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Full Mettle Mastery after the update
Groo
Posts: 163
Hi, @Kabam Miike and @Kabam Vydious, I think you overcompensated those that only had Full Mettle working to 90% health.
It stayed active during the whole fight against all 3 opponents in arena. Playing on an IPad. Can you check this out please?
It stayed active during the whole fight against all 3 opponents in arena. Playing on an IPad. Can you check this out please?
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Besides these relatively minor issues, the update seems stable (no crashes or big issues), so good job on that. I hope these trigger issues are fixed soon as well!
That would sure come in handy in AM fights, but that cannot be intentional...
Waspinator Exploit Version 2:
Explosive Boogaloo
For the love of energon, please just shut the game down for everyone if you can't figure it out. I don't know if I can handle another device biased compensation like the last one. It's getting ridiculous.
Albeit selfish?
I'm glad this is in the bug section where it belongs...
[/sarcasm]
If I set my phone language to English, the issues seem to disappear:
And when I set it back to Dutch, which is the language I normally use, they are back - even though my game language is still English:
@Kabam Vydious : You guys didn't mess up with the decimal point (English) and decimal comma (Dutch), I hope?
@Groo : what phone language are you using?
Interesting theory, but wouldn't percentages eliminate decimals or commas from the equation?
Tried one more raid after I switched my iPads language back to Norwegian, and the bugs are back, Waspinator did not activate the ranged buff at 50% health.
@Kabam Vydious this should now be an easy fix, since it seems like it is identical to what happened in an earlier update.