Transformers Forged to Fight Changelog

Hey there! If you want to keep up with everything that's new in the ever changing world of Forged to Fight, you've come to the right place!

This is where we will be posting the Patch Notes for every update that comes to the game. This includes new features, bug fixes, and generally just any change that occurs.
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  • TRANSFORMERS FORGED TO FIGHT VERSION 0.2.0 PATCH NOTES

    Introducing Away Team Missions:
    - Send your Bots on missions to collect resources
    - These missions can be done while you are away and don't require you to play them

    Introducing Synergies
    - Pair specific Bots to activate bonus attributes and abilities.
    - Strategically build your teams to maximize and customize these abilities to your play style and the challenge ahead!

    New story missions have been added to help you unravel the mystery of this strange planet where realities collide.

    Autobot Ratchet has been hard at work performing standard maintenance and fixing some major gameplay bugs.
  • Version 0.3 Release Notes

    Today, we will be releasing the next update to our Beta! As we get closer to the official release of Transformers Forged to Fight, we want to continue to add exciting new content and compelling new modes for both you and your Alliance to take part in.

    New Modes for Your Alliance!
    ●Alliance Missions Coming Soon! Use strategy and cooperation as your Alliance breaks into Battlegroups to tackle difficulty Missions for fantastic rewards! More information will be available on those as we get closer to their launch.
    ●Alliance Events: Take on Alliances from around the world, scoring points in a variety of timed events. Earn Rank and Milestone rewards for your efforts! More information here: http://forums.transformersforgedtofight.com/discussion/85/introducing-alliance-events/p1?new=1

    New Features for You:
    ●Auto Fight: Let your Bots battle for you in Story and Daily Missions!

    New Content:
    ●Story Missions: A new Chapter of Act 2 is available to explore!

    Various other Changes and Improvements:
    ●Fight Introductions: New animations play when Bots enter the battle.
    ●Raid Rewards: Earn bonus rewards when winning Raids based on your Medal count
    ●Bug fixes, screen improvements, new tutorials, and optimizations

    Questions? Comments? Post and discuss them in our Discussion Thread here:
  • edited February 28
    Today, we will be releasing the next update to our Beta! As we get closer to the official release of Transformers Forged to Fight, we want to continue to add exciting new content and compelling new modes for both you and your Alliance to take part in.

    New Modes for Your Alliance!
    ●Alliance Missions Coming Soon! Use strategy and cooperation as your Alliance breaks into Battlegroups to tackle difficulty Missions for fantastic rewards! More information will be available on those as we get closer to their launch.
    ●Alliance Events: Take on Alliances from around the world, scoring points in a variety of timed events. Earn Rank and Milestone rewards for your efforts! More information here: http://forums.transformersforgedtofight.com/discussion/85/introducing-alliance-events/p1?new=1

    New Features for You:
    ●Auto Fight: Let your Bots battle for you in Story and Daily Missions!

    New Content:
    ●Story Missions: A new Chapter of Act 2 is available to explore!

    Various other Changes and Improvements:
    ●Fight Introductions: New animations play when Bots enter the battle.
    ●Raid Rewards: Earn bonus rewards when winning Raids based on your Medal count
    ●Bug fixes, screen improvements, new tutorials, and optimizations

    Comments? Questions? Ask them in our 0.3 Discussion Thread: http://forums.transformersforgedtofight.com/discussion/86/v-0-3-release-notes-discussion-thread#latest
  • edited March 31
    Version 1.0 Release Notes
    New Languages
    - Support for Japanese, Korean, Thai, Indonesian, French, Italian, Spanish, German, Norwegian, Russian, Dutch, Turkish, and Arabic.

    New Bots
    - Mixmaster has been added to the Premium Bot Crystal

    New Story Missions
    - Act 2 Chapter 4 unlocked for you to explore.

    New Event Missions
    - Celebrate the launch of the game with a set of 6 Boss challenges available for a limited time only! A new challenge will be released every 3 days, but hurry! They disappear on April 24th!
    - Rulers of Kaon is a new challenge for the strongest Commanders to test their strength. This Mission is the first story in the new Legends of Cybertron series.

    New Daily Missions
    - Introducing new Spark Trials daily Event Missions!
    Earn T1 Basic Sparks and Essence from Easy difficulty, and T2 Basic Sparks and Essence from Medium difficulty. Progress and rewards reset Daily.

    New Alliance Missions
    - Play through cooperative Missions with your Alliance!
    - The new Forgotten Ruins map features 10 difficulty levels and is an introductory map acting as a precursor to Shattered Lands.

    General
    - Mission crystals have been replaced with direct ORE-13 payouts.
    - The third team slot is now unlocked at level 1 (down from 3).
    - Daily Missions now unlock at level 8 (up from 4).
    - Raids now unlock at level 7 (up from 6).
    - Raid store is locked until 7 to prevent buying items you can't use.
    - Improved early game tutorialization.
    - Reduced the T2 Class Spark Essence awarded for selling T1 Class Sparks
    - Reduced the T2 Class Spark Essence obtained from completing the Medium Difficulty of Class Specific Daily Missions

    BUG FIXES AND OPTIMIZATIONS
    - Fixed an issue that would cause Shields to expire prematurely
    - Alliance Mission link nodes visibility and sync quality improved
    - Fixed an issue where characters recovered from a Light Ranged combo too quickly
    - Fixed numerous Crash and Connection issues
    - Fixed an issue causing a hang on loading screens
    - Fixed an issue causing fights in Alliance Missions to not load
    - Fixed an issue where node numbers were not displaying in Alliance Missions
    - Fixed an issue where a black bar will appear on top of the screen and remain there on all screens
    - Miscellaneous other bug fixes and optimizations.

    GAME BALANCE

    Bot Ability Rating
    - We’ve updated all Bot Ratings to more accurately reflect the overall strength of that Bot. As a result, the total Rating for all Bots has decreased. Specifically, the Rating assigned to each Bot Ability has been reduced while the Rating from base attributes remains the same. This is a display-only change that affects every Bot and will result in more accurate and reliable Bot Ratings going forward without having any effect on the actual performance of each Bot.

    Light Ranged Attacks
    - Decreased damage and Power generated to be on par with Light Melee attacks

    Arcee
    - Added a passive chance to automatically Sidestep incoming Ranged Attacks
    - Added Bleed on Critical Hits on her Special Attack 2
    - Increased damage on Headshots and limited the Bleed stack to 1
    - Increased strength of her Ranged Buff on Special Attack 1
    - Precision ability added as her Signature Ability as a scalable chance to activate on Special Attacks for a long duration

    Barricade
    - Increased Backfire damage on Ranks 1 to 4
    - Increased chance to deal Backfire.
    - Evade after Knocking him down will also activate against Ranged Attacks.

    Bludgeon
    - Stun chance on Special 2 and 3 will now scale by Rank
    - Decreased the chance to activate Armor Buffs when struck by a Critical Hit
    - Removed current Signature Ability and replaced it with his Critical Damage basic ability

    Mirage
    - Mirage’s Ranged Attacks now decrease the opponent’s Power Flow just when in his Special 1 “Disruption” mode
    - Special 2 “Incapacitation” mode: Increased amount of Attack Debuffs required to trigger a Stun from 5 to 7
    - Improved in-game ability icon clarity when his Signature Ability is active

    Rhinox
    - Added a Synergy with Mixmaster and Waspinator

    Windblade
    - Decreased the chance to Stun on her Special Attack 3

    Optimus Prime (MV1)
    - Slightly decreased strength of Armor and Melee Buffs
    - Signature ability will activate 3 Armor Buffs instead of 1
    - Signature ability will activate when at 20% Health instead of 15%

    Optimus Prime
    - Slightly decreased strength of Armor Buffs

    Superconductor Modules
    - Moved the Power Gain ability to the Signature Ability
    - Power Gain is now distributed constantly over-time instead of all at once

    E.M.I. Module
    - Reduced the projectile flight speed penalty at all Ranks
    - Increased the chance to be Unstoppable against a projectile at lower Ranks
    - Updating iconography, pause descriptions, and text callouts to more clearly communicate the active effects

    Harm Accelerator Module
    - The basic “Enhanced Degen” ability has been removed
    - The Bleed generated by the Module now lasts 60 seconds instead of permanently
    - Known Issue: One of the ability descriptions still references “permanent bleed” which is incorrect.
    - Bleed damage now scales with the Attack of the defending Bot

    Questions? Discuss this release here: http://forums.transformersforgedtofight.com/discussion/167/version-1-0-discussion-thread#latest


  • Version 1.0.1 Release Notes

    Version 1.0.1 is a quick update following the global launch that should clear up some crashing issues and log in issues that some players are seeing.

    - In Missions, it should be clearer to see and easier to select the next step.
    - Upgrade and rank-up benefits are now easier to understand
    - Updated behavior for the top menu on the Base
    - In Away Missions, Bots are now sorted by descending rating
    - The Crystal menus have been cleaned up
    - Bug fixes and performance optimizations

  • Version 1.0.2 Release Notes

    Version 1.0.2 is another quick update made to follow up on a few crash issues and bug fixes, as well as a major fix for an issue causing problems with installation for users in Asia.

    - Translation Fixes
    - Bug Fixes
    - Performance Fixes

  • edited May 2
    Version 1.1 Release Notes

    The latest version of Transfomers: Forged to Fight is coming today! It features a slew of optimizations, bug fixes and Bot/Mod Updates.

    New Story Mission!
    - The first Chapter of Act 3 is here! Find out how Starscream fares in his strange alliance with The Quintessons, as Optimus and Marissa continue to find out more about what Megatron is up to on this mysterious new planet.

    Bug Fixes:
    - Fixed an issue where items in the Raid Store that should not increase in price after a purchase were increasing in price.
    - Fixed an issue where the Class Advantage power gained via Forging was applying to all Match Ups, instead of just ones where the Bot had a Class Advantage/Disadvantage.
    - Various Optimizations, Crash Fixes and Flow Improvements
    - Fixed an issue where Alliance Mission page will show the incorrect difficulty

    Character Changes:
    Barricade
    - Backfire damage increased by 20%.
    - Backfire” text now plays when the recipient activates a Special Attack to trigger the Backfire damage.

    Bumblebee
    -His Signature “Alacrity” ability now has a minimum time of 0.2s to switch between Evade Ranged and Evade Melee at Signature Level 100.

    EMI Module
    -The red “Ranged Debuff” icon now correctly appears on the attacker.
    -The “Unstoppable” ability is now a “Miss”. Projectiles no longer collide and deal damage; they miss completely. Additionally, this ability no longer affects projectiles from Special Attacks.
    -The chance to miss has been reduced by 10% when compared to the previous Unstoppable chance.

    Strange Refractor Module
    - AI is now more likely to attack while the player is Stunned.
  • edited May 15
    Version 1.1.1 Release Notes

    Version 1.1.1 is a small patch that is iOS only. It contains a bug fix for an issue where players will repeatedly be notified of Data being downloaded, while this is not actually true.
  • Version 1.1.2

    Version 1.1.2 is an Android only update that targets a few Bugs behind the scenes for Android Devices.
  • edited June 13
    Version 2.0 will be available June 14th with brand new content, visual upgrades, and fixes!

    Here’s the detail of what’s coming to The Fight:

    Complete your Transformers: The Last Knight experience with new limited-time missions.
    - Rumors that the Autobot Hot Rod has arrived on New Quintessa enrages Drift who vows to hunt him down. - Perplexed by Drift's vow Optimus Prime and Bumblebee fear that the Decepticon turned Autobot has gone rogue and is resorting back to his old Decepticon ways. Play the all new Spotlight - "A Question of Loyalty" - and find out what happens when brothers in arms do battle.

    Megatron has returned to take his place as the new boss of Alliance Missions!

    New Level Cap! Commanders can now reach Level 50!

    New Daily Login Calendar!
    - Great prizes await the faithful Commanders who login everyday!
    - Collect Rewards from the 7 Day, 28 Day, and Alliance Calendars.

    Fight in a brand new environment inspired by Transformers: The Last Knight.

    A whole new look for your Base!
    - Base updates bring a new level of visual polish and navigational ease.
    - Show off up to four Relics with two new sockets added.
    - Several new Relics with new effects have been added. New Relics can be found by fully Exploring any difficulty level of "A Question of Loyalty" as well as from the special Event Calendar. These Relics also have new in-game benefits.

    Tip the odds in your favor by using Boosts to augment your Bots' performance.
    - Boosts can increase your damage output or survivability.
    - Activate an XP Boost to accelerate your level ups and claim rewards faster.
    - Some Boosts are only applied to a specific game mode.

    Forging a Module now awards bonus Module Crystal Shards based on the Rank, Level, and Signature Ability Level of the Modules that are consumed.
    - 1-Star Modules do not award Shards.
    - 2-Star Modules award 3-Shard Module Crystal Shards.
    - 3-Star Modules award 4-Star Module Crystal Shards.

    A new Synergy Bonus interface now shows you who is providing a bonus and who is receiving a bonus.
    The benefits and targets for existing Synergy Bonuses have not changed.

    Several new Synergy Bonuses have been added.

    The Alliance-based currency Loyalty has been removed.

    Existing Loyalty balances have been converted to Gold.

    You now earn Gold for answering Alliance Help Requests.

    Alliance Help requests will now immediately award 3 Energy in addition to the Energy received from Alliance mates.

    Bot Changes
    - 1-Star and 2-Star Bots now start with two Special Attacks at Rank 1 and unlock a third Special Attack after Ranking Up.
    - 3-Star Bots now start with three Special Attacks at Rank 1.
    - New Synergies have been added and tuned for several bots.
    Mixmaster
    - Received a re-design, both on his Basic Abilities and his Signature.
    - Updated design will be more in line with other Demolition Bots (Very high damage bursts in a short period of time)
    - Acid does not have a cost anymore and Neutralizes Resistances Buffs when active, making him really great against Bots like Ultra Magnus.
    - Will deal Burn on his Special 3.
    - Whenever opponents have an active Debuff, Mixmaster will get a huge Critical Rate Buff.
    Arcee
    - Generates power from Non-Critical Hits.
    - Power generation from Critical Hits has been reduced to 12%.
    - Guardian's Ferocity now has a 20% increased chance to trigger at all Signature levels.

    Mod Changes
    Laser Guidance and EMI Module
    - Module buffs and debuffs can no longer be overridden by projectile buffs from bots.
    - A new formula adds a global minimum and maximum speed limit for projectiles to account for bots that might stack Projectile Speed buffs.

    Fight Tuning Adjustments:
    - Made Adjustments to the AI of enemies to make them less likely to hold their power until they can use their Special 3
    - Tuned down aggression of Enemy AI in harder content
    - Made a slight adjustment to the speed of Projectile Attacks to make them easier for players to avoid
    - Slightly increased the window to chain from a combo into a special attack

    Bug Fixes and Optimizations
    - Fixed an issue with the effectiveness of Module Signature Abilities during Raids
    - Stash items now default to sort by expiry
    - Filter basic ORE-13 and Catalysts in the Stash and Inventory screens
    - Some timers that previously just showed hours now show minutes as well.
    - Fixed an issue causing Wins in Arenas showing as a Loss
  • Version 2.0.1 and 2.0.2

    Version 2.0.1 is a small patch that is iOS only containing fixes for a handful of crash bugs noticed during launch of 2.0 and optimizations

    2.0.2 features additional bug fixes for a handful of crash bugs noticed during launch of 2.0 and optimizations
  • edited July 5
    Version 2.1 will be out July 5th, 2017! Here is what you have to look forward to:

    - A brutal and relentless force is drawing closer. A king in his own mind, and a ruler with nothing but darkness in his spark. Megatron is near.
    - Added the ability to cancel Away Missions already in progress.
    - New Arenas and Arena schedule! More information coming very soon!
    - Removed the health penalty when failing to load into an Alliance Mission fight.
    - If you ask for help in Missions, you get a short attack boost for Missions only every time an Alliance member provides help.
    - If you ask for help in Arenas, you get a short attack boost for Arenas only every time an Alliance member provides help.

    Bug Fixes:
    - Fixed a visual bug with the Alliance Help status bar..
    - Fixed an issue causing a short hang between selecting Bots before a fight.
    - Fixed a case where an Arena win would count incorrectly as a loss.
    - Bug fixes, localization updates, and optimizations.
    - Fixed a bug that caused Waspinator to become invincible in Alliance Missions
    - Rewrote Mirage's ability descriptions to more accurately reflect his abilities
    - Fixed an issue where Windblade's signature ability was not scaling with an increase in her Signature Levels

    Character Updates:
    Ratchet:
    - Self Diagnostics will now only trigger while Ratchet is below 50% health.
    - Ratchet no longer has an Attack penalty while under Self-Diagnostics

    Motormaster:
    - Reduced the duration of Motormaster's Unstoppable Buffs on both his Dash Attack and Special 2 to make countering easier.

    Got questions? Ask them in our Discussion thread here: http://forums.transformersforgedtofight.com/discussion/1094/version-2-1-patch-notes-discussion
  • edited August 15
    Version 3.0 will be available August 16th with brand new features, improvements and fixes!

    Here’s more on what’s coming to The Fight:

    Masteries have arrived!

    Earn Mastery Points by increasing your Commander level. Your first point will be earned at level 18.
    Everytime you level up after, you’ll receive another point. Strategically configure your Masteries to suit any challenge and strengthen your team. With this feature, you will invest Mastery Points into Offensive or Defensive abilities and stats. Read more about Commander Masteries here: https://transformersforgedtofight.com/commander-masteries/

    Act 3, Chapter 2 is now unlocked now for you to explore!

    Megatron’s rise to power as ruler of The New Quintessa Wastelands becomes paramount. His threat is believed to be so great that The Quintessons need you, Commanders, and Optimus Prime to join forces to defeat Megatron! Beware of the Sharkticons while you battle through this quest, they’ve been enhanced and can’t wait to sink their teeth into you, Commanders! Will Drift get corrupted by Megatron’s influence? Are the Quintessons to be trusted? Find out in Chapter 2!

    Battle for Bots in new Raid Events, visible in the Battle Center!

    Limited time raid events are showcased in the Battle Center.
    Win Raids while events are running to earn Bot Chips to buy new Bots.

    Improvements:
    - Check out your Alliance’s final rank and rewards after each Alliance Mission in a new summary screen.
    - Medal counts are displayed in the Alliance member list
    - Improvements to shield communication on the Base
    - Added a warning when attempting to use a shield while already under attack
    - Added a setting to hide previously seen dialogue in a Mission during replays
    - Timing out in Alliance Missions will not KO the Bot, but will deal a health penalty
    - A shortcut to the stash has been re-added to the Upgrade screen ORE-13 selection
    - Rewards, Sparks, and Items in the stash are now sorted by expiry date by default
    - Alliance tags now display in the Friends list
    - Item images should load faster throughout the entire game
    - Performance on the Crystals, Bots, and Edit Team screens has been improved
    - Stability when doing many raids in a row has been improved
    - The Alliance Mission exclusivity warning will never show again if asked
    - Alliance Missions will default to the last map and difficulty selected
    - Alignment issues on the daily login calendar popup have been resolved
    - Away Missions scroll properly again
    - Fixed many crashes and hangs
    - Spelling, grammar, and localization updates

    NOTE: Previous versions of these notes include the Following, which will not be part of the 3.0 Update:

    A shortcut to Bot abilities has been added to the pre-fight screen.

    This will be added in a later release.

    Questions? We've got answers! Head to our Discussion Thread: http://forums.transformersforgedtofight.com/discussion/1655/version-3-0-discussion-thread/
  • Version 3.0.5

    Version 3.0.5 will be launching soon! This is an iOS only version that contains improvements on the method that Data and Content is delivered to your device.

    here are no additional changes or content additions in this release

    This version will not be available to all iOS users at once, and will be slowly rolled out over the next week.
This discussion has been closed.