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The BEST and most Fair solution to the Wasp exploit

Been thinking about this a lot...
Almost every solution creates a massive impact on the viability and utility of the other healer bots, so I believe I have the ultimate fix.
Leave AM timers alone. Leave timeout KO alone. Don't change any of it.
The problem is the threshold at which wasp heals. If you change it, he becomes a crappy Megatron.
The key is in Megatronus' Sig.
You see, Megatronus can't use the immortality relic if he enters the fight BELOW a certain health threshold, so do the same to Wasp since you have the capability.
Make it so his Sig cannot trigger if he enters a fight below 15% max health.
Sure players can timeout to avoid a revive, but they will still have to use a repair kit if they want to utilize his Sig again.
Problem solved, Kabam makes money, players can utilize healer Sigs in the same manner, and everyone is happy.
You're welcome.
Almost every solution creates a massive impact on the viability and utility of the other healer bots, so I believe I have the ultimate fix.
Leave AM timers alone. Leave timeout KO alone. Don't change any of it.
The problem is the threshold at which wasp heals. If you change it, he becomes a crappy Megatron.
The key is in Megatronus' Sig.
You see, Megatronus can't use the immortality relic if he enters the fight BELOW a certain health threshold, so do the same to Wasp since you have the capability.
Make it so his Sig cannot trigger if he enters a fight below 15% max health.
Sure players can timeout to avoid a revive, but they will still have to use a repair kit if they want to utilize his Sig again.
Problem solved, Kabam makes money, players can utilize healer Sigs in the same manner, and everyone is happy.
You're welcome.
7
Comments
yessssss
For $100.
Then it can be like,,,.
Wasp heals 5% of max health, and can't be triggered it he starts fight with less than 3%.
It's easy to judge if a timeout is intentional or not by checking the round summary: if you're playing fair, the hits on both parties will be sky-high for a normal timeout. Otherwise there's only a fraction of hits registered if you paused and waited for the timeout. Address a heavy AM point penalty for those pause timeouts and we're good.
The issue discuss here is not about wasp as a mini boss.
Lol I'm in tears 🤣
No... Sorry but people ranking up their Wasps for the purpose of this exploit should NOT be given a rank down ticket.
because one alliance represents a whole ethnicity. I bet if someone were to post the exact picture with whatever ethnicity you are, you wouldn't find that amusing. last time i checked all races all known to be cheats.
I don''t know what's worse..people that need to cheat to win at a game or the bitter people constantly crying foul at the cheaters.. you all are two sides of the same coin
I am actually Asian..this wasn't meant as racist and I am sorry you took it that way.
Like, if he heals 10%, he won't revive if he enter fight less than 6%, technically, half health penality will make him enter with 5%, after he revived and healed, and Timed Out unless extra repairs are used.
This will stop exploit to very extent, at least it'll cost them something. While most of wasp utility will be preserved.
If they could code it this way, even better because then you wouldn't have to worry about legitimately taking wasp into a fight with low HP if you haven't even triggered his Sig yet
Didn't say it was perfect, only that it is clearly the best option to modify wasps Sig so far, compared to other player's ideas
@SparkShredder has a good idea on how to code the Sig and maintain its utility for legitimate players, built off my original thoughts.
Don't know if Kabam can code it the way he suggests though,but it would be near perfect
Thanks for the suggestion, I have made note of it for our team! This is a tricky situation, and one that we're studying keenly. No matter what we do, there will be some kind of effect on Commanders that are not making use of Waspinator's revive in Alliance Missions in this manner. Our goal is to find the way that has the least effect on other players, or other modes.
We're still not ready to announce anything yet, but have not forgotten this!
I do not understand what is the desire to f. . . the best of the demolition bot. I do not see anybody complaining about the combination of Wheeljack with the master of nanotechnology, which allows to activate the shield of 75% of life on multiple occasions, making you can do the whole map with just that bot without dying. Changing Waspaneitor's ability is to send the bot to the trash for other game modes, several of us use team Beast Wars to spotlight mission and other game modes. The solution to this should not touch the bot's ability
Hold your breath. If after this tweak they still can't reach top 1, then it must be Nanojack's fault, or Ratchet's fault, or Demotron's fault. Oh, no. It must be Hound's fault, as he can give Mv1 5% health with every timeout!
Waspinator has shown to be super naturally durable; gets blown to bits, still alive; gets crushed, still buzzing; gets shredded into confetti, only comes out with a broken arm. Compare that to one of the most powerful Transformers, Optimus Prime, who got tossed around a bit, told Hot Rod to gut out the way, and got shot dead.
If Waspinator can suffer more damage than the punishment that caused Prime''s death, that shows there is more than meets the eye with Waspinator. That shows that
Waspinator > Optimus Prime. Change my mind.
#BuffWaspinator
Again, for everyone bringing up the false equivalence of comparing Waspinator to Wheeljack + Nanorepair, MV1 + Hound, Demotron, Ratchet, Megatronus etc.; all of these bots can be instantly KO'd by having their abilities bypassed or just outright nuked from catastrophic damage. There is most certainly risk using them, make no mistake. The only risk with using Waspinator in AM is as your watching TV, you reach for your beverage and brush up against the screen to unpause your 87th fight against Cheetor before the timer reaches 0:00.
Those other bots can DIE. I took one special 2 from Grimlock on the 2.2 lane of AM while using an r3 max forged 5 star Megatronus who had FULL HEALTH. He was KO'd immediately. No relic of immortality or anything, just dead. Same thing with Wheeljack + Nanorepair. One dark burn heavy from Galvatron ripped him a new one on lane 1.3. Burned through 2 out of 3 of his shields. MV1 doesn't stand a chance if he takes a special at the wrong time or simply has it bypassed using Cheetor; same with Demotron. Ratchet can heal really well but is also apparently made out of balsa wood. You can't compare these bots to Waspinator BECAUSE NONE OF THEM COME BACK TO LIFE AFTER A KO.
So please stop trying conflate these two or saying that people are just going to complain about them after they solve the Waspinator exploit. I guarantee you that the alliances currently using this exploit will not be doing the same difficulty levels they're doing right now while attempting to use WJ, Rat, Demotron, MV1+Hound, or Megatronus. Not without spending anyway.
Megatron survived an explosion that knocked cybetron out of orbit and megatron and optimus are pretty comparable, survived a stomp from trypticon, survived the refinery explosion on cybertron, survived a blast from shockwave who at the time could bend the fabrics between time and space and also at the time could destroy the whole universe, survived his insides getting blown to bits by laser beak when ratchet was fixing him, defeated nova prime multiple times, i think he also got shot by a blast of anti matter, cracked Sixshot’s chest plate who’s armour was compacted from the subatomic materials of a collapsed star which is a density 300 billion tonnes per cubic inch. He has a rare (0.1 percenter) spark, his ion blaster can reach from ground level to space in seconds. He has lifted and thrown a oil tanker which weighs about 700,000 tonnes and he lifted that with ease so he can lift heaps more. There is so much more perk of prime but i think i have proved my point. Prime is a universe buster and i am certain he is heaps steonger then superman
@ScarredArachnid333 mind changed?
We all know that Kabam is going to do SOMETHING to address the exploit whether we agree with it or not. I for one, don't want to see anything happen to how wasp's Sig works.
At the same time, I know that if we don't suggest something moderate and reasonable to address the issue, the solution the dev team comes up with could really screw with the utility of other bots, or outright rework wasp Sig completely.
I'd rather have a surgical solution performed with a scalpel than blunt force with a sledgehammer to fix it.
This thread is meant to be a discussion, if you don't like the idea proposed, that's cool... Suggest an realistic alternative you think would work better instead of crying about it and only pointing out the flaws.
There is no perfect fix, there is only gonna be "best under the circumstances"