Sideways, stop being that guy who spams about the bayverse, every post of yours has been in this thread asking for bayverse, stop it please, we get it, but the bayverse is dead, lockdown is coming soon anyways, someone found data for him in the game files (don't you dare warn me kabam, it happened in april, what happens happens, let us talk about it.)
Here we go:
Scrapper - The Leader - Expert Engineer and Designer who makes up BluePrints of outstanding Constructions
Scrapper (G1): Tech
Abilities :
Power Rate buff
Power Strike buff
Shielding
BluePrints :
Dashing Back makes a BluePrint of Power Rate buff over 3 secs, one at a time.
Holding Block for 0.7 secs toggle BluePrint without resetting timer between:
Power Rate buff
Ranged Buff
Ranged Crit Rate buff
30% chance for a Ready BluePrint to be torn when hit by Crit Melee Hit.
BluePrint of these buffs can't be generated if that buff is Stacked at 3.
Construction :
Heavy Attacks consumes a BluePrint and start a construction of that buff over 3 secs:
8~12% Power Rate buff
12% Ranged buff
8% Increased Crit Chance on Ranged Attacks
Construction fails when hit a Physical Crit Hit.
Constructed buff can only be nullified by Opponent's Nullify Abilities.
MasterPeice :
BluePrints of each of Power, Ranged and Crit buff are fused together to make a BluePrint of Power Strike buff granting Ranged Attacks:
10~16% Unblockable Chance, 50% Armor Penetration and Drains 2~4% of their Current Power.[Max Stack:1] One blueprint of each buff is necessary to make this. This buff is permanent
On Getting each of Constructed buffs to their Max Stacks. Gains a Permanent Shield reducing Energy Damage by 16~28%.[Max Stack:1]
Special Attack 1: Reverse Engineering ---For Which I'd be required to dismantle you!
- Brings out his sword and slices opponent with 3 slashes of equal damage.
+20% Crit chance and Crit Hits have 100% Chance to Bleed for 60% Attack over 12 secs.
Bleeding Opponents can't activate Unstoppable
Special Attack 2: Cyclonic Destruction
- Extends his shovel and Rotates to hit it on their face 5 times.
- Ends with a Final Shot
Crit Hits have 100% chance for 20% Armor Break for 8 secs.
Shot inflicts 70% Attack as Shock over 14 secs.
Opponent is Heal Blocked as Long as They are Shocked.
Special Attack 3: A Bunch of BluePrints!
- Jumps towards Opponent hitting with Shovel twice knocking them down.
- Transforms and lifts up the opponent and drives towards wall and throws them to wall.
Scans all their Buffs and makes BluePrint of Each buff with 80% of their Original Stats for 7 secs, upto 3 Stacks of a buff.
Starts Construction of Each and Every pending blueprint altogether over 5 secs.
Inflicts 20% Attack Debuff for 15 secs.
Signature Ability:Reverse-Engineering ---Studying them, Scrapper successfully makes a blueprint of whatever he encounters. Reverse-Engineering the BluePrints, he finds way to counter them
Whenever, Opponent equips a buff other than Evades. Scrapper has 100% Chance to make a Blueprint of that buff over 3 secs. Successful heavy attacks constructs these buffs over 3 secs for Equal Stats as Original for 6~15 secs.
This Ability can make upto 3 BluePrints and 2 Constructions at a time separate from Basic BluePrints and Constructions.
When constructing any buff successfully, Ranged Attacks have 25% Chance to nullify a Stack of Same buff from Opponent for rest of fight.
Synergies :
Constructicon Leader - All G1 Constructicons - 5-10-15% of Remaining Max Health is repaired at Start of fight over 2 secs.
Brain Drain - ShockWave has 6-12-25% chance to nullify a Ranged, Special or Attack buff when inflicting a Shock.
Master Builders - WheelJack | Hook | Rhinox - Each of Their buffs are 25-50-75% less likely to be Nullified by Opponent's Abilities. WheelJack will have same chance to remove his construction on crits, coz it's his ability, not opponent's
Hook - Master Constructor and Perfectionist Builder who constructs his leader's Plans to a sheer degree of perfection and flawlessness.
Hook (G1) : Tech
Abilities :
Repairs : Constructicons reconstruct their damaged parts!
Concussion Charge : Gun Shot hit very hard enough to Break Buffs.
Passive :
After Every 10th hit in combo Meter, gains 10% of remaining Power over 4 sec.
After Every 20th hit in combo meter, repairs 8~14% of remaining health over 8 sec.
Blocking :Hook scans opponent's offense systems and prepares to tackle them
+30% Block Proficiency
Every 0.75 sec, gains a concussion charge.[Max Stack:4]
Ranged Attacks :
Each Successful Ranged Attack consumes a concussion charge and nullifies a Special Damage, Attack, Ranged or Crit Damage buff.
While nullifying a Buff, Drains 8~12% of Max Power.
20% Chance per Concussion Charge to nullify Unstoppable and stun for 2 sec. Concussion charge is consumed whether or not opponent has these buff.
Special Attack 1: Hook you Up! --- Construct some HeadAches
- Shoots a Ranged Shot consuming a Concussion Charge.
- Dash in and Attacks with Hook Ladder on his back
25% Chance per Concussion Charge to Shock for 90% Attack over 7 sec.
Crit Ladder hit Power Locks for 7 sec.
Special Attack 2: Saw Therapy --- A Painful Operation by Doc.Hook
- Slices out the Opponent dealing 10 Minor Attacks of Round Saw Blade.
- Then, Gives a Serious Whirlwind Slash
40% Chance each to Bleed for 25% Attack over 3 sec.
100% Chance to inflict 15% Armor Break for 15 secs.
Special Attack 3: Master Craftsman---Perfection!
- Shoots 5 Ranged Shot each consuming a Concussion Charge.
- Transforms and grabs Opponent and smashes them here and there and throws them against the wall.
- Transforms back, brings out laser sword to dismantle the opponent (which is off screen).
Gains 3 Concussion Charges when the Attack starts.
100% Chance to Inflict 20% Armor Break for 30 sec.
Heals 22~32% of Damage taken over 8 sec Since THIS Repair last activated
Signature Ability :Power Shield--- Hook comes in battle with a Serious Back-Up for Tense situations
- When Opponent fills a Power Bar :
Gains a Power Shield granting 130% Energy Resistance and immunity to Burns and Shocks for 6 secs or until their Special Attack ends.
Additionally, It Generates a Power Charge for 7 secs for Each Energy Hit received.
Each Power Charge is consumed by a Successful Hit to grant 6~18% of Remaining Power instantly.
Crit Physical Hits has 15% Chance to Break Power Shield and Drain 15% of Hook's Current Power instantly.
Synergies :
Emergency Support - Megatron G1:Incoming - Heavy Attacks have 120% chance based on Health Lost to consume one additional Fusion Charge and Heal 10% Health. Fusion Overload is deactivated for 3 sec while triggering Heal.
Emergency Support - Hook:Incoming - Once per Fight, when Hook below 20% Health, Repairs 5-10-15% of Max health instantly.
Constructicon Builder - Scrapper - 100% Chance to gain 10% of remaining Power when successfully constructing a buff.
Master Builders - WheelJack | Scrapper | Rhinox - Each of Their buffs are 25-50-75% less likely to be Nullified by Opponent's Abilities.
Medics - Ratchet:Mutual - +30% Damage resistance while Healing.
Brain Drain - 100% Chance Heal 20% of Damage dealt by basic attacks against Heal Blocked Opponent.
Medic Support - Soundwave | Bludgeon - Repairs 7% of base Health at Start of Fight. +5% repair in Raids.
Enemies - Optimus Prime | WheelJack - +8% Attack Rating.
Note: Megatron has 120% chance instead of 100% like Prime, because Prime gets Attack Buff every time he Heavy, but Megs Fusion Charges much uncommon and greater importance.Strength of Heal is equal.
Scavenger - The one who always wants to prove his usefulness- Expert tracker who can find resources even from the Hell
Scavenger (G1): Warrior
Abilites:
Bleed
Power Rate buff
Power Strike buff
Passive :
This Bot is known for his pin-point Tracking Skills disabling Opponent from triggering any Melee Evades
When Opponent gets below 75/50/25% Health : I've proved my worth!
Gains 40~60% Power Rate for 4 secs.
Gains Power Strike buff for 8 secs increasing Crit Rate by 12~20% and Crit Melee Attacks drain 12% of their current Power instantly.
Heavy Attack :
Crit Hit has 100% Chance to Bleed for 30~48% Attack over 5 secs.
Gathering their Broken pieces, He has 80% Chance based on their Health lost to gain one of these buffs:
15% Ranged precision for 10 secs.
20% Ranged buff for 10 sec
25% Crit Resistance for 10 secs
Special Attack 1: Proving Grounds
- Jumps and rotates to Smashes the Shovel on his back on Opponent's face 3 times
Purifies all Power Leaks and Power Rate debuffs and heals 5% of Max Health for each Debuff Purified.
100% Chance per hit to nullify a Power Rate or Power Gain buff.
Special Attack 2: Master Digger
- Stings Opponent 5 times with Shovel on his Back
+20% Crit Rate
Crit Hits have 100% Chance to inflict Bleed for 90~130% Attack over 6 secs.
Special Attack 3: Witness the Excavation
- Stings with three Shovel Attacks and rotates to Smash shovel and knock them them back.
- Transforms and drives towards them, Digging rocks and throwing at them 4 times. [Physical Ranged]
- Rocks knock them back against the wall, Scavenger comes closer and transforms and backflips to kick and end.
Crit Shovels have 100% Chance to Bleed for 90~130% Attack over 6 secs.
100% chance to Inflict a 20% Armor Break for 10 secs.
Crit Rocks have 100% Chance to Power Lock for 9 secs.
Signature Ability:Enraging Self-Esteem ---Scavenger's will to prove himself gives him Inspiration while he's getting his "Something" beated
Whenever, His health hits 80/60/40/20%, He gets 'Enrage' for 10 secs which provides him 20% increased Melee Crit Rate and Melee Crit Hits inflicts bleed for 60~160% Attack over 6 secs.
Additionally, Scavenger also becomes Invulnerable for 1.2 secs and Purifies all Damaging Debuffs.
Synergies :
Constructicon Builder - Scrapper - Opponent is 40% less likely to trigger evades.
MixMaster- The Mad Alchemist who can convert any waste into Useful resources - Loves to play with chemicals
MixMaster (G1) : Tactician
Abilities :
Acid
Burn
Shock
Blocking :
Starts fight in Acid Mode. Holding Block for 0.5 secs toggle between:
Acid : Inflict Acid for 32~44% Attack over 6 secs. Acid Corrodes an Armor every Second.
InFlammables : Inflict burns for 28~40% Attack over 6 secs. Burn corrodes a Resistance every second.
Alkaline : Concentrated Alkalines seeps to Internal Systems inflicting Shock for 30~42% Attack over 6 secs. Shocks nullify a Melee or Attack buff every second and reduce duration of Unstoppable by 50%. Change is Linear: Acid > InFlammables > Alkaline. Not a Random
Ranged Attacks : Shoots using a Chemical Gun
20% Chance to Inflict Acid, Burn or Shock depending on current mode. Only debuff from other source like Special or Heavy Attack can stack
When Acid, Burn and Shock are active simultaneously,a 10~22% Armor Break is inflicted for 12 secs.
Heavy Attacks : Shoots a Chemical Solution
70% Chance to Inflict Acid, Burn or Shock depending on current mode.
When Acid, Burn and Shock are active simultaneously,a 10~22% Armor Break is inflicted for 12 secs.
New Armor Break can't be inflicted until All Damaging Debuffs expire.
Special Attack 1: Chemo-Gun Testing
- Shoots 3 Ranged Shots
Switches Mode for Each Shot with 50% Chance to inflict Chemical Debuff for each respective Mode.
Special Attack 2: A Scientific WitchCraft ---Get you a Mad Alchemist
- Dashes towards Opponent to give a Head Bang.
- Shoots a Mixture.... either of Acid and ImFlammable.. or Alkaline and InFlammable Acid and Alkaline? Aah, What Salty solution is supposed to do?
If Acid Mode is on, 100% Chance to be Acid-ImFlammable which explodes after corroding for 30~42% Attack as Acid over 3 secs, removing all Armors and Resistances and Inflicts 36~56% Attack as Instant Burn Damage.
If Alkaline Mode is on, 100% Chance to be Alkaline-ImFlammable, explodes after dealing 30~42% Shock over 3 secs, removing all Attack, Crit and Power buffs and deals 36~58% Attack as Instant Burn Damage.
If InFlammable Mode is on, Equal chances for Mixture to be either of two. All Attack means Attack, Melee,Ranged,Special.. All Crit=Rate+Damage.. All Power=Rate+Gain. Buffs are removed when Explode
Instant Burn is inflicted is case debuffs are purified.
Special Attack 3: Ultimate Mixology
- Transforms and Drives towards them spraying each and Every Chemical at them. Instense pain to them.
- Transforms again and Throws a LandMine Borrowed from Other Worldly Mixy
Switching Modes, He has 100% Chance to Inflict each of below:
32~44% Acid Damage over 6 secs.
28~40% Burn Damage over 6 secs.
30~42% Shock Damage over 6 secs.
10~22% Armor Break for 12 secs.
+25% Crit Rate for LandMine and Crit Hit nullifies each and every buff on Opponent.
Signature Ability :Corrosive Weakness
Each Buff on Opponent with active Acid last 20~60% Shorter.
Shocked Opponent has 20~40% chance to stun for 1.5 sec and remove any one Buff while dashing.
Burning Opponent deals 10~30% less Melee Damage
Synergies :
Till Constructicons Build - Scrapper | Hook - All Decepticons buffs last 20% longer and are 70% less likely to be nullified by Opponent.
Battle Supplies - Long Haul - Every 30 secs, All Decepticons are provided with either 8% of remaining health, 20% of remaining Power or, +15% Attack for 15 secs.
Constructicon Builder - Scrapper - His Damaging Debuff deals 25% more Damage.
WeaponSmiths - Grindor | Wasp | OtherWorldly MixMaster : Mutual - +15% Crit Chance for Heavies.
LongHaul - Who really doesn't like his job - Transports Resources and required stuff
Long Haul (G1): Brawler
Abilities :
Armor
Melee Buff
Crit Rate debuff
HardWork :
Melee Hits have 10% chance to grant 24~48% Melee buff for 10 secs.
Getting hit by any 5 Crit Hits grants +24~36% Armor for 10 secs.
Dodging their Special Attacks grant +20% Attack Rating for 10 secs
Battle-Time :
100% Chance to be Unblockable while Dashing.
Dash Hit has 60% Chance to inflict a 22~34% Crit Rate debuff for 10 secs.Non-Stackable.Stacks with Heavy|Special Crit debuffs
Dodging their Heavy Attacks grant +50% Crit Chance for next Melee Hit.
Heavy Attack :
Crit Hits have 100% Chance to inflict 22~34% Crit Rate debuff for 12 secs.
Special Attack 1: Battle Enthusiasm
- Initiates with Ranged Shot and Dashes and jumps to Give a Violent Superman Punch
100% Chance for Punch to be Unblockable.
Crit Punch has 100% Chance to Inflict 20% Armor Break for 7 secs.
Special Attack 2: Too much Frustration!
- Lands Fives Punches and a Kick like a mad-bot...or say Enraged Hulk?
Upto +100% Damage based on their Remaining Health.
22% Chance per Punch to stun for 2 secs which last upto +200% longer based on their Lost Health(2~6secs)
Special Attack 3:
- Pulls out a Missile Launcher and fires a swarm of five missiles knocking enemy against Wall.
- Transforms and empties a Looaaddd of Rocks on them.
100% Chance to Inflict 22~34% Crit Rate debuff for 36 secs.
100% Chance to Gain +24~36% Armor for 26 secs.
Signature Ability:Battle-HardenedHauling-Hardened
30~90% Resistance to Damaging Debuff damage when Long Haul has active Melee or Attack buffs.
Opponent is 70% less likely to inflict any Damaging Debuff when Long Haul is Armored.
Synergies :
Constructicon Builder - Scrapper - +20% Melee Damage against Enemy with Damaging Debuff.
BoneCrusher - Who doesn't have 'Hate Problems ' unlike someone else - Berserker who loves to destroy - Clears all obstacles which comes in HIS WAY or disturbs construction process of fellow constructicons.
BoneCrusher (G1) : Brawler
Abilities :
Armor
Melee Buff
BonerPower WillPower
Passive :
2 or more stacks of Bleeds are purified to generate 12~20% Armor for 10 secs[Max Stacks:5]
+20% Bleed Damage resistance for Each Armor active.
+25% Attack Rating and +50% Power Rate while Bleeding.
Dashing :
If Bleeding, Gains a +12~20% Melee Buff for 7 secs.
Heavy Attacks :Crushes Opponent's Boner under his BullDozer form
Unstoppable and Crit Hit stuns for 1.5 secs.
+20% Crit Rate for 7 secs if any Bleed is active on him.
Special Attack 1: Sight of Ruination ---Ultimate Boner Crushing
- Dashes to give Furious Punch and A Strong Strike of a Sharp-Edged Mattock.
If bleeding, Heals 80~120% of Damage dealt.
Special Attack 2: Spark of Destruction ---Save your Boner, and run!
- Digs Opponent with four strikes of a Sharp-Edged Mattock.
Upto +50% damage based on opponent's remaining Health.
If Bleeding, Heals 35~55% of Damage dealt.
Special Attack 3: A Terrifying Landscape ---Get ready for getting your Boner crushed
- Rotates his Mattock for three strikes knocking down Opponent
- Transforms, Gains buffs and Bulldozes Opponent to the wall in 10 Small Attacks.
Gain +12~20% Melee Damage for 15 secs for Each Bleed inflicted during the Fight[Max Stacks:20]
If Bleeding, Heals 35~55% of Damage dealt
Signature Ability :Berserking Rage ---Remove extra 'r' in my name references or suffer
Now, Armor is gained by Purifying 2 or more stacks of any Damaging , and +15% Damaging Debuff damage Resistance for Each Armor stack. Bleed resistance is not further buffed by this ability
Basic and Heavy Attacks heal 15~40% of Damage Dealt when suffering from any Damaging Debuff. This..Works for Bleeds too
Synergies :
Constructicon Builder - Scrapper - Heals 5-10-20% of Damage Dealt when suffering from Damaging Debuffs. How much damage a tech can do
Enforcers - MM | KickBack | RamJet
Devotees of Destruction - Hound(TLK) | Galvatron | Brawl(G1/Combaticon) - Opponent is upto 15-30-60% less likely to trigger their Abilities based on their Health lost.
LongHaul - Who really doesn't like his job - Transports Resources and required stuff
Long Haul (G1): Brawler
Abilities :
Armor
Melee Buff
Crit Rate debuff
HardWork :
Melee Hits have 10% chance to grant 24~48% Melee buff for 10 secs.
Getting hit by any 5 Crit Hits grants +24~36% Armor for 10 secs.
Dodging their Special Attacks grant +20% Attack Rating for 10 secs
Battle-Time :
100% Chance to be Unblockable while Dashing.
Dash Hit has 60% Chance to inflict a 22~34% Crit Rate debuff for 10 secs.Non-Stackable.Stacks with Heavy|Special Crit debuffs
Dodging their Heavy Attacks grant +50% Crit Chance for next Melee Hit.
Heavy Attack :
Crit Hits have 100% Chance to inflict 22~34% Crit Rate debuff for 12 secs.
Special Attack 1: Battle Enthusiasm
- Initiates with Ranged Shot and Dashes and jumps to Give a Violent Superman Punch
100% Chance for Punch to be Unblockable.
Crit Punch has 100% Chance to Inflict 20% Armor Break for 7 secs.
Special Attack 2: Too much Frustration!
- Lands Fives Punches and a Kick like a mad-bot...or say Enraged Hulk?
Upto +100% Damage based on their Remaining Health.
22% Chance per Punch to stun for 2 secs which last upto +200% longer based on their Lost Health(2~6secs)
Special Attack 3:
- Pulls out a Missile Launcher and fires a swarm of five missiles knocking enemy against Wall.
- Transforms and empties a Looaaddd of Rocks on them.
100% Chance to Inflict 22~34% Crit Rate debuff for 36 secs.
100% Chance to Gain +24~36% Armor for 26 secs.
Signature Ability:Battle-HardenedHauling-Hardened
30~90% Resistance to Damaging Debuff damage when Long Haul has active Melee or Attack buffs.
Opponent is 70% less likely to inflict any Damaging Debuff when Long Haul is Armored.
Synergies :
Constructicon Builder - Scrapper - +20% Melee Damage against Enemy with Damaging Debuff.
Allies - KickBack
I love love love your posts on Constructicons Spark Shredder!
How about Warpath kabam? this is only the I believe the 15th time I've asked.
They add character many players want, if 40 people ask for one character but 1 person ask for a different Character 60 times they're gonna go with the character more people have asked for there will be more revenue to kabam and more satisfied players, I'm not saying they won't but they're most likely to add a different and more popular character
I don’t really keep up with this chat much, but I think kabam adds who they want. I’m curious if anyone asked about tantrum?
I beleive there was a few that did not many but with the synergies with Galvatron i see why he was added, needed a better connected decepticon roster and i believe he is the the first G1ish con brawler ive seen i think he was more of just a com roster filler to be honest but there cpuld have been worse choices for a new character
After watching all the promos for Bumblebee movie, it would seem fitting if kabam added some character from the movie, especially since alot of the characters are very G1-esque, so to speak. It would be cool so yeah...
I think this Christmas when the movie comes out we are going to get a bot from the movie because I heard about a Huge Bee Movie Christmas event staring one of the bots.
I don’t know if this is true but I hope it is !!!!
I am sorry about all of the spam that came through. I know it is frustrating when someone deliberately creates an account just to post nonsense in the forums. We appreciate your patience as we were working to taking care of the situation and are glad to see that this thread is back on track with the original topic.
Comments
I'm gonna take a spoon and gauge my eyes out if I see more bayverse requests.
They would both make awesome Warrior bots!!
Scrapper - The Leader - Expert Engineer and Designer who makes up BluePrints of outstanding Constructions
Scrapper (G1): Tech
Abilities :
BluePrints :
Construction :
MasterPeice :
10~16% Unblockable Chance, 50% Armor Penetration and Drains 2~4% of their Current Power.[Max Stack:1]
One blueprint of each buff is necessary to make this. This buff is permanent
Special Attack 1: Reverse Engineering ---For Which I'd be required to dismantle you!
- Brings out his sword and slices opponent with 3 slashes of equal damage.
Special Attack 2: Cyclonic Destruction
- Extends his shovel and Rotates to hit it on their face 5 times.
- Ends with a Final Shot
Special Attack 3: A Bunch of BluePrints!
- Jumps towards Opponent hitting with Shovel twice knocking them down.
- Transforms and lifts up the opponent and drives towards wall and throws them to wall.
Signature Ability: Reverse-Engineering ---Studying them, Scrapper successfully makes a blueprint of whatever he encounters. Reverse-Engineering the BluePrints, he finds way to counter them
Synergies :
WheelJack will have same chance to remove his construction on crits, coz it's his ability, not opponent's
Hook (G1) : Tech
Abilities :
Passive :
Blocking :Hook scans opponent's offense systems and prepares to tackle them
Ranged Attacks :
Concussion charge is consumed whether or not opponent has these buff.
Special Attack 1: Hook you Up! --- Construct some HeadAches
- Shoots a Ranged Shot consuming a Concussion Charge.
- Dash in and Attacks with Hook Ladder on his back
Special Attack 2: Saw Therapy --- A Painful Operation by Doc.Hook
- Slices out the Opponent dealing 10 Minor Attacks of Round Saw Blade.
- Then, Gives a Serious Whirlwind Slash
Special Attack 3: Master Craftsman---Perfection!
- Shoots 5 Ranged Shot each consuming a Concussion Charge.
- Transforms and grabs Opponent and smashes them here and there and throws them against the wall.
- Transforms back, brings out laser sword to dismantle the opponent (which is off screen).
Signature Ability : Power Shield--- Hook comes in battle with a Serious Back-Up for Tense situations
- When Opponent fills a Power Bar :
Each Power Charge is consumed by a Successful Hit to grant 6~18% of Remaining Power instantly.
Synergies :
Note: Megatron has 120% chance instead of 100% like Prime, because Prime gets Attack Buff every time he Heavy, but Megs Fusion Charges much uncommon and greater importance.Strength of Heal is equal.
Scavenger (G1): Warrior
Abilites:
Passive :
When Opponent gets below 75/50/25% Health : I've proved my worth!
Heavy Attack :
Special Attack 1: Proving Grounds
- Jumps and rotates to Smashes the Shovel on his back on Opponent's face 3 times
Special Attack 2: Master Digger
- Stings Opponent 5 times with Shovel on his Back
Special Attack 3: Witness the Excavation
- Stings with three Shovel Attacks and rotates to Smash shovel and knock them them back.
- Transforms and drives towards them, Digging rocks and throwing at them 4 times. [Physical Ranged]
- Rocks knock them back against the wall, Scavenger comes closer and transforms and backflips to kick and end.
Signature Ability: Enraging Self-Esteem ---Scavenger's will to prove himself gives him Inspiration while he's getting his "Something" beated
Synergies :
MixMaster (G1) : Tactician
Abilities :
Blocking :
Starts fight in Acid Mode. Holding Block for 0.5 secs toggle between:
Change is Linear: Acid > InFlammables > Alkaline. Not a Random
Ranged Attacks : Shoots using a Chemical Gun
Heavy Attacks : Shoots a Chemical Solution
Special Attack 1: Chemo-Gun Testing
- Shoots 3 Ranged Shots
Special Attack 2: A Scientific WitchCraft ---Get you a Mad Alchemist
- Dashes towards Opponent to give a Head Bang.
- Shoots a Mixture.... either of Acid and ImFlammable.. or Alkaline and InFlammable
Acid and Alkaline? Aah, What Salty solution is supposed to do?
All Attack means Attack, Melee,Ranged,Special.. All Crit=Rate+Damage.. All Power=Rate+Gain. Buffs are removed when Explode
Instant Burn is inflicted is case debuffs are purified.
Special Attack 3: Ultimate Mixology
- Transforms and Drives towards them spraying each and Every Chemical at them. Instense pain to them.
- Transforms again and Throws a LandMine Borrowed from Other Worldly Mixy
32~44% Acid Damage over 6 secs.
28~40% Burn Damage over 6 secs.
30~42% Shock Damage over 6 secs.
10~22% Armor Break for 12 secs.
Signature Ability : Corrosive Weakness
Synergies :
Long Haul (G1): Brawler
Abilities :
HardWork :
Battle-Time :
Heavy Attack :
Special Attack 1: Battle Enthusiasm
- Initiates with Ranged Shot and Dashes and jumps to Give a Violent Superman Punch
Special Attack 2: Too much Frustration!
- Lands Fives Punches and a Kick like a mad-bot...or say Enraged Hulk?
Special Attack 3:
- Pulls out a Missile Launcher and fires a swarm of five missiles knocking enemy against Wall.
- Transforms and empties a Looaaddd of Rocks on them.
Signature Ability:Battle-Hardened Hauling-Hardened
Synergies :
BoneCrusher (G1) : Brawler
Abilities :
Passive :
Dashing :
Heavy Attacks : Crushes Opponent's Boner under his BullDozer form
Special Attack 1: Sight of Ruination ---Ultimate Boner Crushing
- Dashes to give Furious Punch and A Strong Strike of a Sharp-Edged Mattock.
Special Attack 2: Spark of Destruction ---Save your Boner, and run!
- Digs Opponent with four strikes of a Sharp-Edged Mattock.
Special Attack 3: A Terrifying Landscape ---Get ready for getting your Boner crushed
- Rotates his Mattock for three strikes knocking down Opponent
- Transforms, Gains buffs and Bulldozes Opponent to the wall in 10 Small Attacks.
Signature Ability : Berserking Rage ---Remove extra 'r' in my name references or suffer
Synergies :
Already done, couple of months ago, dude
Galvatron (prime) brawler
Soundwave (prime) tech
Starscream (prime) tactician
Airachnid (prime) scout
Knockout (prime) tech
breakdown (prime) brawler
Hard shell (prime) brawler
Dreadwing (prime) demolitions/tactician
Shockwave (prime) tech
Makeshift (prime) scout/tech
Fearstorm (prime) warrior
Predaking (prime) brawler
Skylynx and darksteel (prime) warriors
Wheeljack (prime) warrior/demolitions
Arcee (prime) warrior/scout
Bulkhead (prime) brawler
Smokescreen (prime) warrior/scout
Ratchet (prime) tech
Optimus (prime) tactician
Ultra Magnus (prime) tactician
Bumblebee (prime) warrior/scout
I actually loved all your posts you’ve done on bots!
I beleive there was a few that did not many but with the synergies with Galvatron i see why he was added, needed a better connected decepticon roster and i believe he is the the first G1ish con brawler ive seen i think he was more of just a com roster filler to be honest but there cpuld have been worse choices for a new character
Just a question.
Several hundred technically speaking
I don’t know if this is true but I hope it is !!!!
Just a proposal.
I am sorry about all of the spam that came through. I know it is frustrating when someone deliberately creates an account just to post nonsense in the forums. We appreciate your patience as we were working to taking care of the situation and are glad to see that this thread is back on track with the original topic.
No Not The Decepticon Dorito Jet