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T4K Crystal is too expensive for anyone who even wants a life this week.
iBK
Posts: 200
I get 810 shards/raid and I try to raid whenever possible to help out my alliance. Even forgetting the fact that each member has to raid ~10 times a day every day for a week to even have a shot at the final milestone, raid rewards are just too low.
Maximum of 3 T4K crystals @ 50K each makes 150K shards for all 3.
150000/7 makes ~21,400 shards / day
21,400 / 810 makes 27 RAIDS A DAY FOR A WEEK.
Come on guys, I have a life outside of this game too, people have other commitments like jobs, this just isn't realistic.
Please consider upping the crystal shard rewards, or at the very least lowering the cost of the T4K?
Thanks,
iBK
@Kabam Vydious @Kabam Miike
Maximum of 3 T4K crystals @ 50K each makes 150K shards for all 3.
150000/7 makes ~21,400 shards / day
21,400 / 810 makes 27 RAIDS A DAY FOR A WEEK.
Come on guys, I have a life outside of this game too, people have other commitments like jobs, this just isn't realistic.
Please consider upping the crystal shard rewards, or at the very least lowering the cost of the T4K?
Thanks,
iBK
@Kabam Vydious @Kabam Miike
8
Comments
Price cut please Kabam?
Yet... do you see how many raid chips you can get for one raid this week? For me, the minimum is 50K, which means a lot of people are hyped and are grinding the tailpipe off for the T4K. As a result, they have abundant chips at hand.
Only thing i can think of it means you can get more than the normal 2 in that week?
@Buttehrs not exactly sure what you mean?
4* bot comes with 5* shards. Mods are just mods.
Plus 4 star bots can be forged into 5 star bots.
Even if I hadn't been away, I think it would have been a push
Right. There is no amount of justification to convince me that a 4* mod is worth 40+ raids.
I have to respectfully disagree. In their current state, 4* mods are worse than maxed 3* mods, with only a couple exceptions. If we had mats to max 4* mods, then I'd agree with your statement.
4* mods aren't worse than maxed 3* mods. What evidence are you basing that on?
The stats of 4* mods at rank 3 are lower than the stats of 3* mods at r4. Unless I am missing something. I am not talking about the health and attack stats, but the mod abilities stats.
What am I missing?
I think it depends on the mods. certain mods, their sig ability is what makes that mod. In those cases...a 3* may be the better mod. only because it's harder to dup a 4*
but the highest PI a 3* is ~550..where a r3 4* is double that.
For me it depends on the overall package. I weigh up the hp and attack as well as the % for each rank for abilities and the sig ability.
I don't think the disparity is so great between the %'s for ranks that I would sacrifice the extra hp and attack for most things
Since we're briefly on this topic, there's an ignorant question I've been wanting to ask for awhile: What do a mod's attack, health, and PI contribute to a fight?
If the mod actually attacks you (such as HA), then I see how its attack rating comes into play. I *think* the mod's PI, added to the bot's, makes the AI play the bot with greater skill. I have no idea why a mod even has a health rating, since it can't be attacked.
This is probably one of the dumbest questions I've asked on here, but if someone would condescend to enlighten me, I'd be very grateful!
I've always assumed it just gets added to the bots HP to form a combined total for the bot. So if a bot has 3000 attack and the mod has 500, the bots total attack rating is 3500