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"Non-Mobile Device" Loss Inconveniences
woo224
Posts: 180
In light of the recent bugfix 7.0.1 which also happened to block "Unsupported non-mobile devices", I will rant and argue on how this change affects me and others.
My "unsupported non-mobile PC device" is my primary playing device, because I absolutely do not like to play the game on my one and only mobile phone (LG U+ G3) whenever possible, because it crashes all the time, for it's not an officially supported mobile device, making it incredibly inconvenient to play on my unofficial official device, especially when health is lost in Alliance Missions due to surprise crashes.
In addition, my primary device had better graphics than my phone, keyboard controls are more precise than putting lots of friction and heat on fingers and phones, and the ease of transferring cache images has helped me in getting the Transformers: Forged to Fight Wiki in decent shape.
I and other players have used "non-mobile devices" to play the game, either for convenience and/or their mobile devices cannot run the game (well), with no intentions of modifying for unfair advantages in any way whatsoever, but nevertheless we were infringing on TOS, and now action has been taken on all users, which is obviously more convenient than banning only the actual hackers and cheaters.
I don't think anything I say will change minds on letting "legal" players play on "PCs" again, but this will turn off players who really want to play the game, but do not have (good) mobile devices, and cannot or will not afford better devices.
As for how this will affect me, The Forged to Fight Wiki will (very very likely) "die" from no new content. And I will have to forcibly downgrade to fuzzy graphics on Crashy-Mc-Crashington. And probably get KOed more to do less chances of full combos and successful dodges.
My "unsupported non-mobile PC device" is my primary playing device, because I absolutely do not like to play the game on my one and only mobile phone (LG U+ G3) whenever possible, because it crashes all the time, for it's not an officially supported mobile device, making it incredibly inconvenient to play on my unofficial official device, especially when health is lost in Alliance Missions due to surprise crashes.
In addition, my primary device had better graphics than my phone, keyboard controls are more precise than putting lots of friction and heat on fingers and phones, and the ease of transferring cache images has helped me in getting the Transformers: Forged to Fight Wiki in decent shape.
I and other players have used "non-mobile devices" to play the game, either for convenience and/or their mobile devices cannot run the game (well), with no intentions of modifying for unfair advantages in any way whatsoever, but nevertheless we were infringing on TOS, and now action has been taken on all users, which is obviously more convenient than banning only the actual hackers and cheaters.
I don't think anything I say will change minds on letting "legal" players play on "PCs" again, but this will turn off players who really want to play the game, but do not have (good) mobile devices, and cannot or will not afford better devices.
As for how this will affect me, The Forged to Fight Wiki will (very very likely) "die" from no new content. And I will have to forcibly downgrade to fuzzy graphics on Crashy-Mc-Crashington. And probably get KOed more to do less chances of full combos and successful dodges.
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Comments
When publishing the game you can select which devices the game will be supported on. So it doesn't matter if the system is Android. If it's an unsupported device then you are out of luck.
What kabam is doing is writing code that specifically looks at your device info and if it's one they don't like, it errors out. An app designer could feasibly write code that looks to see if you have a tablet, and not a phone, and won't allow it to run, or even something as crazy as not allowing to be run on devices of a certain manufacturer.
My point is, google owns both android and the google play store. If they want us to buy android devices other than phones, specifically something like the nvidia shield tv, which is touted as an android game console, they need to force the developers that are publishing their apps through the google play store to not discriminate based on device type or manufacturer. If an app developer wants to do such a thing, they can publish their app via another store or via apk from their website.
Yea but I'm telling you theres more selections than just the OS version. You can select if the app is made for TV or Tablets or whatever.
Tested.
Confirmed no longer compatible with RK3xxx and S9xx Android TV boxes, or even the Shakebyte Vyper.
Also no longer supported:
Kirin SoC
Exynos S6, S7
Spreadtrum SoC
Ouya
JXD S192 Singularity
GPD Q88, Q88+
iPhone 5S
iPhone 6
iPad Air 2, 3
Wow and those are JUST the ones tested.
Amazing!
Support for gamepad would definitely be awesome. I was hoping it would be released as Apple TV app but never gonna happen.
Previously you could MAP the onscreen input to the GPD and JXD device's physical controls.
Not as smooth as you think, but a laugh.
Now the wee basterd just crashes whenever you open it, uninstalling causes a 'Your device is not supported' screen on G Play.
The iPad is fully supported