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Best Tech to increase sig ability?
CarrotBoy2k
Posts: 164
I have every 4* Tech bot duped except Blaster. So, among...
Jetfire
Mirage
Ratchet
Rhinox
Shockwave
Soundwave
...which signatures are most worth raising?
My main team is Beast Wars and I use Rhinox more than all the other Techs combined. But I want to put together a strong alt team with non-BW bots. That makes me think maybe Shockwave is the best bet. What do you guys think?
Jetfire
Mirage
Ratchet
Rhinox
Shockwave
Soundwave
...which signatures are most worth raising?
My main team is Beast Wars and I use Rhinox more than all the other Techs combined. But I want to put together a strong alt team with non-BW bots. That makes me think maybe Shockwave is the best bet. What do you guys think?
0
Comments
Obviously.
I use him as the Tech on my Mission team, and my profile pic, and memeing. His tilted pic makes for really good memeing.
Ratchets is a strange one, mainly because I don't know the figures involved. Same with Shockwave.
Soundwave gets really really reliable and good at the really high levels and you can use it to completely alter playstyle. I imagine the same to be true of Blaster, but I haven't tested it.
Mirage is the same, you can really feel the effect of his sig at higher levels - especially on s1.
Jetfire is only good if you use him and the skill to use him - high sig Jetfire has some serious staying power.
Wheeljack I feel is less important - more important to have nanorepair.
Mirage
Ratchet
Soundwave
JF
Of those 4, all except mirage only have good payoffs at very high Sig.
Mirage basically gets 3 for 1 return on his Sig ability, and it scales incredibly well making it well worth the Sig programs.
WJ only needs to be awakened, realistically. Shockwave Sig is kinda meh unless you have 60+ sig, and same goes for the rest.
IMO it’s tied between SW WJ and Mirage. All depends on who you use.
So my vote goes for shockwave or either soundwave because their sig ability makes them annoying to fight against.
Well, I would say pretty much any bot is annoying with robot resource. Well, maybe except for possibly Soundwave because he likes to use that sp2 (but haven’t faced him sitting on RR so I don’t know if it’s any different).
Even at this sig, his UNDO tends to be a bit unreliable. It seems to hit when you have no damage and never hits when you need it.
Tell Shockwave:
Oi, wrong Matrix!
Plus Agent Smith is weaker in this universe.
At least he didn't die every film!
Lol I actually scribbled it on.
I still believe Soundwaves gives the most benefit - you can change your play style as it increases, don't think any other bot plays like that.
The only use his sig has is when it activates you can take a risk. I guess if you know that taking a hit off an sp3 or something will activate undo, when you are close to your sp3, then you could try and tank an sp3 or something
At this sig level Soundwave has saved me more than once, I think you made the right choice!
My R5 Galvatron HATES your Soundwave!
Awesome man
(But my R5 Barricade or Cyclonus would love to schedule an appointment)
Mirage's sig gives him a sort of attack buff (SP1 = Ranged, SP2 = Unblockable Melee, SP3 = Attack buffs[When dodging]). They're super useful and help out a bunch. Rhinox is a mix between damage reduction and dishing out damage. His bleeds and removal of attack buffs makes him a good counter to buff reliant bots (Brawlers, Demos, a few Warriors, etc). His shields are also helpful when you get hit by a special attack. Ratchet is the damage counter with his obvious repair buffs. Very useful in all scenarios, but his damage is kinda poor. Wheeljack is the ultimate tank without needing much health. Nano repair and his upgrades makes him one of the best fighters.
In simpler terms, WHEELJACK ALL THE WAY.