation to this but I didn't save the link. Please paste it again @Manthro .
You want me to dig up one old post out of 2,018 posts?
Nah man... Get your own sandwich
https://forums.transformersforgedtofight.com/discussion/comment/36806/#Comment_36806
Thanks Kabam!