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Evasion of prowl and bumblebees
omernuz
Posts: 58
Hi, when we use evade bots such as prowl and bumblebees when they are at the back or in the corner and we are blocking the incoming melee or special attacks, if these bots evade we are hitted by the incoming attacks. I think there must be another way of their evasions at the corners.
Thanks.
Thanks.
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Comments
This has been a long-standing issue, and I don’t recall it being resolved last time I was talking about it. It’s great when you need it but blocking shouldn’t count for that. The player is inputting a specific command that shouldn’t be overridden
What he means is this:
If he's cornered and needs to block and evade triggers, it automatically drops the block.
As the AI follows through with a special attack or combo, the next hit(s) are taken at full damage due to block not re-engaging after the evade finishes.
You have to release block and block again in order to continue mitigating damage, and human reflex isn't fast enough to do this most times.
It's advantageous to the AI when you evade while blocking in the corner. It's almost free damage unless you are on the ball and keep dodging on your own.
The suggestion put forth is for evade to never trigger while block is being held.
It's understood that the AI is much harder to fight if it triggers evade when it blocks, because it is capable of taking advantage of the window of opportunity... So the question becomes, can this adjustment be made only on the player side of the equation?
Thanks for explaining my thoughts. You explained it so beautifully
Let me talk this one over with some folks tomorrow when he have more in.
The code is easy @Kabam Vydious
If the player blocks then
Do not evade
end
But i am not sure that some players may want evasion while blocking