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Wheeljack's Signature Ability is Broken with the Recovery/Nano-Repair Mastery
Ralpho
Posts: 15
When Wheeljack is awakened and he activates his force shield, he is able to regenerate health to just above the 75/50/25% threshold while the force shield is active, thus allowing him to reactivate it as soon as it's over and he gets hit again. I stumbled upon this problem in arena, which I posted a video of.
I don't see it being too much of a problem for now, given that there are no alliance wars and enemies in quests don't have masteries, but it is still a nuisance that I believe was unintentional, and should probably be removed from the game. I recommend changing his signature ability so that each threshold can only proc his force shield once per fight.
If anyone else has any thoughts, I'd love to hear them! Thanks, this is my first forum post.
Video link: https://www.youtube.com/watch?v=KIkYTTRojWA
I don't see it being too much of a problem for now, given that there are no alliance wars and enemies in quests don't have masteries, but it is still a nuisance that I believe was unintentional, and should probably be removed from the game. I recommend changing his signature ability so that each threshold can only proc his force shield once per fight.
If anyone else has any thoughts, I'd love to hear them! Thanks, this is my first forum post.
Video link: https://www.youtube.com/watch?v=KIkYTTRojWA
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Comments
I'm not seeing how that's problem. Just survive one minute with him and then the nano repair will run out. It's more of a nuisance than a bug or broken game mechanic..
Megatron ROTF: Once per fight, heal at 10%
Waspinator: Once per fight, revive to x% health after a killing blow
Deadpool: Once per fight, heal at 15%
Goldpool: Once per fight, heal at 35% and once per fight heal at 15%
Iron Man: Once per fight, heal at 15%
Superior Iron Man: Once per fight, heal at 15%
Iron Patriot: Once per fight, heal at 15%
Hela: Once per fight, go indestructible when a killing blow would be struck
Heimdall synergies: Once per fight, all other champions indestructible when a killing blow would be struck
Heimdall again: Once per fight, all other champions dash back and regenerate 15% health
Heimdall yet agian: Once per fight, all other champions gain a fury for 15% attack
Heimdall for the last time: Once per fight, all other champions gain a critical rate buff for 250
And I'm sure there are more examples. Despite whether or not you think it's broken, it is most certainly inconsistent with how Kabam usually handles abilities such as these.
Ratchet's repair is consistent with Nebula, whose ability is its predecessor and is practically the same.
Grimlock's purify is consistent with Agent Venom's tenacity, which isn't guaranteed but can still happen more than once.
Doctor Strange can life steal as much as he wants (when it's active), which is the closest comparison I can think of to Primal's heal.
When it comes to abilities triggering, they are always consistent between the two games. When it comes to healing activated at a health percentage threshold, it is always such that a character cannot proc that healing again, which would be the closest comparison to the force shield.
The only other thing that would come close to the force shield mechanic would be Luke Cage's indestructible, which can happen more than once per fight, but isn't set to a certain threshold of health and is on a rather long timer (at signature 99 on a four-star champion, 26 seconds, meaning it most likely won't happen more than once per fight unless he is on a boss/miniboss node in AW/AQ).
As for nodes, they are made to push a champion/bot to be able to do what they aren't normally supposed to do. That's why there are nodes in MCOC that do allow for champions such as Goldpool to heal more than once at his thresholds. If it were a simple node issue in the event quest, it wouldn't be a problem, but it's not.
Additionally, the logic of "just wait a minute for it to time out" shouldn't be used to justify it. When they do add alliance wars to TF, the fights will almost definitely be on a timer similar to the one in MCOC, so a minute can not only mean the difference between winning and losing, but also winning and timing out.
I know he was fixed when it comes to his damage mods (which isn't a nerf, again the stacking based on base attack rather than modified attack is consistent with all other examples in both games), what was the other 'nerf'?
I don't think he'll be useless. He's a tech bot. His stats are consistent with other tech bots, and his kit is unique and provides good buffs to his base stats. He can also heal a minimum of 10% off every special 3 he activates, so making it such that he's fair to fight against doesn't seem like making him useless.
This is something to take into your advantage and you're asking to nerf it. Hilarious. But I don't think people can succeed talking sense to you.
First off mate, try to avoid insults. This is supposed to be civil discourse, and me holding a differing opinion from you doesn’t make it any less valid.
Second, not eveyone has a high tier G1 Bee, and I’m not worried about it for arena I’m worried about it for AW. I’m also worried about consistency in the games, as I’m sure I’ve made perfectly clear.
If by AW you mean Alliance Missions, there's no WJs in AM. Even if there is, AI never has nano repair.
AW means Alliance War.
So you're saying there will be AW in this game? Nice to know and let's see.
I’m pretty sure it was confirmed by KABAM, but even if it wasn’t, I can’t imagine they wouldn’t add it at some point.
But yeah, to prevent misuse by player to finish Hardest of missions, they should do something that Nano repair don't trigger it again but his own or MOD repairs do like. If his Max health is 10k,his bar will stop at 7500, but to trigger shield again, his current health must be 7550.
There's no need to prevent something when nano just goes off in one minute. Even a Master fight on the hardest path lasts over that period now that WJ's output is so low. Not to mention ROTK.
For AW there is, given that fights are timed and bots aren’t as crazy powerful as master mode bots when placed on defense by other players.
You don't need Scout Bee to crash WJ shield.
Cheetor can do it as well... So can Starscream.
There are options for getting around the nano repair/shield mechanic.
It's not broken at all. It's at most 60 seconds of dancing around.
Finally a potentially legitimate frustrating base defender that has the ability to actually win some base defenses and you want to change it.
Unnecessary.
Bonecrusher.
Ultra Magnus.
Grindor.
Bee.
Rhinox.
Shockwave.
Lots of good base defenders.
None of those are good base defenders except maybe UM, but he's too predictable.
Every single one has multiple hard counters, or just plain easy to fight.
Base defenders are (in no particular order)
Demo Megatron
OG Megatron
IH
Galvatron
Arcee
Bludgeon
Wheeljack
Cheetor
Ratchet (with specific mods)
Waspinator
Motormaster
2. As someone already said, DOT bots destroy his shields.
3. If you don’t have a DOT bot to kill him with, then consider a nullifier.
4. If you don’t have either of those, consider trying to upgrade your bot roster. There are many, many bots with DOT.
5. You’re forgetting that below 50% ratchet heals as much as you choose to have him heal. Below 50% he can heal until his health goes back above it.
So once his heal finishes, then you can start dropping him back down again, right?
Doesn't seem too hard to get around. He might be good paired with the exo-filter to try and prevent debuffs from pulling him under the shield levels. Or the heal module to keep pumping him above the shield level.
Very frustrating to deal with at first, but I think it's relatively rare for his heal to engage, right?
True, just don't let him construct an upgrade. Or keep using heavy attacks and hope it crits so you can destroy his upgrade, unless he has 3 upgrades he can't repair. AI using him can barely repairs with sp3