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Bot Items...
Johnimus
Posts: 8
So this may have been talked about in the past but has the idea of adding items for use by the bots to the game? Like weapons you can mount onto your bot that helps boost one stat or another. Or maybe some sort of shielding that is a passive shielding upgrade or other items that do other things. You could have different items at different star ratings so as to make things more interesting and with multiple different items, it could really make fights more interesting cause every fight would be different depending on weapons add to the bot.
Thoughts and discussion are welcome!
Thoughts and discussion are welcome!
1
Comments
Are you talking about gimmicks like spark armor...... pretender shells, etc....
If they could incorporate some of that stuff like in the lore, then it could happen, not sure how much room in the code to open up items like that would be.
Some sick combos would be born with how creative this player base is.
Just needs to be expanded on. Make class and skill specific ones, for example.
Optimus Prime’s Key To Vector Sigma (Increases his armor and attack by 10%)
Jazz’s Sub Woofers (Confusion debuffs last 2 seconds longer)
Ratchet’s Welding Torch (Ratchets energy attacks deal 20% more damage)
Prowl’s Ununtrium Knuckles (Prowls physical attacks deal 15% more damage)
Wheeljack’s Perpetual Motion Machine (Wheeljacks upgrades are constructed 1 second faster)
Megatron’s First Edition Copy Of Towards Peace (Increases his armor and attack by 10%)
Soundwave’s Empty Energon Cube(Soundwaves armor and attack is increased by 15% while generating power)
Shockwave’s Map (Shockwave repairs 0.5% of his health for every energy charge he gains)
Starscream’s Mirror (Starscreams buffs and debuffs last 50% longer)
Ramjet’s Toaster (Heavy attacks against Burning opponents are guaranteed to grant two special damage buffs)
Let me know of any ideas you have
Maybe the right implementation of this would not be to let players invest ALL mastery points individually for each bot. Maybe roughly 3/4 of your mastery points would still apply to all bots, and the remainder would be available, from a tab on each bot info screen, to allocate to that individual bot.
If this idea has any legs, it needs a bunch of refinement. But I'm excited about the basic concept.
Or maybe add something to a bot that is for every so many fights a bot is used in, you get a bot specific mastery point. Say every 100 battles. This would make it some dedication needed to use the bot and time. This way, it's not about buying the mastery, it's about earning it.