Heavy: melee
-warps in front of the enemy and rams into him in jet mode
Quest name: triple trouble
Raid name: hit and run
Arena name: explosive prankster
A mischievous and cunning warrior in the battlefield, skywarp possesses the unique gift to teleport wherever he desires, making him almost impossible to touch. This allows him a multitude of combat options to play with, as well as a quick getaway from the Decepticon victims of his antics and pranks. He shares a deep bond with fellow seekers Starscream and thundercracker.
Special 1: zoom!
Fun, fun and more fun! -fires a concentrated Ray of energy
-inflicts 3 burn
Special 2: hilarious!
Why aren’t you laughing? Oh. It’s bcos you’re ded.
-fires 3 bolts of energon blasts before warping in front of the opponent and punching him -last hit is unavoidable
-3 shock
Special 3: the killing joke
See the funny side of things... unless you don’t have optics left.
-rams the enemy in jet mode and fire energon bolts at him after. Skywarp flies a beeline toward the enemy who gets ready to punch him. He then wraps behind the opponent at the last second in robot mode and delivers a rocket powered kick to the enemy’s back. -stun 5s
-3 shock
Signature: the last laugh
-at 10% health, skywarp warps out of the opponent’s, melee and ranged attacks, fully avoiding them. He can only be hit by a special attack -he responds to every successful warp with a fury buff, increasing his attack by 5%
Abilities:
Sucker punch
-evades the enemy’s special attack or heavy attack at random periods of times health and responds with an immediate dash counter that is unblockable
Telewarp charges
-takes 15s to gain 3 telewarp charges. Only until they are used up, will they recharge
-impulse warp:
Warps in front of the enemy. Uses one telewarp charge that activates upon dashing towards the opponent when he is blocking. This breaks the enemy’s shield but does not knock him down
-reflex warp:
Warps to safety. Activates when enemy uses a heavy attack
Synergies:
Seeker armada:
Starscream, thundercracker -ranged damage +10% for thunder cracker and skywarp
Decepticon Outliers:
Tarn, Soundwave -power gain +5% for all
Shockwave (Fall Of Cybertron) and Drones (Fall Of Cybertron)
shockwave Aligned
Quest: Why was I left for scrap?
Raid: shockwave’s log
Arena: tampering with creation
Tactician
Ranged heavy
-causes cosmic radiation
The most dangerous mad scientist one can ever encounter is the emotionless and calculative shockwave. This cyclops had his emotions removed via shadowplay to dedicate his life to science, and most importantly logic. As the one responsible for the creation of the space bridges and the predacons, the crazed inventor has indeed made a name for himself as the greatest scientist who has ever lived in cybertron.
Special 1: illogical and irrelevant
Your ability to survive this long is clever but not irreversible
-pummels the enemy two times with his canon before blasting him into oblivion
Causes 3 cosmic radiation and dark burn
Special 2: imminent deactivation
One of the many ways to nullify a neuro net is to make you share his perception of things
-shoots the enemy with a concentrated beam of energy before shards of cybermatter erupts from the ground, impaling their optics
Causes a disturbance, bleed, armor break
Special 3: administer stress test
You are no longer of use. If you do not survive the procedure, your allies will be next.
-electrical cuffs restrain and chain the enemy from all directions, electrocuting him. Then, shockwave blasts him with a beam of energy. It is all revealed to be an illusion as shockwave removes the cortical psychic patch forcibly, severing the link before a proper shutdown
-3 shock, disturbance, daze
Abilities:
Tank
-reduces all damage by 90% at random periods of time
Cyber rejuvenation
-restores 5% of max health and generates power for 5s
Disturbance
-impairs opponent’s vision for 5s and clogs the enemy’s t cog
Cosmic radiation
-eats away at the opponent’s health and shields/ armor when active
Passive: all projectiles are 10% slower but deal 40% more damage
Signature:
Premature demise
-after death, shockwave revives and heals an additional 10% of max health, gaining a permanent unstoppable as well
-occurs once per fight
Synergies:
Why was I left for scrap?
-Starscream Aligned
Both gain an additional fury during special attacks
Heavy: melee
-warps in front of the enemy and rams into him in jet mode
Quest name: triple trouble
Raid name: hit and run
Arena name: explosive prankster
A mischievous and cunning warrior in the battlefield, skywarp possesses the unique gift to teleport wherever he desires, making him almost impossible to touch. This allows him a multitude of combat options to play with, as well as a quick getaway from the Decepticon victims of his antics and pranks. He shares a deep bond with fellow seekers Starscream and thundercracker.
Special 1: zoom!
Fun, fun and more fun! -fires a concentrated Ray of energy
-inflicts 3 burn
Special 2: hilarious!
Why aren’t you laughing? Oh. It’s bcos you’re ded.
-fires 3 bolts of energon blasts before warping in front of the opponent and punching him -last hit is unavoidable
-3 shock
Special 3: the killing joke
See the funny side of things... unless you don’t have optics left.
-rams the enemy in jet mode and fire energon bolts at him after. Skywarp flies a beeline toward the enemy who gets ready to punch him. He then wraps behind the opponent at the last second in robot mode and delivers a rocket powered kick to the enemy’s back. -stun 5s
-3 shock
Signature: the last laugh
-at 10% health, skywarp warps out of the opponent’s, melee and ranged attacks, fully avoiding them. He can only be hit by a special attack -he responds to every successful warp with a fury buff, increasing his attack by 5%
Abilities:
Sucker punch
-evades the enemy’s special attack or heavy attack at random periods of times health and responds with an immediate dash counter that is unblockable
Telewarp charges
-takes 15s to gain 3 telewarp charges. Only until they are used up, will they recharge
-impulse warp:
Warps in front of the enemy. Uses one telewarp charge that activates upon dashing towards the opponent when he is blocking. This breaks the enemy’s shield but does not knock him down
-reflex warp:
Warps to safety. Activates when enemy uses a heavy attack
Synergies:
Seeker armada:
Starscream, thundercracker -ranged damage +10% for thunder cracker and skywarp
Decepticon Outliers:
Tarn, Soundwave -power gain +5% for all
Past vs present:
Cyclonus -attack +5%
I think skywarp would be a tech as he has teleporting tech
Heavy: melee
-warps in front of the enemy and rams into him in jet mode
Quest name: triple trouble
Raid name: hit and run
Arena name: explosive prankster
A mischievous and cunning warrior in the battlefield, skywarp possesses the unique gift to teleport wherever he desires, making him almost impossible to touch. This allows him a multitude of combat options to play with, as well as a quick getaway from the Decepticon victims of his antics and pranks. He shares a deep bond with fellow seekers Starscream and thundercracker.
Special 1: zoom!
Fun, fun and more fun! -fires a concentrated Ray of energy
-inflicts 3 burn
Special 2: hilarious!
Why aren’t you laughing? Oh. It’s bcos you’re ded.
-fires 3 bolts of energon blasts before warping in front of the opponent and punching him -last hit is unavoidable
-3 shock
Special 3: the killing joke
See the funny side of things... unless you don’t have optics left.
-rams the enemy in jet mode and fire energon bolts at him after. Skywarp flies a beeline toward the enemy who gets ready to punch him. He then wraps behind the opponent at the last second in robot mode and delivers a rocket powered kick to the enemy’s back. -stun 5s
-3 shock
Signature: the last laugh
-at 10% health, skywarp warps out of the opponent’s, melee and ranged attacks, fully avoiding them. He can only be hit by a special attack -he responds to every successful warp with a fury buff, increasing his attack by 5%
Abilities:
Sucker punch
-evades the enemy’s special attack or heavy attack at random periods of times health and responds with an immediate dash counter that is unblockable
Telewarp charges
-takes 15s to gain 3 telewarp charges. Only until they are used up, will they recharge
-impulse warp:
Warps in front of the enemy. Uses one telewarp charge that activates upon dashing towards the opponent when he is blocking. This breaks the enemy’s shield but does not knock him down
-reflex warp:
Warps to safety. Activates when enemy uses a heavy attack
Synergies:
Seeker armada:
Starscream, thundercracker -ranged damage +10% for thunder cracker and skywarp
Decepticon Outliers:
Tarn, Soundwave -power gain +5% for all
Past vs present:
Cyclonus -attack +5%
I think skywarp would be a tech as he has teleporting tech
I was thinking that as well but evades are mostly found in scouts. I wanted to save tech for thundercracker
Tbh his teleportation would work better as a super-evade mechanic
True, but teleporting uses up his energon in the comics, after which he needs to rest. Didn’t want to make his warping ability too powerful as well, and I wanted the players to use him strategically so as to learn when to teleport and when not to, thus the limited charges for teleportation.
His teleportation won’t be affected by hot rod’s time gun tho, it’ll only limit his sucker punch ability.
Quest: shorted out
Raid: crackling commotion
Arena: overcharge
Heavy: vehicle ram
-unstoppable
-50% chance to stun
-cannot be evaded
Scientist first and warrior second. Thundercracker is the most rational and cool-headed of his seeker trine. His maturity has made him popular amongst the decepticons for his responsibility and understanding of the severity of war, as opposed to the childish antics of Starscream and skywarp. This blue flier is able to create powerful sonic booms that can be used for a hasty retreat, or a devastating attack. Despite them can’t being any different, he still cares deeply for trinemates skywarp and Starscream.
Special 1: calculated catastrophe
In the name of science
Kicks the enemy twice with his rocket boots before firing two tasers from his chest.
-2 burn, 2 shock, t clogg
Special 2: scientific jolt
Its alive!!! Oh wait... it’s the opposite.
Releases an emp charge from his body, before firing a super powered beam of energy at the opponent
-stun for 8s, 4 shock, power drain, power lock for 8s
Special 3: overload
A living spark extractor
Transforms and flies up into the air. He then drops fusion bombs onto the opponent. Finally he flies in close before turning around suddenly to activate his sonic boom.
-stun for 12s, 5 shock, after being stunned, the opponent is dazed for 15s
Signature: flight and formula
-is able to short out one buff from the opponent per successful ram attack
Abilities:
Barrier of lightning
-activates randomly. Opponent takes equal damage inflicted upon thundercracker during this period.
Sonic boost
-grants thundercracker a power gain and a 30% increase in all attack
-activates randomly and lasts for 6s
Sonic charges:
-takes 5s to generate 1 sonic charge. Sonic charges superpowers thundercracker’s vehicle ram attacks
Synergies:
Seeker armada:
Starscream, thundercracker
-ranged damage +10% for thunder cracker and skywarp
Past vs present
Scourge
-attack +5%
Defectors
Drift/deadlock, jet storm
-10% armor increase for all
Understudy
Shockwave, Knockout Aligned
-5% more critical rate
Quest: shorted out
Raid: crackling commotion
Arena: overcharge
Heavy: vehicle ram
-unstoppable
-50% chance to stun
-cannot be evaded
Scientist first and warrior second. Thundercracker is the most rational and cool-headed of his seeker trine. His maturity has made him popular amongst the decepticons for his responsibility and understanding of the severity of war, as opposed to the childish antics of Starscream and skywarp. This blue flier is able to create powerful sonic booms that can be used for a hasty retreat, or a devastating attack. Despite them can’t being any different, he still cares deeply for trinemates skywarp and Starscream.
Special 1: calculated catastrophe
In the name of science
Kicks the enemy twice with his rocket boots before firing two tasers from his chest.
-2 burn, 2 shock, t clogg
Special 2: scientific jolt
Its alive!!! Oh wait... it’s the opposite.
Releases an emp charge from his body, before firing a super powered beam of energy at the opponent
-stun for 8s, 4 shock, power drain, power lock for 8s
Special 3: overload
A living spark extractor
Transforms and flies up into the air. He then drops fusion bombs onto the opponent. Finally he flies in close before turning around suddenly to activate his sonic boom.
-stun for 12s, 5 shock, after being stunned, the opponent is dazed for 15s
Signature: flight and formula
-is able to short out one buff from the opponent per successful ram attack
Abilities:
Barrier of lightning
-activates randomly. Opponent takes equal damage inflicted upon thundercracker during this period.
Sonic boost
-grants thundercracker a power gain and a 30% increase in all attack
-activates randomly and lasts for 6s
Sonic charges:
-takes 5s to generate 1 sonic charge. Sonic charges superpowers thundercracker’s vehicle ram attacks
Synergies:
Seeker armada:
Starscream, thundercracker
-ranged damage +10% for thunder cracker and skywarp
Past vs present
Scourge
-attack +5%
Defectors
Drift/deadlock, jet storm
-10% armor increase for all
Understudy
Shockwave, Knockout Aligned
-5% more critical rate
Quest: shorted out
Raid: crackling commotion
Arena: overcharge
Heavy: vehicle ram
-unstoppable
-50% chance to stun
-cannot be evaded
Scientist first and warrior second. Thundercracker is the most rational and cool-headed of his seeker trine. His maturity has made him popular amongst the decepticons for his responsibility and understanding of the severity of war, as opposed to the childish antics of Starscream and skywarp. This blue flier is able to create powerful sonic booms that can be used for a hasty retreat, or a devastating attack. Despite them can’t being any different, he still cares deeply for trinemates skywarp and Starscream.
Special 1: calculated catastrophe
In the name of science
Kicks the enemy twice with his rocket boots before firing two tasers from his chest.
-2 burn, 2 shock, t clogg
Special 2: scientific jolt
Its alive!!! Oh wait... it’s the opposite.
Releases an emp charge from his body, before firing a super powered beam of energy at the opponent
-stun for 8s, 4 shock, power drain, power lock for 8s
Special 3: overload
A living spark extractor
Transforms and flies up into the air. He then drops fusion bombs onto the opponent. Finally he flies in close before turning around suddenly to activate his sonic boom.
-stun for 12s, 5 shock, after being stunned, the opponent is dazed for 15s
Signature: flight and formula
-is able to short out one buff from the opponent per successful ram attack
Abilities:
Barrier of lightning
-activates randomly. Opponent takes equal damage inflicted upon thundercracker during this period.
Sonic boost
-grants thundercracker a power gain and a 30% increase in all attack
-activates randomly and lasts for 6s
Sonic charges:
-takes 5s to generate 1 sonic charge. Sonic charges superpowers thundercracker’s vehicle ram attacks
Synergies:
Seeker armada:
Starscream, thundercracker
-ranged damage +10% for thunder cracker and skywarp
Past vs present
Scourge
-attack +5%
Defectors
Drift/deadlock, jet storm
-10% armor increase for all
Understudy
Shockwave, Knockout Aligned
-5% more critical rate
What tech does thundercracker have?
His lightning barrier, power gain and emp. Notice how his attacks focus primarily on disabling the basic necessary abilities of bots, rather than on dealing high amounts of damage
I would LOVE to see Predaking from prime, and his presacons. I know it conflicts with Waspinator, but the dragons are so cool! Also how about classic Predaking (with the beasts)! Tigatron would be a great addition as well. Movie versions of Galvatron and the other decepticons like Stinger from TF4 would be greatly appreciated! SO MANY OPTIONS
Quest name: Silent but deadly
Raid name: mini con madness
Arena name: cyber warfare
The only gladiator to have ever bested Megatron in the pits of Kaon, Soundwave earned his reputation as a fearsome and formidable warrior. Completely and utterly loyal to the decepticons and Megatron, he is also known to be involved in many infights in the Decepticon ranks against any would be traitors against his master. Calculative and gifted with the ability to be connected to any form of technology, he has truly mastered the ability to be everywhere, and everyone- an invaluable confidant and favorite of the leader of the decepticons.
Special 1:
Sonicin slice
A whirlwind attack from his blades followed by an impalement of electric tentacles
-2 bleed and 2 shock
Special 2:
Resonating effect
Rapid fire from laser beak and a concentrated blast from the resonance blaster
-3 shock and confusion
Special 3:
Irrelevant consequence
Rams the opponent through a ground bridge which drops him from the sky.
Then, a blast from the Decepticon hunters sends him packing
-armor break, 3 burn and 3 shock
Abilities:
Smiley face
-power steal in close proximity
Futile attempt
-all attacks become unblockable and deal and extra 20% damage when active
Eyes and ears
-60% chance to evade specials and ranged attacks when active
Passive:
Sound barrier
-immunity to stun, resistance and confusion
Synergy bonuses:
No relation:
-steeljaw (Aligned)
Gain 5% armor
Excellent work:
-Megatron (Aligned)
Power gain is now 8% faster
Showing Mercy:
Starscream, Knockout (Aligned)
Gain 5% health
Quest name: Silent but deadly
Raid name: mini con madness
Arena name: cyber warfare
The only gladiator to have ever bested Megatron in the pits of Kaon, Soundwave earned his reputation as a fearsome and formidable warrior. Completely and utterly loyal to the decepticons and Megatron, he is also known to be involved in many infights in the Decepticon ranks against any would be traitors against his master. Calculative and gifted with the ability to be connected to any form of technology, he has truly mastered the ability to be everywhere, and everyone- an invaluable confidant and favorite of the leader of the decepticons.
Special 1:
Sonicin slice
A whirlwind attack from his blades followed by an impalement of electric tentacles
-2 bleed and 2 shock
Special 2:
Resonating effect
Rapid fire from laser beak and a concentrated blast from the resonance blaster
-3 shock and confusion
Special 3:
Irrelevant consequence
Rams the opponent through a ground bridge which drops him from the sky.
Then, a blast from the Decepticon hunters sends him packing
-armor break, 3 burn and 3 shock
Abilities:
Smiley face
-power steal in close proximity
Futile attempt
-all attacks become unblockable and deal and extra 20% damage when active
Eyes and ears
-60% chance to evade specials and ranged attacks when active
Passive:
Sound barrier
-immunity to stun, resistance and confusion
Synergy bonuses:
No relation:
-steeljaw (Aligned)
Gain 5% armor
Excellent work:
-Megatron (Aligned)
Power gain is now 8% faster
Showing Mercy:
Starscream, Knockout (Aligned)
Gain 5% health
Quest name: Silent but deadly
Raid name: mini con madness
Arena name: cyber warfare
The only gladiator to have ever bested Megatron in the pits of Kaon, Soundwave earned his reputation as a fearsome and formidable warrior. Completely and utterly loyal to the decepticons and Megatron, he is also known to be involved in many infights in the Decepticon ranks against any would be traitors against his master. Calculative and gifted with the ability to be connected to any form of technology, he has truly mastered the ability to be everywhere, and everyone- an invaluable confidant and favorite of the leader of the decepticons.
Special 1:
Sonicin slice
A whirlwind attack from his blades followed by an impalement of electric tentacles
-2 bleed and 2 shock
Special 2:
Resonating effect
Rapid fire from laser beak and a concentrated blast from the resonance blaster
-3 shock and confusion
Special 3:
Irrelevant consequence
Rams the opponent through a ground bridge which drops him from the sky.
Then, a blast from the Decepticon hunters sends him packing
-armor break, 3 burn and 3 shock
Abilities:
Smiley face
-power steal in close proximity
Futile attempt
-all attacks become unblockable and deal and extra 20% damage when active
Eyes and ears
-60% chance to evade specials and ranged attacks when active
Passive:
Sound barrier
-immunity to stun, resistance and confusion
Synergy bonuses:
No relation:
-steeljaw (Aligned)
Gain 5% armor
Excellent work:
-Megatron (Aligned)
Power gain is now 8% faster
Showing Mercy:
Starscream, Knockout (Aligned)
Gain 5% health
@Kabam Vydious these bots would be awesome ones to add to your suggestion list
Springer Blurr and Kup are 3 of my favorite characters, and these figures would be awesome to put into the game as they look identical to their original appearance on the Transformers G1 cartoon
Passive: Bounty Mission
• Lockdown needs to complete his Bounty Missions to receive certain bonuses that will help him in later fights.
These missions include: No Scout can hide: Knock out 1 Scout bot Tech Failure: Knock out 1 Tech bot Demolition Troubles: Knock out 1 Demolition bot Warrior's Dishonor: Knock out 1 Warrior bot Tactical Slay: Knock out 1 Tactician bot
• These missions can be completed in any order. Once a mission is completed, Lockdown gains a 20~40% attack buff that travels with him from fight-to-fight (similar to MCOC's persistent charges)
Passive: Deathmatch
• Lockdown will not stop until the opponent is defeated, increasing his flat crit rate by 0.5% for every remaining health percentage on the opponent
• Lockdown's base crit rate is 0%, but it may be increased upto 100%
• Lockdown increases his crit damage by 0.2~0.4% for each hit on his combo meter, up to a maximum of 100 hits
Hook Attacks:
• Medium hits have a 30% chance to apply Power Lock for 3s
• Critical hits have a 70~90% chance to inflict bleed, dealing 50% attack over 4s
When Avoiding an Attack:
• Successful Backsteps grant him a 20% crit rate buff for 4s
• Successful Sidesteps grant him 2~4% over 1s
When Intercepting the opponent's dash:
• Becomes passively Unstoppable for 0.5%
• +100% crit rate for the next attack
Heavy Attacks:
• Refreshes the duration of Power Lock. Each Power Lock debuff can only be refreshed once
SP1:Contract Killer: "The only way to survive"
• Gains a 20% crit rate buff for 10s
SP2:Talk to the Hook: "Lockdown's favorite weapon tears the opponent apart"
• Gains a 10% crit rate buff for 20s
• 100% chance to inflict bleed, dealing 100% attack over 5s
SP3:Final Blow: "A final blow to complete his mission"
• 100% chance to inflict a Locked Down debuff, increasing the duration of his debuffs by 100% for 40s
• This attack has a 100% crit rate
Signature Ability: Hunter's Accuracy
• Lockdown's hook attacks now ignore all evade and reflect effects. Additionally, Lockdown's light attacks now have a 40% chance to inflict a 20~65% crit resistance debuff
Synergies:
• Traitor's Punishment with Drift
Lockdown's bleed damage is increased by 20~25~40% after knocking out a Warrior opponent
• Age of Recreation with Optimus Prime(MV1)
Lockdown increases his armor rating by 10~15~20% after knocking out a Brawler opponent
• Decepticon Punishment with all Autobots
+5% attack rating at the start of a fight for each autobot on the team (20s)
• Autobot Punishment with all Decepticons
-5% armor ratinh for the opponent at the start of a fight for each decepticon on the team (20s)
Signature Ability: Defender
With each teammate alive Hot Spot gains an armor buff for X seconds.
Abilities:
Passive-Fire Safety
-Hot Spot is immune to burn debuffs.
All Attacks-Soak
-Melee attacks have a 5% chance to apply a Soak charge to his opponent, stacks up to 10.
-Ranged attacks have a 15% chance to apply a Soak charge to his opponent, stacks up to 10.
-Heavy attacks have a 25% chance to apply a Soak charge to his opponent, stacks up to 10.
Special 1: Snuff Out
-Hot Spot applies a Soak charge to his opponent.
Special 2: Resuscitate
-Hot Spot uses Soak charges to Repair X% of health per charge.
Special 3: Extinguish
-Hot Spot converts Soak charges into Rust charges.
-Rust charges slow the opponent by X% and deals damage equal to X% of Hot Spot's damage over X seconds.
I also had a custom Report for Hot Spot, but yours is a lot better. Here's mine anyway.
Hot Spot(Brawler)
Signature Ability: Guardian
Hot Spot's dedication to protecting those around him overrides his battle damage
•Once per battle, if Hot Spot is hit by an opponent Special Attack, he has a 50% chance to activate his Defensor Core, which Purifies all Debuffs and grants him:
Unstoppable(10~15 seconds)
100% Damage Immunity (10 seconds)
Melee Life Steal[12~14% of attack] (9 seconds)
Basic Abilities
• Hot Spot cannot land critical hits. Instead, he gains a permanent Armour Buff every time he lands a 5-hit Melee Combo. Each Armour Buff grants him a 2~4% Armour increase( Max 35 Buffs)
• For every 10 hits received, Hot Spot gains an Attack Buff that increases his attack by 23~27% for 10 seconds.
HEAVY ATTACKS
• Successful Heavy Attacks convert all Armour Buffs on Hot Spot into Armour Break on the opponent.
•Heavy Attacks have a 20~23% chance to inflict a Crit Rate Debuff on the opponent.
The below quests apply to both characters that will be featured together at the same time
Quest name: We are all friends here
Raid name: Where is Optimus Prime?!
Arena name: open season
Shatter (tactician)
Melee heavy
Part of Megatron’s elite inquisitors assigned with hunting down any surviving autobots who escaped during the great exodus, shatter is obviously one of the more ruthless decepticons out there. She lives up to the deceptive nature of her kind and is able to move others easily with her false promises of peace and sweet nothings of mutual friendship. Paired with fellow Decepticon enforcer Dropkick, they form a seemingly unstoppable force and carve a swath of autobots death across the galaxy in the name of their lord Megatron, and in dedication of the death of Autobot leader Optimus Prime.
Special 1: wrong answer You deserve a better death..., but then again...
-shatter slashes the enemy once, then stabs him with the blade, then kicks him out of it
-3 bleed
Special 2: inquisition She’s not on your side
-fires 3 energon blasts, then rams the enemy in vehicle mode
-4 shock, burn
Special 3: finish the job Empty promises
-slashes the enemy 3 times, then proceeds to fire on him with her jet mode. Finally, shatter rams him in vehicle form
-open wound, 3 bleed, 3 shock
Abilities:
Open wound
-kills the enemy instantly at low health of below 10%
-if enemy health is above 50%, all attacks cause a 4s bleed
-lasts for 6s
Fracture
-every time the opponent attacks in this duration, he loses 5% of attack permanently
-activates after every special attack of shatter’s
-lasts 3s
Rupture
-has 20% chance to be activated after every slashing attack of shatter’s
-if activated, enemy will be unable to transform or activate a special attack for 10s
Passive: mimic
-is able to activate ranged heavy attack from a distance in addition to original heavy ram if opponent possesses heavy ranged attack, causing 40% damage of original melee attack in close range
Signature:
I have a plan
-is able to counter 1 Dubuff with an equal and opposite buff (for example, if bleed is sustained, shatter gains a healing buff instead which replaces the debuff instantly)
-lasts half the duration of original debuff
Synergies:
Double trouble:
Dropkick
(10% health increase for both)
Wrong answer:
Cliffjumper
(An extra 0.5 seconds for all of shatter’s bleed debuffs)
“Peacekeepers”:
Bumblebee
(10% armor increase for bumblebee)
Dropkick (brawler)
Ranged heavy attack
-burn
-30% chance to cause 5s dehydration
-50% chance to stun
Dropkick works closely with fellow inquisitor shatter as an understudy of sorts. He greatly relies on his strength, firepower and endurance to charge straight on into battle, allowing his mentor to do most of the strategizing. He views decepticons as supreme lifeforms and looks upon alien civilization and its accomplishments with disgust, and mercilessly massacres his enemies without question. One might say that his impulsiveness, though a great display of loyalty to his lord Megatron, will eventually become his greatest weakness.
Special 1: splitting slash -they’re just so fragile...
Blasts the opponent with a vaporizing shot, and thrusts his sword deep into the enemy’s spark. Then, he removes it and slashes downwards from the enemy’s head.
-4 bleed, dehydration
Special 2: rotor blade blunder -please let me kill them...
Jumps up and kicks the opponent with both feet. Then, he turns around and activates the spinning helicopter blades on his back to slice the opponent with the whirlwind of cuts. Finally, Dropkick fires his vaporizing gun before he detaches the helicopter blades from his back and throws it at the enemy like a ninja star.
-stun for 5s, 6 bleed, dehydration
Special 3: burned to cinders -you think these little bots can hold me?!
Fires the enemy three times with his vaporizing gun and sets him aflame with a flame thrower. He transforms into a helicopter and fires a mini gun at the enemy.
-3 burn, 2 dehydration, permanent armor up
Abilities:
Dehydration
-every energy attack used by the enemy in this duration drains their health and power, with basic ranged attacks costing the least, heavy ranged costing moderately and special attacks costing the most.
-lasts for 8s for special attacks involving the vaporizing gun
Permanent Armor up
-reduces all incoming damage by 60%
-immune to armor breaks
passive: Mimic
-if the enemy possesses a heavy ram attack, Dropkick can gain that new attack and use it in short range in addition to his already existing ranged heavy, wielding it at 40% strength of his original ranged attack
Signature: brute force
-gains a 8s unstoppable after every special is activated. After the unstoppable wears off, dropkick gains a 25% increase in all attack, and a 15% increase in projectile speed
Synergies:
Double trouble:
Dropkick
(10% health increase for both)
Wrong answer:
Cliffjumper
-100% critical hit chance for dropkick’s special 1
“Peacekeepers”:
Bumblebee
(10% armor increase for dropkick)
Comments
Erector
he's too big for this game he is with the size of gestalt
Skywarp (scout)
Heavy: melee
-warps in front of the enemy and rams into him in jet mode
Quest name: triple trouble
Raid name: hit and run
Arena name: explosive prankster
A mischievous and cunning warrior in the battlefield, skywarp possesses the unique gift to teleport wherever he desires, making him almost impossible to touch. This allows him a multitude of combat options to play with, as well as a quick getaway from the Decepticon victims of his antics and pranks. He shares a deep bond with fellow seekers Starscream and thundercracker.
Special 1: zoom!
Fun, fun and more fun!
-fires a concentrated Ray of energy
-inflicts 3 burn
Special 2: hilarious!
Why aren’t you laughing? Oh. It’s bcos you’re ded.
-fires 3 bolts of energon blasts before warping in front of the opponent and punching him
-last hit is unavoidable
-3 shock
Special 3: the killing joke
See the funny side of things... unless you don’t have optics left.
-rams the enemy in jet mode and fire energon bolts at him after. Skywarp flies a beeline toward the enemy who gets ready to punch him. He then wraps behind the opponent at the last second in robot mode and delivers a rocket powered kick to the enemy’s back.
-stun 5s
-3 shock
Signature: the last laugh
-at 10% health, skywarp warps out of the opponent’s, melee and ranged attacks, fully avoiding them. He can only be hit by a special attack
-he responds to every successful warp with a fury buff, increasing his attack by 5%
Abilities:
Sucker punch
-evades the enemy’s special attack or heavy attack at random periods of times health and responds with an immediate dash counter that is unblockable
Telewarp charges
-takes 15s to gain 3 telewarp charges. Only until they are used up, will they recharge
-impulse warp:
Warps in front of the enemy. Uses one telewarp charge that activates upon dashing towards the opponent when he is blocking. This breaks the enemy’s shield but does not knock him down
-reflex warp:
Warps to safety. Activates when enemy uses a heavy attack
Synergies:
Seeker armada:
Starscream, thundercracker
-ranged damage +10% for thunder cracker and skywarp
Decepticon Outliers:
Tarn, Soundwave
-power gain +5% for all
Past vs present:
Cyclonus
-attack +5%
shockwave Aligned
Quest: Why was I left for scrap?
Raid: shockwave’s log
Arena: tampering with creation
Tactician
Ranged heavy
-causes cosmic radiation
The most dangerous mad scientist one can ever encounter is the emotionless and calculative shockwave. This cyclops had his emotions removed via shadowplay to dedicate his life to science, and most importantly logic. As the one responsible for the creation of the space bridges and the predacons, the crazed inventor has indeed made a name for himself as the greatest scientist who has ever lived in cybertron.
Special 1: illogical and irrelevant
Your ability to survive this long is clever but not irreversible
-pummels the enemy two times with his canon before blasting him into oblivion
Causes 3 cosmic radiation and dark burn
Special 2: imminent deactivation
One of the many ways to nullify a neuro net is to make you share his perception of things
-shoots the enemy with a concentrated beam of energy before shards of cybermatter erupts from the ground, impaling their optics
Causes a disturbance, bleed, armor break
Special 3: administer stress test
You are no longer of use. If you do not survive the procedure, your allies will be next.
-electrical cuffs restrain and chain the enemy from all directions, electrocuting him. Then, shockwave blasts him with a beam of energy. It is all revealed to be an illusion as shockwave removes the cortical psychic patch forcibly, severing the link before a proper shutdown
-3 shock, disturbance, daze
Abilities:
Tank
-reduces all damage by 90% at random periods of time
Cyber rejuvenation
-restores 5% of max health and generates power for 5s
Disturbance
-impairs opponent’s vision for 5s and clogs the enemy’s t cog
Cosmic radiation
-eats away at the opponent’s health and shields/ armor when active
Passive: all projectiles are 10% slower but deal 40% more damage
Signature:
Premature demise
-after death, shockwave revives and heals an additional 10% of max health, gaining a permanent unstoppable as well
-occurs once per fight
Synergies:
Why was I left for scrap?
-Starscream Aligned
Both gain an additional fury during special attacks
Megatron’s favorites
-Soundwave
10% block efficiency
Impressive display of my creations
-Predaking, darksteel, skylynx
10% more attack for the predacons
Bullseye
-Cliffjumper, Arcee
10% more projectile damage for the autobots
I think skywarp would be a tech as he has teleporting tech
I was thinking that as well but evades are mostly found in scouts. I wanted to save tech for thundercracker
True, but teleporting uses up his energon in the comics, after which he needs to rest. Didn’t want to make his warping ability too powerful as well, and I wanted the players to use him strategically so as to learn when to teleport and when not to, thus the limited charges for teleportation.
His teleportation won’t be affected by hot rod’s time gun tho, it’ll only limit his sucker punch ability.
Hmm... but thundercracker is more of a science guy
Starscream tact
Skywarp tech
Thundercracker demo
Bulkhead - TFP
Skywarp - G1
Sentinel Prime - TFA
Demolishor - Armada
Sideways - Armada
Sunstreaker - G1
Jhiaxus - G2
Thundercracker - G1
Jetstorm - Beast Machines
Prowl - TFA
Their both the same guy so either mode doesn’t matter to me 😁
I really want this little guy
Quest: shorted out
Raid: crackling commotion
Arena: overcharge
Heavy: vehicle ram
-unstoppable
-50% chance to stun
-cannot be evaded
Scientist first and warrior second. Thundercracker is the most rational and cool-headed of his seeker trine. His maturity has made him popular amongst the decepticons for his responsibility and understanding of the severity of war, as opposed to the childish antics of Starscream and skywarp. This blue flier is able to create powerful sonic booms that can be used for a hasty retreat, or a devastating attack. Despite them can’t being any different, he still cares deeply for trinemates skywarp and Starscream.
Special 1: calculated catastrophe
In the name of science
Kicks the enemy twice with his rocket boots before firing two tasers from his chest.
-2 burn, 2 shock, t clogg
Special 2: scientific jolt
Its alive!!! Oh wait... it’s the opposite.
Releases an emp charge from his body, before firing a super powered beam of energy at the opponent
-stun for 8s, 4 shock, power drain, power lock for 8s
Special 3: overload
A living spark extractor
Transforms and flies up into the air. He then drops fusion bombs onto the opponent. Finally he flies in close before turning around suddenly to activate his sonic boom.
-stun for 12s, 5 shock, after being stunned, the opponent is dazed for 15s
Signature: flight and formula
-is able to short out one buff from the opponent per successful ram attack
Abilities:
Barrier of lightning
-activates randomly. Opponent takes equal damage inflicted upon thundercracker during this period.
Sonic boost
-grants thundercracker a power gain and a 30% increase in all attack
-activates randomly and lasts for 6s
Sonic charges:
-takes 5s to generate 1 sonic charge. Sonic charges superpowers thundercracker’s vehicle ram attacks
Synergies:
Seeker armada:
Starscream, thundercracker
-ranged damage +10% for thunder cracker and skywarp
Past vs present
Scourge
-attack +5%
Defectors
Drift/deadlock, jet storm
-10% armor increase for all
Understudy
Shockwave, Knockout Aligned
-5% more critical rate
What tech does thundercracker have?
His lightning barrier, power gain and emp. Notice how his attacks focus primarily on disabling the basic necessary abilities of bots, rather than on dealing high amounts of damage
yes plz, SOUNDWAVE PRIME ftw!
Soundwave (aligned) warrior
Quest name: Silent but deadly
Raid name: mini con madness
Arena name: cyber warfare
The only gladiator to have ever bested Megatron in the pits of Kaon, Soundwave earned his reputation as a fearsome and formidable warrior. Completely and utterly loyal to the decepticons and Megatron, he is also known to be involved in many infights in the Decepticon ranks against any would be traitors against his master. Calculative and gifted with the ability to be connected to any form of technology, he has truly mastered the ability to be everywhere, and everyone- an invaluable confidant and favorite of the leader of the decepticons.
Special 1:
Sonicin slice
A whirlwind attack from his blades followed by an impalement of electric tentacles
-2 bleed and 2 shock
Special 2:
Resonating effect
Rapid fire from laser beak and a concentrated blast from the resonance blaster
-3 shock and confusion
Special 3:
Irrelevant consequence
Rams the opponent through a ground bridge which drops him from the sky.
Then, a blast from the Decepticon hunters sends him packing
-armor break, 3 burn and 3 shock
Abilities:
Smiley face
-power steal in close proximity
Futile attempt
-all attacks become unblockable and deal and extra 20% damage when active
Eyes and ears
-60% chance to evade specials and ranged attacks when active
Passive:
Sound barrier
-immunity to stun, resistance and confusion
Synergy bonuses:
No relation:
-steeljaw (Aligned)
Gain 5% armor
Excellent work:
-Megatron (Aligned)
Power gain is now 8% faster
Showing Mercy:
Starscream, Knockout (Aligned)
Gain 5% health
Yield or die:
Airachnid
5% increase in attack
Soundwave’s signature:
Global surveillance
-able to know when enemy launches a special attack 2s in advance
Crosshairs- Movie 4
Megatron- Movie 5
Mirage- Movie 3
Sideswipe- Movie 3
Roadbuster-Movie 3
Topspin-Movie 3
Leadfoot-Movie 3
The Twins- Movie 2
Grimlock- Movie 4
Ratchet- Movie 1
Jazz-Movie 1
Sentinel Prime-Movie 3
Swoop-G2
Strafe-Movie 4
Scorn-Movie 4
Good lord you guys are like pros at this characterization stuff I’m just over here sayin bots I want lol. Btw wassup t-drank it’s penny
The TWINS?
HAHAHHAHAH
Last thing Kabam would do is release 2 offensive Ghetto caricatures in 2019.
And Baybots are dead in the water.
Ok lol and thundercracker is out lol, but these are just my favorite bots anyway
Springer Blurr and Kup are 3 of my favorite characters, and these figures would be awesome to put into the game as they look identical to their original appearance on the Transformers G1 cartoon
We should add Lockdown, and reference Jonson in his bio.
Bay Lockdown sux lel
Faction: Whoever pays him most
Passive: Bounty Mission
• Lockdown needs to complete his Bounty Missions to receive certain bonuses that will help him in later fights.
These missions include:
No Scout can hide: Knock out 1 Scout bot
Tech Failure: Knock out 1 Tech bot
Demolition Troubles: Knock out 1 Demolition bot
Warrior's Dishonor: Knock out 1 Warrior bot
Tactical Slay: Knock out 1 Tactician bot
• These missions can be completed in any order. Once a mission is completed, Lockdown gains a 20~40% attack buff that travels with him from fight-to-fight (similar to MCOC's persistent charges)
Passive: Deathmatch
• Lockdown will not stop until the opponent is defeated, increasing his flat crit rate by 0.5% for every remaining health percentage on the opponent
• Lockdown's base crit rate is 0%, but it may be increased upto 100%
• Lockdown increases his crit damage by 0.2~0.4% for each hit on his combo meter, up to a maximum of 100 hits
Hook Attacks:
• Medium hits have a 30% chance to apply Power Lock for 3s
• Critical hits have a 70~90% chance to inflict bleed, dealing 50% attack over 4s
When Avoiding an Attack:
• Successful Backsteps grant him a 20% crit rate buff for 4s
• Successful Sidesteps grant him 2~4% over 1s
When Intercepting the opponent's dash:
• Becomes passively Unstoppable for 0.5%
• +100% crit rate for the next attack
Heavy Attacks:
• Refreshes the duration of Power Lock. Each Power Lock debuff can only be refreshed once
SP1: Contract Killer: "The only way to survive"
• Gains a 20% crit rate buff for 10s
SP2: Talk to the Hook: "Lockdown's favorite weapon tears the opponent apart"
• Gains a 10% crit rate buff for 20s
• 100% chance to inflict bleed, dealing 100% attack over 5s
SP3: Final Blow: "A final blow to complete his mission"
• 100% chance to inflict a Locked Down debuff, increasing the duration of his debuffs by 100% for 40s
• This attack has a 100% crit rate
Signature Ability: Hunter's Accuracy
• Lockdown's hook attacks now ignore all evade and reflect effects. Additionally, Lockdown's light attacks now have a 40% chance to inflict a 20~65% crit resistance debuff
Synergies:
• Traitor's Punishment with Drift
Lockdown's bleed damage is increased by 20~25~40% after knocking out a Warrior opponent
• Age of Recreation with Optimus Prime(MV1)
Lockdown increases his armor rating by 10~15~20% after knocking out a Brawler opponent
• Decepticon Punishment with all Autobots
+5% attack rating at the start of a fight for each autobot on the team (20s)
• Autobot Punishment with all Decepticons
-5% armor ratinh for the opponent at the start of a fight for each decepticon on the team (20s)
I also had a custom Report for Hot Spot, but yours is a lot better. Here's mine anyway.
Hot Spot(Brawler)
Signature Ability: Guardian
Hot Spot's dedication to protecting those around him overrides his battle damage
•Once per battle, if Hot Spot is hit by an opponent Special Attack, he has a 50% chance to activate his Defensor Core, which Purifies all Debuffs and grants him:
Unstoppable(10~15 seconds)
100% Damage Immunity (10 seconds)
Melee Life Steal[12~14% of attack] (9 seconds)
Basic Abilities
• Hot Spot cannot land critical hits. Instead, he gains a permanent Armour Buff every time he lands a 5-hit Melee Combo. Each Armour Buff grants him a 2~4% Armour increase( Max 35 Buffs)
• For every 10 hits received, Hot Spot gains an Attack Buff that increases his attack by 23~27% for 10 seconds.
HEAVY ATTACKS
• Successful Heavy Attacks convert all Armour Buffs on Hot Spot into Armour Break on the opponent.
•Heavy Attacks have a 20~23% chance to inflict a Crit Rate Debuff on the opponent.
I still haven't planned the Special Attacks yet.
Quest name: We are all friends here
Raid name: Where is Optimus Prime?!
Arena name: open season
Shatter (tactician)
Melee heavy
Part of Megatron’s elite inquisitors assigned with hunting down any surviving autobots who escaped during the great exodus, shatter is obviously one of the more ruthless decepticons out there. She lives up to the deceptive nature of her kind and is able to move others easily with her false promises of peace and sweet nothings of mutual friendship. Paired with fellow Decepticon enforcer Dropkick, they form a seemingly unstoppable force and carve a swath of autobots death across the galaxy in the name of their lord Megatron, and in dedication of the death of Autobot leader Optimus Prime.
Special 1: wrong answer
You deserve a better death..., but then again...
-shatter slashes the enemy once, then stabs him with the blade, then kicks him out of it
-3 bleed
Special 2: inquisition
She’s not on your side
-fires 3 energon blasts, then rams the enemy in vehicle mode
-4 shock, burn
Special 3: finish the job
Empty promises
-slashes the enemy 3 times, then proceeds to fire on him with her jet mode. Finally, shatter rams him in vehicle form
-open wound, 3 bleed, 3 shock
Abilities:
Open wound
-kills the enemy instantly at low health of below 10%
-if enemy health is above 50%, all attacks cause a 4s bleed
-lasts for 6s
Fracture
-every time the opponent attacks in this duration, he loses 5% of attack permanently
-activates after every special attack of shatter’s
-lasts 3s
Rupture
-has 20% chance to be activated after every slashing attack of shatter’s
-if activated, enemy will be unable to transform or activate a special attack for 10s
Passive: mimic
-is able to activate ranged heavy attack from a distance in addition to original heavy ram if opponent possesses heavy ranged attack, causing 40% damage of original melee attack in close range
Signature:
I have a plan
-is able to counter 1 Dubuff with an equal and opposite buff (for example, if bleed is sustained, shatter gains a healing buff instead which replaces the debuff instantly)
-lasts half the duration of original debuff
Synergies:
Double trouble:
Dropkick
(10% health increase for both)
Wrong answer:
Cliffjumper
(An extra 0.5 seconds for all of shatter’s bleed debuffs)
“Peacekeepers”:
Bumblebee
(10% armor increase for bumblebee)
Dropkick (brawler)
Ranged heavy attack
-burn
-30% chance to cause 5s dehydration
-50% chance to stun
Dropkick works closely with fellow inquisitor shatter as an understudy of sorts. He greatly relies on his strength, firepower and endurance to charge straight on into battle, allowing his mentor to do most of the strategizing. He views decepticons as supreme lifeforms and looks upon alien civilization and its accomplishments with disgust, and mercilessly massacres his enemies without question. One might say that his impulsiveness, though a great display of loyalty to his lord Megatron, will eventually become his greatest weakness.
Special 1: splitting slash
-they’re just so fragile...
Blasts the opponent with a vaporizing shot, and thrusts his sword deep into the enemy’s spark. Then, he removes it and slashes downwards from the enemy’s head.
-4 bleed, dehydration
Special 2: rotor blade blunder
-please let me kill them...
Jumps up and kicks the opponent with both feet. Then, he turns around and activates the spinning helicopter blades on his back to slice the opponent with the whirlwind of cuts. Finally, Dropkick fires his vaporizing gun before he detaches the helicopter blades from his back and throws it at the enemy like a ninja star.
-stun for 5s, 6 bleed, dehydration
Special 3: burned to cinders
-you think these little bots can hold me?!
Fires the enemy three times with his vaporizing gun and sets him aflame with a flame thrower. He transforms into a helicopter and fires a mini gun at the enemy.
-3 burn, 2 dehydration, permanent armor up
Abilities:
Dehydration
-every energy attack used by the enemy in this duration drains their health and power, with basic ranged attacks costing the least, heavy ranged costing moderately and special attacks costing the most.
-lasts for 8s for special attacks involving the vaporizing gun
Permanent Armor up
-reduces all incoming damage by 60%
-immune to armor breaks
passive: Mimic
-if the enemy possesses a heavy ram attack, Dropkick can gain that new attack and use it in short range in addition to his already existing ranged heavy, wielding it at 40% strength of his original ranged attack
Signature: brute force
-gains a 8s unstoppable after every special is activated. After the unstoppable wears off, dropkick gains a 25% increase in all attack, and a 15% increase in projectile speed
Synergies:
Double trouble:
Dropkick
(10% health increase for both)
Wrong answer:
Cliffjumper
-100% critical hit chance for dropkick’s special 1
“Peacekeepers”:
Bumblebee
(10% armor increase for dropkick)