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TRANSFORMERS: Forged to Fight - Character Suggestion Thread

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    ScarredArachnid333ScarredArachnid333 Posts: 1,856
    edited October 2018
    m3pljbxyem8c.gif

    As this is a Transformers community, which else place is better for asking this.
    I need some ideas for dialogues/ boot process for my rainmeter skin. Like a Transformer just crashed on Earth, and is rebooting.
    @ScarredArachnid333 ?

    I have a few ideas:
    -Energon Levels:
    Critically Low, Normal, Energon Buildup

    -Lifeforms Detected: (insert number here)

    -Hostiles Detected: (insert number here)

    -Weapon Systems:
    •Depleted, Neutral, Full

    -Systems Analysis: An analysis that scans the Bot for damage or viruses.

    -Communications:
    Connection/No Connection

    -Stasis Lock: Only use when necessary.

    Maybe you can add the Faction Insignia in the Corner.
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    SparkShredderSparkShredder Posts: 1,300
    edited October 2018
    m3pljbxyem8c.gif

    As this is a Transformers community, which else place is better for asking this.
    I need some ideas for dialogues/ boot process for my rainmeter skin. Like a Transformer just crashed on Earth, and is rebooting.
    @ScarredArachnid333 ?

    I have a few ideas:
    -Energon Levels:
    Critically Low, Normal, Energon Buildup

    -Lifeforms Detected: (insert number here)

    -Hostiles Detected: (insert number here)

    -Weapon Systems:
    •Depleted, Neutral, Full

    -Systems Analysis: An analysis that scans the Bot for damage or viruses.

    -Communications:
    Connection/No Connection

    -Stasis Lock: Only use when necessary.

    Maybe you can add the Faction Insignia in the Corner.

    Thank, surely a quality suggesstion .
    Some of them can co-incide with current battery level for laptops
    Guess there was a reason to tag you!
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    PhatBoy123PhatBoy123 Posts: 1,015
    edited October 2018
    7c6x8uuvi9f0.png

    Spinister
    Faction: Decepticon
    Class: Brawler
    _______________________________________________________________________________________________________
    Abilities:

    Passive: At the start of every battle, a 30 second ability timer will appear, every 30 seconds he will gain and lose a ranged attack buff, thanks to his targetmaster buddies Siege and Hairsplitter.

    Heavy Attack: When successfully hitting a heavy attack, Spinister has a 40% chance of stunning the opponent

    Blocking: If he manages to block for 7 seconds straight, he will gain armor buffs for the rest of the fight, he can have a max of 3.
    _______________________________________________________________________________________________________
    Signature Ability: Trio of Terror: Spinister can use the help of his targetmasters to lengthen his buff durations, and lessen the length of yours. His buffs last 25% longer and the opponent's are 25% shorter. This also increases how many armor buffs he can have up to 5.
    _______________________________________________________________________________________________________
    Synergies:

    Allies: Galvatron, Cyclonus, Tantrum

    Enemies: Arcee, Ultra Magnus, Blaster.

    Sky Assault: Windblade, Waspinator, Starscream
    _______________________________________________________________________________________________________
    Specials:

    Special 1: Rotor Rampage
    He has Sinister plans for you.
    100% chance to bleed the opponent twice

    Special 2: Explosive Personality
    Though a silent Brawler, he's no stranger to explosives.
    100% chance to bleed opponent. 50% chance to stun

    Special 3: Targetmaster Tag-Team
    Him and his targetmasters clearly don't like you.
    100% chance to double bleed and stun opponent, 60% chance to gain 2 armor buffs
    _______________________________________________________________________________________________________
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    VanjieVanjie Posts: 82
    oas9o1m9mra5.jpeg
    BW Terrorsaur
    (Warrior)

    Synergies:
    Allies with Skorponok and Waspinator
    Enemies with Dinobot and Rhinox
    Treachery with Starscream

    Heavy Attack: Pterodactyl Swoop
    Terrorsaur reigns down on his opponent in Pterodactyl mode, with an 80% chance to deal bleed damage

    Special 1: Daggers of Fury
    Terrorsaur attacks his enemy with 2 strikes from his dual daggers and then finishes with a blast from his shoulder cannons. dagger strikes have 75% chance to deal bleed damage and shoulder blast has 30% chance to t-clog

    Special 2: Is it a bird? Is it a plane?
    Terrorsaur transforms and ascends into the sky before plummeting down onto the opponent and dragging them across the ground. 100% to deal bleed and 40% chance to

    Special 3: Power Surge
    After once again being fueled by the unstable energon field, Terrorsaur is stronger and faster than ever before. Landing 5 blasts from his shoulder cannons, Terrorsaur pulls his enemy into the sky before impaling them back down to the ground with his dagger. 5 blasts have 80% chance to bleed and impale has 100% chance to stun for 3 seconds. Terrorsaur is Unstoppable for 40 seconds.

    (Can’t think of a signature for this guy, any thoughts?)
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    USA23USA23 Posts: 6
    sentinel prime
    bwen5cx3s6je.jpeg
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    USA23USA23 Posts: 6
    Starscream
    0e59569mvow4.png
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    Vanjie wrote: »
    oas9o1m9mra5.jpeg
    BW Terrorsaur
    (Warrior)

    Synergies:
    Allies with Skorponok and Waspinator
    Enemies with Dinobot and Rhinox
    Treachery with Starscream

    Heavy Attack: Pterodactyl Swoop
    Terrorsaur reigns down on his opponent in Pterodactyl mode, with an 80% chance to deal bleed damage

    Special 1: Daggers of Fury
    Terrorsaur attacks his enemy with 2 strikes from his dual daggers and then finishes with a blast from his shoulder cannons. dagger strikes have 75% chance to deal bleed damage and shoulder blast has 30% chance to t-clog

    Special 2: Is it a bird? Is it a plane?
    Terrorsaur transforms and ascends into the sky before plummeting down onto the opponent and dragging them across the ground. 100% to deal bleed and 40% chance to

    Special 3: Power Surge
    After once again being fueled by the unstable energon field, Terrorsaur is stronger and faster than ever before. Landing 5 blasts from his shoulder cannons, Terrorsaur pulls his enemy into the sky before impaling them back down to the ground with his dagger. 5 blasts have 80% chance to bleed and impale has 100% chance to stun for 3 seconds. Terrorsaur is Unstoppable for 40 seconds.

    (Can’t think of a signature for this guy, any thoughts?)

    I made this a while back:
    Signature Ability: Panicking Predacon
    Terrorsaur panics when the Opponent is starting to Power Up and makes a last ditch effort to ruin the Opponent for good.
    -When the Opponent fills a Bar of Power:
    •Terrorsaur gains an additional Panic Buff. This Buff makes Terrorsar''s Melee Attacks drain 1.5~4.5% of the Opponents Max Power for each hit. Lasts 7 seconds.

    That was made for a Scout, so you can change some things to make it a Warrior.
    Also, 40 Second Unstoppable is really unfair for anyone that isn't Cyclonus, lol. That's my only criticism on it, the rest is pretty good. Also for Spinister, you should give him a Range buff every 10 seconds as opposed to 30 because 30 seconds is a long time in a fight. Good job anyways.
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    VanjieVanjie Posts: 82
    edited October 2018
    That’s cool! Also yeah I didn’t really know how long to make the unstoppable since i don’t really keep track of time in fights, i can see how that would be OP lol
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    BlackHole15BlackHole15 Posts: 49
    edited October 2018
    rm8damj2wtaw.jpeg
    So far Kabam does not seem to like putting a character from a continuity twice into the game. This makes last knight Optimus prime unlikely. but if they were to put Nemisis Prime last knight into the game i see no problem there.

    besides the purple eyes and red side of the face will be awesome!
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    BlackHole15BlackHole15 Posts: 49
    edited October 2018
    Lockdown AOE
    Tactician
    Deception

    abilities:
    bleed
    hunter. (increases chance for critical hits that ignore armor)
    armor pierce.

    attacks:
    heavy attack: 15% chance to apply bleed. 5% to get one hunter buff. 25% chance to apply armor pierce.

    signature: no escape: every time a power bar is filled Lockdown gains a hunter buff.
    special 1: gives one hunter buff. gives one armor pierce
    special 2: gives three hunter buffs. gives two bleed.
    special 3: (fires his head gun and rips out spark) for every hunter buff on lockdown deals 10% more damage. consumes all hunter buffs. gives bleed and armor pierce.
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    ScarredArachnid333ScarredArachnid333 Posts: 1,856
    edited October 2018
    Lockdown
    special 3: (fires his head gun and rips out spark) for every hunter buff on lockdown deals 10% more damage. consumes all hunter buffs. gives bleed and armor pierce.

    Ripping out someone''s Spark sounds like a fatality, lol. Lockdown is the Movie bot I want the most in the game since he has lot's of potential: His Head gun, Spark-extractor, hook, and his excellent fighting ability can be well utilized on this game. A thing I would also like is if he was faction less (due to being a Bountyhunter), and he had special synergies with all Factions.

    Of course, I would make an Ability Set for him, but I'm kind of taking a break right now and I'm working on a little Project that involve being a special suggestion for this game.
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    4cvk7le7ah2y.png

    Transformers Prime ULTRA MAGNUS

    Class: Brawler/Demolitions

    Synergies:


    Allies: Wheeljack, Bumblebee, Arcee, Ratchet And MV1 Optimus Prime

    Enemies: Starscream, Megatron

    Origin Look: G1 Ultra Magnus

    S1: Hammer Knockout

    S2: Ultra Slash

    S3: Magnus Combat!

    Heavy Attack: Missiles (Dark Burn, Nullified)

    Crystal: Magnus Crystal/Elite Ultra Crystal (Premium Top Prizes: 4 Star TFP Ultra Magnus, 4 Star G1 Ultra Magnus, 4 Star Acree, 4 Star Starscream, 3 Star TFP Ultra Magnus) (Elite TOP Prizes: 5 Star Ultra Magnus, 5 Star G1 Ultra Magnus, 5 Star Acree, 5 Star Starscream, 4 Star TFP Ultra Magnus
    .
    Ultra Magnus Is Really My Favourite Character!


    b75v6esc9tsj.png

    Rodimus Prime

    Class: Brawler

    Synergies:


    Allies: Optimus Prime,, Ultra Magnus, Blaster

    Enemies: Galvatron, Cyclonus

    Replacement Of Optimus: Rodimus Prime


    S1: Not Today!

    S2: Darkest Hour

    S3: End Of The Road!

    Crystal: Arsing Crystal/Rodimus Crystal (Premium/Elite Top Prizes: 5 Star/4 Star/3 Star Rodimus Prime/Optimus Prime/G1 Ultra Magnnus/Cyclonus/Galvatron)

    MY 2ND FAVOURITE CHARACTER
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    M00NM00N Posts: 30
    Sideways from revenge of the fallen also with a little Sideswipe on the side :)
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    VanjieVanjie Posts: 82
    1zwtt1hnngps.jpeg
    Rampage (Revenge of the Fallen)
    Brawler Class

    Heavy attack: Bulldozer Blight
    Rampage smashes the opponent in vehicle mode, with a 100% chance to decrease their Crit Rate.

    Signature ability: Neverending Rage!
    If Rampage successfully lands 4 melee blows on the opponent he will become Unstoppable for 5 seconds.

    Synergies
    Build to Destroy!: Mixmaster
    Allies: Grindor, Bonecrusher
    Enemies: Bumblebee, Ironhide

    Special 1: Treads of Fury
    Rampage slashes the opponent twice with his tread whips, 80% chance to deal bleed damage for each blow

    Special 2: Jackhammer
    Rampage converts into Jackhammer mode, lashing the enemy with his treads 6 times, each hit has a 50% chance to reduce enemy’s attack rating for 5 seconds, if 3 or more hits are successful, Rampage will purify all bleeds for the rest of the fight

    Special 3: Destruction to all!
    Rampage transforms to Bulldozer mode and rams into the opponent (90% chance to cause bleed) While enemy is in mid air, he transforms back and grabs them with his whips and then repeatedly smashes them against the ground 3 times before launching them across the battlefield. Each ground slam activates 2 armour buffs and final blow has a 100% chance to confuse enemy for 10 seconds.
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    PhatBoy123PhatBoy123 Posts: 1,015
    Jonson's back for the 3rd or 4th time...
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    Optima1POptima1P Posts: 136
    I believe it is the right time:
    This war cannot be won
    We must bring in another Prime,
    If all can be one.

    We have a god of fire and a yellow exclusive scout,
    The One with the Touch (thanks to Stan Bush) and a prehistoric pout,
    An inventor, a medic, and some alternates, too
    So you must be wondering "what possibly could be new?"

    We have war hounds and leaders from all space and time
    The Beasts, the Geewuners, and the Movieverse crime

    "Until that day, 'til all are one"
    It may never come...

    Unless RODIMUS PRIME joins the fun!

    79qoa1nscz3z.png

    Rodimus Prime (G1)
    Class: Tactician
    Faction: Autobot

    Abilities:

    -Passive:
    •This Bot's Primehood provides 20% Resistance on all attacks.

    -Critical Hits:
    •40% Chance to inflict Shock, dealing 55~65% of Attack over 7 seconds

    -When Rodimus falls below 50% of Max Health:
    •Rodimus generates a Matrix shield, similar to the Relic of Preservation, but 30% weaker.
    •Can be removed by a Heavy Attack.

    -Heavy Attacks:
    Rodimus turns into his Cybertronian RV(or whatever it is) mode and fires at the Opponent, much like Ultra Magnus. (Ranged Attack)
    •10% chance of breaking any active armors on the Opponent.
    •20% chance of inflicting Matrix Burn
    •Matrix Burn (note: Animators should make the burn effect look the color blue)
    •Rodimus uses a duplicate Matrix of Leadership (not usable as Relic on base) having been taken from another point in time, but it has some new offensive features due to Dark Energon interference
    •20% chance of infliction when Heavy Attack or combo ends
    •Functions like normal Burn, but either depletes health more rapidly or steals Power as a means to prevent Specials from occurring on the opposing side.

    Special Attacks:

    SP1: Let's Party:
    Hot Rod hasn't completely left Rodimus' nature. He gets more acrobatic with his fight style, similar to Sideswipe or Bumblebee, trading off kicks and punches in an almost cartwheel fashion.
    •Each punch has an 80% chance of Armor Piercing while each kick has a 20% chance of inflicting a residual Shock once the special is over (Which means he has a 100% chance to hurt them in any way).

    SP2: Until That Day:
    Rodimus bears the Matrix, and therefore it's benefits. Rodimus will start with a left hook and then shoot out of his right, arm-mounted tri-laser blaster, and will switch off between hook and laser on both arms up to five times.
    •Punches now have an 85% chance of Armor Pierce.
    •The tri lasers have a 33% chance of inflicting the following
    •Burn - lasts for 7 seconds
    •Shock - lasts for 6 seconds (until contact from projectiles or melee)
    •Matrix Burn - Most powerful of the three. Like a normal Matrix Burn, it will shed some of the Opponent's health, but it lasts for double the time, and it steals Power from him at the same time, rather than one or the other, both hurting the Opponent and preventing him from using any specials

    SP3: Darkest Hour:
    It worked in Unicron, so it will work here. Rodimus transforms and gives a preparatory ram into the Opponent before giving two cartwheel kicks and two simultaneous arm-blaster shots. Afterward, he removes the Matrix from his chest and generates a Matrix blast which fires directly at the Opponent.
    •The Cartwheel kicks have 100% Armor Piercing
    •Blaster shots will have a 20% chance of inflicting:
    ¤Burn - lasts for 9 seconds
    OR
    ¤Shock - lasts for 8 seconds (until contact from projectiles or melee)
    •The Matrix Blast has a 100% chance of inflicting Matrix Burn, which will last for 15 seconds.

    Signature Ability: 'Til All Are One
    Rodimus will not fight if he doesn't have to. But when the fight comes he knows how to fight back. He always has another means of battle
    -When Opponents are Matrix Burned:
    •Rodimus will have two ways to deal with this, passive or aggressive
    •Passive: If the opponent voluntarily does not attack for five seconds after the burn is inflicted, the Burn will disintegrate.
    •Aggressive: If a bot continues to attack, Matrix Burn will end their threat quicker
    •Tacticians: Respect for fellow Tacticians extinguishes the burn after 3 seconds.
    •Brawlers: Having a natural class advantage against Brawlers means the Matrix Burn will double damage on top of the regular rate, but it will last 3-5 seconds shorter.
    •Warriors: Debuffs or Bleeds inflicted on Rodimus at any time have their Duration decreased by 40%
    •Scouts: 25% Crit Resistance against them for leadership role and Primehood
    •Tech: The Matrix Burn will steal 2% of the Energy for every 1% gained (Sorry Ratchet).
    •Demolitions: Honestly? Most Demolitions have their own form of burn, so it will just revert to a standard burn after 3 seconds.

    Synergies:

    -Allies:
    Outgoing:
    All G1 Autobots:
    +2~8% Armor Rating
    Incoming:
    Optimus Prime (fellow Prime): +4-9% Armor rating
    Bumblebee (Role Model): +3-5% Attack Rating
    Wheeljack: Random Upgrade
    Ultra Magnus (Second in Command): +5% starting Energy

    Movieverse Autobots:

    Outgoing/Incoming (stats apply to both):
    Hot Rod (TLK) [Universe Alternates]: +4-6% Attack Rating
    Optimus Prime (MV1) [Respect for Prime]: +5-7% Armor Rating

    -Enemies:
    All G1 Decepticons:
    Outgoing:
    +2~8% Attack Rating
    Incoming:
    Megatron [Who Killed Prime?]: +7% Attack Rating
    Galvatron [Like it or not, we're Allies now.]: +9% Attack Rating
    Megatronus [One of the First]: +5-7% Armor Rating
    Megatron (RoTF) [Universe Alternate]: +5% Ranged Attack Rating.

    Strong Match-ups:
    •Most Bots: A duplicate Matrix with offense-aligned attacks? He can take down almost anyone (save for Tacticians and Demolitions).
    •Galvatron: Matrix Burn is a direct counter to Dark Burn, but more powerful due to Primus and Unicron clashing. This means Galvatron is the only Demolition bot who doesn't have the Burn Revert advantage
    •Megatron: Megatron's Debuff Steal won't work on a bot who doesn't use them.

    Weak Match-Ups:
    •Waspinator: Waspinator Lives prevents Rodimus from completely killing him, and the Burn Revert doesn't help matters much.
    •Shockwave: Shockwave's Power Drain can compensate for the Matrix Burn Power steal.

    Recommended Mods:
    •Power Module: Giving Rodimus Power while at the same time stealing Power gives him a higher chance to inflict Matrix Burn.
    •Laser Guidance Module: His Arm-Blasters have a better chance of Burning his opponent when Matrix Burn isn't available.
  • Options
    Joker69Joker69 Posts: 345
    PhatBoy123 wrote: »
    Jonson's back for the 3rd or 4th time...

    Nah its not jonson as jonson only spams requests for bayformers
  • Options
    PhatBoy123PhatBoy123 Posts: 1,015
    PhatBoy123 wrote: »
    Jonson's back for the 3rd or 4th time...

    Nah its not jonson as jonson only spams requests for bayformers

    Maybe he finally grew a second brain cell and is trying to not to look obvious.
  • Options
    Joker69Joker69 Posts: 345
    PhatBoy123 wrote: »
    PhatBoy123 wrote: »
    Jonson's back for the 3rd or 4th time...

    Nah its not jonson as jonson only spams requests for bayformers

    Maybe he finally grew a second brain cell and is trying to not to look obvious.

    True didnt think of that lol
  • Options
    Optima1P wrote: »
    I believe it is the right time:
    This war cannot be won
    We must bring in another Prime,
    If all can be one.

    We have a god of fire and a yellow exclusive scout,
    The One with the Touch (thanks to Stan Bush) and a prehistoric pout,
    An inventor, a medic, and some alternates, too
    So you must be wondering "what possibly could be new?"

    We have war hounds and leaders from all space and time
    The Beasts, the Geewuners, and the Movieverse crime

    "Until that day, 'til all are one"
    It may never come...

    Unless RODIMUS PRIME joins the fun!

    79qoa1nscz3z.png

    Rodimus Prime (G1)
    Class: Tactician
    Faction: Autobot

    Abilities:

    -Passive:
    •This Bot's Primehood provides 20% Resistance on all attacks.

    -Critical Hits:
    •40% Chance to inflict Shock, dealing 55~65% of Attack over 7 seconds

    -When Rodimus falls below 50% of Max Health:
    •Rodimus generates a Matrix shield, similar to the Relic of Preservation, but 30% weaker.
    •Can be removed by a Heavy Attack.

    -Heavy Attacks:
    Rodimus turns into his Cybertronian RV(or whatever it is) mode and fires at the Opponent, much like Ultra Magnus. (Ranged Attack)
    •10% chance of breaking any active armors on the Opponent.
    •20% chance of inflicting Matrix Burn
    •Matrix Burn (note: Animators should make the burn effect look the color blue)
    •Rodimus uses a duplicate Matrix of Leadership (not usable as Relic on base) having been taken from another point in time, but it has some new offensive features due to Dark Energon interference
    •20% chance of infliction when Heavy Attack or combo ends
    •Functions like normal Burn, but either depletes health more rapidly or steals Power as a means to prevent Specials from occurring on the opposing side.

    Special Attacks:

    SP1: Let's Party:
    Hot Rod hasn't completely left Rodimus' nature. He gets more acrobatic with his fight style, similar to Sideswipe or Bumblebee, trading off kicks and punches in an almost cartwheel fashion.
    •Each punch has an 80% chance of Armor Piercing while each kick has a 20% chance of inflicting a residual Shock once the special is over (Which means he has a 100% chance to hurt them in any way).

    SP2: Until That Day:
    Rodimus bears the Matrix, and therefore it's benefits. Rodimus will start with a left hook and then shoot out of his right, arm-mounted tri-laser blaster, and will switch off between hook and laser on both arms up to five times.
    •Punches now have an 85% chance of Armor Pierce.
    •The tri lasers have a 33% chance of inflicting the following
    •Burn - lasts for 7 seconds
    •Shock - lasts for 6 seconds (until contact from projectiles or melee)
    •Matrix Burn - Most powerful of the three. Like a normal Matrix Burn, it will shed some of the Opponent's health, but it lasts for double the time, and it steals Power from him at the same time, rather than one or the other, both hurting the Opponent and preventing him from using any specials

    SP3: Darkest Hour:
    It worked in Unicron, so it will work here. Rodimus transforms and gives a preparatory ram into the Opponent before giving two cartwheel kicks and two simultaneous arm-blaster shots. Afterward, he removes the Matrix from his chest and generates a Matrix blast which fires directly at the Opponent.
    •The Cartwheel kicks have 100% Armor Piercing
    •Blaster shots will have a 20% chance of inflicting:
    ¤Burn - lasts for 9 seconds
    OR
    ¤Shock - lasts for 8 seconds (until contact from projectiles or melee)
    •The Matrix Blast has a 100% chance of inflicting Matrix Burn, which will last for 15 seconds.

    Signature Ability: 'Til All Are One
    Rodimus will not fight if he doesn't have to. But when the fight comes he knows how to fight back. He always has another means of battle
    -When Opponents are Matrix Burned:
    •Rodimus will have two ways to deal with this, passive or aggressive
    •Passive: If the opponent voluntarily does not attack for five seconds after the burn is inflicted, the Burn will disintegrate.
    •Aggressive: If a bot continues to attack, Matrix Burn will end their threat quicker
    •Tacticians: Respect for fellow Tacticians extinguishes the burn after 3 seconds.
    •Brawlers: Having a natural class advantage against Brawlers means the Matrix Burn will double damage on top of the regular rate, but it will last 3-5 seconds shorter.
    •Warriors: Debuffs or Bleeds inflicted on Rodimus at any time have their Duration decreased by 40%
    •Scouts: 25% Crit Resistance against them for leadership role and Primehood
    •Tech: The Matrix Burn will steal 2% of the Energy for every 1% gained (Sorry Ratchet).
    •Demolitions: Honestly? Most Demolitions have their own form of burn, so it will just revert to a standard burn after 3 seconds.

    Synergies:

    -Allies:
    Outgoing:
    All G1 Autobots:
    +2~8% Armor Rating
    Incoming:
    Optimus Prime (fellow Prime): +4-9% Armor rating
    Bumblebee (Role Model): +3-5% Attack Rating
    Wheeljack: Random Upgrade
    Ultra Magnus (Second in Command): +5% starting Energy

    Movieverse Autobots:

    Outgoing/Incoming (stats apply to both):
    Hot Rod (TLK) [Universe Alternates]: +4-6% Attack Rating
    Optimus Prime (MV1) [Respect for Prime]: +5-7% Armor Rating

    -Enemies:
    All G1 Decepticons:
    Outgoing:
    +2~8% Attack Rating
    Incoming:
    Megatron [Who Killed Prime?]: +7% Attack Rating
    Galvatron [Like it or not, we're Allies now.]: +9% Attack Rating
    Megatronus [One of the First]: +5-7% Armor Rating
    Megatron (RoTF) [Universe Alternate]: +5% Ranged Attack Rating.

    Strong Match-ups:
    •Most Bots: A duplicate Matrix with offense-aligned attacks? He can take down almost anyone (save for Tacticians and Demolitions).
    •Galvatron: Matrix Burn is a direct counter to Dark Burn, but more powerful due to Primus and Unicron clashing. This means Galvatron is the only Demolition bot who doesn't have the Burn Revert advantage
    •Megatron: Megatron's Debuff Steal won't work on a bot who doesn't use them.

    Weak Match-Ups:
    •Waspinator: Waspinator Lives prevents Rodimus from completely killing him, and the Burn Revert doesn't help matters much.
    •Shockwave: Shockwave's Power Drain can compensate for the Matrix Burn Power steal.

    Recommended Mods:
    •Power Module: Giving Rodimus Power while at the same time stealing Power gives him a higher chance to inflict Matrix Burn.
    •Laser Guidance Module: His Arm-Blasters have a better chance of Burning his opponent when Matrix Burn isn't available.

    Now that is amazing! I really like the creative touches (heh) you did with Rodimus. The Matrix Burn is truely something unique that I would want to see in the game, but I recommend choosing 1 of the 2 options (Depleting more Health and Stealing Power) when applying a normal Matrix Burn, and the Matrix Burn from the SP2 and SP3 can do both. I like the Passive and Aggressive effect on the Signature Ability, I think that's a nice "touch" and I like the Matrix Shield idea. I feel like the synergies with the Optimus' and the Megatrons' should be a bit more unique, considering his interactions with them. I also think his Signature reminds me a little too much like my BW Megatron Build, but you did ask for a template lol, and it's a free planet, so do what you want. All in all, awesome work, you would make Rodimus proud.

    Oh, and I also loved that little rhyme/poem/rap that you did before the build; I thought it was cool and creative.
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    Edward wrote: »
    spider Man
    8ns3xw0d5guh.jpg
    Spider-Man
    Class: Scout
    Faction: Marvel

    Signature Ability: Pizza Time
    Spider-Man steals so many Pizzas that he buys himself a successful movie franchise and leaves the game. Hooray?

    No joke, I would make a build on this guy.
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    Jazz444Jazz444 Posts: 2,021
    I want G1 Hot Rod or G1 Rodimus Prime
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    SparkShredderSparkShredder Posts: 1,300
    edited October 2018
    520dsabf5c3e.png
    Got this so far. I may need more ideas to fill to bottom.

    Check a Preview of Skin {DeviantArt}(U need to download Rainmeter first)
  • Options
    Optima1POptima1P Posts: 136
    Optima1P wrote: »
    I believe it is the right time:
    This war cannot be won
    We must bring in another Prime,
    If all can be one.

    We have a god of fire and a yellow exclusive scout,
    The One with the Touch (thanks to Stan Bush) and a prehistoric pout,
    An inventor, a medic, and some alternates, too
    So you must be wondering "what possibly could be new?"

    We have war hounds and leaders from all space and time
    The Beasts, the Geewuners, and the Movieverse crime

    "Until that day, 'til all are one"
    It may never come...

    Unless RODIMUS PRIME joins the fun!

    79qoa1nscz3z.png

    Rodimus Prime (G1)
    Class: Tactician
    Faction: Autobot

    Abilities:

    -Passive:
    •This Bot's Primehood provides 20% Resistance on all attacks.

    -Critical Hits:
    •40% Chance to inflict Shock, dealing 55~65% of Attack over 7 seconds

    -When Rodimus falls below 50% of Max Health:
    •Rodimus generates a Matrix shield, similar to the Relic of Preservation, but 30% weaker.
    •Can be removed by a Heavy Attack.

    -Heavy Attacks:
    Rodimus turns into his Cybertronian RV(or whatever it is) mode and fires at the Opponent, much like Ultra Magnus. (Ranged Attack)
    •10% chance of breaking any active armors on the Opponent.
    •20% chance of inflicting Matrix Burn
    •Matrix Burn (note: Animators should make the burn effect look the color blue)
    •Rodimus uses a duplicate Matrix of Leadership (not usable as Relic on base) having been taken from another point in time, but it has some new offensive features due to Dark Energon interference
    •20% chance of infliction when Heavy Attack or combo ends
    •Functions like normal Burn, but either depletes health more rapidly or steals Power as a means to prevent Specials from occurring on the opposing side.

    Special Attacks:

    SP1: Let's Party:
    Hot Rod hasn't completely left Rodimus' nature. He gets more acrobatic with his fight style, similar to Sideswipe or Bumblebee, trading off kicks and punches in an almost cartwheel fashion.
    •Each punch has an 80% chance of Armor Piercing while each kick has a 20% chance of inflicting a residual Shock once the special is over (Which means he has a 100% chance to hurt them in any way).

    SP2: Until That Day:
    Rodimus bears the Matrix, and therefore it's benefits. Rodimus will start with a left hook and then shoot out of his right, arm-mounted tri-laser blaster, and will switch off between hook and laser on both arms up to five times.
    •Punches now have an 85% chance of Armor Pierce.
    •The tri lasers have a 33% chance of inflicting the following
    •Burn - lasts for 7 seconds
    •Shock - lasts for 6 seconds (until contact from projectiles or melee)
    •Matrix Burn - Most powerful of the three. Like a normal Matrix Burn, it will shed some of the Opponent's health, but it lasts for double the time, and it steals Power from him at the same time, rather than one or the other, both hurting the Opponent and preventing him from using any specials

    SP3: Darkest Hour:
    It worked in Unicron, so it will work here. Rodimus transforms and gives a preparatory ram into the Opponent before giving two cartwheel kicks and two simultaneous arm-blaster shots. Afterward, he removes the Matrix from his chest and generates a Matrix blast which fires directly at the Opponent.
    •The Cartwheel kicks have 100% Armor Piercing
    •Blaster shots will have a 20% chance of inflicting:
    ¤Burn - lasts for 9 seconds
    OR
    ¤Shock - lasts for 8 seconds (until contact from projectiles or melee)
    •The Matrix Blast has a 100% chance of inflicting Matrix Burn, which will last for 15 seconds.

    Signature Ability: 'Til All Are One
    Rodimus will not fight if he doesn't have to. But when the fight comes he knows how to fight back. He always has another means of battle
    -When Opponents are Matrix Burned:
    •Rodimus will have two ways to deal with this, passive or aggressive
    •Passive: If the opponent voluntarily does not attack for five seconds after the burn is inflicted, the Burn will disintegrate.
    •Aggressive: If a bot continues to attack, Matrix Burn will end their threat quicker
    •Tacticians: Respect for fellow Tacticians extinguishes the burn after 3 seconds.
    •Brawlers: Having a natural class advantage against Brawlers means the Matrix Burn will double damage on top of the regular rate, but it will last 3-5 seconds shorter.
    •Warriors: Debuffs or Bleeds inflicted on Rodimus at any time have their Duration decreased by 40%
    •Scouts: 25% Crit Resistance against them for leadership role and Primehood
    •Tech: The Matrix Burn will steal 2% of the Energy for every 1% gained (Sorry Ratchet).
    •Demolitions: Honestly? Most Demolitions have their own form of burn, so it will just revert to a standard burn after 3 seconds.

    Synergies:

    -Allies:
    Outgoing:
    All G1 Autobots:
    +2~8% Armor Rating
    Incoming:
    Optimus Prime (fellow Prime): +4-9% Armor rating
    Bumblebee (Role Model): +3-5% Attack Rating
    Wheeljack: Random Upgrade
    Ultra Magnus (Second in Command): +5% starting Energy

    Movieverse Autobots:

    Outgoing/Incoming (stats apply to both):
    Hot Rod (TLK) [Universe Alternates]: +4-6% Attack Rating
    Optimus Prime (MV1) [Respect for Prime]: +5-7% Armor Rating

    -Enemies:
    All G1 Decepticons:
    Outgoing:
    +2~8% Attack Rating
    Incoming:
    Megatron [Who Killed Prime?]: +7% Attack Rating
    Galvatron [Like it or not, we're Allies now.]: +9% Attack Rating
    Megatronus [One of the First]: +5-7% Armor Rating
    Megatron (RoTF) [Universe Alternate]: +5% Ranged Attack Rating.

    Strong Match-ups:
    •Most Bots: A duplicate Matrix with offense-aligned attacks? He can take down almost anyone (save for Tacticians and Demolitions).
    •Galvatron: Matrix Burn is a direct counter to Dark Burn, but more powerful due to Primus and Unicron clashing. This means Galvatron is the only Demolition bot who doesn't have the Burn Revert advantage
    •Megatron: Megatron's Debuff Steal won't work on a bot who doesn't use them.

    Weak Match-Ups:
    •Waspinator: Waspinator Lives prevents Rodimus from completely killing him, and the Burn Revert doesn't help matters much.
    •Shockwave: Shockwave's Power Drain can compensate for the Matrix Burn Power steal.

    Recommended Mods:
    •Power Module: Giving Rodimus Power while at the same time stealing Power gives him a higher chance to inflict Matrix Burn.
    •Laser Guidance Module: His Arm-Blasters have a better chance of Burning his opponent when Matrix Burn isn't available.

    Now that is amazing! I really like the creative touches (heh) you did with Rodimus. The Matrix Burn is truely something unique that I would want to see in the game, but I recommend choosing 1 of the 2 options (Depleting more Health and Stealing Power) when applying a normal Matrix Burn, and the Matrix Burn from the SP2 and SP3 can do both. I like the Passive and Aggressive effect on the Signature Ability, I think that's a nice "touch" and I like the Matrix Shield idea. I feel like the synergies with the Optimus' and the Megatrons' should be a bit more unique, considering his interactions with them. I also think his Signature reminds me a little too much like my BW Megatron Build, but you did ask for a template lol, and it's a free planet, so do what you want. All in all, awesome work, you would make Rodimus proud.

    Oh, and I also loved that little rhyme/poem/rap that you did before the build; I thought it was cool and creative.

    Yeah, I was trying to go for that on SP1, and I didn't want to modify the Signature Ability to Martix Burn after I had done all that. I also couldn't figure out how to be more colorful with the Synergies. I'll make an alternative Signature Ability later.
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    Optima1POptima1P Posts: 136
    edited October 2018
    Redone Rodimus

    Alternative Signature Ability: Hand of Primus
    Galvatron may have the Will of Unicron, but Primus' Covenant indicates that Unicron (and therefore Dark Energon) will not win

    At the beginning of the match, Rodimus will not enact the Hand of Primus until his health falls in 20% increments. At 80%, he will have a 10% chance of firing Matrix energy from his arm-blasters (which will inflict Matrix Burn, 60% he will have a 20% chance, 40% he will have a 40% chance, and at 20% he will have an 80% chance. He also gets an Energon Surge from the Matrix when he falls under 10% Health which will keep him in the fight for longer by granting him an extra 20%.

    Redone Synergies:

    Optimus Prime (G1) [Predecessor]: Grants a +5% Attack Rating but with -3% Ranged Accuracy to show his desire to live up to the name "Prime" and] his anxiousness to prove himself

    Megatron (G1) [No You Don't]: +5% Range Accuracy (scouts can't dodge now!) at the cost of -5% Resistance to all attacks.
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    Crosshais
    warrior class

    「Dear kabam」
    Your game is amazing!!Thank you so much for making this game.
    Well, recently movie robots have not been added since the hound of February, is it difficult to make?

    Since drift and hound exist, I also want crosshairs!!
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    VanjieVanjie Posts: 82
    vj8ob90d2bkw.jpeg
    Can’t be bothered making many more character profiles lol but I would LOVE to see Ransack from ROTF, I know he was only in comics and very few people will be familiar with him but he’s still one of the best and most fascinating bots to come out of Bayformers. Read up on his TFWiki page, you won’t regret it.
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    SparkShredderSparkShredder Posts: 1,300
    edited October 2018
    Finally, it's base is ready. Working on some modifications in it.
    Below are 7 1366x768 sized images. Containing a preview of the Rainmeter Skin.
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    d1ey5ew80apq.png

    8oawnqvdhw5r.png

    vxdvnhnzfdtq.png

    p4zxp2285cu3.png

    cjmh64e7qacz.png

    p5temag8dgjl.png

    And There's a "Special Attack" button in Center-Top :mrgreen:
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    i8outkmd4tcs.jpg
    ftm3m4rnxmuh.jpg
    добавьте Броула класс воитель и Шоквейв класс задира
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    Rodimus Unicronus.

    BIOGRAPHY:
    Moments after the hero Hot Rod redeemed the Matrix of Leadership to recover his old life, he was captured by Overlord and infused with the Matrix of Chaos, the Dark Spark of the ancient being Unicron. Now overpowered but driven crazy, Rodimus Unicronus will stop at nothing until he erases the last remnants of Primus... incluiding his beloved Thirteen Primes.

    ABILLITIES:
    Power Gain - Now empowered by the Matrix of Chaos, Rodimus Unicronus generates his own Power instead of gaining him as he fights, generating SP1 bar in 6 seconds, SP2 in 9 seconds, and SP3 in 12 seconds.
    Dark Energy - Generated while Blocking in Ranged distance, Rodimus charges up to 30 Dark Energy charges in 2 seconds, increasing Ranged Speed↑ and Damage↑, Melee Critical Rate↑, and Power Gain↑. If at 30 Dark Energy charges, Rodimus Unicronus can inflict Dark Burn at any Special Attack, with 20% chance in SP1, 60% chance in SP2, and 100% chance in SP3.
    Degenerate - Any opponent who stays in Melee distance with Rodimus Unicronus for over 6 seconds while has has 30 Dark Energy charges has 70% chance to suffer from Burn and 30% to suffer from instant Dark Burn damage.

    SIGNATURE ABILLITY: INTIMIDATION
    Unicron's gaze reduces the opponent's Power to the level of processor defection.
    - When at full Dark Energy and with at least one and a half bar of Power filled, Unicron's Gaze inflictis Fear in his opponent, stacking Power Rate↓ and Melee Damage↓ for 15 seconds.

    SPECIAL ATTACKS:
    01. Burning Darkness
    Flames don't bright.
    02. Consuming Power
    Prepare for your demise, lesser being.
    03. Coming of Chaos
    Your final nights are at hand.

    SYNERGIES:
    Heralds of Chaos
    - Galvatron
    - Cyclonus

    Chaotic Creatures
    Outgoing: Sharkticons have now 40% chance to generate 10 Dark Energy charges for 8 seconds by performing a Heavy Attack.
    - Sharkticons

    Enemies
    Mutual: +5% Attack Rating
    Incoming (If all Bots are at the same Squad): Rodimus Unicronus has 20% chance to instantly fill a bar of Power by generating 30 Dark Energy charges.
    - Optimus Prime (G1)
    - Megatron (G1)
    - Windblade
    - Megatronus
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