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Bot Wishlist Thread! [New Edition]

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  • ScarredArachnid333ScarredArachnid333 Posts: 1,856
    edited July 2019
    BlackRazak wrote: »
    DarkMatrix wrote: »
    You're not thinking big enough when it comes to reskins

    I PRESENT TO YOU THE ULTIMATE BOT! THE ULTIMATE RESKIN!

    I GIVE YOU
    Soviet Prime

    Faction: Soviet

    Class: Brawler

    fpl5gaa5zrrm.png

    Bio: A version of Optimus Prime from another universe who became one with the Soviet Union and became the one true enemy of capitalism. He is responsible for the death of many brands and serves no one beside his ideals. Should anyone stand in his way they will feel the true force of communism and the Soviet Union, so do not stand in his way.

    Abilities:
    - Armor Up
    - Attack debuff
    - Bleed
    - Soviet energy - increases attack by 5% per charge and increases chance to inflict bleed by 3% per charge(max of 20) at max amount of charges Soviet Prime looses one every 5 seconds until he gets to 10 charges at which point he stops loosing charges until hitting 20 again

    Passive: every few seconds based on his health Soviet Prime gains a "Soviet Energy" charge which increases attack and chance to bleed on opponents who have been inflicted with and attack debuff
    - 100% health - 90% - 10 seconds to gain a soviet charge
    - 89% - 60% - 7 seconds
    - 60% - 20% - 5 seconds
    - 20% - 1% - 2 seconds

    On Melee: On critical melee hits opponents who have been been inflicted with an attack buff have a chance to be inflicted with bleed based on the number of "Soviet Energy" charges

    When Blocking: when blocking for 1.5 seconds Soviet Prime gains an armor buff, reducing damage from attacks by 18-20% for 7 seconds, this effect has a cooldown of 8 seconds

    Signature Ability: Matrix of Communism - Soviet Prime taps into the power of communism and his opponent - when using a special 50% chance to replicate 50-80% of 1 armor, attack, or repair buff for 10 seconds or until it expired on the opponent(less than 10 seconds)

    Sp1 - SOVIET ENERGON CHOP
    - gain 3 soviet charges
    - 30% chance to inflict bleed dealing 40% attack over 4 seconds

    Sp2 - THE PEOPLES AX
    - gain 5 soviet charges
    - 70% chance to gain an armor buff reducing damage from attack by 25% for 10 seconds

    Sp3 - NO MATTER THE PRICE
    - loose 5 soviet charges
    - 100% chance to inflict permanent attack debuff
    - 80% chance to inflict bleed dealing 100% damage over 5 seconds

    synergies

    - Enemies of the Union
    Pepsi Convoy, Dispensor: Soviet energy charges are gained 1 second quicker

    - One and the same
    Optimus Prime, Nemesis Prime: Specials are 10-15% more powerful

    @DarkMatrix is delusional. Take him to the infirmary.
    @Bntyhntr3232_ , does your build truly serve the Soviet Union?

    Why no mention of his Soviet SP1 graphite chop or 3.6 Roentgen long range blasts?!?

    Lost opportunity!

    Plus his actual utility and rating:
    Not great, not terrible

    That was me, not @Bntyhntr3232_
    BlackRazak wrote: »
    Kabam, i know you're trying so here is some handy advice.
    But some may involve doing more than palette swaps. You guys work with Hasbro, which are Masters of Beating a Dead Horse® into actually lusted after characters, so GET GOING

    RESKIN™ ideas:
    1. Starscream<Thundercracker<Skywarp
    2. Ramjet<Dirge<Thrust
    3. MV Prime<Legendary Optimus<Legendary Nemesis 7-11
    4. Arcee<Chromia<Elita-1
    5. Waspinator<Inferno
    6. Hotrod<Lockdown
    7. Wheeljack<Exhaust
    8. Sideswipe<Breakdown
    9. Mirage<Dragstrip
    10. Ratchet<G1 Ironhide
    11. Grindor<Blackout
    12. Soundwave<Soundblaster
    13. Blaster<Twincast
    14. Shockwave<Radio SHACKwave
    15. MV Bee<Hailee Steinfeld

    ... And that's before you guys do G2 palette swaps.

    You're welcome.

    Add number 15 pls
  • BlackRazakBlackRazak Posts: 2,812
    @ScarredArachnid333 is good at this, so maybe he can elaborate

    NEW character type:
    Triple/Multi-Changers
    pajqr7d38kvn.jpg


    Hear me out.

    1. Sixshot
    Class: Warrior AND Tech
    - Cycle between classes during fights (ala Hound's ammo)
    - Chosen mode affects SP1, 2, 3 and signatures

    e.g.
    Sixshot warrior mode inflicts bleed with his swords-heavies. His SP1 inflicts multiple bleeds (wolf lunge), his SP2 causes stun (car crash), his SP3 does both (combo wolf/car).
    His basic long range attack is similar to Bludgeon.

    Sixshot tech mode uses guns, and his heavy causes power leaks. SP1 does power lock (bird attack), SP2 does shock damage (tank attack) and SP3 does damage+power burn (transform to gun).

    OVERPOWERED?

    Not really.
    He's susceptible to the usual class disadvantages in chosen form.
    Plus a tact, for example, would break his armor, bleed him, etc.

    But multiple abilities gives the game a new challenge and play mechanics.

    He could be based off a cross between Jetfire and Bludgeon.

    Do something similar with Quickswitch (Astrotrain, Blitzwing, Springer and other triple changers wouldn't be class swapping, just changes from bleed to burn, for example, when in different modes. This would make the 2 sixchangers unique and rare).
    Quickswitch would be a Demo + Brawler, so a good, fair fight against Sixshot. And would still have weaknesses against multiple bots.

    The only thing preventing a new phase of F2F evolution is time and effort.
    I'm sure this would get the word out and reignite the player base.



  • Decimus234Decimus234 Posts: 677
    BlackRazak wrote: »
    @ScarredArachnid333 is good at this, so maybe he can elaborate

    NEW character type:
    Triple/Multi-Changers
    pajqr7d38kvn.jpg


    Hear me out.

    1. Sixshot
    Class: Warrior AND Tech
    - Cycle between classes during fights (ala Hound's ammo)
    - Chosen mode affects SP1, 2, 3 and signatures

    e.g.
    Sixshot warrior mode inflicts bleed with his swords-heavies. His SP1 inflicts multiple bleeds (wolf lunge), his SP2 causes stun (car crash), his SP3 does both (combo wolf/car).
    His basic long range attack is similar to Bludgeon.

    Sixshot tech mode uses guns, and his heavy causes power leaks. SP1 does power lock (bird attack), SP2 does shock damage (tank attack) and SP3 does damage+power burn (transform to gun).

    OVERPOWERED?

    Not really.
    He's susceptible to the usual class disadvantages in chosen form.
    Plus a tact, for example, would break his armor, bleed him, etc.

    But multiple abilities gives the game a new challenge and play mechanics.

    He could be based off a cross between Jetfire and Bludgeon.

    Do something similar with Quickswitch (Astrotrain, Blitzwing, Springer and other triple changers wouldn't be class swapping, just changes from bleed to burn, for example, when in different modes. This would make the 2 sixchangers unique and rare).
    Quickswitch would be a Demo + Brawler, so a good, fair fight against Sixshot. And would still have weaknesses against multiple bots.

    The only thing preventing a new phase of F2F evolution is time and effort.
    I'm sure this would get the word out and reignite the player base.



    Ummmmm. Sixshot doesn’t have a bird mode. He has wolf, truck, tank, flying gun, spaceship, robot, and a secret seventh mode: wingwolf.
  • BaRdYaAmNBaRdYaAmN Posts: 1,506
    Decimus234 wrote: »
    BlackRazak wrote: »
    @ScarredArachnid333 is good at this, so maybe he can elaborate

    NEW character type:
    Triple/Multi-Changers
    pajqr7d38kvn.jpg


    Hear me out.

    1. Sixshot
    Class: Warrior AND Tech
    - Cycle between classes during fights (ala Hound's ammo)
    - Chosen mode affects SP1, 2, 3 and signatures

    e.g.
    Sixshot warrior mode inflicts bleed with his swords-heavies. His SP1 inflicts multiple bleeds (wolf lunge), his SP2 causes stun (car crash), his SP3 does both (combo wolf/car).
    His basic long range attack is similar to Bludgeon.

    Sixshot tech mode uses guns, and his heavy causes power leaks. SP1 does power lock (bird attack), SP2 does shock damage (tank attack) and SP3 does damage+power burn (transform to gun).

    OVERPOWERED?

    Not really.
    He's susceptible to the usual class disadvantages in chosen form.
    Plus a tact, for example, would break his armor, bleed him, etc.

    But multiple abilities gives the game a new challenge and play mechanics.

    He could be based off a cross between Jetfire and Bludgeon.

    Do something similar with Quickswitch (Astrotrain, Blitzwing, Springer and other triple changers wouldn't be class swapping, just changes from bleed to burn, for example, when in different modes. This would make the 2 sixchangers unique and rare).
    Quickswitch would be a Demo + Brawler, so a good, fair fight against Sixshot. And would still have weaknesses against multiple bots.

    The only thing preventing a new phase of F2F evolution is time and effort.
    I'm sure this would get the word out and reignite the player base.



    a secret seventh mode: wingwolf.

    9xaov6ex8tu9.gif
  • Decimus234Decimus234 Posts: 677
    Between the spaceship and the truck, bottom right corner.xg60ib14zlu7.jpg
  • BlackRazakBlackRazak Posts: 2,812
    Decimus234 wrote: »
    Between the spaceship and the truck, bottom right corner.xg60ib14zlu7.jpg

    For reasons known to the almighty, when i typed BIRD i was imagining Double Dealer.

    Yea, Space Wolf.

    And they better not call his gun mode...
    SUBMARINE
    dsbhdx7sk7x8.jpg
  • BaRdYaAmNBaRdYaAmN Posts: 1,506
    BlackRazak wrote: »
    Decimus234 wrote: »
    Between the spaceship and the truck, bottom right corner.xg60ib14zlu7.jpg

    For reasons known to the almighty, when i typed BIRD i was imagining Double Dealer.

    Yea, Space Wolf.

    And they better not call his gun mode...
    SUBMARINE
    dsbhdx7sk7x8.jpg

    If those wings weren't there I'd call it a battle ship/boat
  • BrickT1973BrickT1973 Posts: 334
    DEPTH CHARGE
    xjwxj9wtdelz.jpeg

    Faction:Maximal Class:Warrior Medium Health and Medium Damage Moveset:Depth Charges beast mode tail splits into twin swords for him to wield in his light and medium attacks. Light attacks-Depth Charges thrusts his left sword forward into his opponent, slashes up and down diagonally across their chest with his right sword(two separate attacks, I just described them like to avoid too much repetition in my phrasing) and finally slashes straight across their chest with his left sword. Medium attacks-Depth Charge lunges forward with both swords and slashes outward, similar to Movie Primes special 1, then shoots an energy disc from his chest. Ranged attacks-Depth Charge fires two energy blasts from each wing three times, making him the only character with a six-hit ranged attack. Heavy attacks-Depth Charge transforms to his manta ray mode and shoots out an energy energy disc.

    Bio:Originally a renowned tracker and head of security on Colony Omicron, Depth Charges life was forever darkened when “Protoform X” escaped his creators and killed every bot present. Every bot that is, except Depth Charge, who became consumed by a desire for justice, and has since become nearly incapable of showing emotions or socializing with his fellow Maximals.

    Signature:Starbase Rugby-Depth Charges resolve is strengthened by the memory of his fallen friends and of all those slaughtered by his one true enemy. Whenever his opponent gains a bar of power, Depth Charge has a 30%-70% chance to instantly restore 2.5% of his health and 7.5% of his power. If Depth Charge has full health, he will instead gain 15% power over 2 seconds. If Depth Charge has full power, he will instead repair 5% of his health over 2 seconds.

    Abilities:Bleed, Burn, Power Drain, Tracker

    Depth Charges Transmetal exterior permanently provides 10% passive resistance to energy damage and 100% immunity to power drain effects.

    Depth Charges blade strikes have a 15% chance to Bleed, dealing 30% of attack as physical damage over 5 seconds.

    Depth Charges energy discs have a 50% chance to instantly drain 5% of his opponents power.

    Whenever Depth Charges opponent activates a buff of any type, Depth Charge activates a Tracker buff for 10 seconds. While Tracker is activate, Depth Charge takes 5% less damage, deals 5% more damage, and all attacks ignore enemy evade abilities.

    Special 1:Devotion-There is no greater motivation than the pursuit of justice. Depth Charge transforms into his manta ray mode, spinning around to strike his enemy with his tail, then spins back around to fire a torpedo at them from under each wing. 40% chance the tail strike will inflict Bleed, dealing 40% of attack as physical damage over 6 seconds. 60% chance for each torpedo hit to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 2:Fallen Soldier-Mastery of ones armament is the key to a decisive victory. Depth Charge transforms into his manta ray mode and rams his opponent before soaring upwards, flying back a little ways, transforming, and landing. Just after transforming he throws down a pair of mines that detonate one after the other once he lands. 60% chance for each mine explosion to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 3:The Cutting Edge-A blade of steel and vengeance, straight through your spark. Depth Charge jumps up while slashing outwards with both of his swords and kicks down off the opponents head while shooting them six times with his wings, pushing himself further up, then transforms and flies away. He then flies back and shoot two energy discs from his manta ray mouth at his opponent, knocking them to the ground. To punctuate the attack, Depth Charge transforms back into his robot mode and lands on his opponent, impaling them with both of his blades. 100% chance for each energy disc to instantly drain 10% of opponents power. 100% for blade attacks(first and last hits) to inflict Bleed, dealing 60% of attack as physical damage over 5 seconds.

    Synergies
    -Allies with Optimus Primal, Rhinox, Cheetor, Dinobot(2%-3%-8% Armor increase both ways)

    -Allies with Rattrap, Tigatron, Airazor(2%-3%-8% Armor increase both ways)

    -Enemies with Megatron, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)

    -Arch-Nemesis with Rampage(100% chance for Depth Charge and Rampages critical hits to completely ignore the opponents armor, resistance, and/or shielding)
  • ButtehrsButtehrs Posts: 629
    BrickT1973 wrote: »
    DEPTH CHARGE
    xjwxj9wtdelz.jpeg

    Faction:Maximal Class:Warrior Medium Health and Medium Damage Moveset:Depth Charges beast mode tail splits into twin swords for him to wield in his light and medium attacks. Light attacks-Depth Charges thrusts his left sword forward into his opponent, slashes up and down diagonally across their chest with his right sword(two separate attacks, I just described them like to avoid too much repetition in my phrasing) and finally slashes straight across their chest with his left sword. Medium attacks-Depth Charge lunges forward with both swords and slashes outward, similar to Movie Primes special 1, then shoots an energy disc from his chest. Ranged attacks-Depth Charge fires two energy blasts from each wing three times, making him the only character with a six-hit ranged attack. Heavy attacks-Depth Charge transforms to his manta ray mode and shoots out an energy energy disc.

    Bio:Originally a renowned tracker and head of security on Colony Omicron, Depth Charges life was forever darkened when “Protoform X” escaped his creators and killed every bot present. Every bot that is, except Depth Charge, who became consumed by a desire for justice, and has since become nearly incapable of showing emotions or socializing with his fellow Maximals.

    Signature:Starbase Rugby-Depth Charges resolve is strengthened by the memory of his fallen friends and of all those slaughtered by his one true enemy. Whenever his opponent gains a bar of power, Depth Charge has a 30%-70% chance to instantly restore 2.5% of his health and 7.5% of his power. If Depth Charge has full health, he will instead gain 15% power over 2 seconds. If Depth Charge has full power, he will instead repair 5% of his health over 2 seconds.

    Abilities:Bleed, Burn, Power Drain, Tracker

    Depth Charges Transmetal exterior permanently provides 10% passive resistance to energy damage and 100% immunity to power drain effects.

    Depth Charges blade strikes have a 15% chance to Bleed, dealing 30% of attack as physical damage over 5 seconds.

    Depth Charges energy discs have a 50% chance to instantly drain 5% of his opponents power.

    Whenever Depth Charges opponent activates a buff of any type, Depth Charge activates a Tracker buff for 10 seconds. While Tracker is activate, Depth Charge takes 5% less damage, deals 5% more damage, and all attacks ignore enemy evade abilities.

    Special 1:Devotion-There is no greater motivation than the pursuit of justice. Depth Charge transforms into his manta ray mode, spinning around to strike his enemy with his tail, then spins back around to fire a torpedo at them from under each wing. 40% chance the tail strike will inflict Bleed, dealing 40% of attack as physical damage over 6 seconds. 60% chance for each torpedo hit to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 2:Fallen Soldier-Mastery of ones armament is the key to a decisive victory. Depth Charge transforms into his manta ray mode and rams his opponent before soaring upwards, flying back a little ways, transforming, and landing. Just after transforming he throws down a pair of mines that detonate one after the other once he lands. 60% chance for each mine explosion to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 3:The Cutting Edge-A blade of steel and vengeance, straight through your spark. Depth Charge jumps up while slashing outwards with both of his swords and kicks down off the opponents head while shooting them six times with his wings, pushing himself further up, then transforms and flies away. He then flies back and shoot two energy discs from his manta ray mouth at his opponent, knocking them to the ground. To punctuate the attack, Depth Charge transforms back into his robot mode and lands on his opponent, impaling them with both of his blades. 100% chance for each energy disc to instantly drain 10% of opponents power. 100% for blade attacks(first and last hits) to inflict Bleed, dealing 60% of attack as physical damage over 5 seconds.

    Synergies
    -Allies with Optimus Primal, Rhinox, Cheetor, Dinobot(2%-3%-8% Armor increase both ways)

    -Allies with Rattrap, Tigatron, Airazor(2%-3%-8% Armor increase both ways)

    -Enemies with Megatron, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)

    -Arch-Nemesis with Rampage(100% chance for Depth Charge and Rampages critical hits to completely ignore the opponents armor, resistance, and/or shielding)

    One of my favorite bots of all time
  • BrickT1973BrickT1973 Posts: 334
    Buttehrs wrote: »
    BrickT1973 wrote: »
    DEPTH CHARGE
    xjwxj9wtdelz.jpeg

    Faction:Maximal Class:Warrior Medium Health and Medium Damage Moveset:Depth Charges beast mode tail splits into twin swords for him to wield in his light and medium attacks. Light attacks-Depth Charges thrusts his left sword forward into his opponent, slashes up and down diagonally across their chest with his right sword(two separate attacks, I just described them like to avoid too much repetition in my phrasing) and finally slashes straight across their chest with his left sword. Medium attacks-Depth Charge lunges forward with both swords and slashes outward, similar to Movie Primes special 1, then shoots an energy disc from his chest. Ranged attacks-Depth Charge fires two energy blasts from each wing three times, making him the only character with a six-hit ranged attack. Heavy attacks-Depth Charge transforms to his manta ray mode and shoots out an energy energy disc.

    Bio:Originally a renowned tracker and head of security on Colony Omicron, Depth Charges life was forever darkened when “Protoform X” escaped his creators and killed every bot present. Every bot that is, except Depth Charge, who became consumed by a desire for justice, and has since become nearly incapable of showing emotions or socializing with his fellow Maximals.

    Signature:Starbase Rugby-Depth Charges resolve is strengthened by the memory of his fallen friends and of all those slaughtered by his one true enemy. Whenever his opponent gains a bar of power, Depth Charge has a 30%-70% chance to instantly restore 2.5% of his health and 7.5% of his power. If Depth Charge has full health, he will instead gain 15% power over 2 seconds. If Depth Charge has full power, he will instead repair 5% of his health over 2 seconds.

    Abilities:Bleed, Burn, Power Drain, Tracker

    Depth Charges Transmetal exterior permanently provides 10% passive resistance to energy damage and 100% immunity to power drain effects.

    Depth Charges blade strikes have a 15% chance to Bleed, dealing 30% of attack as physical damage over 5 seconds.

    Depth Charges energy discs have a 50% chance to instantly drain 5% of his opponents power.

    Whenever Depth Charges opponent activates a buff of any type, Depth Charge activates a Tracker buff for 10 seconds. While Tracker is activate, Depth Charge takes 5% less damage, deals 5% more damage, and all attacks ignore enemy evade abilities.

    Special 1:Devotion-There is no greater motivation than the pursuit of justice. Depth Charge transforms into his manta ray mode, spinning around to strike his enemy with his tail, then spins back around to fire a torpedo at them from under each wing. 40% chance the tail strike will inflict Bleed, dealing 40% of attack as physical damage over 6 seconds. 60% chance for each torpedo hit to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 2:Fallen Soldier-Mastery of ones armament is the key to a decisive victory. Depth Charge transforms into his manta ray mode and rams his opponent before soaring upwards, flying back a little ways, transforming, and landing. Just after transforming he throws down a pair of mines that detonate one after the other once he lands. 60% chance for each mine explosion to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 3:The Cutting Edge-A blade of steel and vengeance, straight through your spark. Depth Charge jumps up while slashing outwards with both of his swords and kicks down off the opponents head while shooting them six times with his wings, pushing himself further up, then transforms and flies away. He then flies back and shoot two energy discs from his manta ray mouth at his opponent, knocking them to the ground. To punctuate the attack, Depth Charge transforms back into his robot mode and lands on his opponent, impaling them with both of his blades. 100% chance for each energy disc to instantly drain 10% of opponents power. 100% for blade attacks(first and last hits) to inflict Bleed, dealing 60% of attack as physical damage over 5 seconds.

    Synergies
    -Allies with Optimus Primal, Rhinox, Cheetor, Dinobot(2%-3%-8% Armor increase both ways)

    -Allies with Rattrap, Tigatron, Airazor(2%-3%-8% Armor increase both ways)

    -Enemies with Megatron, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)

    -Arch-Nemesis with Rampage(100% chance for Depth Charge and Rampages critical hits to completely ignore the opponents armor, resistance, and/or shielding)

    One of my favorite bots of all time

    He was always such a bada$$ in Beast Wars, how can you not love him?
  • ButtehrsButtehrs Posts: 629
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    DEPTH CHARGE
    xjwxj9wtdelz.jpeg

    Faction:Maximal Class:Warrior Medium Health and Medium Damage Moveset:Depth Charges beast mode tail splits into twin swords for him to wield in his light and medium attacks. Light attacks-Depth Charges thrusts his left sword forward into his opponent, slashes up and down diagonally across their chest with his right sword(two separate attacks, I just described them like to avoid too much repetition in my phrasing) and finally slashes straight across their chest with his left sword. Medium attacks-Depth Charge lunges forward with both swords and slashes outward, similar to Movie Primes special 1, then shoots an energy disc from his chest. Ranged attacks-Depth Charge fires two energy blasts from each wing three times, making him the only character with a six-hit ranged attack. Heavy attacks-Depth Charge transforms to his manta ray mode and shoots out an energy energy disc.

    Bio:Originally a renowned tracker and head of security on Colony Omicron, Depth Charges life was forever darkened when “Protoform X” escaped his creators and killed every bot present. Every bot that is, except Depth Charge, who became consumed by a desire for justice, and has since become nearly incapable of showing emotions or socializing with his fellow Maximals.

    Signature:Starbase Rugby-Depth Charges resolve is strengthened by the memory of his fallen friends and of all those slaughtered by his one true enemy. Whenever his opponent gains a bar of power, Depth Charge has a 30%-70% chance to instantly restore 2.5% of his health and 7.5% of his power. If Depth Charge has full health, he will instead gain 15% power over 2 seconds. If Depth Charge has full power, he will instead repair 5% of his health over 2 seconds.

    Abilities:Bleed, Burn, Power Drain, Tracker

    Depth Charges Transmetal exterior permanently provides 10% passive resistance to energy damage and 100% immunity to power drain effects.

    Depth Charges blade strikes have a 15% chance to Bleed, dealing 30% of attack as physical damage over 5 seconds.

    Depth Charges energy discs have a 50% chance to instantly drain 5% of his opponents power.

    Whenever Depth Charges opponent activates a buff of any type, Depth Charge activates a Tracker buff for 10 seconds. While Tracker is activate, Depth Charge takes 5% less damage, deals 5% more damage, and all attacks ignore enemy evade abilities.

    Special 1:Devotion-There is no greater motivation than the pursuit of justice. Depth Charge transforms into his manta ray mode, spinning around to strike his enemy with his tail, then spins back around to fire a torpedo at them from under each wing. 40% chance the tail strike will inflict Bleed, dealing 40% of attack as physical damage over 6 seconds. 60% chance for each torpedo hit to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 2:Fallen Soldier-Mastery of ones armament is the key to a decisive victory. Depth Charge transforms into his manta ray mode and rams his opponent before soaring upwards, flying back a little ways, transforming, and landing. Just after transforming he throws down a pair of mines that detonate one after the other once he lands. 60% chance for each mine explosion to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 3:The Cutting Edge-A blade of steel and vengeance, straight through your spark. Depth Charge jumps up while slashing outwards with both of his swords and kicks down off the opponents head while shooting them six times with his wings, pushing himself further up, then transforms and flies away. He then flies back and shoot two energy discs from his manta ray mouth at his opponent, knocking them to the ground. To punctuate the attack, Depth Charge transforms back into his robot mode and lands on his opponent, impaling them with both of his blades. 100% chance for each energy disc to instantly drain 10% of opponents power. 100% for blade attacks(first and last hits) to inflict Bleed, dealing 60% of attack as physical damage over 5 seconds.

    Synergies
    -Allies with Optimus Primal, Rhinox, Cheetor, Dinobot(2%-3%-8% Armor increase both ways)

    -Allies with Rattrap, Tigatron, Airazor(2%-3%-8% Armor increase both ways)

    -Enemies with Megatron, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)

    -Arch-Nemesis with Rampage(100% chance for Depth Charge and Rampages critical hits to completely ignore the opponents armor, resistance, and/or shielding)

    One of my favorite bots of all time

    He was always such a bada$$ in Beast Wars, how can you not love him?

    Plus this game needs water based transformer love as well. not just land and air.
  • BrickT1973BrickT1973 Posts: 334
    Buttehrs wrote: »
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    DEPTH CHARGE
    xjwxj9wtdelz.jpeg

    Faction:Maximal Class:Warrior Medium Health and Medium Damage Moveset:Depth Charges beast mode tail splits into twin swords for him to wield in his light and medium attacks. Light attacks-Depth Charges thrusts his left sword forward into his opponent, slashes up and down diagonally across their chest with his right sword(two separate attacks, I just described them like to avoid too much repetition in my phrasing) and finally slashes straight across their chest with his left sword. Medium attacks-Depth Charge lunges forward with both swords and slashes outward, similar to Movie Primes special 1, then shoots an energy disc from his chest. Ranged attacks-Depth Charge fires two energy blasts from each wing three times, making him the only character with a six-hit ranged attack. Heavy attacks-Depth Charge transforms to his manta ray mode and shoots out an energy energy disc.

    Bio:Originally a renowned tracker and head of security on Colony Omicron, Depth Charges life was forever darkened when “Protoform X” escaped his creators and killed every bot present. Every bot that is, except Depth Charge, who became consumed by a desire for justice, and has since become nearly incapable of showing emotions or socializing with his fellow Maximals.

    Signature:Starbase Rugby-Depth Charges resolve is strengthened by the memory of his fallen friends and of all those slaughtered by his one true enemy. Whenever his opponent gains a bar of power, Depth Charge has a 30%-70% chance to instantly restore 2.5% of his health and 7.5% of his power. If Depth Charge has full health, he will instead gain 15% power over 2 seconds. If Depth Charge has full power, he will instead repair 5% of his health over 2 seconds.

    Abilities:Bleed, Burn, Power Drain, Tracker

    Depth Charges Transmetal exterior permanently provides 10% passive resistance to energy damage and 100% immunity to power drain effects.

    Depth Charges blade strikes have a 15% chance to Bleed, dealing 30% of attack as physical damage over 5 seconds.

    Depth Charges energy discs have a 50% chance to instantly drain 5% of his opponents power.

    Whenever Depth Charges opponent activates a buff of any type, Depth Charge activates a Tracker buff for 10 seconds. While Tracker is activate, Depth Charge takes 5% less damage, deals 5% more damage, and all attacks ignore enemy evade abilities.

    Special 1:Devotion-There is no greater motivation than the pursuit of justice. Depth Charge transforms into his manta ray mode, spinning around to strike his enemy with his tail, then spins back around to fire a torpedo at them from under each wing. 40% chance the tail strike will inflict Bleed, dealing 40% of attack as physical damage over 6 seconds. 60% chance for each torpedo hit to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 2:Fallen Soldier-Mastery of ones armament is the key to a decisive victory. Depth Charge transforms into his manta ray mode and rams his opponent before soaring upwards, flying back a little ways, transforming, and landing. Just after transforming he throws down a pair of mines that detonate one after the other once he lands. 60% chance for each mine explosion to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 3:The Cutting Edge-A blade of steel and vengeance, straight through your spark. Depth Charge jumps up while slashing outwards with both of his swords and kicks down off the opponents head while shooting them six times with his wings, pushing himself further up, then transforms and flies away. He then flies back and shoot two energy discs from his manta ray mouth at his opponent, knocking them to the ground. To punctuate the attack, Depth Charge transforms back into his robot mode and lands on his opponent, impaling them with both of his blades. 100% chance for each energy disc to instantly drain 10% of opponents power. 100% for blade attacks(first and last hits) to inflict Bleed, dealing 60% of attack as physical damage over 5 seconds.

    Synergies
    -Allies with Optimus Primal, Rhinox, Cheetor, Dinobot(2%-3%-8% Armor increase both ways)

    -Allies with Rattrap, Tigatron, Airazor(2%-3%-8% Armor increase both ways)

    -Enemies with Megatron, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)

    -Arch-Nemesis with Rampage(100% chance for Depth Charge and Rampages critical hits to completely ignore the opponents armor, resistance, and/or shielding)

    One of my favorite bots of all time

    He was always such a bada$$ in Beast Wars, how can you not love him?

    Plus this game needs water based transformer love as well. not just land and air.

    It really does. Fingers crossed that one day we can get Broadside or Sea Spray. Water based characters tend to be my favorites regardless of the franchise, and I always love water levels in games.
  • Gunz0Gunz0 Posts: 2,949
    66dld55hquoj.jpeg
    Optimus Primal
    Class: Brawler
    Faction: None (or Decepticon)
    Primal Pretender Armor:
    • This semi-organic armor reduces all damage received by 50~60%. Additionally, Optimus Primal closes his wounds faster, reducing bleed duration by 75~85%
    • If Optimus Primal is struck 15 times, this armor is shut down
    • Armor Break effects also shut down this armor

    Armor Cooldown - Passive:
    • Optimus Primal enters Armor Cooldown for 24 seconds after his Armor gets shut down. Optimus Primal repairs 8% of his max health while Armor Cooldown is active
    • This repair is immediately shut down of any debuff is inflicted during cooldown. (Debuffs inflicted before cooldown will not stop this effect)

    All Blade Attacks:
    • 10% chance to lacerate the opponent, inflicting bleed, dealing 54% attack over 6s
    • Critical Hits have a 75% chance to inflict bleed, dealing 95% attack over 5s

    Metamorphosis - Passive:
    • Optimus Primal gains 1 Metamorphosis charge when a power bar is filled
    • Optimus Primal may generate up to 100 Metamorphosis charges

    Well-Timed Blocks:
    • Doubles the current amount of Metamorphosis charges

    Heavy Attacks:
    • +45% Attack rating for 2s if Primal Pretender Armor is aftive
    • Consumes all Metamorphosis charge to gain a Melee Damage buff, lasts for 13 seconds. This buff increases Optimus Primal’s melee damage by 20% and the potency may be increased by 0.5% per Metamorphosis charge consumed
    • Optimus Primal may gain additional buffs:
    + 10 charges consumed or more: 10% Armor - 5s
    + 20 charges consumed or more: 15% crit rate - 6s
    + 40 charges consumed or more: 20% Block proficiency - 6s
    + 60 charges consumed or more: 30% physcial resistance - 7s
    + 90 charges consumed: 7.5% repair - 6s

    Special Attacks:
    • Primal’s calculated and precise attacks prevent these attacks from being evaded

    SP1 - Blade Launch: Ranged Combat
    • 70% chance to inflict Bleed on the last hit, dealing 70% attack over 5s

    SP2 - Herald of Maximo: Melee Combat
    • Each hit generates 15 Metamorphosis charges (4 hits in total)
    • 65% chance to become unstoppable for 4s

    SP3 - Untamed Beast: The next step in Cybertronian evolution
    • 100% chance to gain a 150% Attack rating buff for 8.25s
    Signature Ability - Maximal Revolution
    • Optimus Primal’s pretender shell reduces the duration of all Shock, Burn and Acid debuffs. Additionally, Primal is able to recover 70~90% damage taken from passive damage-over-time effects

    Synergies:
    • Spawns of Maximo
    Liege Maximo: See my previous build pls
    Optimus Primal: Pretender Armor grants him full Critical Damage immunity
    Maximal Megatron: ???

    • Beast Revolution
    That Primal: +25% Melee Damage when not armored
    This Primal: Consuming 100 Metamorphosis charges grants a 5-second Unblockable buff

    • Enemies with Chromia, Arcee
    • Allies with Bludgeon, Shockwave
  • BrickT1973BrickT1973 Posts: 334
    AIRAZOR
    cs9qxhwjvvv8.jpeg

    Faction:Maximal Class:Scout Low Health and Medium Damage Moveset:Light attacks-Airazor gives a right low punch to her opponents stomach, a left roundhouse to the side of their head, a left punch to their chest and ends with a backflip right kick to their jaw. Medium attacks-Airazor delivers a flying left jump kick to her opponents chest, then flips forward for a right heel kick to the top of their head. Ranged attacks-Airazor takes out her rifle and fires three shots. Heavy attacks-Airazor transforms into a falcon and charges her enemy with her talons.

    Bio:After her stasis pod crashed down from orbit, Airazor was saved by Rhinox and Cheetor. Skilled as a scout and gifted with unmatched aim, Airazor is always brave, calm and confident, on or off the battlefield.

    Signature:Reconnaissance-Airazors talent as a scout and a flier gives her many advantages. When facing an enemy with an aerial alternate mode, Airazor gains a 4.5%-8.5% crit rate buff for every attack she evades or dodges. When facing an enemy with a ground alternate mode, Airazor gains a permanent 9%-17% crit damage buff for every attack she evades or dodges. When facing an enemy with a beast mode, she gains both for every attack evaded or dodged. Max of 10 buffs each.

    Abilities:Backfire, Stun, Daze, Evade

    Every 10 hits, Airazor gains an Evade buff, increasing her chance to evade basic and special attacks by 40%-80%.

    After Airazor is knocked down, her next three ranged attacks each have an 80% chance to inflict Backfire for 8 seconds, instantly dealing 20%-40% of attack as instant shock damage if her opponent activates a special attack. This effect does not stack if Airazor is knocked down multiple times and doesn’t use any ranged attacks. Airazor can inflict Backfire through block.

    Special 1:Wild Thing-Surprisingly well armed, for a scout. Airazor punches her opponent twice in the stomach, knocking them back, then fires off her twin wrist rockets. Each rocket has a 60%-80% chance to inflict Daze for 6 seconds, reducing the speed of all ranged attacks by 30% and the damage of all ranged attacks by 50%. Effects can stack.

    Special 2:Till The End Of The Day-Giant, deadly rifles don’t really have drawbacks. Airazor flips forward towards her opponent and gives a two-legged kick to their chest, then backflips away. She then takes out her rifle and fires once at their head. 60%-80% chance the rifle shot will stun the opponent for 3 seconds.

    Special 3:She Stoops To Conquer!-No one is safe from Airazors ingenuity and aim. Airazor shoots two rockets at her enemies feet, launching them into the air. She transforms and catches them mid-air with her talons, then soars into the air, transforms and lets go, finally shooting them with her rifle while they fall. Each rocket has a 40% chance to inflict a 20 second Backfire. The rifle shot has a 100% chance to inflict a 40 second Backfire. Each Backfire deals 80% of attack as instant shock damage if the opponent activates a special attack.

    Synergies
    -Allies with Optimus Primal, Dinobot, Rattrap, Depth Charge(2%-3%-8% Armor increase both ways)

    -Enemies with Rampage, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)

    -Family with Rhinox, Cheetor(Debuffs last 20%-40%-60% longer both ways)

    -Romance with Tigatron(Airazor and Tigatron deal 60%-80%-100% more damage on the first special attack they use)
  • Scarlett_KnightScarlett_Knight Posts: 74
    edited July 2019
    165obb7ing2c.jpg

    TFP Starscream

    Faction deception

    Class warrior

    Passive abilities Starscream has a 30% chance to inflict bleed for 5 seconds with every light attack
    Starscream on the first medium Starscream has a 30% chance to inflict joint lock for 5 seconds
    joint lock makes evading have a 10% chance not to evade and it makes Sidestepping and dodging have a 10% chance not to work
    and he has a 30% chance to inflict lethal wound on the second medium attack for 5 seconds but lethal wound can only be inflicted 3 time per battle
    lethal wound is a very heavy bleed it has the power of 3 bonecrusher bleeds
    Starscream has a 50% chance to inflict burn with every heavy attack


    Ranged attack missle a unique ranged attack the you can only shoot one every 3 seconds but it deals the damage of 3 normal ranged attacks 50% chance to inflict burn

    Light attacks Stascream slashes his right hand hand at the opponents chest then the left then he kicks the opponent in the face then he does a double arm slash can inflict bleed see abilities for more info

    Medium attacks Starscream kicks the opponents in the kneecap then stabs them in the chest with his right hand inflicting joint lock and lethal wound respectively see abilities for more info

    Heavy ranged 50% to inflict burn for 5 seconds



    Special one Star slash Starscream slashes the opponent 2 times 30% chance to inflict bleed then fires a missile from his arm at the opponent 50% chance to inflict burn


    Special two roundhouse missle blast Starscream roundhouse kicks the opponent then jumps in the air and fires 2 missiles 100% chance to inflict burn then slashs them one time inflicting lethal wound 100% chance


    Special three Gotcha starscream transforms and flys away quiting the battle (or so you and the opponent thinks) the opponent turns around and begins to walk away then Starscream flys back shooting the opponent with missiles 100% chance to inflict burn then he transforms and slashes the opponent twice 100% chance to inflict lethal wound [provided that you have not already inflicted it 3 times] the starscream does his signature missile shooting pose and shoots the opponent and then he smirks

    Signature ability Dark energon Starscream double all debuff damage as long as he is over 60% health if he is below 60% health he doubles his defense and has a 30% chance of cheating death and being restored to 10% health and all burns have a 30% chance of being dark burn


    Synergies Worst nightmare any Megatron Megatron gets a permanent melee and ranged damage buff and Starscreams expense of 20% lowered defense and starscream gets a 5% max health increase

    I want to be on your side any Optimus prime Starscream tricks the autobots Starscream gets a 10% damage increase but Optimus prime suffers from a 10% damage decrease

    Bad memories Arcee Arcee gets a 10% damage increase Starscream deals 10% extra damage to brawler bots


  • BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    DEPTH CHARGE
    xjwxj9wtdelz.jpeg

    Faction:Maximal Class:Warrior Medium Health and Medium Damage Moveset:Depth Charges beast mode tail splits into twin swords for him to wield in his light and medium attacks. Light attacks-Depth Charges thrusts his left sword forward into his opponent, slashes up and down diagonally across their chest with his right sword(two separate attacks, I just described them like to avoid too much repetition in my phrasing) and finally slashes straight across their chest with his left sword. Medium attacks-Depth Charge lunges forward with both swords and slashes outward, similar to Movie Primes special 1, then shoots an energy disc from his chest. Ranged attacks-Depth Charge fires two energy blasts from each wing three times, making him the only character with a six-hit ranged attack. Heavy attacks-Depth Charge transforms to his manta ray mode and shoots out an energy energy disc.

    Bio:Originally a renowned tracker and head of security on Colony Omicron, Depth Charges life was forever darkened when “Protoform X” escaped his creators and killed every bot present. Every bot that is, except Depth Charge, who became consumed by a desire for justice, and has since become nearly incapable of showing emotions or socializing with his fellow Maximals.

    Signature:Starbase Rugby-Depth Charges resolve is strengthened by the memory of his fallen friends and of all those slaughtered by his one true enemy. Whenever his opponent gains a bar of power, Depth Charge has a 30%-70% chance to instantly restore 2.5% of his health and 7.5% of his power. If Depth Charge has full health, he will instead gain 15% power over 2 seconds. If Depth Charge has full power, he will instead repair 5% of his health over 2 seconds.

    Abilities:Bleed, Burn, Power Drain, Tracker

    Depth Charges Transmetal exterior permanently provides 10% passive resistance to energy damage and 100% immunity to power drain effects.

    Depth Charges blade strikes have a 15% chance to Bleed, dealing 30% of attack as physical damage over 5 seconds.

    Depth Charges energy discs have a 50% chance to instantly drain 5% of his opponents power.

    Whenever Depth Charges opponent activates a buff of any type, Depth Charge activates a Tracker buff for 10 seconds. While Tracker is activate, Depth Charge takes 5% less damage, deals 5% more damage, and all attacks ignore enemy evade abilities.

    Special 1:Devotion-There is no greater motivation than the pursuit of justice. Depth Charge transforms into his manta ray mode, spinning around to strike his enemy with his tail, then spins back around to fire a torpedo at them from under each wing. 40% chance the tail strike will inflict Bleed, dealing 40% of attack as physical damage over 6 seconds. 60% chance for each torpedo hit to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 2:Fallen Soldier-Mastery of ones armament is the key to a decisive victory. Depth Charge transforms into his manta ray mode and rams his opponent before soaring upwards, flying back a little ways, transforming, and landing. Just after transforming he throws down a pair of mines that detonate one after the other once he lands. 60% chance for each mine explosion to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 3:The Cutting Edge-A blade of steel and vengeance, straight through your spark. Depth Charge jumps up while slashing outwards with both of his swords and kicks down off the opponents head while shooting them six times with his wings, pushing himself further up, then transforms and flies away. He then flies back and shoot two energy discs from his manta ray mouth at his opponent, knocking them to the ground. To punctuate the attack, Depth Charge transforms back into his robot mode and lands on his opponent, impaling them with both of his blades. 100% chance for each energy disc to instantly drain 10% of opponents power. 100% for blade attacks(first and last hits) to inflict Bleed, dealing 60% of attack as physical damage over 5 seconds.

    Synergies
    -Allies with Optimus Primal, Rhinox, Cheetor, Dinobot(2%-3%-8% Armor increase both ways)

    -Allies with Rattrap, Tigatron, Airazor(2%-3%-8% Armor increase both ways)

    -Enemies with Megatron, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)

    -Arch-Nemesis with Rampage(100% chance for Depth Charge and Rampages critical hits to completely ignore the opponents armor, resistance, and/or shielding)

    One of my favorite bots of all time

    He was always such a bada$$ in Beast Wars, how can you not love him?

    Plus this game needs water based transformer love as well. not just land and air.

    It really does. Fingers crossed that one day we can get Broadside or Sea Spray. Water based characters tend to be my favorites regardless of the franchise, and I always love water levels in games.

    You are a rare breed of human
  • Decimus234Decimus234 Posts: 677

    It really does. Fingers crossed that one day we can get Broadside or Sea Spray. Water based characters tend to be my favorites regardless of the franchise, and I always love water levels in games. [/quote]

    plp186slagjz.jpg

    Forget broadside or seaspray. You know you really want this guy.
  • ButtehrsButtehrs Posts: 629
    Decimus234 wrote: »
    It really does. Fingers crossed that one day we can get Broadside or Sea Spray. Water based characters tend to be my favorites regardless of the franchise, and I always love water levels in games.

    plp186slagjz.jpg

    Forget broadside or seaspray. You know you really want this guy.[/quote]

    Tidal wave. One of the biggest non titans ever
  • Bntyhntr3232_Bntyhntr3232_ Posts: 3,088
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    DEPTH CHARGE
    xjwxj9wtdelz.jpeg

    Faction:Maximal Class:Warrior Medium Health and Medium Damage Moveset:Depth Charges beast mode tail splits into twin swords for him to wield in his light and medium attacks. Light attacks-Depth Charges thrusts his left sword forward into his opponent, slashes up and down diagonally across their chest with his right sword(two separate attacks, I just described them like to avoid too much repetition in my phrasing) and finally slashes straight across their chest with his left sword. Medium attacks-Depth Charge lunges forward with both swords and slashes outward, similar to Movie Primes special 1, then shoots an energy disc from his chest. Ranged attacks-Depth Charge fires two energy blasts from each wing three times, making him the only character with a six-hit ranged attack. Heavy attacks-Depth Charge transforms to his manta ray mode and shoots out an energy energy disc.

    Bio:Originally a renowned tracker and head of security on Colony Omicron, Depth Charges life was forever darkened when “Protoform X” escaped his creators and killed every bot present. Every bot that is, except Depth Charge, who became consumed by a desire for justice, and has since become nearly incapable of showing emotions or socializing with his fellow Maximals.

    Signature:Starbase Rugby-Depth Charges resolve is strengthened by the memory of his fallen friends and of all those slaughtered by his one true enemy. Whenever his opponent gains a bar of power, Depth Charge has a 30%-70% chance to instantly restore 2.5% of his health and 7.5% of his power. If Depth Charge has full health, he will instead gain 15% power over 2 seconds. If Depth Charge has full power, he will instead repair 5% of his health over 2 seconds.

    Abilities:Bleed, Burn, Power Drain, Tracker

    Depth Charges Transmetal exterior permanently provides 10% passive resistance to energy damage and 100% immunity to power drain effects.

    Depth Charges blade strikes have a 15% chance to Bleed, dealing 30% of attack as physical damage over 5 seconds.

    Depth Charges energy discs have a 50% chance to instantly drain 5% of his opponents power.

    Whenever Depth Charges opponent activates a buff of any type, Depth Charge activates a Tracker buff for 10 seconds. While Tracker is activate, Depth Charge takes 5% less damage, deals 5% more damage, and all attacks ignore enemy evade abilities.

    Special 1:Devotion-There is no greater motivation than the pursuit of justice. Depth Charge transforms into his manta ray mode, spinning around to strike his enemy with his tail, then spins back around to fire a torpedo at them from under each wing. 40% chance the tail strike will inflict Bleed, dealing 40% of attack as physical damage over 6 seconds. 60% chance for each torpedo hit to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 2:Fallen Soldier-Mastery of ones armament is the key to a decisive victory. Depth Charge transforms into his manta ray mode and rams his opponent before soaring upwards, flying back a little ways, transforming, and landing. Just after transforming he throws down a pair of mines that detonate one after the other once he lands. 60% chance for each mine explosion to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 3:The Cutting Edge-A blade of steel and vengeance, straight through your spark. Depth Charge jumps up while slashing outwards with both of his swords and kicks down off the opponents head while shooting them six times with his wings, pushing himself further up, then transforms and flies away. He then flies back and shoot two energy discs from his manta ray mouth at his opponent, knocking them to the ground. To punctuate the attack, Depth Charge transforms back into his robot mode and lands on his opponent, impaling them with both of his blades. 100% chance for each energy disc to instantly drain 10% of opponents power. 100% for blade attacks(first and last hits) to inflict Bleed, dealing 60% of attack as physical damage over 5 seconds.

    Synergies
    -Allies with Optimus Primal, Rhinox, Cheetor, Dinobot(2%-3%-8% Armor increase both ways)

    -Allies with Rattrap, Tigatron, Airazor(2%-3%-8% Armor increase both ways)

    -Enemies with Megatron, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)

    -Arch-Nemesis with Rampage(100% chance for Depth Charge and Rampages critical hits to completely ignore the opponents armor, resistance, and/or shielding)

    One of my favorite bots of all time

    He was always such a bada$$ in Beast Wars, how can you not love him?

    Plus this game needs water based transformer love as well. not just land and air.

    It really does. Fingers crossed that one day we can get Broadside or Sea Spray. Water based characters tend to be my favorites regardless of the franchise, and I always love water levels in games.

    You are a rare breed of human

    No kidding XD water levels are the worst
  • BrickT1973BrickT1973 Posts: 334
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    DEPTH CHARGE
    xjwxj9wtdelz.jpeg

    Faction:Maximal Class:Warrior Medium Health and Medium Damage Moveset:Depth Charges beast mode tail splits into twin swords for him to wield in his light and medium attacks. Light attacks-Depth Charges thrusts his left sword forward into his opponent, slashes up and down diagonally across their chest with his right sword(two separate attacks, I just described them like to avoid too much repetition in my phrasing) and finally slashes straight across their chest with his left sword. Medium attacks-Depth Charge lunges forward with both swords and slashes outward, similar to Movie Primes special 1, then shoots an energy disc from his chest. Ranged attacks-Depth Charge fires two energy blasts from each wing three times, making him the only character with a six-hit ranged attack. Heavy attacks-Depth Charge transforms to his manta ray mode and shoots out an energy energy disc.

    Bio:Originally a renowned tracker and head of security on Colony Omicron, Depth Charges life was forever darkened when “Protoform X” escaped his creators and killed every bot present. Every bot that is, except Depth Charge, who became consumed by a desire for justice, and has since become nearly incapable of showing emotions or socializing with his fellow Maximals.

    Signature:Starbase Rugby-Depth Charges resolve is strengthened by the memory of his fallen friends and of all those slaughtered by his one true enemy. Whenever his opponent gains a bar of power, Depth Charge has a 30%-70% chance to instantly restore 2.5% of his health and 7.5% of his power. If Depth Charge has full health, he will instead gain 15% power over 2 seconds. If Depth Charge has full power, he will instead repair 5% of his health over 2 seconds.

    Abilities:Bleed, Burn, Power Drain, Tracker

    Depth Charges Transmetal exterior permanently provides 10% passive resistance to energy damage and 100% immunity to power drain effects.

    Depth Charges blade strikes have a 15% chance to Bleed, dealing 30% of attack as physical damage over 5 seconds.

    Depth Charges energy discs have a 50% chance to instantly drain 5% of his opponents power.

    Whenever Depth Charges opponent activates a buff of any type, Depth Charge activates a Tracker buff for 10 seconds. While Tracker is activate, Depth Charge takes 5% less damage, deals 5% more damage, and all attacks ignore enemy evade abilities.

    Special 1:Devotion-There is no greater motivation than the pursuit of justice. Depth Charge transforms into his manta ray mode, spinning around to strike his enemy with his tail, then spins back around to fire a torpedo at them from under each wing. 40% chance the tail strike will inflict Bleed, dealing 40% of attack as physical damage over 6 seconds. 60% chance for each torpedo hit to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 2:Fallen Soldier-Mastery of ones armament is the key to a decisive victory. Depth Charge transforms into his manta ray mode and rams his opponent before soaring upwards, flying back a little ways, transforming, and landing. Just after transforming he throws down a pair of mines that detonate one after the other once he lands. 60% chance for each mine explosion to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 3:The Cutting Edge-A blade of steel and vengeance, straight through your spark. Depth Charge jumps up while slashing outwards with both of his swords and kicks down off the opponents head while shooting them six times with his wings, pushing himself further up, then transforms and flies away. He then flies back and shoot two energy discs from his manta ray mouth at his opponent, knocking them to the ground. To punctuate the attack, Depth Charge transforms back into his robot mode and lands on his opponent, impaling them with both of his blades. 100% chance for each energy disc to instantly drain 10% of opponents power. 100% for blade attacks(first and last hits) to inflict Bleed, dealing 60% of attack as physical damage over 5 seconds.

    Synergies
    -Allies with Optimus Primal, Rhinox, Cheetor, Dinobot(2%-3%-8% Armor increase both ways)

    -Allies with Rattrap, Tigatron, Airazor(2%-3%-8% Armor increase both ways)

    -Enemies with Megatron, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)

    -Arch-Nemesis with Rampage(100% chance for Depth Charge and Rampages critical hits to completely ignore the opponents armor, resistance, and/or shielding)

    One of my favorite bots of all time

    He was always such a bada$$ in Beast Wars, how can you not love him?

    Plus this game needs water based transformer love as well. not just land and air.

    It really does. Fingers crossed that one day we can get Broadside or Sea Spray. Water based characters tend to be my favorites regardless of the franchise, and I always love water levels in games.

    You are a rare breed of human

    Because I love Broadside and Sea Spray, or because I love water levels?
  • BrickT1973BrickT1973 Posts: 334
    Decimus234 wrote: »
    It really does. Fingers crossed that one day we can get Broadside or Sea Spray. Water based characters tend to be my favorites regardless of the franchise, and I always love water levels in games.

    plp186slagjz.jpg

    Forget broadside or seaspray. You know you really want this guy.[/quote]


    Tidal Wave would indeed be awesome
  • Bntyhntr3232_Bntyhntr3232_ Posts: 3,088
    BrickT1973 wrote: »
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    DEPTH CHARGE
    xjwxj9wtdelz.jpeg

    Faction:Maximal Class:Warrior Medium Health and Medium Damage Moveset:Depth Charges beast mode tail splits into twin swords for him to wield in his light and medium attacks. Light attacks-Depth Charges thrusts his left sword forward into his opponent, slashes up and down diagonally across their chest with his right sword(two separate attacks, I just described them like to avoid too much repetition in my phrasing) and finally slashes straight across their chest with his left sword. Medium attacks-Depth Charge lunges forward with both swords and slashes outward, similar to Movie Primes special 1, then shoots an energy disc from his chest. Ranged attacks-Depth Charge fires two energy blasts from each wing three times, making him the only character with a six-hit ranged attack. Heavy attacks-Depth Charge transforms to his manta ray mode and shoots out an energy energy disc.

    Bio:Originally a renowned tracker and head of security on Colony Omicron, Depth Charges life was forever darkened when “Protoform X” escaped his creators and killed every bot present. Every bot that is, except Depth Charge, who became consumed by a desire for justice, and has since become nearly incapable of showing emotions or socializing with his fellow Maximals.

    Signature:Starbase Rugby-Depth Charges resolve is strengthened by the memory of his fallen friends and of all those slaughtered by his one true enemy. Whenever his opponent gains a bar of power, Depth Charge has a 30%-70% chance to instantly restore 2.5% of his health and 7.5% of his power. If Depth Charge has full health, he will instead gain 15% power over 2 seconds. If Depth Charge has full power, he will instead repair 5% of his health over 2 seconds.

    Abilities:Bleed, Burn, Power Drain, Tracker

    Depth Charges Transmetal exterior permanently provides 10% passive resistance to energy damage and 100% immunity to power drain effects.

    Depth Charges blade strikes have a 15% chance to Bleed, dealing 30% of attack as physical damage over 5 seconds.

    Depth Charges energy discs have a 50% chance to instantly drain 5% of his opponents power.

    Whenever Depth Charges opponent activates a buff of any type, Depth Charge activates a Tracker buff for 10 seconds. While Tracker is activate, Depth Charge takes 5% less damage, deals 5% more damage, and all attacks ignore enemy evade abilities.

    Special 1:Devotion-There is no greater motivation than the pursuit of justice. Depth Charge transforms into his manta ray mode, spinning around to strike his enemy with his tail, then spins back around to fire a torpedo at them from under each wing. 40% chance the tail strike will inflict Bleed, dealing 40% of attack as physical damage over 6 seconds. 60% chance for each torpedo hit to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 2:Fallen Soldier-Mastery of ones armament is the key to a decisive victory. Depth Charge transforms into his manta ray mode and rams his opponent before soaring upwards, flying back a little ways, transforming, and landing. Just after transforming he throws down a pair of mines that detonate one after the other once he lands. 60% chance for each mine explosion to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 3:The Cutting Edge-A blade of steel and vengeance, straight through your spark. Depth Charge jumps up while slashing outwards with both of his swords and kicks down off the opponents head while shooting them six times with his wings, pushing himself further up, then transforms and flies away. He then flies back and shoot two energy discs from his manta ray mouth at his opponent, knocking them to the ground. To punctuate the attack, Depth Charge transforms back into his robot mode and lands on his opponent, impaling them with both of his blades. 100% chance for each energy disc to instantly drain 10% of opponents power. 100% for blade attacks(first and last hits) to inflict Bleed, dealing 60% of attack as physical damage over 5 seconds.

    Synergies
    -Allies with Optimus Primal, Rhinox, Cheetor, Dinobot(2%-3%-8% Armor increase both ways)

    -Allies with Rattrap, Tigatron, Airazor(2%-3%-8% Armor increase both ways)

    -Enemies with Megatron, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)

    -Arch-Nemesis with Rampage(100% chance for Depth Charge and Rampages critical hits to completely ignore the opponents armor, resistance, and/or shielding)

    One of my favorite bots of all time

    He was always such a bada$$ in Beast Wars, how can you not love him?

    Plus this game needs water based transformer love as well. not just land and air.

    It really does. Fingers crossed that one day we can get Broadside or Sea Spray. Water based characters tend to be my favorites regardless of the franchise, and I always love water levels in games.

    You are a rare breed of human

    Because I love Broadside and Sea Spray, or because I love water levels?

    He means because water levels...me and him love broadside and seaspray
  • BrickT1973BrickT1973 Posts: 334
    BrickT1973 wrote: »
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    DEPTH CHARGE
    xjwxj9wtdelz.jpeg

    Faction:Maximal Class:Warrior Medium Health and Medium Damage Moveset:Depth Charges beast mode tail splits into twin swords for him to wield in his light and medium attacks. Light attacks-Depth Charges thrusts his left sword forward into his opponent, slashes up and down diagonally across their chest with his right sword(two separate attacks, I just described them like to avoid too much repetition in my phrasing) and finally slashes straight across their chest with his left sword. Medium attacks-Depth Charge lunges forward with both swords and slashes outward, similar to Movie Primes special 1, then shoots an energy disc from his chest. Ranged attacks-Depth Charge fires two energy blasts from each wing three times, making him the only character with a six-hit ranged attack. Heavy attacks-Depth Charge transforms to his manta ray mode and shoots out an energy energy disc.

    Bio:Originally a renowned tracker and head of security on Colony Omicron, Depth Charges life was forever darkened when “Protoform X” escaped his creators and killed every bot present. Every bot that is, except Depth Charge, who became consumed by a desire for justice, and has since become nearly incapable of showing emotions or socializing with his fellow Maximals.

    Signature:Starbase Rugby-Depth Charges resolve is strengthened by the memory of his fallen friends and of all those slaughtered by his one true enemy. Whenever his opponent gains a bar of power, Depth Charge has a 30%-70% chance to instantly restore 2.5% of his health and 7.5% of his power. If Depth Charge has full health, he will instead gain 15% power over 2 seconds. If Depth Charge has full power, he will instead repair 5% of his health over 2 seconds.

    Abilities:Bleed, Burn, Power Drain, Tracker

    Depth Charges Transmetal exterior permanently provides 10% passive resistance to energy damage and 100% immunity to power drain effects.

    Depth Charges blade strikes have a 15% chance to Bleed, dealing 30% of attack as physical damage over 5 seconds.

    Depth Charges energy discs have a 50% chance to instantly drain 5% of his opponents power.

    Whenever Depth Charges opponent activates a buff of any type, Depth Charge activates a Tracker buff for 10 seconds. While Tracker is activate, Depth Charge takes 5% less damage, deals 5% more damage, and all attacks ignore enemy evade abilities.

    Special 1:Devotion-There is no greater motivation than the pursuit of justice. Depth Charge transforms into his manta ray mode, spinning around to strike his enemy with his tail, then spins back around to fire a torpedo at them from under each wing. 40% chance the tail strike will inflict Bleed, dealing 40% of attack as physical damage over 6 seconds. 60% chance for each torpedo hit to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 2:Fallen Soldier-Mastery of ones armament is the key to a decisive victory. Depth Charge transforms into his manta ray mode and rams his opponent before soaring upwards, flying back a little ways, transforming, and landing. Just after transforming he throws down a pair of mines that detonate one after the other once he lands. 60% chance for each mine explosion to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 3:The Cutting Edge-A blade of steel and vengeance, straight through your spark. Depth Charge jumps up while slashing outwards with both of his swords and kicks down off the opponents head while shooting them six times with his wings, pushing himself further up, then transforms and flies away. He then flies back and shoot two energy discs from his manta ray mouth at his opponent, knocking them to the ground. To punctuate the attack, Depth Charge transforms back into his robot mode and lands on his opponent, impaling them with both of his blades. 100% chance for each energy disc to instantly drain 10% of opponents power. 100% for blade attacks(first and last hits) to inflict Bleed, dealing 60% of attack as physical damage over 5 seconds.

    Synergies
    -Allies with Optimus Primal, Rhinox, Cheetor, Dinobot(2%-3%-8% Armor increase both ways)

    -Allies with Rattrap, Tigatron, Airazor(2%-3%-8% Armor increase both ways)

    -Enemies with Megatron, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)

    -Arch-Nemesis with Rampage(100% chance for Depth Charge and Rampages critical hits to completely ignore the opponents armor, resistance, and/or shielding)

    One of my favorite bots of all time

    He was always such a bada$$ in Beast Wars, how can you not love him?

    Plus this game needs water based transformer love as well. not just land and air.

    It really does. Fingers crossed that one day we can get Broadside or Sea Spray. Water based characters tend to be my favorites regardless of the franchise, and I always love water levels in games.

    You are a rare breed of human

    Because I love Broadside and Sea Spray, or because I love water levels?

    He means because water levels...me and him love broadside and seaspray

    I stand by my tastes. But seriously, give us some aquatic bots. Especially Broadside. He’s just awesome. A giant Autobot who gets sea sick and is scared of heights, who turns into a boat and a jet, and is so perpetually angry about his lot in life, he joined with the Wreckers to beat the hell out of everyone as a form of therapy. How did he never get his own Spotlight?
  • Bntyhntr3232_Bntyhntr3232_ Posts: 3,088
    BrickT1973 wrote: »
    BrickT1973 wrote: »
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    DEPTH CHARGE
    xjwxj9wtdelz.jpeg

    Faction:Maximal Class:Warrior Medium Health and Medium Damage Moveset:Depth Charges beast mode tail splits into twin swords for him to wield in his light and medium attacks. Light attacks-Depth Charges thrusts his left sword forward into his opponent, slashes up and down diagonally across their chest with his right sword(two separate attacks, I just described them like to avoid too much repetition in my phrasing) and finally slashes straight across their chest with his left sword. Medium attacks-Depth Charge lunges forward with both swords and slashes outward, similar to Movie Primes special 1, then shoots an energy disc from his chest. Ranged attacks-Depth Charge fires two energy blasts from each wing three times, making him the only character with a six-hit ranged attack. Heavy attacks-Depth Charge transforms to his manta ray mode and shoots out an energy energy disc.

    Bio:Originally a renowned tracker and head of security on Colony Omicron, Depth Charges life was forever darkened when “Protoform X” escaped his creators and killed every bot present. Every bot that is, except Depth Charge, who became consumed by a desire for justice, and has since become nearly incapable of showing emotions or socializing with his fellow Maximals.

    Signature:Starbase Rugby-Depth Charges resolve is strengthened by the memory of his fallen friends and of all those slaughtered by his one true enemy. Whenever his opponent gains a bar of power, Depth Charge has a 30%-70% chance to instantly restore 2.5% of his health and 7.5% of his power. If Depth Charge has full health, he will instead gain 15% power over 2 seconds. If Depth Charge has full power, he will instead repair 5% of his health over 2 seconds.

    Abilities:Bleed, Burn, Power Drain, Tracker

    Depth Charges Transmetal exterior permanently provides 10% passive resistance to energy damage and 100% immunity to power drain effects.

    Depth Charges blade strikes have a 15% chance to Bleed, dealing 30% of attack as physical damage over 5 seconds.

    Depth Charges energy discs have a 50% chance to instantly drain 5% of his opponents power.

    Whenever Depth Charges opponent activates a buff of any type, Depth Charge activates a Tracker buff for 10 seconds. While Tracker is activate, Depth Charge takes 5% less damage, deals 5% more damage, and all attacks ignore enemy evade abilities.

    Special 1:Devotion-There is no greater motivation than the pursuit of justice. Depth Charge transforms into his manta ray mode, spinning around to strike his enemy with his tail, then spins back around to fire a torpedo at them from under each wing. 40% chance the tail strike will inflict Bleed, dealing 40% of attack as physical damage over 6 seconds. 60% chance for each torpedo hit to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 2:Fallen Soldier-Mastery of ones armament is the key to a decisive victory. Depth Charge transforms into his manta ray mode and rams his opponent before soaring upwards, flying back a little ways, transforming, and landing. Just after transforming he throws down a pair of mines that detonate one after the other once he lands. 60% chance for each mine explosion to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 3:The Cutting Edge-A blade of steel and vengeance, straight through your spark. Depth Charge jumps up while slashing outwards with both of his swords and kicks down off the opponents head while shooting them six times with his wings, pushing himself further up, then transforms and flies away. He then flies back and shoot two energy discs from his manta ray mouth at his opponent, knocking them to the ground. To punctuate the attack, Depth Charge transforms back into his robot mode and lands on his opponent, impaling them with both of his blades. 100% chance for each energy disc to instantly drain 10% of opponents power. 100% for blade attacks(first and last hits) to inflict Bleed, dealing 60% of attack as physical damage over 5 seconds.

    Synergies
    -Allies with Optimus Primal, Rhinox, Cheetor, Dinobot(2%-3%-8% Armor increase both ways)

    -Allies with Rattrap, Tigatron, Airazor(2%-3%-8% Armor increase both ways)

    -Enemies with Megatron, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)

    -Arch-Nemesis with Rampage(100% chance for Depth Charge and Rampages critical hits to completely ignore the opponents armor, resistance, and/or shielding)

    One of my favorite bots of all time

    He was always such a bada$$ in Beast Wars, how can you not love him?

    Plus this game needs water based transformer love as well. not just land and air.

    It really does. Fingers crossed that one day we can get Broadside or Sea Spray. Water based characters tend to be my favorites regardless of the franchise, and I always love water levels in games.

    You are a rare breed of human

    Because I love Broadside and Sea Spray, or because I love water levels?

    He means because water levels...me and him love broadside and seaspray

    I stand by my tastes. But seriously, give us some aquatic bots. Especially Broadside. He’s just awesome. A giant Autobot who gets sea sick and is scared of heights, who turns into a boat and a jet, and is so perpetually angry about his lot in life, he joined with the Wreckers to beat the hell out of everyone as a form of therapy. How did he never get his own Spotlight?

    I take it you haven't played zelda...

    And I like broadside a lot! I love all wreckers...we need broadside...he could also be a triple changer
  • BrickT1973BrickT1973 Posts: 334
    BrickT1973 wrote: »
    BrickT1973 wrote: »
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    DEPTH CHARGE
    xjwxj9wtdelz.jpeg

    Faction:Maximal Class:Warrior Medium Health and Medium Damage Moveset:Depth Charges beast mode tail splits into twin swords for him to wield in his light and medium attacks. Light attacks-Depth Charges thrusts his left sword forward into his opponent, slashes up and down diagonally across their chest with his right sword(two separate attacks, I just described them like to avoid too much repetition in my phrasing) and finally slashes straight across their chest with his left sword. Medium attacks-Depth Charge lunges forward with both swords and slashes outward, similar to Movie Primes special 1, then shoots an energy disc from his chest. Ranged attacks-Depth Charge fires two energy blasts from each wing three times, making him the only character with a six-hit ranged attack. Heavy attacks-Depth Charge transforms to his manta ray mode and shoots out an energy energy disc.

    Bio:Originally a renowned tracker and head of security on Colony Omicron, Depth Charges life was forever darkened when “Protoform X” escaped his creators and killed every bot present. Every bot that is, except Depth Charge, who became consumed by a desire for justice, and has since become nearly incapable of showing emotions or socializing with his fellow Maximals.

    Signature:Starbase Rugby-Depth Charges resolve is strengthened by the memory of his fallen friends and of all those slaughtered by his one true enemy. Whenever his opponent gains a bar of power, Depth Charge has a 30%-70% chance to instantly restore 2.5% of his health and 7.5% of his power. If Depth Charge has full health, he will instead gain 15% power over 2 seconds. If Depth Charge has full power, he will instead repair 5% of his health over 2 seconds.

    Abilities:Bleed, Burn, Power Drain, Tracker

    Depth Charges Transmetal exterior permanently provides 10% passive resistance to energy damage and 100% immunity to power drain effects.

    Depth Charges blade strikes have a 15% chance to Bleed, dealing 30% of attack as physical damage over 5 seconds.

    Depth Charges energy discs have a 50% chance to instantly drain 5% of his opponents power.

    Whenever Depth Charges opponent activates a buff of any type, Depth Charge activates a Tracker buff for 10 seconds. While Tracker is activate, Depth Charge takes 5% less damage, deals 5% more damage, and all attacks ignore enemy evade abilities.

    Special 1:Devotion-There is no greater motivation than the pursuit of justice. Depth Charge transforms into his manta ray mode, spinning around to strike his enemy with his tail, then spins back around to fire a torpedo at them from under each wing. 40% chance the tail strike will inflict Bleed, dealing 40% of attack as physical damage over 6 seconds. 60% chance for each torpedo hit to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 2:Fallen Soldier-Mastery of ones armament is the key to a decisive victory. Depth Charge transforms into his manta ray mode and rams his opponent before soaring upwards, flying back a little ways, transforming, and landing. Just after transforming he throws down a pair of mines that detonate one after the other once he lands. 60% chance for each mine explosion to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 3:The Cutting Edge-A blade of steel and vengeance, straight through your spark. Depth Charge jumps up while slashing outwards with both of his swords and kicks down off the opponents head while shooting them six times with his wings, pushing himself further up, then transforms and flies away. He then flies back and shoot two energy discs from his manta ray mouth at his opponent, knocking them to the ground. To punctuate the attack, Depth Charge transforms back into his robot mode and lands on his opponent, impaling them with both of his blades. 100% chance for each energy disc to instantly drain 10% of opponents power. 100% for blade attacks(first and last hits) to inflict Bleed, dealing 60% of attack as physical damage over 5 seconds.

    Synergies
    -Allies with Optimus Primal, Rhinox, Cheetor, Dinobot(2%-3%-8% Armor increase both ways)

    -Allies with Rattrap, Tigatron, Airazor(2%-3%-8% Armor increase both ways)

    -Enemies with Megatron, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)

    -Arch-Nemesis with Rampage(100% chance for Depth Charge and Rampages critical hits to completely ignore the opponents armor, resistance, and/or shielding)

    One of my favorite bots of all time

    He was always such a bada$$ in Beast Wars, how can you not love him?

    Plus this game needs water based transformer love as well. not just land and air.

    It really does. Fingers crossed that one day we can get Broadside or Sea Spray. Water based characters tend to be my favorites regardless of the franchise, and I always love water levels in games.

    You are a rare breed of human

    Because I love Broadside and Sea Spray, or because I love water levels?

    He means because water levels...me and him love broadside and seaspray

    I stand by my tastes. But seriously, give us some aquatic bots. Especially Broadside. He’s just awesome. A giant Autobot who gets sea sick and is scared of heights, who turns into a boat and a jet, and is so perpetually angry about his lot in life, he joined with the Wreckers to beat the hell out of everyone as a form of therapy. How did he never get his own Spotlight?

    I take it you haven't played zelda...

    And I like broadside a lot! I love all wreckers...we need broadside...he could also be a triple changer

    I actually have never played Zelda. Always had an Xbox so I never could play it.
  • AAGZ0921AAGZ0921 Posts: 194
    How about a bot that hasn't been reskinned? *Cough, nemesis prime, thunder cracker.
  • BrickT1973BrickT1973 Posts: 334
    TIGATRON
    zkd26yzakude.jpeg

    Faction:Maximal Class:Tech Medium Health and Low Damage Moveset:Light attacks-Tigatron gives his opponent a top-down right hook across the side of their head with his right arm, follows it with a right shoulder, a left punch to their chest, and ends with a left kick to their side. Medium attacks-Tigatron charges forward to give an upward left elbow his opponent in the jaw, then delivers a right roundhouse to the side of their head. Ranged attacks-Tigatron takes out his cannon and fires three large, explosive rounds. Heavy attacks-Tigatron transforms into his tiger mode and lunges at his opponent with his claws.

    Bio:Awakening in the heat of battle, Tigatron was born a mighty warrior. After discovering who his allies were, he began to take in the world around him, developing a bond between the flora and fauna of the planet. From then on, he devoted himself to protecting this planet and everything on it.

    Signature:The Art Of War-Tigatron always looks to end a situation as cleanly and peacefully as possible. When attacking, Tigatron has a 15% chance to gain a 10 second Attack Buff, raising the damage on all of his attacks by 10%-20%. When attacked, Tigatron has a 15% chance to gain a 10 second Armor Buff, reducing all incoming damage by 10%-20%. Max of 5 of each type of buff at a time.

    Abilities:Shielding, Fortify, Nullify

    Shielding activates for 10 seconds after Tigatron or his opponent gain a bar of power, and gives several effects. Shielding does not stack, but can refresh.

    -Reduces all incoming damage by 10%-15%

    -Basic attacks burn 1%-3% of opponents power and give it to Tigatron

    -Basic attacks return 5%-9% of damage dealt as health to Tigatron

    After dashing back and holding block for 4 seconds, Tigatron secures his position, gaining a Fortify Buff. While Fortify is active, Tigatron regains 1% of his maximum power and health every second. Fortify Buffs are naturally permanent and are removed when Tigatron is attacked.

    Special 1:Call Of The Wild-Raw strength is enough to bring down any enemy. Tigatron rapidly lands a series of hard hitting punches to his opponent, giving a left chest jab, a right chest jab, a left hook and a right uppercut. Each hit has a 20%-40% chance to Nullify any enemy buff.

    Special 2:Law Of The Jungle-Concentrated fire tends to be pretty effective as well. Tigatron headbutts his opponent, backflips away to give two consecutive kicks to their jaw, and takes out his cannon to fire three explosive shells at them. Each melee hit has a 40%-60% to Nullify any enemy buff.

    Special 3:Snowstalker’s Revenge-Tigatron fights in the name of all who have been hurt by this senseless war. Tigatron jumps forward, giving a two fisted uppercut and following with dropkick to his opponent, knocking them back. He then transforms to his tiger mode and tackles his opponent clawing them four times and biting them once, before transforming and backflipping away. 60%-80% chance for every attack to Nullify any enemy buff.

    Synergies
    -Allies with Rhinox, Cheetor, Rattrap, Depth Charge(2%-3%-8% Armor increase both ways)

    -Enemies with Rampage, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)

    -Commanders with Optimus Primal, Dinobot(Debuffs expire 20%-40%-60% quicker both ways)

    -Romance with Airazor(Tigatron and Airazor deal 60%-80%-100% more damage on the first heavy attack they use)
  • BrickT1973BrickT1973 Posts: 334
    RATTRAP
    qsrqvjyn1faj.jpeg

    Faction:Maximal Class:Demolitions Low Health and High Damage Moveset:Light attacks-Rattrap ducks down to give a left slide kick to his opponents leg, shoots up and gives a right punch to their jaw, a left jab to their chest, and a right kick to their side. Medium attacks-Rattrap charges forward to land a right knee to his opponents stomach, and a left axe kick to the top of their head. Ranged attacks-Rattrap takes out a pair of pistols and fires three shots. Heavy attacks-Rattrap transforms into his rat/car form and rams his opponent.

    Bio:Heavily armed and prone to self preservation, Rattrap always keeps his own survival at the forefront of his mind. As such, he has no problem with telling off his commanding officer if he disagrees with their thoughts or thinks it presents unnecessary risks.

    Signature:Armed And Dangerous-Rattraps skills as a soldier are second to none. Every 10 hits Rattrap gains a permanent buff depending on the attack that caused the 10th hit. Light and Heavy attacks give a 2.5%-7.5% increase to his critical rate. Medium and Ranged attacks give a 5%-15% increase to critical damage. Special attacks give a 10%-20% increase to his special damage.

    Abilities:Shock, Burn, Hinder

    Rattraps Transmetal exterior provides 10% passive energy resistance and reduces the effectiveness of enemy power drain abilities by 100%.

    Special 1:Peace Sells-Peace is always preferred, but Rattrap has no qualms with fighting viciously. Rattrap takes out his tail whip in his left hand, spinning it around three times to strike his opponent and slamming it down on them. His three spinning strikes have a 40% chance to inflict Shock and his slamming strike has an 80% chance to inflict Shock, all dealing 50%-70% of attack as energy damage over over 6 seconds.

    Special 2:Metal Militia-Somehow, someway, Rattrap carries enough weaponry to arm a city. Rattrap tosses a pair of bombs at his opponent, incapacitating them. Rattrap then takes out a machine gun and a sniper rifle, firing eight shots from the machine gun, and two shots from his sniper rifle(he fires a sniper rifle shot after every four machine gun shots). Each bomb has a 60% chance to inflict Burn, dealing 50%-70% of attack as energy damage over 6 seconds.

    Special 3:Fight Till Death-Rattrap may not be the bravest around, but when the going gets tough, few can match his ruthlessness and tenacity. Rattrap throws an object into the air that splits into eight mines and land in a circle around him and his foe. He then transforms into his rat mode and jumps onto his opponent, punching them in the head four times with his paws, then jumping back, turning into car mode and wrapping his tail around their head. Finally he lands and spins around in a wide circle, dragging them over every mine he planted and detonating them all. When Rattrap first jumps on his enemy, he inflicts a Hinder debuff, lowering their attack by 5%-10%, increasing the damage they take by 5%-10%, and decreasing their power rate by 10%-20%.

    Synergies
    -Allies with Optimus Primal, Rhinox, Cheetor, Dinobot(2%-3%-8% Armor increase both ways)

    -Allies with Depth Charge, Airazor, Tigatron(2%-3%-8% Armor increase both ways)

    -Enemies with Rampage, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)

    -The Weak Component with Megatron(Rattrap gains 10%-30%-50% more damage on all basic and special ranged attacks, including his pistols, machine gun, sniper rifle, bombs and mines, while Megatron gains a 3%-6%-9% passive increase to his Attack and Armor)
  • Bntyhntr3232_Bntyhntr3232_ Posts: 3,088
    BrickT1973 wrote: »
    BrickT1973 wrote: »
    BrickT1973 wrote: »
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    Buttehrs wrote: »
    BrickT1973 wrote: »
    DEPTH CHARGE
    xjwxj9wtdelz.jpeg

    Faction:Maximal Class:Warrior Medium Health and Medium Damage Moveset:Depth Charges beast mode tail splits into twin swords for him to wield in his light and medium attacks. Light attacks-Depth Charges thrusts his left sword forward into his opponent, slashes up and down diagonally across their chest with his right sword(two separate attacks, I just described them like to avoid too much repetition in my phrasing) and finally slashes straight across their chest with his left sword. Medium attacks-Depth Charge lunges forward with both swords and slashes outward, similar to Movie Primes special 1, then shoots an energy disc from his chest. Ranged attacks-Depth Charge fires two energy blasts from each wing three times, making him the only character with a six-hit ranged attack. Heavy attacks-Depth Charge transforms to his manta ray mode and shoots out an energy energy disc.

    Bio:Originally a renowned tracker and head of security on Colony Omicron, Depth Charges life was forever darkened when “Protoform X” escaped his creators and killed every bot present. Every bot that is, except Depth Charge, who became consumed by a desire for justice, and has since become nearly incapable of showing emotions or socializing with his fellow Maximals.

    Signature:Starbase Rugby-Depth Charges resolve is strengthened by the memory of his fallen friends and of all those slaughtered by his one true enemy. Whenever his opponent gains a bar of power, Depth Charge has a 30%-70% chance to instantly restore 2.5% of his health and 7.5% of his power. If Depth Charge has full health, he will instead gain 15% power over 2 seconds. If Depth Charge has full power, he will instead repair 5% of his health over 2 seconds.

    Abilities:Bleed, Burn, Power Drain, Tracker

    Depth Charges Transmetal exterior permanently provides 10% passive resistance to energy damage and 100% immunity to power drain effects.

    Depth Charges blade strikes have a 15% chance to Bleed, dealing 30% of attack as physical damage over 5 seconds.

    Depth Charges energy discs have a 50% chance to instantly drain 5% of his opponents power.

    Whenever Depth Charges opponent activates a buff of any type, Depth Charge activates a Tracker buff for 10 seconds. While Tracker is activate, Depth Charge takes 5% less damage, deals 5% more damage, and all attacks ignore enemy evade abilities.

    Special 1:Devotion-There is no greater motivation than the pursuit of justice. Depth Charge transforms into his manta ray mode, spinning around to strike his enemy with his tail, then spins back around to fire a torpedo at them from under each wing. 40% chance the tail strike will inflict Bleed, dealing 40% of attack as physical damage over 6 seconds. 60% chance for each torpedo hit to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 2:Fallen Soldier-Mastery of ones armament is the key to a decisive victory. Depth Charge transforms into his manta ray mode and rams his opponent before soaring upwards, flying back a little ways, transforming, and landing. Just after transforming he throws down a pair of mines that detonate one after the other once he lands. 60% chance for each mine explosion to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.

    Special 3:The Cutting Edge-A blade of steel and vengeance, straight through your spark. Depth Charge jumps up while slashing outwards with both of his swords and kicks down off the opponents head while shooting them six times with his wings, pushing himself further up, then transforms and flies away. He then flies back and shoot two energy discs from his manta ray mouth at his opponent, knocking them to the ground. To punctuate the attack, Depth Charge transforms back into his robot mode and lands on his opponent, impaling them with both of his blades. 100% chance for each energy disc to instantly drain 10% of opponents power. 100% for blade attacks(first and last hits) to inflict Bleed, dealing 60% of attack as physical damage over 5 seconds.

    Synergies
    -Allies with Optimus Primal, Rhinox, Cheetor, Dinobot(2%-3%-8% Armor increase both ways)

    -Allies with Rattrap, Tigatron, Airazor(2%-3%-8% Armor increase both ways)

    -Enemies with Megatron, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)

    -Arch-Nemesis with Rampage(100% chance for Depth Charge and Rampages critical hits to completely ignore the opponents armor, resistance, and/or shielding)

    One of my favorite bots of all time

    He was always such a bada$$ in Beast Wars, how can you not love him?

    Plus this game needs water based transformer love as well. not just land and air.

    It really does. Fingers crossed that one day we can get Broadside or Sea Spray. Water based characters tend to be my favorites regardless of the franchise, and I always love water levels in games.

    You are a rare breed of human

    Because I love Broadside and Sea Spray, or because I love water levels?

    He means because water levels...me and him love broadside and seaspray

    I stand by my tastes. But seriously, give us some aquatic bots. Especially Broadside. He’s just awesome. A giant Autobot who gets sea sick and is scared of heights, who turns into a boat and a jet, and is so perpetually angry about his lot in life, he joined with the Wreckers to beat the hell out of everyone as a form of therapy. How did he never get his own Spotlight?

    I take it you haven't played zelda...

    And I like broadside a lot! I love all wreckers...we need broadside...he could also be a triple changer

    I actually have never played Zelda. Always had an Xbox so I never could play it.

    And there it is! Let's derail this thread no farther
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