If heavys and special 3s only could took energy charges then I'd like him, maybe have his other specials like tantrums' whereby the amount of charges he has determines what buffs he gets (maybe debuffs?)
I’m not sure 🤔
If his shields would’ve been reflective shields just like Soundwave he would’ve been much better
I also wish that Jetfire’s rating and power wouldn’t have been so low
Jetfire is huge whys he so weak ?
Well, there's that episode... Where 1 shot from Thundercracker or Starscream or Skywarp literally deactivated him.
ONE SHOT.
No wonder why they made him weak over here
Ahh.. But if movie/G1 canon were truly the standard for their strengths and weaknesses, Shockwaves' downfall would be a strategically placed tarp/parachute/cheese cloth (movie) or worse yet...
G1 Shockwaves' uselessness against FEMALE AUTOBOTS!
Jetfire's main problem, imo, is that his shock (energy?) charges do everything. Like, literally everything in his kit revolves around building them and discharging them. When it comes to ranged attacks, learning to time it is a curve that I know I won't ever get, but it looks pretty dope. The melee one being 50% block with no reflection back kinda sucks (I would've preferred it to be like Dinobot's, where you still do take damage, but a portion is sent back), but it's better than nothing.
Now, Jetfire's energy charges increase his power rate when he has them, or he can discharge them as shock damage. OR he can absorb them as HP. OR he can build them up to five in order to get those special bonuses (power lock and repair block) These are all nice, but personally I feel like the threshold for the sp bonuses is kinda high (at 5). This may also just be because I suck at blocking and so build them up super slowly. The ability to choose what you do is probably nice for more skilled players than I.
It's probably one of those cases like Jazz's sig vs the confusion debuff. While the exhaustion seems counter-intuitive (and its stun point is honestly awkward), his kit's strengths, and getting any potential power drain at all completely overshadow that. The community will probably find the best strength of Jetfire and how to play him and then we'll all think he's great.
Jetfire is amazing. Takes a lot of skill to play and is a proper glass cannon, but he is rewarding and can handle pretty much anything.
He can power lock, range buff, parry stun with Scream, get huge block proficiency, repair and purify burns, buff up shields, heal block, apply shock debuff in multiple ways and reflect basic ranged and heavy.
I think Jetfire is a solid contender. His style is Definitely unorthodox and takes some getting used to, but he has great synergies and amazing abilities...and his sp3 animation is cool AF.
After what seems an eternity, my take is ...
Jetfire could be devastating IF MASTERED.
Parry, reflections, and supremely good at evade in the hands of the AI.
And he looks BRILLIANT.
So much so i overpaid for his LG07 Takara Toy last week!
Jetfire is probably one of the worst bots. I'd reckon Hound is better. However, his parry shield can come in handy and his shocks are pretty powerful. His health and basic damage are piss-poor however and doesn't win anything.
Comments
If his shields would’ve been reflective shields just like Soundwave he would’ve been much better
I also wish that Jetfire’s rating and power wouldn’t have been so low
Jetfire is huge whys he so weak ?
————
Well, there's that episode... Where 1 shot from Thundercracker or Starscream or Skywarp literally deactivated him.
ONE SHOT.
Yep lol 😂
I know the series bro I wish they could’ve buffed him up stronger for Forged To Fight
No wonder why they made him weak over here
Ahh.. But if movie/G1 canon were truly the standard for their strengths and weaknesses, Shockwaves' downfall would be a strategically placed tarp/parachute/cheese cloth (movie) or worse yet...
G1 Shockwaves' uselessness against FEMALE AUTOBOTS!
Even Jetfire is having a laugh
One of a TF fans' great tragedies is that he is no longer active.
He can also single handedly fix the Machinima series
And a high signature, I advise going for a block straight away after a combo
THOSE [Removed by Mod]
Now, Jetfire's energy charges increase his power rate when he has them, or he can discharge them as shock damage. OR he can absorb them as HP. OR he can build them up to five in order to get those special bonuses (power lock and repair block) These are all nice, but personally I feel like the threshold for the sp bonuses is kinda high (at 5). This may also just be because I suck at blocking and so build them up super slowly. The ability to choose what you do is probably nice for more skilled players than I.
It's probably one of those cases like Jazz's sig vs the confusion debuff. While the exhaustion seems counter-intuitive (and its stun point is honestly awkward), his kit's strengths, and getting any potential power drain at all completely overshadow that. The community will probably find the best strength of Jetfire and how to play him and then we'll all think he's great.
He can power lock, range buff, parry stun with Scream, get huge block proficiency, repair and purify burns, buff up shields, heal block, apply shock debuff in multiple ways and reflect basic ranged and heavy.
What's bad about that?
Jetfire could be devastating IF MASTERED.
Parry, reflections, and supremely good at evade in the hands of the AI.
And he looks BRILLIANT.
So much so i overpaid for his LG07 Takara Toy last week!
@KillMasterC I don't think it makes any difference but that's rank 5 5*
Jetfire is probably one of the worst bots. I'd reckon Hound is better. However, his parry shield can come in handy and his shocks are pretty powerful. His health and basic damage are piss-poor however and doesn't win anything.