I attribute crashes to crappy device specifications (lack of RAM, overheating processors, etc...).
Remember this quote from the movie, "Soundwave superior, Constructicons inferior."
While I mostly agree with you on that I do know that there are some top tier devices that Kabams coding just doesn't work with. As someone else mentioned, check the Requirements section to see if your device could be the issue.
I attribute crashes to crappy device specifications (lack of RAM, overheating processors, etc...).
Remember this quote from the movie, "Soundwave superior, Constructicons inferior."
While I mostly agree with you on that I do know that there are some top tier devices that Kabams coding just doesn't work with. As someone else mentioned, check the Requirements section to see if your device could be the issue.
EXACTLY.
The iPhone X, Razer phone and an 8GB RAM Meizu all had overheating, crashes and graphical GLITCHES despite the top shelf hardware.
This game's problem has never been minimum requirements, but OPTIMIZATION across the board.
Which should also explain why 2GB RAM MediaTek devices seem to handle it just fine, but not a 6GB RAM Moto Z.
Comments
Remember this quote from the movie, "Soundwave superior, Constructicons inferior."
While I mostly agree with you on that I do know that there are some top tier devices that Kabams coding just doesn't work with. As someone else mentioned, check the Requirements section to see if your device could be the issue.
EXACTLY.
The iPhone X, Razer phone and an 8GB RAM Meizu all had overheating, crashes and graphical GLITCHES despite the top shelf hardware.
This game's problem has never been minimum requirements, but OPTIMIZATION across the board.
Which should also explain why 2GB RAM MediaTek devices seem to handle it just fine, but not a 6GB RAM Moto Z.