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Rhinox electrical debuff
Bubian
Posts: 82
Rhinox' electrical debuff is broken overpowered. I had full hp to begin the fight, hit him 36 times and he did not hit me once, yet KO'd me because of his electrical debuff (stacked 4 or 5 times) It's an unfair and unnessesary way to make players pay to revive and heal at this level of alliance missions. It needs a good nerf. Please scale it way back.
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It's because prowls attack buffs put him over threshold same as low health motor ect a med hit crit from wb
I feel if you have class advantage, the debuff should not proc against you nearly as much as non-class advantage.
This sort of "taking a specific bot to alliance mission for just one specific fight" is commonplace from mcoc, so I guess it doesn't phase me as much after being used to it for the last 3 years.
All I can say is there is little likelihood of Kabam changing it since there is a simple counter to it. If it was more of a BS thing where there was no counter, I could see them modifying it, but stuff like this has been complained about and they have not wavered in mcoc... don't see them changing their M.O. in TFTF.
Would be like bw in mcoc triggering electro instead of not
And mike keeps insisting different team different game anyhow lol
I get what you're saying, just don't see much example of that being the case anywhere in the game, not just Rhinox.
They should have just made Bee a scout and this might be less of an issue
So just assume similar logic would transfer to other part
If something forces you to spend more energon, it's balanced.
If something makes it so that we can save energon, it's "broken" and it will be looked at immediately, and changed in a way that is wrapped up as a "benefit" to players.. just like the new arena stacked buffs.
Bots like WB, SS, Prowl, Bee etc that get lots of attack buffs though... they have no way around receiving damage from Rhinox shields, even though they're supposed to able to take down tech bots. It's a pretty weird design decision.
I'd hope the shields stay, but it might be worth revisiting how their explosions are triggered. It'd also be helpful if the trigger was actually described in the character description