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Visual and Minor Improvements/Suggestions
Bumblebee
Posts: 581
Hey there everybody, to cut right to the chase: I have compiled a list of things in relation to the game that I felt needed some tweaking/changing.
Of course, this is merely my own opinion and most of these are very minor at the end of the day. I understand that they’re more immediate issues with the game that need attending, I only wish that Kabam would at the very least, consider my requests. I may add on should something come to mind.
Let loose if you have something to include as well. Thank you and Till All Are One!
Character Models:
-New/updated transformations?
-Fix DOTM Bumblebee’s head coloration (grey panels are present when they should be yellow).
-Optimus Primal’s battlemask should not have an indent (only when revealing his mouth).
-MV1 Optimus Prime's left and right legs are missing a tire near the hips.
-Arcee's elongated arms need to be shortened; her figure looks distorted.
Dialogue:
-Maximal dialogue needs a green border instead of the neutral light grey (e.g. Autobots have a red border).
-Predacon dialogue needs a blue border instead of the neutral light grey (e.g. Decepticons have a purple border).
-More creativity behind spotlight mission(s) narrative.
-NPCs can be effectuated to help spice up the narrative (e.g. Alpha Trion, the Thirteen Primes, the Circle of Light, etc).
Weapons:
-Generations Optimus Prime should be firing red blasts.
-Generations Bumblebee should be firing red blasts.
-Generations Ratchet should be firing red blasts.
-Generations Mirage should be firing red blasts.
-Generations Prowl should be firing red blasts.
-Generations Ultra Magnus should be firing red blasts.
-Generations Grimlock should be firing red blasts.
-Generations Sideswipe should be firing red blasts.
-Generations Arcee should be firing red blasts.
-ROTF Megatron should be firing blue blasts.
-ROTF Ironhide's right cannon should be firing orange blasts and his left cannon should be firing blue blasts.
-Generations Optimus Prime should be carrying one Ion Blaster.
-DOTM Bumblebee should be carrying one Plasma Cannon (right arm).
Base:
-Update base aesthetic (perhaps a sunset vibe?)
In-Game HUD:
-Health bars could be changed, not exactly visually appealing. The percentages can stay.
-Update the special attack(s) button look?
Maps (During Battle):
New maps to help keep the game fresh (as we haven’t really seen much change in this department).
-Mount St. Hilary; has a crashed Ark and an active volcano (featured in The Transformers).
-Autobot City (featured in The Transformers: The Movie).
-Lookout Mountain; overlooking Autobot City (featured in The Transformers: The Movie).
-Junkion (featured in The Transformers: The Movie).
-Mission City (featured in Transformers)
-Forest (featured in Transformers: Revenge of the Fallen).
-Chicago (featured in Transformers: Dark of the Moon).
-Monument Valley (featured in Transformers: Age of Extinction)
-The Knights of Iacon ship (featured in Transformers: The Last Knight).
-Outside the Axalon on prehistoric Earth (featured in Beast Wars).
-Outside Darksyde on prehistoric Earth (featured in Beast Wars).
Maps (When Navigating):
-Option to transform at will when running through map (just a fun addition, this is called Transformers right?)
-Show more activity throughout the map (e.g. meteors, flying ships. I’m aware that this may have optimization problems, mostly concerning lag and overheating).
-Implement more intriguing structures (large towers, speedways, smelting pits, etc).
Loading Screen(s):
-Showcase concept art from the game; I think this would be far more interesting than looking at the same class wheel on the daily (e.g. the concept art shown during the beginning of game’s tutorial).
Alliances:
-Provide symbols that'll be representative of one's alliance (e.g. Autobot insignia, Decepticon insignia, Maximal insignia, Predacon insignia, etc).
-Provide more characters for Alliance description.
Player Profiles:
-Add option to set avatar to whichever Transformers character the player pleases (instead of it being the highest ranking bot in your roster. This option will be limited to the characters that you OWN).
SFX Sound:
-Grimlock's roar when he enters battle is missing.
Other:
-Update application logo design; been the same since Global release (as seen in App Store, Google Play Store, device home screen, etc).
Of course, this is merely my own opinion and most of these are very minor at the end of the day. I understand that they’re more immediate issues with the game that need attending, I only wish that Kabam would at the very least, consider my requests. I may add on should something come to mind.
Let loose if you have something to include as well. Thank you and Till All Are One!
Character Models:
-New/updated transformations?
-Fix DOTM Bumblebee’s head coloration (grey panels are present when they should be yellow).
-Optimus Primal’s battlemask should not have an indent (only when revealing his mouth).
-MV1 Optimus Prime's left and right legs are missing a tire near the hips.
-Arcee's elongated arms need to be shortened; her figure looks distorted.
Dialogue:
-Maximal dialogue needs a green border instead of the neutral light grey (e.g. Autobots have a red border).
-Predacon dialogue needs a blue border instead of the neutral light grey (e.g. Decepticons have a purple border).
-More creativity behind spotlight mission(s) narrative.
-NPCs can be effectuated to help spice up the narrative (e.g. Alpha Trion, the Thirteen Primes, the Circle of Light, etc).
Weapons:
-Generations Optimus Prime should be firing red blasts.
-Generations Bumblebee should be firing red blasts.
-Generations Ratchet should be firing red blasts.
-Generations Mirage should be firing red blasts.
-Generations Prowl should be firing red blasts.
-Generations Ultra Magnus should be firing red blasts.
-Generations Grimlock should be firing red blasts.
-Generations Sideswipe should be firing red blasts.
-Generations Arcee should be firing red blasts.
-ROTF Megatron should be firing blue blasts.
-ROTF Ironhide's right cannon should be firing orange blasts and his left cannon should be firing blue blasts.
-Generations Optimus Prime should be carrying one Ion Blaster.
-DOTM Bumblebee should be carrying one Plasma Cannon (right arm).
Base:
-Update base aesthetic (perhaps a sunset vibe?)
In-Game HUD:
-Health bars could be changed, not exactly visually appealing. The percentages can stay.
-Update the special attack(s) button look?
Maps (During Battle):
New maps to help keep the game fresh (as we haven’t really seen much change in this department).
-Mount St. Hilary; has a crashed Ark and an active volcano (featured in The Transformers).
-Autobot City (featured in The Transformers: The Movie).
-Lookout Mountain; overlooking Autobot City (featured in The Transformers: The Movie).
-Junkion (featured in The Transformers: The Movie).
-Mission City (featured in Transformers)
-Forest (featured in Transformers: Revenge of the Fallen).
-Chicago (featured in Transformers: Dark of the Moon).
-Monument Valley (featured in Transformers: Age of Extinction)
-The Knights of Iacon ship (featured in Transformers: The Last Knight).
-Outside the Axalon on prehistoric Earth (featured in Beast Wars).
-Outside Darksyde on prehistoric Earth (featured in Beast Wars).
Maps (When Navigating):
-Option to transform at will when running through map (just a fun addition, this is called Transformers right?)
-Show more activity throughout the map (e.g. meteors, flying ships. I’m aware that this may have optimization problems, mostly concerning lag and overheating).
-Implement more intriguing structures (large towers, speedways, smelting pits, etc).
Loading Screen(s):
-Showcase concept art from the game; I think this would be far more interesting than looking at the same class wheel on the daily (e.g. the concept art shown during the beginning of game’s tutorial).
Alliances:
-Provide symbols that'll be representative of one's alliance (e.g. Autobot insignia, Decepticon insignia, Maximal insignia, Predacon insignia, etc).
-Provide more characters for Alliance description.
Player Profiles:
-Add option to set avatar to whichever Transformers character the player pleases (instead of it being the highest ranking bot in your roster. This option will be limited to the characters that you OWN).
SFX Sound:
-Grimlock's roar when he enters battle is missing.
Other:
-Update application logo design; been the same since Global release (as seen in App Store, Google Play Store, device home screen, etc).
15
Comments
Remove pillars, signs, smoke, anything that can block your view and doesn’t add anything to the gameplay.
A lot of good stuff in here.
Regarding Primal’s facemask, the reason it looks the way it does is because Kabam just directly copied this stylized statue for their game model, instead of using his original design.
I have some other suggestions I’d like to add over all... some minor character things, more ideas for battleground backgrounds, etc. But I will come back with a more comprehensive list.
Oh, I see. Did not catch that, thanks!
Less yellow projectiles please
Let us choose our own avatar or everyone's avatar will be Optimus Prime at some point
I kinda like Arcee's long arms
Very good ideas. Good to see that you are not only favouring one series but instead showing your love for all TF series. I would like to see the new maps you suggested and the transformation during paths. Profile pics also need to be change like you said. After all good ideas.
Base: What if the lighting reflected the time of the device the game is played on? if it is currently night the base has a night vibe. During the day, bright and sunny. Or seasons/weather could be added to include snow, rain, fog, etc.
Maps (During battle): I like the idea of adding new maps/backdrops. Maybe a new background could be added each month matching the spotlight bot and their world. For example Junkion background could be released with Wreck-Gar. Mount St. Hilary with G1 Jazz or G1 Wheeljack.
-I know Primal is an Ape, but does he really have to move like one as a robot?
-Some of the Special 3 cinematic are boring and do not capture the character nicely. Like Primal's, Starscream' and even Ram Jet's. Those are the ones I can think off off the top of my head (I love how Kickback uses his wings in Special 2, I wish that was represented more in Special 3.)
The idea of the base’s setting changing sounds really cool, but I have a small feeling that it may be too complicated. And I’m not exactly sure it snows on New Quintessa
Since Optimus Primal isn’t in beast mode 95% of the time, I think one of the ways Kabam chose to characterize him more was to take advantage of his robot mode.
I do agree with refining some of the Special 3’s. Although I’m not certain if Kabam would be willing to go back and update Special Abilities on previous characters. But regardless, only one that really bothers me is:
Generations Bumblebee: Bumblebee has always excelled more through ranged combat, so the first portion of the animation can stay. Only thing I would want altered is the uppercut at the end. Instead, put a roundhouse kick in its place, as it’s more flashy and less anti-climatic.
They’re a number of different characters too that could use some work.
Hmm... nice find! Didn’t even notice
Would it be too much to ask for a complete avatar rehaul? I feel as if all of the character portraits are the same both in mood, dynamics, and stylization.
Here are some examples below that do a better job at complimenting each character’s personalities.
Optimus Prime:
Bumblebee:
Megatron:
Starscream:
In my opinion, the sound effect for the SP3 is the best though. It actually sounds like a mean cannon with force behind it.
Yeah the sound is great. Just LOOKS like a squirt
I also thought this area could use some change. I’m not keen on seeing the same recycled poses being used on multiple Transformers, especially when some of them do not correlate with their characterization. I will return with my thoughts on the Maximals, Decepticons, and Predacons later on.
Generations Optimus Prime:
Looks off heroically into the distance (camera has a low angle from the ground looking up at Optimus, giving off a form of dominance).
Generations Bumblebee:
Bumblebee bumps his fist to his chest (x2) then subsequently nodding his head once.
Generations Grimlock:
Grimlock transforms into Dino mode and breathes fire that channels skyward.
Generations Ratchet:
Ratchet spins his trusty wrench and then grips it tightly into a fist.
Generations Sideswipe:
Sideswipe brushes off his shoulders while beginning to walk (rather conceitedly) off-screen. The screen will cut off after 2-3 steps, so we don’t actually see him exit in full.
Generations Arcee:
Arcee confidently brings her left sword up onto her shoulder while having her right arm placed against her hip.
Generations Ultra Magnus:
Ultra Magnus places his Magnus Hammer on the ground (on the head) while gripping the top with his left hand and looking off into the distance.
Generations Mirage:
Mirage activates his cloak and disappears into thin air.
Optimus Prime (MV1):
Optimus activates his two Energon blades and assumes a battle pose.
Bumblebee (DOTM):
Shadow boxes (jumps right to left, then brings in a right punch and a left uppercut). This is followed by Bumblebee twirling his head from left to right. This is very similar Bumblebee’s idle animation in Transformers: Revenge of the Fallen The Game (PS3/Xbox 360/PC).
Ironhide (ROTF):
Ironhide rotates both his cannons synchronously (as seen in the first Transformers film upon meeting Sam Witwicky. "Feelin' lucky, punk?")
Drift (AOE):
Brings his sword up against his head, centered with his body.
Hot Rod (TLK):
Transforms into vehicle form and performs a burnout.
Haha, I appreciate it my dude!
And yeah... don’t think we’ll be seeing this anytime soon...
I have another one for the victory animations. Hound can hit the butt of his ammo case on his helmet (like Vietnam)
“But Gunz0, you can upgrade your botsss”
- Yeah, but we’re always low on gold
”What about NOT doing AM or spotlight missions?”
- Hahahaha
Motormaster should be firing purple blasts.
Victory Animations (Maximals/Predacons):
Excludes Dinobot, as I have no problem with his animations
Optimus Primal:
Maximizes into his beast form and beats his chest.
Rhinox:
Rhinox has his arms spanned holding his Chainguns of Doom as the weapon’s rotors decrease in speed and stop altogether. Rhinox afterwards holsters the weapons (the magic “disappears behind the back” trick).
Cheetor:
Cheetor goes from a neutral stance to an alert battle stance (claws face forward in defence).
Waspinator:
Waspinator buzzes from right to left in his beast form preparing to brace for landing when he loses control and falls down flat on the ground. He transforms, sitting on grasping the backside of his head, recovering from his wounds. Poor Waspinator...
Quintesson Court (featured in The Transformers: The Movie. Maybe not exactly how it looked in the movie but this is New Quintessa after all, there should be some type of court somewhere on the planet.)
Yellow bullets for Movie bots
Some maps set on Cybertron would be great! Maybe a map where it includes both the Ark and the Nemesis preparing to launch? (background pieces)
G1 Prime vs G1 Megs
Prime: One shall stand, One shall fall.
Primes then reaches for his hamer from his back
G1 Megs: does a little laugh then “such heroic nonsense
MV1 vs Megs
Megs: “You will rejoin your primes in the anti spark” Megs then swithces to a fight stance
Prime: “Time to find out” Optimus then puts his mouth plate on
Prowl vs Grimlock
Prowl: “Go munch metal you big bozo” Prowl then reaches for his baton and flips it around in his hand
Grimlock: “Me grimlock no bozo! Me king!” Grimlock shouts reaching for his sword
Haha, I love this. But I think the voice actors would be too costly for Kabam. Maybe just the taunt animation along with the dialogue written along the screen (as seen when in battle. Like when Megatron says, “Die Autobot!”)