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The Problem is the Arena Player Base/Structure
Flavin
Posts: 31
Hello just trying to start a discussion about the lack of players in the arena.
With all the bugs who knows it could be the whole game.
IE. for the t3 arena that happened yesterday Thursday the 2nd of November, I ranked 114 and fell into the bracket of 3-4% for rewards. If my math is correct that means I was 3-4% of roughly only 3,000 people who participated.
How can only 3 thousand people be active in the arena? that is smaller than most highschools. I believe the answer is the rewards structure (not to mention they pulled arena crystal 2 days, IMO terrible idea, 4 stars are not easy for myself to get)
I feel the problem must lie in the reward structure, it does for myself at least.
1. It is a huge turn off to lose a streak and have to start from scratch each day.
2. No milestone rewards, never seeing progress, trying to get a score as high as you can but never being able to track progress or get bonuses along the way. Humans do not respond positively to this.
3. Such steep drop offs from tier to tier (not to mention AM rank rewards are pathetic, rank 15 gets squat)
4. Minor issue, has been such a pain from the start competing against players that had a huge leg up from play time/rewards in the Alpha stage of the game.
ANYWAYS, 3,000 is outrageously low.
With all the bugs who knows it could be the whole game.
IE. for the t3 arena that happened yesterday Thursday the 2nd of November, I ranked 114 and fell into the bracket of 3-4% for rewards. If my math is correct that means I was 3-4% of roughly only 3,000 people who participated.
How can only 3 thousand people be active in the arena? that is smaller than most highschools. I believe the answer is the rewards structure (not to mention they pulled arena crystal 2 days, IMO terrible idea, 4 stars are not easy for myself to get)
I feel the problem must lie in the reward structure, it does for myself at least.
1. It is a huge turn off to lose a streak and have to start from scratch each day.
2. No milestone rewards, never seeing progress, trying to get a score as high as you can but never being able to track progress or get bonuses along the way. Humans do not respond positively to this.
3. Such steep drop offs from tier to tier (not to mention AM rank rewards are pathetic, rank 15 gets squat)
4. Minor issue, has been such a pain from the start competing against players that had a huge leg up from play time/rewards in the Alpha stage of the game.
ANYWAYS, 3,000 is outrageously low.
4
Comments
Doesn't that spell out that something isn't working right in the game.
I would have to imagine that the numbers have dropped old arenas v new
While it's a bit more than you suggested, it obviously doesn't change your main point
hit 1.2 mil in crystal arena a few times over the holidays and that was still not worth the 1-2% spot.
It's been 1.5m or more for a while now.
The only arenas really worth playing, that require more matches, also end up with such high cut offs that the amount of arena crystals you get in relation to the volume of fights done is also pitiful.
Seriously, Kabam just need to revert back to the arena system that was the same as MCOC - it works exceptionally well there. If it aint broke, don't fix it.
I am also totally, totally sick of sandbag teams. I blame the player base for this but I would like to see measures to prevent it. It's so incredibly annoying.
The thing is, when you're sandbagging, you are not afraid of a sandbagging team because your worst one will win over their worst one blink of an eye. Then you only have to win another hard fight which is 1:1.8 (1:1.5 with class advantage) in terms of rating. The worst case is when you have a 3000 team on 15th fight and encounters a sandbagging 6000, which will leave you no choice but two 1600:3000 fights. This doesn't happen everyday and that's when 5 energons come to save. But with the old school way, your 4500 team will meet a 9000+ team, and we know AI goes up with the rating....
Same on Asian region with 1.7m points. A rough calculation says 3000 players in total.
I really hope this game can turn things around, I've put a lot of effort and time into this game.
Now then... put one mere new trio of 4* r2s into the rotation. That is 12k a match (rounding down in fact, it's 12.x usually), but depending on how you build your streak they may not directly add completely new points, but perhaps take the place of 3*s for mere additional points. Whatever, so just take the math of 36k completely new points over 3 rounds....
One new trio of 4* r2s drives the score up 100k points for very minimal additional effort required. And you really think 1.3 million being enough for 1-2% 3 months ago, but now 1.5 is not is weird or requires a drastic explanation? The score will naturally go up and up pretty steeply until there are enough bots to play arena back to back if you really wanted to, and it will inevitably not stop doing so.
In reality.... I can get top 10 on crystal bounty with the usual 4 rotations(2.268 mil got number 7 day before yesterday, that's my normal 4 rotations right now... actually I can do only 3 rotations in most arenas and get 1-2%). I don't think the answer you are looking for here is as sinister as nobody playing, it's much more easily explained by good old roster bloat.