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Bot balance

Overall, I think the devs have done a pretty good job balancing the different classes/bots. There are a couple, though, that I think need a little tweaking:

1. Windblade's survivability needs a slight buff, I think. It almost seems like she should have the evasion ability as well (like Sideswipe, Bumblebee, and Barricade), but it was forgotten or removed, leaving her a little too fragile. I understand that she has offensive perks other bots don't have, like her sword bonus and her block-breaker that passes through projectiles, but they don't really make up for her folding like paper when hit by anything significant. This is especially the case at higher arena levels and tougher bot levels, when computer AI is quite good at dodging (nullifying her offensive advantages), and the name of the game at these higher levels becomes surviving the AI until it calms down enough for you to actually hit it.

2. Ironhide's second rank special attack is quite strong. 5 beefy hits, all at max range, in my opinion, easily the strongest 2nd rank special currently in the game. Actually, demolition bots in general, in my opinion, are the hardest to fight against at higher computer AI levels, whether it's a demolition sharkticon or Ironhide, in large part because of very painful special attacks.

Comments

  • MustangjonMustangjon Posts: 1,146
    Nothing wrong with ih abilities demo bots are suppose to have insane dmg specials at cost of less normal dmg armor ect.
  • AmanoAmano Posts: 318
    Ih sp2 may deal significant damage but it has the downfall of being way to easy to evade so it's pretty blanaced in itself
  • Thanks for the input! As we move forward and closer to the global launch, we'll be looking into the balance of all Characters and Content more closely. We'll be taking all of your guys feedback as well as our fight data into account, so please feel free to share your thoughts with us!
  • CarverCarver Posts: 82
    Now that we are on the topic. Could you please change Ratchet's heal to a sort of regeneration type thing like wolverine in mcoc. His heal on sp2 isn't very significant. And also his heal synergies with bumblebee and ironhide are too ineffective.
  • FatDiegoFatDiego Posts: 3
    On this topic - it seems like Mirage hits like a pillow. Both his melee damage and power drain on level 1 seem fairly low. I'm not sure if I'm missing something about the Bot, but he does seem a fair bit weaker than the majority of my roster.

    Also, I'm not sure if it has been mentioned before, but I don't think Sideswipe's dodge ability is procing at all. Again I could be wrong, but it doesn't seem to be making any impact in game.
  • EgadEgad Posts: 2
    I agree with Carver that Ratchet could use a slight buff, although I do recognize the difficulties in balancing healing compared to damage, and how easily a heal buff could become overpowered. Maybe add something else to the existing rank 2 special, like a temporary shield buff, to go with the small heal?

    Also, Arcee is terribly underpowered, unless I'm totally missing some hidden ability of hers. As it stands, she is away mission fodder for me, and is nowhere near strong enough to compete in arenas or other missions.
  • syllydadsyllydad Posts: 4
    love the fighting mechanics, I've noticed that sometimes when an opponent is dashing towards me and I sideswipe instead of dash back, it does this little slow motion dodge that looks really cool. works on dashing heavy attacks too. also, can someone please add an xp counter in the level bar, or at least someway of knowing how much xp points are needed. seems like some levels take forever for that last little bit of xp to level up.
  • MustangjonMustangjon Posts: 1,146
    edited March 2017
    Egad wrote: »
    I agree with Carver that Ratchet could use a slight buff, although I do recognize the difficulties in balancing healing compared to damage, and how easily a heal buff could become overpowered. Maybe add something else to the existing rank 2 special, like a temporary shield buff, to go with the small heal?

    Also, Arcee is terribly underpowered, unless I'm totally missing some hidden ability of hers. As it stands, she is away mission fodder for me, and is nowhere near strong enough to compete in arenas or other missions.

    Arcee is actually extremely solid but a glass cannon and requires fighting a different style, her power gain is unique and fun but I've had 15 hits and no crits or 5 hits all crit so power gain can be a challenge to plan but she's on my raid team offense and I've used her in am as well she is a specialist tho she really shines on bb ss barricade ect to shut down the evades. But did take me a while to get use to
  • ManthroManthro Posts: 2,752
    edited March 2017
    I disagree that windblade needs a defensive buff. She has easily the strongest melee and ranged attack in the game (mirage notwithstanding in certain scenarios). You can virtually stunlock your opponent if they are bleeding, to the point that if you just shoot ranged attacks, they will be dead or very close to it.

    ALL of her specials are incredible as well.

    Buffing her defense will make her extremely OP. Scouts by definition aren't a "robust" class. She has perfect strengths and weaknesses, imo.

    Don't mess with Ironhide please... He has weaknesses... Especially against an emi mod. His specials aren't really what do such significant damage... It's the signature ability that makes them extremely devastating.

    Don't judge specials by the damage the AI does with them when they are behind. The damage is scaled to allow them to instantly catch up and turn it into a difficult fight.

    Ratchet does need some kind of a buff. Perhaps a purification ability, or as the OP said, a shield ability. He's good, I use him as a tank because he has survivability, but he doesn't do a lot of damage (nor should he). Perhaps even allowing his L2 heal to work if you KO an opponent with it. It bothers me you don't get the full benefit of that special in a KO scenario.
  • edited March 2017
    Good feedback all around, guys!

    We will keep watching Iron Hide, but as it is currently, we feel that there are enough counters and interesting mechanics when playing with or against him. Things like:

    - Use Block if you can't sidestep his Special 2, he will deal very little damage.
    - Use mirage's Special 1 mode in order to do some Power Burn.

    Ratchet in the other hand is a bit tougher to balance around. Heal is extremely powerful and we need to be careful with it, but like someone else suggested, maybe he could get a Shield somehow, or some other mechanic. For me, I love using my Ratchet to almost stun lock opponents using a mix of Special 1, Shock and Power Gain from Self-Diagnostics.
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