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TRANSFORMERS: Forged to Fight - Character Suggestion Thread
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honestly this one could be easier than others with the possability of using some of the same mechanics as nightcrawler from mcoc. Awesome creation too btw
I want Leopardon and Daizyujin/Dino Megazord too!
QUICKSTRIKE
Class: Warrior
Faction: Predacon
Signature Ability: Deadly Strike
At the beginning of the battle and after using SP3, Quickstrike gains a Deadly Strike buff, allowing him to inflict crits and bleeds through the opponent's block (critical damage will not be reduced). All of Scorponok's attacks have 50~90% block penetration
Additionally, when acid, bleed and Deadly Strike are all active, the opponent cannot generate power from Scorponok's attacks
This buff lasts for 18~25 seconds
Passive:
- Quickstrike's Fuzor extrerior provides him 10% crit resistance and 20% reduced acid debuff duration
Ranged Attacks:
- 60% chance to inlict acid, dealing 35% attack as chemical damage over 5 seconds (can stack upto 3x debuffs) (These acid debuffs do not corrode the opponent's resistance buffs)
Critical Melee Hits:
- 60% chance to cause bleed, dealing 48% attack over 6 seconds (can stack upto 4x debuffs)
- Quickstrike's attack rating is increased by 45% against bleeding opponents
Medium Combo Ender:
- Refreshes the duration of all acid debuffs
Heavy Attacks:
- Inflicts acid, dealing 35% attack as chemical damage over 5 seconds
- 55% chance to gain a crit rate buff, increasing Quickstrike's crit rate by 30% for 7 seconds
SP1:
- 55% chance to cause bleed, dealing 35% over 0.5 seconds
- Gains a crit rate buff, increasing QS's crit rate by 40% for 7 seconds
SP2:
- 70% chance to cause bleed per hit, dealing 48% attack over 6 seconds
- Inflicts acid, dealing 35% attack as chemical damage over 7 seconds
SP3:
- Inflicts 2 bleed debuffs and 2 acid debuffs
- Deals 50% attack as instant chemical damage
i think he is wonderful.
No, I'm referring to a brand new bot, not a varient.
Oh well, with how you worded it, it seemed like you neglected the fact that Generations Bumblebee is the only exclusive character in the game thus far.
While I agree with you that Silverbolt should be Warrior, I think Rattrap might be the closest thing the Maximals would have to demolitions class. You could make an argument for scout, but I think he leans more towards a demo class.
Actually as far as Maximals go, you could also make a compelling case for Depthcharge as a demo, aswell.
Pretty great. I would actually really like to see Quickstrike in the game. I think he could lean towards scout class aswell, though. He wasn’t super proficient in combat and not really as skilled as you would expect a warrior to be... in fact he did get his ass handed to him on the regular. Plus he really didn’t have much of a sense of honour.
Megatron (Beast Wars)
Class: Tactician
Faction: Predacon
Passive:
- Megatron's cunning allows him to pierce 30~40% armor on basic attacks
- Megatron has a 5% chance to fully evade special attacks
Passive: Scheming
- Megatron's sheme is divided into 3 phases, in the following order:
+ Phase 1: Exploit Weakneses
Dodge 4 attacks in a fight. Once this phase is complete, Megatron's light combo ender will blind the opponent for 6 seconds, blinded opponent's attacks have a 20% chance to miss
+ Phase 2: Overpower
Opponent loses 5% of their max health. Megatron has a 15~20% chance to steal the opponent's buffs on melee attacks after this phase is complete (takes away 5% of opponent's max health after completing phase 1)
+ Phase 3: Terrorize
Achieve a combo of 25 or higher. Megatron increases his Special Damage by 80~100% for the remainder of the battle (can achieve a combo of 25 before completing the 2 previous phases, so he can complete phase 3 right after phase 2 ends)
- All of these phases are complete in order from 1-3
Heavy Attacks:
- 50% chance to apply repair block for 4 seconds
- Drains 10% of opponent's max power
SP1:
- Applies 2 Armor Break debuffs, each removing enemy armor and applying a 24% armor reduction for 8 seconds
SP2:
- Inflicts bleed, dealing 70% attack as direct damage over 5 seconds
- Drains 20% of opponent's max power. If the opponent's power is already at max, drains 100% of their max power instead
SP3:
- Armor breaks the opponent, removing enemy armor and applying a 70% armor reduction for 15 seconds
- Inflicts Energon Inversion, reversing all of opponent's repairing effects for 27~30 seconds
Signature Ability: Phase 4: Tyrantic Fury
- Megatron gains a passive Tyrantic Fury effect once he completes his extra Phase 4 in his plan by knocking down the opponent 5 times (after completing phase 3, all previous knock downs will not count). This effect allows him to increase his attack rating by 35~60% and reduces the opponent's ability accuracy by 50~70% for the remainder of the battle
*Note: This bot's "phases" mechanic is at least 40% based on Proxima Midnight and Corvus Glaive's "mission" mechanic in MCOC. His Energon Inversion is based on Guillotine, the soul boost whose name nobody remembers and Void's healing reversal effects in MCOC.
-Megatronus/The Fallen
considering that how important the Prime Artifacts are starting to be in the story now (the Forge of Solus Prime) introducing one of them would be nice
-Movie Starscream/BW Megatron
more than for the story, it would be nice to see them for "completing" the alt versions of the characters
It’s Obvious that blackarachnia is our next beast.
Jazz (G1)
Class: Tactitian
Faction: Autobot
Passive:
- Jazz has a 45% chance to evade for 4 seconds after he has been knocked down due to his special forces knowledge.
-Range Attacks: Once the enemy is amour broken, jazz has the chance to bleed his opponents if he has a precision buff for his ranged attacks.
Light melee:
Jazz’s combat knowledge allows him to stike quick (Like Mirrage and Sideswipe)
Medium:
Jazz’s strength allows him to strike hard but sluggish ending in a roundhouse kick.
Heavies:
-Animation- The way Jazz transforms is like a dance move (Like FOC) and rams the opponent (Like G1 Prime)
- every time jazz connects his heavy, he armour breaks his opponent.
- If jazz misses, he gets a precision buff.
- Sp1
- Animation: With his grapple, jazz launches it at his enemy bringing them back to him (Just picture Mortal Kombat scorpions “ GET OVER HERE!”).
- If special conects, it gives the opponent a 2 second stun
Sp2
-Animation: Jazz Whips out his gun and shoots opponent, then uses his grapple to bring the opponent to him to give the opponet a punch that launches the enemy back
- The Range part of the special two give them a attack debuff.
- The punch at the end gives the opponent a armour debuff
Sp3
-Animation: Jazz uses his grapple to launch at the enemy and kick them to the face (While grappling). Once the enemy is in the air from the kick, jazz lanches his grapple again and this time flicks the grapple to the ground causing the enemy to face plant
- Jazz’s special 3 causes a perminant armour debuff which enemies can not gain an armour buff from anymore.
- it also has a 25% chance to cause a power drain for each armour debuff the enemy has while Sp3 is active
Signature: every time the enemy has an armour debuff, jazz has a 40% chance to give a debuff that he has to them from the last hit of a melee.
E.g: If jazz has a bleed, he can give that bleed to the opponent who is armour broken.
Synergies
-Enforcers
Jazz
Prowl
Ultra Magnus
Every time that the enforcers dodge a combo, they get a melee for 5 seconds
Thats it for that. This was my first time doing something like this. Let me know what you think
Are you saying he should be a brawler just *in this game* because Primal’s class is already brawler, and they shouldn’t have advatange over each other? In that case, yes.
But if you want to remain faithful to the actual character, then no... he doesn’t fit brawler class at all. Tactician is the perfect class for him. It was also the perfect class for Primal.
They’ve kinda painted themselves into a corner by starting out with Dinobot as a Tactician instead of a warrior... so they couldn’t make Primal a Tactician because he came out shortly after. Whoops....