Visual and Minor Improvements/Suggestions

Hey there everybody, to cut right to the chase: I have compiled a list of things in relation to the game that I felt needed some tweaking/changing.

Of course, this is merely my own opinion and most of these are very minor at the end of the day. I understand that they’re more immediate issues with the game that need attending, I only wish that Kabam would at the very least, consider my requests. I may add on should something come to mind.

Let loose if you have something to include as well. Thank you and Till All Are One!

Character Models:

-New/updated transformations?
-Fix DOTM Bumblebee’s head coloration (grey panels are present when they should be yellow).
-Optimus Primal’s battlemask should not have an indent (only when revealing his mouth).
-MV1 Optimus Prime's left and right legs are missing a tire near the hips.
-Arcee's elongated arms need to be shortened; her figure looks distorted.

Dialogue:

-Maximal dialogue needs a green border instead of the neutral light grey (e.g. Autobots have a red border).
-Predacon dialogue needs a blue border instead of the neutral light grey (e.g. Decepticons have a purple border).
-More creativity behind spotlight mission(s) narrative.
-NPCs can be effectuated to help spice up the narrative (e.g. Alpha Trion, the Thirteen Primes, the Circle of Light, etc).

Weapons:

-Generations Optimus Prime should be firing red blasts.
-Generations Bumblebee should be firing red blasts.
-Generations Ratchet should be firing red blasts.
-Generations Mirage should be firing red blasts.
-Generations Prowl should be firing red blasts.
-Generations Ultra Magnus should be firing red blasts.
-Generations Grimlock should be firing red blasts.
-Generations Sideswipe should be firing red blasts.
-Generations Arcee should be firing red blasts.
-ROTF Megatron should be firing blue blasts.
-ROTF Ironhide's right cannon should be firing orange blasts and his left cannon should be firing blue blasts.
-Generations Optimus Prime should be carrying one Ion Blaster.
-DOTM Bumblebee should be carrying one Plasma Cannon (right arm).

Base:

-Update base aesthetic (perhaps a sunset vibe?)

In-Game HUD:

-Health bars could be changed, not exactly visually appealing. The percentages can stay.
-Update the special attack(s) button look?

Maps (During Battle):
New maps to help keep the game fresh (as we haven’t really seen much change in this department).


-Mount St. Hilary; has a crashed Ark and an active volcano (featured in The Transformers).
-Autobot City (featured in The Transformers: The Movie).
-Lookout Mountain; overlooking Autobot City (featured in The Transformers: The Movie).
-Junkion (featured in The Transformers: The Movie).
-Mission City (featured in Transformers)
-Forest (featured in Transformers: Revenge of the Fallen).
-Chicago (featured in Transformers: Dark of the Moon).
-Monument Valley (featured in Transformers: Age of Extinction)
-The Knights of Iacon ship (featured in Transformers: The Last Knight).
-Outside the Axalon on prehistoric Earth (featured in Beast Wars).
-Outside Darksyde on prehistoric Earth (featured in Beast Wars).

Maps (When Navigating):

-Option to transform at will when running through map (just a fun addition, this is called Transformers right?)
-Show more activity throughout the map (e.g. meteors, flying ships. I’m aware that this may have optimization problems, mostly concerning lag and overheating).
-Implement more intriguing structures (large towers, speedways, smelting pits, etc).

Loading Screen(s):

-Showcase concept art from the game; I think this would be far more interesting than looking at the same class wheel on the daily (e.g. the concept art shown during the beginning of game’s tutorial).

Alliances:

-Provide symbols that'll be representative of one's alliance (e.g. Autobot insignia, Decepticon insignia, Maximal insignia, Predacon insignia, etc).
-Provide more characters for Alliance description.

Player Profiles:

-Add option to set avatar to whichever Transformers character the player pleases (instead of it being the highest ranking bot in your roster. This option will be limited to the characters that you OWN).

SFX Sound:

-Grimlock's roar when he enters battle is missing.

Other:

-Update application logo design; been the same since Global release (as seen in App Store, Google Play Store, device home screen, etc).
«1

Comments

  • iuJacobiuJacob Posts: 442
    edited May 2018
    Bumblebee wrote: »
    Hey there everybody, to cut right to the chase: I have compiled a list of things in relation to the game that I felt needed some tweaking/changing.

    Of course, this is merely my own opinion and most of these are very minor at the end of the day. I understand that they’re more immediate issues with the game that need attending, I only wish that Kabam would at the very least, consider my requests. I may add on should something come to mind.

    .......



    A lot of good stuff in here.

    Regarding Primal’s facemask, the reason it looks the way it does is because Kabam just directly copied this stylized statue for their game model, instead of using his original design.


    59n0ja271vle.jpeg

    I have some other suggestions I’d like to add over all... some minor character things, more ideas for battleground backgrounds, etc. But I will come back with a more comprehensive list.
  • BumblebeeBumblebee Posts: 573
    iuJacob wrote: »
    Bumblebee wrote: »
    Hey there everybody, to cut right to the chase: I have compiled a list of things in relation to the game that I felt needed some tweaking/changing.

    Of course, this is merely my own opinion and most of these are very minor at the end of the day. I understand that they’re more immediate issues with the game that need attending, I only wish that Kabam would at the very least, consider my requests. I may add on should something come to mind.

    .......



    A lot of good stuff in here.

    Regarding Primal’s facemask, the reason it looks the way it does is because Kabam just directly copied this stylized statue for their game model, instead of using his original design.


    59n0ja271vle.jpeg

    I have some other suggestions I’d like to add over all... some minor character things, more ideas for battleground backgrounds, etc. But I will come back with a more comprehensive list.

    Oh, I see. Did not catch that, thanks!
  • Gunz0Gunz0 Posts: 1,624
    Yes! More maps please
    Less yellow projectiles please
    Let us choose our own avatar or everyone's avatar will be Optimus Prime at some point

    I kinda like Arcee's long arms
  • Bumblebee wrote: »
    Hey there everybody, to cut right to the chase: I have compiled a list of things in relation to the game that I felt needed some tweaking/changing.

    Of course, this is merely my own opinion and most of these are very minor at the end of the day. I understand that they’re more immediate issues with the game that need attending, I only wish that Kabam would at the very least, consider my requests. I may add on should something come to mind.

    Let loose if you have something to include as well. Thank you and Till All Are One!

    Character Models:

    -New/updated transformations?
    -Fix DOTM Bumblebee’s head coloration (grey panels are present when they should be yellow).
    -Optimus Primal’s battlemask should not have an indent (only when revealing his mouth).
    -MV1 Optimus Prime's left and right legs are missing a tire near the hips.
    -Arcee's elongated arms need to be shortened; her figure looks distorted.

    Dialogue:

    -Maximal dialogue needs a green border instead of the neutral light grey (e.g. Autobots have a red border).
    -Predacon dialogue needs a blue border instead of the neutral light grey (e.g. Decepticons have a purple border).
    -More creativity behind spotlight mission(s) narrative.
    -NPCs can be effectuated to help spice up the narrative (e.g. Alpha Trion, the Thirteen Primes, the Circle of Light, etc).

    Weapons:

    -Generations Optimus Prime should be firing red blasts.
    -Generations Bumblebee should be firing red blasts.
    -Generations Ratchet should be firing red blasts.
    -Generations Mirage should be firing red blasts.
    -Generations Prowl should be firing red blasts.
    -Generations Ultra Magnus should be firing red blasts.
    -Generations Grimlock should be firing red blasts.
    -Generations Sideswipe should be firing red blasts.
    -Generations Arcee should be firing red blasts.
    -ROTF Megatron should be firing blue blasts.
    -ROTF Ironhide's right cannon should be firing orange blasts and his left cannon should be firing blue blasts.
    -Generations Optimus Prime should be carrying one Ion Blaster.
    -DOTM Bumblebee should be carrying one Plasma Cannon (right arm).

    Base:

    -Update base aesthetic (perhaps a sunset vibe?)

    In-Game HUD:

    -Health bars could be changed, not exactly visually appealing. The percentages can stay.
    -Update the special attack(s) button look?

    Maps (During Battle):
    New maps to help keep the game fresh (as we haven’t really seen much change in this department).


    -Mount St. Hilary; has a crashed Ark and an active volcano (featured in The Transformers).
    -Autobot City (featured in The Transformers: The Movie).
    -Lookout Mountain; overlooking Autobot City (featured in The Transformers: The Movie).
    -Junkion (featured in The Transformers: The Movie).
    -Mission City (featured in Transformers)
    -Forest (featured in Transformers: Revenge of the Fallen).
    -Chicago (featured in Transformers: Dark of the Moon).
    -Monument Valley (featured in Transformers: Age of Extinction)
    -The Knights of Iacon ship (featured in Transformers: The Last Knight).
    -Outside the Axalon on prehistoric Earth (featured in Beast Wars).
    -Outside Darksyde on prehistoric Earth (featured in Beast Wars).

    Maps (When Navigating):

    -Option to transform at will when running through map (just a fun addition, this is called Transformers right?)
    -Show more activity throughout the map (e.g. meteors, flying ships. I’m aware that this may have optimization problems, mostly concerning lag and overheating).
    -Implement more intriguing structures (large towers, speedways, smelting pits, etc).

    Loading Screen(s):

    -Showcase concept art from the game; I think this would be far more interesting than looking at the same class wheel on the daily (e.g. the concept art shown during the beginning of game’s tutorial).

    Alliances:

    -Provide symbols that'll be representative of one's alliance (e.g. Autobot insignia, Decepticon insignia, Maximal insignia, Predacon insignia, etc).
    -Provide more characters for Alliance description.

    Player Profiles:

    -Add option to set avatar to whichever Transformers character the player pleases (instead of it being the highest ranking bot in your roster. This option will be limited to the characters that you OWN).

    SFX Sound:

    -Grimlock's roar when he enters battle is missing.

    Other:

    -Update application logo design; been the same since Global release (as seen in App Store, Google Play Store, device home screen, etc).

    Very good ideas. Good to see that you are not only favouring one series but instead showing your love for all TF series. I would like to see the new maps you suggested and the transformation during paths. Profile pics also need to be change like you said. After all good ideas.
  • BumblebeeBumblebee Posts: 573
    Hey, thanks all for the positive feedback!
    Gunz0 wrote: »

    I kinda like Arcee's long arms

    7wr1r6fbbk66.gif

  • MeatShield72MeatShield72 Posts: 139
    Only thing I would like to see changed about the characters are...

    -I know Primal is an Ape, but does he really have to move like one as a robot?
    -Some of the Special 3 cinematic are boring and do not capture the character nicely. Like Primal's, Starscream' and even Ram Jet's. Those are the ones I can think off off the top of my head (I love how Kickback uses his wings in Special 2, I wish that was represented more in Special 3.)
  • BumblebeeBumblebee Posts: 573
    jmeans wrote: »
    A lot of good suggestions here. I would like to add to just a couple.

    Base: What if the lighting reflected the time of the device the game is played on? if it is currently night the base has a night vibe. During the day, bright and sunny. Or seasons/weather could be added to include snow, rain, fog, etc.

    Maps (During battle): I like the idea of adding new maps/backdrops. Maybe a new background could be added each month matching the spotlight bot and their world. For example Junkion background could be released with Wreck-Gar. Mount St. Hilary with G1 Jazz or G1 Wheeljack.

    The idea of the base’s setting changing sounds really cool, but I have a small feeling that it may be too complicated. And I’m not exactly sure it snows on New Quintessa ;)
    Only thing I would like to see changed about the characters are...

    -I know Primal is an Ape, but does he really have to move like one as a robot?
    -Some of the Special 3 cinematic are boring and do not capture the character nicely. Like Primal's, Starscream' and even Ram Jet's. Those are the ones I can think off off the top of my head (I love how Kickback uses his wings in Special 2, I wish that was represented more in Special 3.)

    Since Optimus Primal isn’t in beast mode 95% of the time, I think one of the ways Kabam chose to characterize him more was to take advantage of his robot mode.

    I do agree with refining some of the Special 3’s. Although I’m not certain if Kabam would be willing to go back and update Special Abilities on previous characters. But regardless, only one that really bothers me is:

    Generations Bumblebee: Bumblebee has always excelled more through ranged combat, so the first portion of the animation can stay. Only thing I would want altered is the uppercut at the end. Instead, put a roundhouse kick in its place, as it’s more flashy and less anti-climatic.

    They’re a number of different characters too that could use some work.




  • ladysman_417ladysman_417 Posts: 139
    Megatron(mv2) is also missing his sound effect for his tank mode! The hand cannon is alright though.
  • Red_EyesRed_Eyes Posts: 521
    Optimus Primal's avatar needs a change....he looks like he's feathered.
  • BumblebeeBumblebee Posts: 573
    Megatron(mv2) is also missing his sound effect for his tank mode! The hand cannon is alright though.

    Hmm... nice find! Didn’t even notice :p
    Red_Eyes wrote: »
    Optimus Primal's avatar needs a change....he looks like he's feathered.

    Would it be too much to ask for a complete avatar rehaul? I feel as if all of the character portraits are the same both in mood, dynamics, and stylization.

    Here are some examples below that do a better job at complimenting each character’s personalities.

    Optimus Prime:
    pqdi82k9ixqp.jpeg
    Bumblebee:
    0taa30vdqi8c.jpeg
    Megatron:
    gw23i4kz1r3s.jpeg
    Starscream:
    aahjsi1harnu.jpeg
  • DrShotgunDrShotgun Posts: 1,348
    Galvatrons cannon needs to always fire like it does on his SP1. His ranged shots and his sp2/3 look like spurts from a water gun.
  • Red_EyesRed_Eyes Posts: 521
    edited May 2018
    DrShotgun wrote: »
    Galvatrons cannon needs to always fire like it does on his SP1. His ranged shots and his sp2/3 look like spurts from a water gun.

    In my opinion, the sound effect for the SP3 is the best though. It actually sounds like a mean cannon with force behind it.
  • Red_EyesRed_Eyes Posts: 521
    edited May 2018
    Red_Eyes wrote: »
    DrShotgun wrote: »
    Galvatrons cannon needs to always fire like it does on his SP1. His ranged shots and his sp2/3 look like spurts from a water gun.
    Sorry ignore this post.


  • DrShotgunDrShotgun Posts: 1,348
    Red_Eyes wrote: »
    DrShotgun wrote: »
    Galvatrons cannon needs to always fire like it does on his SP1. His ranged shots and his sp2/3 look like spurts from a water gun.

    In my opinion, the sound effect for the SP3 is the best though. It actually sounds like a mean cannon with force behind it.

    Yeah the sound is great. Just LOOKS like a squirt :/
  • BumblebeeBumblebee Posts: 573
    Victory Animations (Autobots):

    I also thought this area could use some change. I’m not keen on seeing the same recycled poses being used on multiple Transformers, especially when some of them do not correlate with their characterization. I will return with my thoughts on the Maximals, Decepticons, and Predacons later on.


    Generations Optimus Prime:

    Looks off heroically into the distance (camera has a low angle from the ground looking up at Optimus, giving off a form of dominance).

    Generations Bumblebee:

    Bumblebee bumps his fist to his chest (x2) then subsequently nodding his head once.

    Generations Grimlock:

    Grimlock transforms into Dino mode and breathes fire that channels skyward.

    Generations Ratchet:

    Ratchet spins his trusty wrench and then grips it tightly into a fist.

    Generations Sideswipe:

    Sideswipe brushes off his shoulders while beginning to walk (rather conceitedly) off-screen. The screen will cut off after 2-3 steps, so we don’t actually see him exit in full.

    Generations Arcee:

    Arcee confidently brings her left sword up onto her shoulder while having her right arm placed against her hip.

    Generations Ultra Magnus:

    Ultra Magnus places his Magnus Hammer on the ground (on the head) while gripping the top with his left hand and looking off into the distance.

    Generations Mirage:

    Mirage activates his cloak and disappears into thin air.

    Optimus Prime (MV1):

    Optimus activates his two Energon blades and assumes a battle pose.

    Bumblebee (DOTM):
    Shadow boxes (jumps right to left, then brings in a right punch and a left uppercut). This is followed by Bumblebee twirling his head from left to right. This is very similar Bumblebee’s idle animation in Transformers: Revenge of the Fallen The Game (PS3/Xbox 360/PC).

    Ironhide (ROTF):

    Ironhide rotates both his cannons synchronously (as seen in the first Transformers film upon meeting Sam Witwicky. "Feelin' lucky, punk?")

    Drift (AOE):

    Brings his sword up against his head, centered with his body.

    Hot Rod (TLK):

    Transforms into vehicle form and performs a burnout.





  • Bumblebee wrote: »
    Victory Animations (Autobots):

    I also thought this area could use some change. I’m not keen on seeing the same recycled poses being used on multiple Transformers, especially when some of them do not correlate with their characterization. I will return with my thoughts on the Maximals, Decepticons, and Predacons later on.


    Generations Optimus Prime:

    Looks off heroically into the distance (camera has a low angle from the ground looking up at Optimus, giving off a form of dominance).

    Generations Bumblebee:

    Bumblebee bumps his fist to his chest (x2) then subsequently nodding his head once.

    Generations Grimlock:

    Grimlock transforms into Dino mode and breathes fire that channels skyward.

    Generations Ratchet:

    Ratchet spins his trusty wrench and then grips it tightly into a fist.

    Generations Sideswipe:

    Sideswipe brushes off his shoulders while beginning to walk (rather conceitedly) off-screen. The screen will cut off after 2-3 steps, so we don’t actually see him exit in full.

    Generations Arcee:

    Arcee confidently brings her left sword up onto her shoulder while having her right arm placed against her hip.

    Generations Ultra Magnus:

    Ultra Magnus places his Magnus Hammer on the ground (on the head) while gripping the top with his left hand and looking off into the distance.

    Generations Mirage:

    Mirage activates his cloak and disappears into thin air.

    Optimus Prime (MV1):

    Optimus activates his two Energon blades and assumes a battle pose.

    Bumblebee (DOTM):
    Shadow boxes (jumps right to left, then brings in a right punch and a left uppercut). This is followed by Bumblebee twirling his head from left to right. This is very similar Bumblebee’s idle animation in Transformers: Revenge of the Fallen The Game (PS3/Xbox 360/PC).

    Ironhide (ROTF):

    Ironhide rotates both his cannons synchronously (as seen in the first Transformers film upon meeting Sam Witwicky. "Feelin' lucky, punk?")

    Drift (AOE):

    Brings his sword up against his head, centered with his body.

    Hot Rod (TLK):

    Transforms into vehicle form and performs a burnout.




    Mate. You have awesome ideas for the game. A lot of people will disagree with me but i would love to see Bruitalities. Like the end of primals sp1 he slices the enimies arms off, the last hit of prowl’s sp1 punches the enimies head of, G1 prime slicing the opponent in two after his sp2, or Ironhide blasting the opponents to bits. I know it won’t happen because it is kid friendly bu how awesome would that be.
  • BumblebeeBumblebee Posts: 573
    Bumblebee wrote: »
    Victory Animations (Autobots):

    I also thought this area could use some change. I’m not keen on seeing the same recycled poses being used on multiple Transformers, especially when some of them do not correlate with their characterization. I will return with my thoughts on the Maximals, Decepticons, and Predacons later on.


    Generations Optimus Prime:

    Looks off heroically into the distance (camera has a low angle from the ground looking up at Optimus, giving off a form of dominance).

    Generations Bumblebee:

    Bumblebee bumps his fist to his chest (x2) then subsequently nodding his head once.

    Generations Grimlock:

    Grimlock transforms into Dino mode and breathes fire that channels skyward.

    Generations Ratchet:

    Ratchet spins his trusty wrench and then grips it tightly into a fist.

    Generations Sideswipe:

    Sideswipe brushes off his shoulders while beginning to walk (rather conceitedly) off-screen. The screen will cut off after 2-3 steps, so we don’t actually see him exit in full.

    Generations Arcee:

    Arcee confidently brings her left sword up onto her shoulder while having her right arm placed against her hip.

    Generations Ultra Magnus:

    Ultra Magnus places his Magnus Hammer on the ground (on the head) while gripping the top with his left hand and looking off into the distance.

    Generations Mirage:

    Mirage activates his cloak and disappears into thin air.

    Optimus Prime (MV1):

    Optimus activates his two Energon blades and assumes a battle pose.

    Bumblebee (DOTM):
    Shadow boxes (jumps right to left, then brings in a right punch and a left uppercut). This is followed by Bumblebee twirling his head from left to right. This is very similar Bumblebee’s idle animation in Transformers: Revenge of the Fallen The Game (PS3/Xbox 360/PC).

    Ironhide (ROTF):

    Ironhide rotates both his cannons synchronously (as seen in the first Transformers film upon meeting Sam Witwicky. "Feelin' lucky, punk?")

    Drift (AOE):

    Brings his sword up against his head, centered with his body.

    Hot Rod (TLK):

    Transforms into vehicle form and performs a burnout.




    Mate. You have awesome ideas for the game. A lot of people will disagree with me but i would love to see Bruitalities. Like the end of primals sp1 he slices the enimies arms off, the last hit of prowl’s sp1 punches the enimies head of, G1 prime slicing the opponent in two after his sp2, or Ironhide blasting the opponents to bits. I know it won’t happen because it is kid friendly bu how awesome would that be.

    Haha, I appreciate it my dude! :)

    And yeah... don’t think we’ll be seeing this anytime soon...

    8ji1dpkkba4a.jpeg

    xk7v3cuwa92g.jpeg

    eh3urz06mhe7.jpeg

    nxs44jkydd8p.jpeg


  • I have another one for the victory animations. Hound can hit the butt of his ammo case on his helmet (like Vietnam)
  • Gunz0Gunz0 Posts: 1,624
    Please let us sell T3 Basic Sparks, PLEASE. Some of us already have hit the T3BS cap and our next T3BS will probably expire soon

    “But Gunz0, you can upgrade your botsss”
    - Yeah, but we’re always low on gold
    ”What about NOT doing AM or spotlight missions?”
    - Hahahaha
    qk6i2lg3aa7w.jpeg
    zl17hr6avftd.png
    mflctp6pgvez.png
  • BumblebeeBumblebee Posts: 573
    Weapons:


    Motormaster should be firing purple blasts.


    Victory Animations (Maximals/Predacons):
    Excludes Dinobot, as I have no problem with his animations


    Optimus Primal:
    Maximizes into his beast form and beats his chest.


    Rhinox:
    Rhinox has his arms spanned holding his Chainguns of Doom as the weapon’s rotors decrease in speed and stop altogether. Rhinox afterwards holsters the weapons (the magic “disappears behind the back” trick).


    Cheetor:
    Cheetor goes from a neutral stance to an alert battle stance (claws face forward in defence).


    Waspinator:
    Waspinator buzzes from right to left in his beast form preparing to brace for landing when he loses control and falls down flat on the ground. He transforms, sitting on grasping the backside of his head, recovering from his wounds. Poor Waspinator...
  • BumblebeeBumblebee Posts: 573
    Maps (During Battle):

    Quintesson Court (featured in The Transformers: The Movie. Maybe not exactly how it looked in the movie but this is New Quintessa after all, there should be some type of court somewhere on the planet.)
    ryxrw3t09a3m.jpeg
  • What about the last days of Iacon (like in the wfc games)
  • SparkShredderSparkShredder Posts: 1,291
    Blue eyes and lasers.for autobots, red dot decepticon, green for Maximals and yellow for Predacons.
    Yellow bullets for Movie bots
  • BumblebeeBumblebee Posts: 573
    What about the last days of Iacon (like in the wfc games)

    Some maps set on Cybertron would be great! Maybe a map where it includes both the Ark and the Nemesis preparing to launch? (background pieces)

  • UrAverageMalakaUrAverageMalaka Posts: 629
    edited June 2018
    Bumblebee wrote: »
    What about the last days of Iacon (like in the wfc games)

    Some maps set on Cybertron would be great! Maybe a map where it includes both the Ark and the Nemesis preparing to launch? (background pieces)
    That could really work. Even if it is in the volcano that the nemesis landed im beastwars. You were talking about different victory animations. They also need to make taunts at the start of a match compared to the same old thing. This would also be a good excuse to bring voice actors in the game.

    G1 Prime vs G1 Megs
    Prime: One shall stand, One shall fall.
    Primes then reaches for his hamer from his back
    G1 Megs: does a little laugh then “such heroic nonsense

    MV1 vs Megs
    Megs: “You will rejoin your primes in the anti spark” Megs then swithces to a fight stance
    Prime: “Time to find out” Optimus then puts his mouth plate on

    Prowl vs Grimlock
    Prowl: “Go munch metal you big bozo” Prowl then reaches for his baton and flips it around in his hand
    Grimlock: “Me grimlock no bozo! Me king!” Grimlock shouts reaching for his sword


  • BumblebeeBumblebee Posts: 573
    Bumblebee wrote: »
    What about the last days of Iacon (like in the wfc games)

    Some maps set on Cybertron would be great! Maybe a map where it includes both the Ark and the Nemesis preparing to launch? (background pieces)
    That could really work. Even if it is in the volcano that the nemesis landed im beastwars. You were talking about different victory animations. They also need to make taunts at the start of a match compared to the same old thing. This would also be a good excuse to bring voice actors in the game.

    G1 Prime vs G1 Megs
    Prime: One shall stand, One shall fall.
    Primes then reaches for his hamer from his back
    G1 Megs: does a little laugh then “such heroic nonsense

    MV1 vs Megs
    Megs: “You will rejoin your primes in the anti spark” Megs then swithces to a fight stance
    Prime: “Time to find out” Optimus then puts his mouth plate on

    Prowl vs Grimlock
    Prowl: “Go munch metal you big bozo” Prowl then reaches for his baton and flips it around in his hand
    Grimlock: “Me grimlock no bozo! Me king!” Grimlock shouts reaching for his sword


    Haha, I love this. But I think the voice actors would be too costly for Kabam. Maybe just the taunt animation along with the dialogue written along the screen (as seen when in battle. Like when Megatron says, “Die Autobot!”)
  • Bumblebee wrote: »
    Bumblebee wrote: »
    What about the last days of Iacon (like in the wfc games)

    Some maps set on Cybertron would be great! Maybe a map where it includes both the Ark and the Nemesis preparing to launch? (background pieces)
    That could really work. Even if it is in the volcano that the nemesis landed im beastwars. You were talking about different victory animations. They also need to make taunts at the start of a match compared to the same old thing. This would also be a good excuse to bring voice actors in the game.

    G1 Prime vs G1 Megs
    Prime: One shall stand, One shall fall.
    Primes then reaches for his hamer from his back
    G1 Megs: does a little laugh then “such heroic nonsense

    MV1 vs Megs
    Megs: “You will rejoin your primes in the anti spark” Megs then swithces to a fight stance
    Prime: “Time to find out” Optimus then puts his mouth plate on

    Prowl vs Grimlock
    Prowl: “Go munch metal you big bozo” Prowl then reaches for his baton and flips it around in his hand
    Grimlock: “Me grimlock no bozo! Me king!” Grimlock shouts reaching for his sword


    Haha, I love this. But I think the voice actors would be too costly for Kabam. Maybe just the taunt animation along with the dialogue written along the screen (as seen when in battle. Like when Megatron says, “Die Autobot!”)
    I belive they will be able to afford it. With all the money they get frol energon deals they can do it. They dont have to worry about story mode, but just pay them to say lines before the fights start (each character they vs will be a different line) and lines to say in game while they fight. I reckon they can do it.

  • Bumblebee wrote: »
    What about the last days of Iacon (like in the wfc games)

    Some maps set on Cybertron would be great! Maybe a map where it includes both the Ark and the Nemesis preparing to launch? (background pieces)
    That could really work. Even if it is in the volcano that the nemesis landed im beastwars. You were talking about different victory animations. They also need to make taunts at the start of a match compared to the same old thing. This would also be a good excuse to bring voice actors in the game.

    G1 Prime vs G1 Megs
    Prime: One shall stand, One shall fall.
    Primes then reaches for his hamer from his back
    G1 Megs: does a little laugh then “such heroic nonsense
    Whoops i said hammer, i am dumb. I meant axe
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