They should add movie sentinel prime CLASS TACTICIAN
Abuiltys
•bleed
Every critical attack has a 20% chance to bleed your enemy (stackable)
•Purify
Purifys burn and shock form sentinel after a 5 hit combo
•Armor
Sentinels tough armor gives him 40% armor every 20 seconds for 7 seconds
•Perfect block
Everytime sentinel does a perfect block on an enemy he reduces all the damage to 0
Synergies
•Leadership
10% armor
MV1
UM
•Enemys
7% damage for medium heavy and special attacks
MV1
Megatron movie
OGMT
OGOP
Swordmaster
Everyone knows what that does
Dinobot
WB
Drift
Bludgeon
Special attacks
Special 1
Attacks you brutally with his staff and shield bashes you
50% chance to inflict stun for 2.5 seconds 25%chance to inflict bleed for 5 seconds
Special 2
Sentinel unleashes his tactical skills on you throwing his spear at you and headbuts you
100% to become unstoppable for 6 seconds
Special 3
Summons the pillars and launches a small chunk of cybertron at you
100% chance for stun 7 seconds. 50% chance to inflict backfire for the rest of the fight
Signature abuilty
Betrayal
When you pass 50% health you and your enemy switch health for 20 seconds this is activated by getting a 15 hit combo below 50% health
Thank you for your time swamprats out!
No offense, but his signature ability would ruin ROK easily, even if Sentinel’s a 2* bot
They should add movie sentinel prime CLASS TACTICIAN
Abuiltys
•bleed
Every critical attack has a 20% chance to bleed your enemy (stackable)
•Purify
Purifys burn and shock form sentinel after a 5 hit combo
•Armor
Sentinels tough armor gives him 40% armor every 20 seconds for 7 seconds
•Perfect block
Everytime sentinel does a perfect block on an enemy he reduces all the damage to 0
Synergies
•Leadership
10% armor
MV1
UM
•Enemys
7% damage for medium heavy and special attacks
MV1
Megatron movie
OGMT
OGOP
Swordmaster
Everyone knows what that does
Dinobot
WB
Drift
Bludgeon
Special attacks
Special 1
Attacks you brutally with his staff and shield bashes you
50% chance to inflict stun for 2.5 seconds 25%chance to inflict bleed for 5 seconds
Special 2
Sentinel unleashes his tactical skills on you throwing his spear at you and headbuts you
100% to become unstoppable for 6 seconds
Special 3
Summons the pillars and launches a small chunk of cybertron at you
100% chance for stun 7 seconds. 50% chance to inflict backfire for the rest of the fight
Signature abuilty
Betrayal
When you pass 50% health you and your enemy switch health for 20 seconds this is activated by getting a 15 hit combo below 50% health
Thank you for your time swamprats out!
Some of this stuff can work but there is one thing I cant see working. Purifying burns. Demo’s are burn inflicters, and they have advantages over tacticians. If you make a tactician purify burns, there is no point bringing a demo to the fight
They should add movie sentinel prime CLASS TACTICIAN
Signature abuilty
Betrayal
When you pass 50% health you and your enemy switch health for 20 seconds this is activated by getting a 15 hit combo below 50% health
Thank you for your time swamprats out!
Switch Health? .No offense, but That's called "Raw Imagination without Common Sense"
Yeah i guess i took time on this unlike you ivw seen the [Removed by Moderation] you post you wouldnt be able to even dupe him so [Removed by Moderation]
They should add movie sentinel prime CLASS TACTICIAN
Abuiltys
•bleed
Every critical attack has a 20% chance to bleed your enemy (stackable)
•Purify
Purifys burn and shock form sentinel after a 5 hit combo
•Armor
Sentinels tough armor gives him 40% armor every 20 seconds for 7 seconds
•Perfect block
Everytime sentinel does a perfect block on an enemy he reduces all the damage to 0
Synergies
•Leadership
10% armor
MV1
UM
•Enemys
7% damage for medium heavy and special attacks
MV1
Megatron movie
OGMT
OGOP
Swordmaster
Everyone knows what that does
Dinobot
WB
Drift
Bludgeon
Special attacks
Special 1
Attacks you brutally with his staff and shield bashes you
50% chance to inflict stun for 2.5 seconds 25%chance to inflict bleed for 5 seconds
Special 2
Sentinel unleashes his tactical skills on you throwing his spear at you and headbuts you
100% to become unstoppable for 6 seconds
Special 3
Summons the pillars and launches a small chunk of cybertron at you
100% chance for stun 7 seconds. 50% chance to inflict backfire for the rest of the fight
Signature abuilty
Betrayal
When you pass 50% health you and your enemy switch health for 20 seconds this is activated by getting a 15 hit combo below 50% health
Thank you for your time swamprats out!
No offense, but his signature ability would ruin ROK easily, even if Sentinel’s a 2* bot
Hey this bot is supposed to be better for long fights since he has armor stun health switchperfect block thingd like that remember brawlers have a lot of health he needs to kill them
They should add movie sentinel prime CLASS TACTICIAN
Abuiltys
•bleed
Every critical attack has a 20% chance to bleed your enemy (stackable)
•Purify
Purifys burn and shock form sentinel after a 5 hit combo
•Armor
Sentinels tough armor gives him 40% armor every 20 seconds for 7 seconds
•Perfect block
Everytime sentinel does a perfect block on an enemy he reduces all the damage to 0
Synergies
•Leadership
10% armor
MV1
UM
•Enemys
7% damage for medium heavy and special attacks
MV1
Megatron movie
OGMT
OGOP
Swordmaster
Everyone knows what that does
Dinobot
WB
Drift
Bludgeon
Special attacks
Special 1
Attacks you brutally with his staff and shield bashes you
50% chance to inflict stun for 2.5 seconds 25%chance to inflict bleed for 5 seconds
Special 2
Sentinel unleashes his tactical skills on you throwing his spear at you and headbuts you
100% to become unstoppable for 6 seconds
Special 3
Summons the pillars and launches a small chunk of cybertron at you
100% chance for stun 7 seconds. 50% chance to inflict backfire for the rest of the fight
Signature abuilty
Betrayal
When you pass 50% health you and your enemy switch health for 20 seconds this is activated by getting a 15 hit combo below 50% health
Thank you for your time swamprats out!
No offense, but his signature ability would ruin ROK easily, even if Sentinel’s a 2* bot
Hey this bot is supposed to be better for long fights since he has armor stun health switchperfect block thingd like that remember brawlers have a lot of health he needs to kill them
Being 'Better' doesn't mean he should be overpoweres, 15 hist combo anit thta hadr. to acheiv. Losing 50% of your health is easy, just stand there and get hit a bunch of times plus he alreayd had swormasters wihc is one of the best synergies in the game as of now and 20 second heath switch is too long he only need 10 sec to ko himself aka the opponent especialy brawlers with luts of health so he gained mor health than opponent? Or not. I am very confused! Why should Sentinel be Tactican in the first place? He has all those crazy brawler defensive abilitys liek purificatoin anf captainblock and amror I tink hes synrgy should be som kind of buff or healh switch instead. Just a thought!
They should add movie sentinel prime CLASS TACTICIAN
Signature abuilty
Betrayal
When you pass 50% health you and your enemy switch health for 20 seconds this is activated by getting a 15 hit combo below 50% health
Thank you for your time swamprats out!
Switch Health? .No offense, but That's called "Raw Imagination without Common Sense"
Yeah i guess i took time on this unlike you ivw seen the [Removed by Moderation] you post you wouldnt be able to even dupe him so [Removed by Moderation]
@Swamprats I don't Want to start a fight or comparison war,, but.. Okay a RoK bot current health 50k and your Max health is 10k and current 5k so you them to give you 50k while leaving them with 5k?
And you think this thought is not Beyond the common sense. You can add a reasonable heal like Megs or something...
You have think a lot? Have you tried it from PoV of fighting against him or seeing him as Master Boss?
He would be a tough bot to face @SparkShredder but are you really to judge me at least my bots arent totaly OP
Btw it would only get you to full health for those 20 seconds
@Swamprats Lets say you're fighting a boss. The boss has gotten you down to like 3k health and the boss still has 20k health. If you switch healths, (Idk if the "switch health" means your health gets as high as the opponents or you just get max health) the boss gets 3k health and you get full health/bosses current health, then it doesn't take long before you quickly K.O. the boss, you understand? That would make Sentinel broken as hell.
They should add movie sentinel prime CLASS TACTICIAN
Signature abuilty
Betrayal
When you pass 50% health you and your enemy switch health for 20 seconds this is activated by getting a 15 hit combo below 50% health
Thank you for your time swamprats out!
Switch Health? .No offense, but That's called "Raw Imagination without Common Sense"
Yeah i guess i took time on this unlike you ivw seen the **** you post you wouldnt be able to even dupe him so shut the **** up
@Swamprats I don't Want to start a fight or comparison war,, but.. Okay a RoK bot current health 50k and your Max health is 10k and current 5k so you them to give you 50k while leaving them with 5k?
And you think this thought is not Beyond the common sense. You can add a reasonable heal like Megs or something...
You have think a lot? Have you tried it from PoV of fighting against him or seeing him as Master Boss?
You are not one to talk common sense. Have you ever actually read how ridiculous your bot builds are? Or your "bot balancing" suggestions?
Clean up your own yard before throwing garbage somewhere else. Yours are absolutely terrible OP unbalanced nonsense. Every single one of them. And you don't listen to anything anyone suggests to iron them out, so nobody bothers even commenting on them anymore. All you do is defend why you think your overly complicated builds are balanced.
You have no right to criticize anything anyone else suggests.
Your ego is the size of the moon, and half the time your comments aren't even relevant to the topic you comment on.
It doesn't matter if there is legitimately something fundamentally wrong with the Sig. @Swamprats knows it can backfire horribly. We've been chatting it up in LINE chat, where all the real discussion and community bonding takes place.
I'm just tired of you taking a piss on everything that isn't yours.
I don't think you actually realize how much of a prick you are, and how much misinformation you inadvertently spread on the forums.
So much angst.
Maybe we ought to just mention bots and their tech specs. Let Kabam interpret it onto the game, and we'll give our feedback.
It's a F2P game, so grinders be civil and keep it short and sweet.
Side Note:
I'm actually losing interest after <4 months as i've gotten 11x 4* dupes (Starscream, Galvatron*3, Sharkticon*3, HotRod, Arcee, Barricade, Megatron G1) despite only having 15x 4* bots.
@Kabam Miike give us F2P players a break. ODDS ARE TERRIBLE.
This thread has become an abomination of ridiculous ideas, we should at least try and get it back to a ‘character suggestion thread’ instead of ways to break the game or constant spamming of lockdown!!!!!!.
There’s no harm in being original, but if you can give the dev team a genuine good idea, we might get somewhere. Pretty much every bot ever has been mentioned with just the class they should be next to it, a little thought and deep planning might make your time typing this actually useful.
Aoe lockdown
Class: tact
Abilities
Heavy atk shift
Burn
Crit rate buff
Sig: expert tracker
Lockdown has a 25-40% chance to guarantee a critical hit on ranged head cannon attacks, increasing his Crit rate for 10 seconds by the same % mentioned in sig and applying burn at same %. cannot be evaded and has 100% armour piercing.
Heavy atk shift
Swaps between a melee heavy (to reflect his alt mode) and ranged heavy (head cannon) (similar to how hound switches ammo.)
Burn
Ranged heavy and sp1/2 have 50% chance to inflict burn for 25% atk over 8 seconds (improved with sig)
Crit rate buff
25% increase to Crit rate (improved with sig) against burning and bleeding (for sp3) opponents(Again similar to hound).
Sp1
Knocks opponent back and gives a single head cannon shot from distance. Chance to burn.
Sp2
Wraps the opponent in chains (low damage) holding them in place to deliver 2 head cannon shots. Chance to burn.
Sp3
Orders 2 attacks dog things to hold an opponent in place before landing 3 head cannon shots. Each dog bite has 50% chance to bleed for 6 seconds dealing 30% damage and gives a Crit rate buff lasting 10 seconds after the sp3 has finished. Again, chance to burn.
Not overpowered to game breaking levels, but powerful enough to reflect his significance in the film. The heavy shift being there to add variety and some originality, as the head cannon can’t really be ignored. Some genuine thought and detail for kabam to work with, with only detail from the film.
And that’s from a dedicated g1 fan, the live movies aren’t my cup of tea to be honest, but I gave it a good shot and wrote something feasible enough for kabam and close enough to appease the bayformers fans.
Crit Rate Buff: every heavy attack has a 30% chance to increase your crit rate.
Armor Buff: When hit by a heavy attack, Warpath has a 10% chance to increase his armor
Ranged attack buff: when hit by a special 1, warpath's ranged attack increases (all special 1 attacks must hit for this to work)
Signature: Onomatopoeia: Warpath's ranged attacks deal more damage as they hit successfully, if you land a physical attack the damage increase. and ranged attacks will hear warpath saying an onomatopoeia for an explosion
Specials:
S1 BOOM!: 100% chance to inflict 1 armor break.
S2 POW!: 100% to inflict 2 armor breaks and 35% chance for bleed
S3 KABAM!: 100% chance for 2 armor breaks, a bleed, and 20% for backfire
Synergies:
Outgoing: Weapon Specialists: OG Prime, Ironhide
Incoming: Destroyers: Optimus Primal
Mutual: Allies: Sideswipe, Ultra Magnus | Enemies: Motormaster, Galvatron
Crit Rate Buff: every heavy attack has a 30% chance to increase your crit rate.
Armor Buff: When hit by a heavy attack, Warpath has a 10% chance to increase his armor
Ranged attack buff: when hit by a special 1, warpath's ranged attack increases (all special 1 attacks must hit for this to work)
Signature: Onomatopoeia: Warpath's ranged attacks deal more damage as they hit successfully, if you land a physical attack the damage increase. and ranged attacks will hear warpath saying an onomatopoeia for an explosion
Specials:
S1 BOOM!: 100% chance to inflict 1 armor break.
S2 POW!: 100% to inflict 2 armor breaks and 35% chance for bleed
S3 KABAM!: 100% chance for 2 armor breaks, a bleed, and 20% for backfire
Synergies:
Outgoing: Weapon Specialists: OG Prime, Ironhide
Incoming: Destroyers: Optimus Primal
Mutual: Allies: Sideswipe, Ultra Magnus | Enemies: Motormaster, Galvatron
I like. But this doesn’t suit a demo. Suits more a tact because of the armour breaks that he causes. If they caused burns or acids then yeah.
Crit Rate Buff: every heavy attack has a 30% chance to increase your crit rate.
Armor Buff: When hit by a heavy attack, Warpath has a 10% chance to increase his armor
Ranged attack buff: when hit by a special 1, warpath's ranged attack increases (all special 1 attacks must hit for this to work)
Signature: Onomatopoeia: Warpath's ranged attacks deal more damage as they hit successfully, if you land a physical attack the damage increase. and ranged attacks will hear warpath saying an onomatopoeia for an explosion
Specials:
S1 BOOM!: 100% chance to inflict 1 armor break.
S2 POW!: 100% to inflict 2 armor breaks and 35% chance for bleed
S3 KABAM!: 100% chance for 2 armor breaks, a bleed, and 20% for backfire
Synergies:
Outgoing: Weapon Specialists: OG Prime, Ironhide
Incoming: Destroyers: Optimus Primal
Mutual: Allies: Sideswipe, Ultra Magnus | Enemies: Motormaster, Galvatron
I like. But this doesn’t suit a demo. Suits more a tact because of the armour breaks thay ue causes. If they caused burns or acids then yeah.
I'll be sure to remember that next time I make one, thanks for the positive feedback
Sig: Predacon Order, yesssssssss: every time Megatron gets a damaging debuff, he has the ability to purify it and turn it into buffs. For example if he gets hit by shocks then he can turn it into shock energy charges. Just think of it like shockwaves charges.
Passive: If megatron dodges a whole combo he gets granted a permanent melee buff
Heavy: If megatrons laser hits the opponent, it will give megatron a crit crit armour buff that lasts for ten seconds
Sp1: megatron Transforms into his rex mode and head butts the opponent ehich is then followed by a tail whip. This is unblockable and has a 60% chance to stun if megatron has 3 melee buffs up
Sp2: Megatron hits the opponent, then takes aim and fires his laser from his dino head (like megatrons and galvatrons Sp2) if connected, megatron gains an unstoppable buff for 8 seconds
Sp3: megatron rushes at the enemy and knocks them fo the floor. He then picks up the enemy with his free hand and throws them to the other side of the arena. This gives him 5 crit perminant crit armour buffs (can not stack past 5) and a bleed charge ready to use.
Ok. It is probably insanely over powered but it is the best i can think of. This is the second time i have done this and i thought of it on the spot. Please let me know what you think.
Sig: Predacon Order, yesssssssss: every time Megatron gets a damaging debuff, he has the ability to purify it and turn it into buffs. For example if he gets hit by shocks then he can turn it into shock energy charges. Just think of it like shockwaves charges.
Heavy: If megatrons laser hits the opponent, it will apply a shock for 35% attack for 5 seconds (Can’t stack). If megatron misses the heavy he can apply one shock from one ranged attack (reduces damage to 20% attack for over 5 seconds)
Sp1: megatron Transforms into his rex mode and head butts the opponent ehich is then followed by a tail whip. This is unblockable and has a 40% chance to stun if the enemy has shocks up.
Sp2: Megatron hits the opponent, then takes aim and fires his laser from his dino head (like megatrons and galvatrons Sp2) if connected, megatron gains an unstoppable buff for 8 seconds
Sp3: megatron rushes at the enemy and knocks them fo the floor. He then picks up the enemy with his free hand and throws them to the other side of the arena. This gives him 5 crit perminant crit armour buffs (can not stack past 5) and a bleed charge ready to use.
Ok. It is probably insanely over powered but it is the best i can think of. This is the second time i have done this and i thought of it on the spot. Please let me know what you think.
I'm pretty curious, does Beast Wars Megs need Shock Energy charges to inflict shock or not?
Sig: Predacon Order, yesssssssss: every time Megatron gets a damaging debuff, he has the ability to purify it and turn it into buffs. For example if he gets hit by shocks then he can turn it into shock energy charges. Just think of it like shockwaves charges.
Heavy: If megatrons laser hits the opponent, it will apply a shock for 35% attack for 5 seconds (Can’t stack). If megatron misses the heavy he can apply one shock from one ranged attack (reduces damage to 20% attack for over 5 seconds)
Sp1: megatron Transforms into his rex mode and head butts the opponent ehich is then followed by a tail whip. This is unblockable and has a 40% chance to stun if the enemy has shocks up.
Sp2: Megatron hits the opponent, then takes aim and fires his laser from his dino head (like megatrons and galvatrons Sp2) if connected, megatron gains an unstoppable buff for 8 seconds
Sp3: megatron rushes at the enemy and knocks them fo the floor. He then picks up the enemy with his free hand and throws them to the other side of the arena. This gives him 5 crit perminant crit armour buffs (can not stack past 5) and a bleed charge ready to use.
Ok. It is probably insanely over powered but it is the best i can think of. This is the second time i have done this and i thought of it on the spot. Please let me know what you think.
I'm pretty curious, does Beast Wars Megs need Shock Energy charges to inflict shock or not?
Good point. Maybe i should change it so instead of applying shocks, he gets crit armour buffs.
Comments
No offense, but his signature ability would ruin ROK easily, even if Sentinel’s a 2* bot
Yeah i guess i took time on this unlike you ivw seen the [Removed by Moderation] you post you wouldnt be able to even dupe him so [Removed by Moderation]
Hey this bot is supposed to be better for long fights since he has armor stun health switchperfect block thingd like that remember brawlers have a lot of health he needs to kill them
Being 'Better' doesn't mean he should be overpoweres, 15 hist combo anit thta hadr. to acheiv. Losing 50% of your health is easy, just stand there and get hit a bunch of times plus he alreayd had swormasters wihc is one of the best synergies in the game as of now and 20 second heath switch is too long he only need 10 sec to ko himself aka the opponent especialy brawlers with luts of health so he gained mor health than opponent? Or not. I am very confused! Why should Sentinel be Tactican in the first place? He has all those crazy brawler defensive abilitys liek purificatoin anf captainblock and amror I tink hes synrgy should be som kind of buff or healh switch instead. Just a thought!
Also...
Sentinel Prime pictures!
The file failed to upload
@Swamprats I don't Want to start a fight or comparison war,, but.. Okay a RoK bot current health 50k and your Max health is 10k and current 5k so you them to give you 50k while leaving them with 5k?
And you think this thought is not Beyond the common sense. You can add a reasonable heal like Megs or something...
You have think a lot? Have you tried it from PoV of fighting against him or seeing him as Master Boss?
Btw it would only get you to full health for those 20 seconds
@Swamprats Lets say you're fighting a boss. The boss has gotten you down to like 3k health and the boss still has 20k health. If you switch healths, (Idk if the "switch health" means your health gets as high as the opponents or you just get max health) the boss gets 3k health and you get full health/bosses current health, then it doesn't take long before you quickly K.O. the boss, you understand? That would make Sentinel broken as hell.
You are not one to talk common sense. Have you ever actually read how ridiculous your bot builds are? Or your "bot balancing" suggestions?
Clean up your own yard before throwing garbage somewhere else. Yours are absolutely terrible OP unbalanced nonsense. Every single one of them. And you don't listen to anything anyone suggests to iron them out, so nobody bothers even commenting on them anymore. All you do is defend why you think your overly complicated builds are balanced.
You have no right to criticize anything anyone else suggests.
Your ego is the size of the moon, and half the time your comments aren't even relevant to the topic you comment on.
It doesn't matter if there is legitimately something fundamentally wrong with the Sig. @Swamprats knows it can backfire horribly. We've been chatting it up in LINE chat, where all the real discussion and community bonding takes place.
I'm just tired of you taking a piss on everything that isn't yours.
I don't think you actually realize how much of a prick you are, and how much misinformation you inadvertently spread on the forums.
At least I'm fully aware of of my douchbaggery.
Maybe we ought to just mention bots and their tech specs. Let Kabam interpret it onto the game, and we'll give our feedback.
It's a F2P game, so grinders be civil and keep it short and sweet.
Side Note:
I'm actually losing interest after <4 months as i've gotten 11x 4* dupes (Starscream, Galvatron*3, Sharkticon*3, HotRod, Arcee, Barricade, Megatron G1) despite only having 15x 4* bots.
@Kabam Miike give us F2P players a break. ODDS ARE TERRIBLE.
There’s no harm in being original, but if you can give the dev team a genuine good idea, we might get somewhere. Pretty much every bot ever has been mentioned with just the class they should be next to it, a little thought and deep planning might make your time typing this actually useful.
Aoe lockdown
Class: tact
Abilities
Heavy atk shift
Burn
Crit rate buff
Sig: expert tracker
Lockdown has a 25-40% chance to guarantee a critical hit on ranged head cannon attacks, increasing his Crit rate for 10 seconds by the same % mentioned in sig and applying burn at same %. cannot be evaded and has 100% armour piercing.
Heavy atk shift
Swaps between a melee heavy (to reflect his alt mode) and ranged heavy (head cannon) (similar to how hound switches ammo.)
Burn
Ranged heavy and sp1/2 have 50% chance to inflict burn for 25% atk over 8 seconds (improved with sig)
Crit rate buff
25% increase to Crit rate (improved with sig) against burning and bleeding (for sp3) opponents(Again similar to hound).
Sp1
Knocks opponent back and gives a single head cannon shot from distance. Chance to burn.
Sp2
Wraps the opponent in chains (low damage) holding them in place to deliver 2 head cannon shots. Chance to burn.
Sp3
Orders 2 attacks dog things to hold an opponent in place before landing 3 head cannon shots. Each dog bite has 50% chance to bleed for 6 seconds dealing 30% damage and gives a Crit rate buff lasting 10 seconds after the sp3 has finished. Again, chance to burn.
Not overpowered to game breaking levels, but powerful enough to reflect his significance in the film. The heavy shift being there to add variety and some originality, as the head cannon can’t really be ignored. Some genuine thought and detail for kabam to work with, with only detail from the film.
And that’s from a dedicated g1 fan, the live movies aren’t my cup of tea to be honest, but I gave it a good shot and wrote something feasible enough for kabam and close enough to appease the bayformers fans.
yes, and Optimus' laugh is the best :P
Warpath: Demolitions
Abilities:
Crit Rate Buff: every heavy attack has a 30% chance to increase your crit rate.
Armor Buff: When hit by a heavy attack, Warpath has a 10% chance to increase his armor
Ranged attack buff: when hit by a special 1, warpath's ranged attack increases (all special 1 attacks must hit for this to work)
Signature: Onomatopoeia: Warpath's ranged attacks deal more damage as they hit successfully, if you land a physical attack the damage increase. and ranged attacks will hear warpath saying an onomatopoeia for an explosion
Specials:
S1 BOOM!: 100% chance to inflict 1 armor break.
S2 POW!: 100% to inflict 2 armor breaks and 35% chance for bleed
S3 KABAM!: 100% chance for 2 armor breaks, a bleed, and 20% for backfire
Synergies:
Outgoing: Weapon Specialists: OG Prime, Ironhide
Incoming: Destroyers: Optimus Primal
Mutual: Allies: Sideswipe, Ultra Magnus | Enemies: Motormaster, Galvatron
I like. But this doesn’t suit a demo. Suits more a tact because of the armour breaks that he causes. If they caused burns or acids then yeah.
I'll be sure to remember that next time I make one, thanks for the positive feedback
Class: Brawler
Abilities:
Crit armour buff
Melee buffs
Sig: Predacon Order, yesssssssss: every time Megatron gets a damaging debuff, he has the ability to purify it and turn it into buffs. For example if he gets hit by shocks then he can turn it into shock energy charges. Just think of it like shockwaves charges.
Passive: If megatron dodges a whole combo he gets granted a permanent melee buff
Heavy: If megatrons laser hits the opponent, it will give megatron a crit crit armour buff that lasts for ten seconds
Sp1: megatron Transforms into his rex mode and head butts the opponent ehich is then followed by a tail whip. This is unblockable and has a 60% chance to stun if megatron has 3 melee buffs up
Sp2: Megatron hits the opponent, then takes aim and fires his laser from his dino head (like megatrons and galvatrons Sp2) if connected, megatron gains an unstoppable buff for 8 seconds
Sp3: megatron rushes at the enemy and knocks them fo the floor. He then picks up the enemy with his free hand and throws them to the other side of the arena. This gives him 5 crit perminant crit armour buffs (can not stack past 5) and a bleed charge ready to use.
Ok. It is probably insanely over powered but it is the best i can think of. This is the second time i have done this and i thought of it on the spot. Please let me know what you think.
I'm pretty curious, does Beast Wars Megs need Shock Energy charges to inflict shock or not?
Good point. Maybe i should change it so instead of applying shocks, he gets crit armour buffs.
class : demolitions
synergy
Ally megatron,grindor
enemy optimus prime,bumblebee,ironhide
Seeker crystal