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Bot Wishlist Thread! [New Edition]

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    BaRdYaAmNBaRdYaAmN Posts: 1,506
    Manman210 wrote: »
    Energon Ironhide ioeoxiylc5oj.jpeg

    h6f0n0aiuh6r.gif
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    Bntyhntr3232_Bntyhntr3232_ Posts: 3,088
    Manman210 wrote: »
    Energon Ironhide ioeoxiylc5oj.jpeg

    GET OUT
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    Decimus234Decimus234 Posts: 677
    ydtsixqp1gff.jpeg
    Manman210 wrote: »
    Energon Ironhide ioeoxiylc5oj.jpeg

    GET OUT

    WE HEREBY REJECT ALL ENERGON CHARACTER SUGGESTIONS (except shockblast, he’s alright)
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    WhySoSeriousWhySoSerious Posts: 3
    edited August 2019
    Long ago in one of the Special Missions Devastator was mentioned.

    It would be a great addition some event referred to him (or face him) or Constructicons G1 as new characters.
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    Age Of Extinction: Lockdown
    Insecticons: Chop Shop & Shrapnel
    Dinobots: Swoop
    Predacons: Divebomb
    Headmasters: Mindwipe
    Triple Changers: Blitzwing
    Gen. 1: Ironhide & Hound
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    BaRdYaAmNBaRdYaAmN Posts: 1,506
    edited August 2019
    Name : (Mv1) Megatron
    Class : Tactician
    Faction : Decepticon
    bi9idgyzu1b2.gif

    Bio : Seeking power, this Megatron chased the Allspark across the galaxy and beyond, until it crashed on a planet. However Megatron himself landed in an arctic region of the world and was forced into stasis to prevent system damage and waits for the big thaw...

    Abilities : Counter Charge, Fission Charge, Bleed

    Counter Charge : When Megatron uses a special attack, Counter Charge is activated and allows Megatron to absorb damage dealt to him in the last 10 seconds.
    When it expires, Megatron will gain attack buffs based on how many times he got hit.
    Attack buffs each increase attack rating by 8%.

    Fission Charge : Makes all range attacks amour piercing and increase crit rate by 20% per charge

    Signiture Ability : 0°C Armour
    "Due to adverse weather in the Antarctica, Megatron's Cybertronian exterior is cool to the touch."
    *When Struck*
    Megatron has a 10-80% chance to gain the Cold Armour buff and reduce the damage of enemy attacks by 5% per amour buff on him (Max of 15).
    If the opponent hits Megatron with Cold Amour, they have a 15% chance to get the "Chill" debuff and reduces the damage of all attacks by 20% for 20 seconds. If they should activate any more then the cold will break all active amour buffs and apply amour breaks reducing amour by 40%.
    (Only special attacks and burn debuffs can nullify Cold Amour)

    Passive Abilities :
    Critical hits have a 30% chance to inflict bleed for 100% of attack for 40 seconds.
    Bleeding opponents have a -10% ability trigger rate per bleed

    Special 1 : Hand Flail (2 Hits)
    "Megatron dislocates his wrist and flings his sharp claw like hands at you."
    Does 100% more damage based on opponent's stored power and will break 1 amour buff for -100% total amour rating (e.g.) 33% amour = -33% amour break)

    Special 2 : Fission Rifle (3 hits)
    "Megatron dashes you and slams you into the ground and;
    wfai6vbk2k9a.gif
    does that."
    Activates Fission Charge before the last hit, increasing heavy damage and speed by 100% for 15 seconds. Additionally, range attacks deal instant shock damage based on the amount of buffs on the opponent (10% of attack per buff)

    Special 3 : Megaton Blast (4 Hits)
    "Beats the hell out of you and flies off in jet mode to blast you bits."
    Increases crit rate by 60% for 20 seconds.
    Last hit of this attack has a temporary crit damage buff that increases Megatron's crit damage by 150% and breaks all amour buffs on the opponent, inflicting a permanent amour break for -25% armour

    Wasn't sure to make him a demo but decided to make him a class that advantages against Mv1 Prime, what do you guys think?
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    BonesetterHUNBonesetterHUN Posts: 367
    edited August 2019
    BaRdYaAmN wrote: »
    Name : (Mv1) Megatron
    Class : Tactician
    Faction : Decepticon
    bi9idgyzu1b2.gif

    Bio : Seeking power, this Megatron chased the Allspark across the galaxy and beyond, until it crashed on a planet. However Megatron himself landed in an arctic region of the world and was forced into stasis to prevent system damage and waits for the big thaw...

    Abilities : Counter Charge, Fission Charge, Bleed

    Counter Charge : When Megatron uses a special attack, Counter Charge is activated and allows Megatron to absorb damage dealt to him in the last 10 seconds.
    When it expires, Megatron will gain attack buffs based on how many times he got hit.
    Attack buffs each increase attack rating by 8%.

    Fission Charge : Makes all range attacks amour piercing and increase crit rate by 20% per charge

    Signiture Ability : 0°C Armour
    "Due to adverse weather in the Antarctica, Megatron's Cybertronian exterior is cool to the touch."
    *When Struck*
    Megatron has a 10-80% chance to gain the Cold Armour buff and reduce the damage of enemy attacks by 5% per amour buff on him (Max of 15).
    If the opponent hits Megatron with Cold Amour, they have a 15% chance to get the "Chill" debuff and reduces the damage of all attacks by 20% for 20 seconds. If they should activate any more then the cold will break all active amour buffs and apply amour breaks reducing amour by 40%.
    (Only special attacks and burn debuffs can nullify Cold Amour)

    Passive Abilities :
    Critical hits have a 30% chance to inflict bleed for 100% of attack for 40 seconds.
    Bleeding opponents have a -10% ability trigger rate per bleed

    Special 1 : Hand Flail (2 Hits)
    "Megatron dislocates his wrist and flings his sharp claw like hands at you."
    Does 100% more damage based on opponent's stored power and will break 1 amour buff for -100% total amour rating (e.g.) 33% amour = -33% amour break)

    Special 2 : Fission Rifle (3 hits)
    "Megatron dashes you and slams you into the ground and;
    wfai6vbk2k9a.gif
    does that."
    Activates Fission Charge before the last hit, increasing heavy damage and speed by 100% for 15 seconds. Additionally, range attacks deal instant shock damage based on the amount of buffs on the opponent (10% of attack per buff)

    Special 3 : Megaton Blast (4 Hits)
    "Beats the hell out of you and flies off in jet mode to blast you bits."
    Increases crit rate by 60% for 20 seconds.
    Last hit of this attack has a temporary crit damage buff that increases Megatron's crit damage by 150% and breaks all amour buffs on the opponent, inflicting a permanent amour break for -25% armour

    Wasn't sure to make him a demo but decided to make him a class that advantages against Mv1 Prime, what do you guys think?

    Not bad but some values are too much I think. And I think he will be too powerful if he got slmost every buff in the game some way :) bleed, shock, armor break, crit dmg buff, crit rate buff, heavy dmg and speed buff, enemy attack and ability trigger debuff... I think It's too much.

    Tacticians are made for armor break against brawlers and good synergies mostly, and some unique ability.. but I think this Mega is too much..

    But the main idea is not bad, just need a little rebuild around armor break/resist/And maybe one type of ability like dot, nullify, unstoppable or anything.. but not too much :)

    (No need for another OP/balance breaker bot like Tronus......)
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    Jazz444Jazz444 Posts: 2,021
    @GeneralZ9 I like your RazorClaw build I hope he gets added
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    Ok , I’m only going to say this once to get it off my chest

    My OCD demands and requires that I point out that sig abilities need to scale with level and not just be a single thing that switches on - please can people suggest how their sig abilities scale with sig level

    Phew

    /outpouring

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    BaRdYaAmNBaRdYaAmN Posts: 1,506
    BaRdYaAmN wrote: »
    Name : (Mv1) Megatron
    Class : Tactician
    Faction : Decepticon
    bi9idgyzu1b2.gif

    Bio : Seeking power, this Megatron chased the Allspark across the galaxy and beyond, until it crashed on a planet. However Megatron himself landed in an arctic region of the world and was forced into stasis to prevent system damage and waits for the big thaw...

    Abilities : Counter Charge, Fission Charge, Bleed

    Counter Charge : When Megatron uses a special attack, Counter Charge is activated and allows Megatron to absorb damage dealt to him in the last 10 seconds.
    When it expires, Megatron will gain attack buffs based on how many times he got hit.
    Attack buffs each increase attack rating by 8%.

    Fission Charge : Makes all range attacks amour piercing and increase crit rate by 20% per charge

    Signiture Ability : 0°C Armour
    "Due to adverse weather in the Antarctica, Megatron's Cybertronian exterior is cool to the touch."
    *When Struck*
    Megatron has a 10-80% chance to gain the Cold Armour buff and reduce the damage of enemy attacks by 5% per amour buff on him (Max of 15).
    If the opponent hits Megatron with Cold Amour, they have a 15% chance to get the "Chill" debuff and reduces the damage of all attacks by 20% for 20 seconds. If they should activate any more then the cold will break all active amour buffs and apply amour breaks reducing amour by 40%.
    (Only special attacks and burn debuffs can nullify Cold Amour)

    Passive Abilities :
    Critical hits have a 30% chance to inflict bleed for 100% of attack for 40 seconds.
    Bleeding opponents have a -10% ability trigger rate per bleed

    Special 1 : Hand Flail (2 Hits)
    "Megatron dislocates his wrist and flings his sharp claw like hands at you."
    Does 100% more damage based on opponent's stored power and will break 1 amour buff for -100% total amour rating (e.g.) 33% amour = -33% amour break)

    Special 2 : Fission Rifle (3 hits)
    "Megatron dashes you and slams you into the ground and;
    wfai6vbk2k9a.gif
    does that."
    Activates Fission Charge before the last hit, increasing heavy damage and speed by 100% for 15 seconds. Additionally, range attacks deal instant shock damage based on the amount of buffs on the opponent (10% of attack per buff)

    Special 3 : Megaton Blast (4 Hits)
    "Beats the hell out of you and flies off in jet mode to blast you bits."
    Increases crit rate by 60% for 20 seconds.
    Last hit of this attack has a temporary crit damage buff that increases Megatron's crit damage by 150% and breaks all amour buffs on the opponent, inflicting a permanent amour break for -25% armour

    Wasn't sure to make him a demo but decided to make him a class that advantages against Mv1 Prime, what do you guys think?

    Not bad but some values are too much I think. And I think he will be too powerful if he got slmost every buff in the game some way :) bleed, shock, armor break, crit dmg buff, crit rate buff, heavy dmg and speed buff, enemy attack and ability trigger debuff... I think It's too much.

    Tacticians are made for armor break against brawlers and good synergies mostly, and some unique ability.. but I think this Mega is too much..

    But the main idea is not bad, just need a little rebuild around armor break/resist/And maybe one type of ability like dot, nullify, unstoppable or anything.. but not too much :)

    (No need for another OP/balance breaker bot like Tronus......)

    I think that basically cold amour was my only main idea and everything else was kinda slapped on for filling out blanks, that might have something to do with it 😅
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    BrickT1973BrickT1973 Posts: 334
    WARPATH

    taimpeg7kvmy.jpeg

    Faction:Autobot Class:Demolitions Medium Health and Medium Damage Moveset:Light and Medium attacks-Warpath uses the same animations as Soundwave/Shockwave. Ranged attacks-Warpath takes out two large guns and fires each one once, and ends with a shot from his cannon. Heavy attacks-Warpath transforms into his tank mode and fires off a shell.

    Bio:Warpath is the stereotypical “tank commander” every army has; skilled in a fight, confident in himself, and absolutely devoted to his friends. Although most people will notice those traits later rather than sooner, as his most defining trait is being the loudest bot in any given location, whether it’s his mouth or his treasured cannon.

    Signature:Weaponry Workshopping-Warpath has been spending some time in the labs trying to further improve his chest cannon. Warpaths Shells now have additional effects.
    -Pyrotechnic:Lower the opponents special damage by 10%-30% for as long as they have a Burn debuff active.
    -Cryogenic:Lower the opponents power rate by 10%-30% for as long as they have a Freeze debuff active.
    -Explosive:Lower the opponents Armor and Attack rating by 10%-30% for 6 seconds.

    Passive:Warpaths naturally tough Cybertronian exterior permanently provides 15% Armor. Gain an additional 15% Armor for 2.5 seconds after using ranged and heavy attacks.

    Abilities:Shell Switch(Pyrotechnic, Cryogenic, Explosive)

    Ranged attacks-Last hit of a ranged combo has a 40% chance to activate a Shells effect(Shell effect must expire before it can activate in this way again).

    Heavy attacks-Have an 80% chance to activate a Shells effect(Shell effect must expire before it can activate in this way again).

    Shell Switch:When Warpath dashes back and holds block for 2 seconds he can switch between Shell types in this order.
    -Pyrotechnic Shells:Inflicts Burn, dealing 60%-80% of Attack as heat damage over 4 seconds.
    -Cryogenic Shells:Inflicts Freeze, stunning the opponent for 3 seconds and dealing 30%-40% of Attack as cold damage over 8 seconds.
    -Explosive Shells:Deal 50%-100% more damage.
    -Shells automatically switch to the next type after an effect is landed.

    Special 1:Call To Arms-His armor is thick, his skull no less. Warpath punches his opponent across the jaw, headbutts them, and fires off his chest cannon. 60% chance to activate a Shell effect and switch to the next Shell type.

    Special 2:Fully Fortified Position-His name tells you everything you need to know. Warpath throws two grenades at his opponent, each hitting and exploding one at a time, then fires off his chest cannon. 60% chance to activate a Shell effect and switch to the next Shell type.

    Special 3:WHAM! BAM!! POW!!!-He is the most powerful tank the Autobots have ever known. Warpath grabs his opponent by their legs, then picks them up, and slams them down with such force that they bounce up. He then transforms into his tank mode and fires off three shots in an arc, each hitting his opponent after they’ve landed and progressively forming a large, smoking crater. 100% chance for each shot to activate a Shell effect and switch to the next Shell type.

    Synergies
    -Allies with Optimus Prime, Ratchet, Prowl(2%-3%-8% passive Armor increase both ways)

    -Friends with Bumblebee, Jazz(3%-5%-7% Critical Chance increase/6%-10%-14% Critical Damage increase both ways)

    -Weapons Specialists with Ironhide(G1), Wheeljack(All ranged attacks deal 5%-10%-15% more damage)

    -Enemies with Starscream, Ramjet, Bludgeon(2%-3%-8% passive Attack increase both ways)
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    PhatBoy123PhatBoy123 Posts: 1,015
    BrickT1973 wrote: »
    WARPATH

    taimpeg7kvmy.jpeg

    Faction:Autobot Class:Demolitions Medium Health and Medium Damage Moveset:Light and Medium attacks-Warpath uses the same animations as Soundwave/Shockwave. Ranged attacks-Warpath takes out two large guns and fires each one once, and ends with a shot from his cannon. Heavy attacks-Warpath transforms into his tank mode and fires off a shell.

    Bio:Warpath is the stereotypical “tank commander” every army has; skilled in a fight, confident in himself, and absolutely devoted to his friends. Although most people will notice those traits later rather than sooner, as his most defining trait is being the loudest bot in any given location, whether it’s his mouth or his treasured cannon.

    Signature:Weaponry Workshopping-Warpath has been spending some time in the labs trying to further improve his chest cannon. Warpaths Shells now have additional effects.
    -Pyrotechnic:Lower the opponents special damage by 10%-30% for as long as they have a Burn debuff active.
    -Cryogenic:Lower the opponents power rate by 10%-30% for as long as they have a Freeze debuff active.
    -Explosive:Lower the opponents Armor and Attack rating by 10%-30% for 6 seconds.

    Passive:Warpaths naturally tough Cybertronian exterior permanently provides 15% Armor. Gain an additional 15% Armor for 2.5 seconds after using ranged and heavy attacks.

    Abilities:Shell Switch(Pyrotechnic, Cryogenic, Explosive)

    Ranged attacks-Last hit of a ranged combo has a 40% chance to activate a Shells effect(Shell effect must expire before it can activate in this way again).

    Heavy attacks-Have an 80% chance to activate a Shells effect(Shell effect must expire before it can activate in this way again).

    Shell Switch:When Warpath dashes back and holds block for 2 seconds he can switch between Shell types in this order.
    -Pyrotechnic Shells:Inflicts Burn, dealing 60%-80% of Attack as heat damage over 4 seconds.
    -Cryogenic Shells:Inflicts Freeze, stunning the opponent for 3 seconds and dealing 30%-40% of Attack as cold damage over 8 seconds.
    -Explosive Shells:Deal 50%-100% more damage.
    -Shells automatically switch to the next type after an effect is landed.

    Special 1:Call To Arms-His armor is thick, his skull no less. Warpath punches his opponent across the jaw, headbutts them, and fires off his chest cannon. 60% chance to activate a Shell effect and switch to the next Shell type.

    Special 2:Fully Fortified Position-His name tells you everything you need to know. Warpath throws two grenades at his opponent, each hitting and exploding one at a time, then fires off his chest cannon. 60% chance to activate a Shell effect and switch to the next Shell type.

    Special 3:WHAM! BAM!! POW!!!-He is the most powerful tank the Autobots have ever known. Warpath grabs his opponent by their legs, then picks them up, and slams them down with such force that they bounce up. He then transforms into his tank mode and fires off three shots in an arc, each hitting his opponent after they’ve landed and progressively forming a large, smoking crater. 100% chance for each shot to activate a Shell effect and switch to the next Shell type.

    Synergies
    -Allies with Optimus Prime, Ratchet, Prowl(2%-3%-8% passive Armor increase both ways)

    -Friends with Bumblebee, Jazz(3%-5%-7% Critical Chance increase/6%-10%-14% Critical Damage increase both ways)

    -Weapons Specialists with Ironhide(G1), Wheeljack(All ranged attacks deal 5%-10%-15% more damage)

    -Enemies with Starscream, Ramjet, Bludgeon(2%-3%-8% passive Attack increase both ways)

    67y0h3heni2j.jpg
  • Options
    BrickT1973BrickT1973 Posts: 334
    PhatBoy123 wrote: »
    BrickT1973 wrote: »
    WARPATH

    taimpeg7kvmy.jpeg

    Faction:Autobot Class:Demolitions Medium Health and Medium Damage Moveset:Light and Medium attacks-Warpath uses the same animations as Soundwave/Shockwave. Ranged attacks-Warpath takes out two large guns and fires each one once, and ends with a shot from his cannon. Heavy attacks-Warpath transforms into his tank mode and fires off a shell.

    Bio:Warpath is the stereotypical “tank commander” every army has; skilled in a fight, confident in himself, and absolutely devoted to his friends. Although most people will notice those traits later rather than sooner, as his most defining trait is being the loudest bot in any given location, whether it’s his mouth or his treasured cannon.

    Signature:Weaponry Workshopping-Warpath has been spending some time in the labs trying to further improve his chest cannon. Warpaths Shells now have additional effects.
    -Pyrotechnic:Lower the opponents special damage by 10%-30% for as long as they have a Burn debuff active.
    -Cryogenic:Lower the opponents power rate by 10%-30% for as long as they have a Freeze debuff active.
    -Explosive:Lower the opponents Armor and Attack rating by 10%-30% for 6 seconds.

    Passive:Warpaths naturally tough Cybertronian exterior permanently provides 15% Armor. Gain an additional 15% Armor for 2.5 seconds after using ranged and heavy attacks.

    Abilities:Shell Switch(Pyrotechnic, Cryogenic, Explosive)

    Ranged attacks-Last hit of a ranged combo has a 40% chance to activate a Shells effect(Shell effect must expire before it can activate in this way again).

    Heavy attacks-Have an 80% chance to activate a Shells effect(Shell effect must expire before it can activate in this way again).

    Shell Switch:When Warpath dashes back and holds block for 2 seconds he can switch between Shell types in this order.
    -Pyrotechnic Shells:Inflicts Burn, dealing 60%-80% of Attack as heat damage over 4 seconds.
    -Cryogenic Shells:Inflicts Freeze, stunning the opponent for 3 seconds and dealing 30%-40% of Attack as cold damage over 8 seconds.
    -Explosive Shells:Deal 50%-100% more damage.
    -Shells automatically switch to the next type after an effect is landed.

    Special 1:Call To Arms-His armor is thick, his skull no less. Warpath punches his opponent across the jaw, headbutts them, and fires off his chest cannon. 60% chance to activate a Shell effect and switch to the next Shell type.

    Special 2:Fully Fortified Position-His name tells you everything you need to know. Warpath throws two grenades at his opponent, each hitting and exploding one at a time, then fires off his chest cannon. 60% chance to activate a Shell effect and switch to the next Shell type.

    Special 3:WHAM! BAM!! POW!!!-He is the most powerful tank the Autobots have ever known. Warpath grabs his opponent by their legs, then picks them up, and slams them down with such force that they bounce up. He then transforms into his tank mode and fires off three shots in an arc, each hitting his opponent after they’ve landed and progressively forming a large, smoking crater. 100% chance for each shot to activate a Shell effect and switch to the next Shell type.

    Synergies
    -Allies with Optimus Prime, Ratchet, Prowl(2%-3%-8% passive Armor increase both ways)

    -Friends with Bumblebee, Jazz(3%-5%-7% Critical Chance increase/6%-10%-14% Critical Damage increase both ways)

    -Weapons Specialists with Ironhide(G1), Wheeljack(All ranged attacks deal 5%-10%-15% more damage)

    -Enemies with Starscream, Ramjet, Bludgeon(2%-3%-8% passive Attack increase both ways)

    67y0h3heni2j.jpg

    I’ve heard you got a thing for him
  • Options
    BaRdYaAmNBaRdYaAmN Posts: 1,506
    PhatBoy123 wrote: »
    BrickT1973 wrote: »
    WARPATH

    taimpeg7kvmy.jpeg

    Faction:Autobot Class:Demolitions Medium Health and Medium Damage Moveset:Light and Medium attacks-Warpath uses the same animations as Soundwave/Shockwave. Ranged attacks-Warpath takes out two large guns and fires each one once, and ends with a shot from his cannon. Heavy attacks-Warpath transforms into his tank mode and fires off a shell.

    Bio:Warpath is the stereotypical “tank commander” every army has; skilled in a fight, confident in himself, and absolutely devoted to his friends. Although most people will notice those traits later rather than sooner, as his most defining trait is being the loudest bot in any given location, whether it’s his mouth or his treasured cannon.

    Signature:Weaponry Workshopping-Warpath has been spending some time in the labs trying to further improve his chest cannon. Warpaths Shells now have additional effects.
    -Pyrotechnic:Lower the opponents special damage by 10%-30% for as long as they have a Burn debuff active.
    -Cryogenic:Lower the opponents power rate by 10%-30% for as long as they have a Freeze debuff active.
    -Explosive:Lower the opponents Armor and Attack rating by 10%-30% for 6 seconds.

    Passive:Warpaths naturally tough Cybertronian exterior permanently provides 15% Armor. Gain an additional 15% Armor for 2.5 seconds after using ranged and heavy attacks.

    Abilities:Shell Switch(Pyrotechnic, Cryogenic, Explosive)

    Ranged attacks-Last hit of a ranged combo has a 40% chance to activate a Shells effect(Shell effect must expire before it can activate in this way again).

    Heavy attacks-Have an 80% chance to activate a Shells effect(Shell effect must expire before it can activate in this way again).

    Shell Switch:When Warpath dashes back and holds block for 2 seconds he can switch between Shell types in this order.
    -Pyrotechnic Shells:Inflicts Burn, dealing 60%-80% of Attack as heat damage over 4 seconds.
    -Cryogenic Shells:Inflicts Freeze, stunning the opponent for 3 seconds and dealing 30%-40% of Attack as cold damage over 8 seconds.
    -Explosive Shells:Deal 50%-100% more damage.
    -Shells automatically switch to the next type after an effect is landed.

    Special 1:Call To Arms-His armor is thick, his skull no less. Warpath punches his opponent across the jaw, headbutts them, and fires off his chest cannon. 60% chance to activate a Shell effect and switch to the next Shell type.

    Special 2:Fully Fortified Position-His name tells you everything you need to know. Warpath throws two grenades at his opponent, each hitting and exploding one at a time, then fires off his chest cannon. 60% chance to activate a Shell effect and switch to the next Shell type.

    Special 3:WHAM! BAM!! POW!!!-He is the most powerful tank the Autobots have ever known. Warpath grabs his opponent by their legs, then picks them up, and slams them down with such force that they bounce up. He then transforms into his tank mode and fires off three shots in an arc, each hitting his opponent after they’ve landed and progressively forming a large, smoking crater. 100% chance for each shot to activate a Shell effect and switch to the next Shell type.

    Synergies
    -Allies with Optimus Prime, Ratchet, Prowl(2%-3%-8% passive Armor increase both ways)

    -Friends with Bumblebee, Jazz(3%-5%-7% Critical Chance increase/6%-10%-14% Critical Damage increase both ways)

    -Weapons Specialists with Ironhide(G1), Wheeljack(All ranged attacks deal 5%-10%-15% more damage)

    -Enemies with Starscream, Ramjet, Bludgeon(2%-3%-8% passive Attack increase both ways)

    67y0h3heni2j.jpg

    Phatboy approved
    7hftti4bnbwl.gif
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    BrickT1973BrickT1973 Posts: 334
    IRONHIDE

    6wlo8duey78r.jpeg

    Faction:Autobot Class:Brawler High Health and Medium Damage Moveset:Ironhide is a partial reskin of Ratchet, using the same Light, Medium and Ranged animations as Ratchet, but having his own Heavy and Special animations. Heavy attacks-Ironhide transforms, deploys a gun from his vans rooftop and fires off a missile.

    Bio:Ironhide is proof that they don’t make ‘em like they used to. One of Optimus Primes oldest allies, Ironhide has fought through every type of conflict a sentient species can imagine, and always come out victorious and ready for another fight.

    Signature:Right And Wrong-When you’ve seen enough trouble, trouble ain’t so scary anymore. Whenever his opponent gains a bar of power, Ironhide gains a permanent Soldier Buff, raising his Armor by 2.5%-7.5% and his Attack by 5%-10%. In addition, the number of Soldier Buffs gained is directly related to the bar of power gained(1 bar gives 1 buff, 2 bars gives 2 buffs, 3 bars gives 3 buffs).

    Abilities:Freeze, Critical Chance Down, Critical Damage Down, Adaptability

    Passive:Ironhides naturally tough Cybertronian exterior permanently provides 10% passive Armor.

    Adaptability:Whenever a debuff expires on Ironhide, he has a 10%-30% chance to Adapt to it. Once Adapted, that debuff cannot he inflicted on Ironhide and raising his attack by 2.5% for the remainder of the match. This chance is halved against Tacticians.

    Certain 5-hit combos will inflict debuffs on Ironhides enemy.
    -Critical Chance Down by 10%-20% for 5-10 seconds(M,L,L,L,L or L,M,L,L,L or L,L,L,M,L)
    -Critical Damage Down by 20%-40% for 5-10 seconds(L,L,L,M,M or L,M,L,L,M or L,L,M,L,M)
    -The effects of these debuffs can stack
    -If an opponent uses a special 3 on Ironhide, they gain one of each debuff as soon as Ironhide gets back up

    Special 1:Liquid Nitrogen-A Water Gun has a lot more use than the name implies. Ironhide takes out a mid-sized gun and fires off a 3-hit stream of super-cool liquid nitrogen. 100% chance for the final hit to Freeze the opponent, stunning them for 1.5-3 seconds and dealing 40%-60% of Attack as cold damage over 4-6 seconds.

    Special 2:Rough Around The Edges-Several dozen millennia as a security guard will toughen you up. Ironhide boots his opponent in the knee with his right foot, gives a left uppercut and a right hammerfist, and punctuates the attack with a spartan kick from his left leg. Every hit of this attack is unblockable.

    Special 3:All For A Better Tomorrow-Ironhide knows what he does will help bring about a better world for the next generation. Ironhide takes out his twin pistols and fires off 5 shots from each, while his opponent struggles through each one to make it to Ironhide in retaliation, only to manage a weak punch that hurts them and leaves Ironhide unfazed. Finally, Ironhide transforms and rams straight into his opponent, sending them flying. After the attack, Ironhide is guaranteed to Adapt to the next three debuffs inflicted on him.

    Synergies
    -Allies with Ratchet, Bumblebee, Jazz(2%-3%-8% passive Armor increase both ways)

    -Old Friends with Optimus Prime(Damaging debuffs expire 25%-50%-75% faster on both bots)

    -Enemies with Megatron, Soundwave, Shockwave(2%-3%-8% passive Attack increase both ways)
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    Bntyhntr3232_Bntyhntr3232_ Posts: 3,088
    I've already done a warpath...but cross the shells of yours with mine and it makes an epic fighter @BrickT1973
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    BrickT1973BrickT1973 Posts: 334
    LOCKDOWN(Mostly based on Animated but G1d up a notch)

    6ddklizgrg10.jpeg

    Faction:Decepticon Class:Tactician Medium Health and Low Damage Moveset:Light attacks-Lockdown gives a left high kick to his opponents chest, followed by a right roundhouse kick across their face, then strikes them across their head with his hook(right hand), and finishes by bringing his right arm backwards to elbow them in the face. Medium attacks-Lockdown lunges forward and punches down on his opponent, lowering himself enough to follow up with a shoulder check(both with his left arm). Ranged attacks-Lockdown takes an SMG strapped to his left leg in his left hand and fires off nine shots(works like Grindors ranged attacks). Heavy attacks-Lockdown transforms into his muscle car mode and sweeps his opponent.

    Bio:Lockdown is a Decepticon-aligned mercenary who has taken to augmenting his already powerful form. With a grisly habit of removing parts from his victims and incorporating them into his armament, Lockdown has transformed himself into a bot who can thrive in almost any situation.

    Signature:Bounty Hunter-Lockdown isn’t too good with names and faces, but he never forgets a trophy. Each of Lockdowns specials have a 10%-60% to steal his opponents signature ability for 6 seconds, letting Lockdown make use of it while preventing the opponent from using it. This can occur up to three times per match, once per successfully landed special.

    Abilities:Ability Block, Nanobots, Bleed, Nullify, Stun

    Ability Block:Every 10 hits, Lockdown has a 20%-60% chance to inflict a 4 second Ability Block on his opponent, completely preventing them from activating any Offensive or Defensive abilities. These hits do not need to be consecutive.

    Nanobots:Lockdowns advanced technology constantly repairs 1-5 hit points of health for the entire match.

    Special 1:A Possession Most Prized-Sometimes, its easy to pick favorites. Lockdown hooks his opponent in their chest, then deploys his EMP generator from the same arm and fires it, blasting them off his hook. Hook strike has a 100% chance to Bleed, dealing 15% of Attack as physical damage over 5 seconds. EMP blast has a 100% chance to Nullify one buff on the opponent and Stun them for 2.5 seconds.

    Special 2:The Best Deal Around-Showing off new tricks is a guaranteed good time for most. Lockdown fires off a grappling hook from his left arm into his opponents stomach, transforms the same hand into a chainsaw, and pulls them into it for five hits. Grappling hook strike has a 100% chance to Bleed, dealing 5% of Attack as physical damage over 5 seconds. Each chainsaw strike has a 60%-80% chance to bleed, dealing 20%-40% of Attack as physical damage over 5 seconds.

    Special 3:The Thrill Of The Hunt-You can try and negotiate, but this is the best deal you’re gonna get. Lockdown transforms and speeds towards his opponent, firing off his EMP generator to stun them, then gaining some air and ramming them in their head, finally transforming and taking out a large rifle to shoot them while they’re by down. 100% chance for his EMP blast to stun them for 6 seconds and Nullify one buff every second.

    Synergies
    -Provided Equipment with G1 Megatron(Lockdown gains a 2%-4%-8% passive Armor and Attack increase)

    -The Most Dangerous Game with G1 Optimus Prime(Lockdowns basic attacks ignore Armor, Resistance and Shielding buffs)

    -Old Wounds with Ratchet(Lockdowns EMP blasts deal 25%-50%-75% more damage)
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    cfrqfc7f9iy1.png
    I tried making a concept of Skywarp but Paint 3D made this..
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    wa7yfra186g6.png
    CHOOSE TYPE:

    1:
    Bumblebee Movie Blitzwing

    Blitzwing is the first triple changer to fight in Transformers Forged to Fight, transforming into a:
    Tank:
    an4i88z3y3z3.png
    And Jet:
    q72cppt2e8b5.png


    Powers:

    Special 1: Make it Official
    Blitzwing will grab his opponents at the neck and punches/shoots/stab them

    Special 2: Die like your friends!
    Blitzwing takes out his gun and spams his ammo at the opponent (20 shots), damaging his opponents heavily, and transforms into a tank and blast him/her.

    Special 3: Sentence to death
    Jetfire's special 3 but only his 3rd scene where he shoots the enemy and Transforms into Tank mode after Jet mode, running over the opponent.

    2:
    r8lcyl73ykjz.png

    Transformers Animated Blitzwing (ALL 3 FACES INCLUDED)

    Blitzwing's first face will spawn during the fight before he transforms into Tank, followed by the Hot headed face. Transforms again into Jet and into robot mode with the Random face.

    ICE (JET):
    Blitzwing temporary freezes his opponent on Jet Mode. 10% damage will be used up for the opponent, leaving him 90%

    HEAT (TANK)
    The hot headed Blitzwing transforms into Tank Mode, Burning his opponents (Better flame than Ironhide's)


    Powers:

    Special 1: Jet
    Blitzwing uses his shoulder cannons to freeze the opponent and damage his body parts (With both Random and regular face)

    Special 2: TANK
    Blitzwing transforms to Tank Mode and flames the opponent and uses his shoulder cannons to headbutt his opponent

    Special 3: BOTH
    All 3 faces will appear when they about to hit the enemy.
    Blitzwing's hot headed face transforms into a Tank, running over the opponent, transforms to Jet Mode, and freeze them. Random face will then plug out the right hand and the regular one blasts him.


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    Bazzatron1979Bazzatron1979 Posts: 238
    edited August 2019
    ShaunGohYT wrote: »

    cfrqfc7f9iy1.png
    I tried making a concept of Skywarp but Paint 3D made this..

    Still light years ahead of my cliffjumper.......

    pkqbyvrav7b4.png

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    2uzv75vwh6sd.jpg
    Roadbuster (IDW)
    Class: Brawler
    Faction: Autobot

    Bio:
    A member of the Wreckers, Roadbuster knows war more than he knows himself. War... war never changes, and Roadbuster sure doesn't want to either. If war were to ever stop, Roadbuster would never know what to do with himself and that can be taken advantage of. Well, it already has been taken advantage of, but we don't talk about the....Incident. Anyway, even after falling into the cold arms of death, Roadbuster finds himself resurrected on New Quintessa, where he hopes to redeem himself for his past actions. And to Wreck and Rule!

    -Abilities: Combo Run, Combo Shield, Bleed Shield, Heal Block

    -Passive: Combo Run:
    Roadbuster's skill in warfare allows him to gain a Permanent Buff based on his Combo Count. All Buffs are lost if Combo Count is reset.
    15 Hits: +15~20% Melee Damage Rating
    30 Hits: Increased Ranged Speed
    45 Hits: Increases Critical Damage Rating by 20~45%
    60 Hits: All Attacks Pierce 35~55% of Opponent's Armor

    -When Roadbuster fills a Bar of Power:
    •Gains a Combo Shield, preventing Roadbuster's Combo Count from reseting for 8 seconds.

    -When the Opponent fills a Bar of Power:
    •Roadbuster gains a Bleed Shield, preventing him from Bleeding for 6 seconds.
    ¤If Roadbuster should Bleed while this Buff is active, he instead gains a Melee Buff which increases Melee Damage by 8%
    ¤Any Bleed Buffs active are purified and Roadbuster receives a Melee Damage Buff

    -Heavy Attacks:
    (Ranged Attack)
    Roadbuster transforms into Truck mode and opens fire from his mounted turrent.

    +0.25~1% additional Damage for each hit on the Combo Count.

    -Special Attacks

    SP1: Hold This
    Roadbuster smacks a gigantic mine onto the Opponent and kicks them away, in which the mine proceeds to explode on the Opponent's face!
    •First hit Nullifies 1 Critical Damage Buff.
    •Final hit Inflicts Heal Block, preventing the Opponent from repairing for 6 seconds.
    •Final hit has a 35% chance to inflict burn, dealing damage equal to 20~40% of Attack Rating for 4 seconds.

    SP2: The Canon Without a Name
    Roadbuster shoots his opponent with a shoulder mounted turrent. It's just a tiny weapon, so it won't hurt that much… that is until Roadbuster pulls out the biggest goddamn canon ever known to Cybertron and blasts the Opponent with out, releasing a humongous swarm of energy!
    •The Canon Without a Name deals an additional 1~2.5% of Attack for each hit on the Combo Count.
    •Due to the sheer power of this weapon, Roadbuster himself takes damage equal to 60~80% of his Attack Rating.

    SP3: Busted
    Roadbuster transforms, shooting the opponent with his turrent whilst speeding towards them. When close enough, he transforms and bashes the Opponent's face with the stock of his rifle, giving him the opportunity to agressively jab at their abdomen with the front end of his weapon, and proceeding to open fire. After this flurry of attacks, Roadbuster grabs the Opponent by the face and slams them to the ground. With the Opponent badly injured and on the floor, you'd think Roadbuster would be done… but nah, he just proceeds to shoot them for good measure.
    •First Attack Inflicts Heal Block, lasting for the while duration of the Special Attack.
    •Roadbuster Inflicts Bleed for 6~8 seconds, dealing 40~85% of Attack Rating over 6 seconds.
    •Roadbuster gains a Combo Shield for 10 seconds.

    Signature Ability: Sparkeater
    Roadbuster decides to try out a new military invention of his: The Sparkeater!
    -When the Opponent is Heal Blocked:
    20~50% of Damage that is dealt to the Opponent while this Debuff is active is transferred to Roadbuster as Health.

    Synergies:

    -Allies:
    Ultra Magnus, Blaster, Wheeljack
    :
    +2~8% Armor Rating

    -Enemies:
    Kickback, Ramjet, Thundercracker
    :
    +2~8 Attack Rating

    -The Voice….
    Roadbuster: +5~10% Attack, Power, and Armor Rating.
    Tarantulas: Tarantulas gains +5~10% Melee Damage Rating for each Web Charge he has.

    -Wreck and Rule!
    Roadbuster: Bleed Shield also decreases the chance the Opponent will land a Critical Hit by 20~60%
    Arcee: After performing a Special Attack, Arcee's Ranged Attacks become Unblockable for 4~5 seconds.
    Other Wreckers: Coming Soon-ish

    -Strong Match-ups:
    Bludgeon: Roadbuster's SP1 can pacify Bludgeon's wraitful signature ability
    Scorponok: With a Special Heal Block, Roadbuster will make Scorponok's Regenerating Venom useless and vulnerable to Roadbuster's powerful attacks.
    Ratchet: Roadbuster's Healblock would block out the use of Ratchet's Regen.

    Weak Match-ups:
    Cyclonus: It's hard to keep a combo against Cyclonus' nullifying Dark Field.
    Starscream: From Melee Buffs to Combo Shields, Roadbuster will be easy pickings for Screamer's Null Ray.
    Jetfire: Parrying an Attack can surely mess up Roadbuster's Combo Run.
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    PhatBoy123PhatBoy123 Posts: 1,015
    2uzv75vwh6sd.jpg
    Roadbuster (IDW)
    Class: Brawler
    Faction: Autobot

    Bio:
    A member of the Wreckers, Roadbuster knows war more than he knows himself. War... war never changes, and Roadbuster sure doesn't want to either. If war were to ever stop, Roadbuster would never know what to do with himself and that can be taken advantage of. Well, it already has been taken advantage of, but we don't talk about the....Incident. Anyway, even after falling into the cold arms of death, Roadbuster finds himself resurrected on New Quintessa, where he hopes to redeem himself for his past actions. And to Wreck and Rule!

    -Abilities: Combo Run, Combo Shield, Bleed Shield, Heal Block

    -Passive: Combo Run:
    Roadbuster's skill in warfare allows him to gain a Permanent Buff based on his Combo Count. All Buffs are lost if Combo Count is reset.
    15 Hits: +15~20% Melee Damage Rating
    30 Hits: Increased Ranged Speed
    45 Hits: Increases Critical Damage Rating by 20~45%
    60 Hits: All Attacks Pierce 35~55% of Opponent's Armor

    -When Roadbuster fills a Bar of Power:
    •Gains a Combo Shield, preventing Roadbuster's Combo Count from reseting for 8 seconds.

    -When the Opponent fills a Bar of Power:
    •Roadbuster gains a Bleed Shield, preventing him from Bleeding for 6 seconds.
    ¤If Roadbuster should Bleed while this Buff is active, he instead gains a Melee Buff which increases Melee Damage by 8%
    ¤Any Bleed Buffs active are purified and Roadbuster receives a Melee Damage Buff

    -Heavy Attacks:
    (Ranged Attack)
    Roadbuster transforms into Truck mode and opens fire from his mounted turrent.

    +0.25~1% additional Damage for each hit on the Combo Count.

    -Special Attacks

    SP1: Hold This
    Roadbuster smacks a gigantic mine onto the Opponent and kicks them away, in which the mine proceeds to explode on the Opponent's face!
    •First hit Nullifies 1 Critical Damage Buff.
    •Final hit Inflicts Heal Block, preventing the Opponent from repairing for 6 seconds.
    •Final hit has a 35% chance to inflict burn, dealing damage equal to 20~40% of Attack Rating for 4 seconds.

    SP2: The Canon Without a Name
    Roadbuster shoots his opponent with a shoulder mounted turrent. It's just a tiny weapon, so it won't hurt that much… that is until Roadbuster pulls out the biggest goddamn canon ever known to Cybertron and blasts the Opponent with out, releasing a humongous swarm of energy!
    •The Canon Without a Name deals an additional 1~2.5% of Attack for each hit on the Combo Count.
    •Due to the sheer power of this weapon, Roadbuster himself takes damage equal to 60~80% of his Attack Rating.

    SP3: Busted
    Roadbuster transforms, shooting the opponent with his turrent whilst speeding towards them. When close enough, he transforms and bashes the Opponent's face with the stock of his rifle, giving him the opportunity to agressively jab at their abdomen with the front end of his weapon, and proceeding to open fire. After this flurry of attacks, Roadbuster grabs the Opponent by the face and slams them to the ground. With the Opponent badly injured and on the floor, you'd think Roadbuster would be done… but nah, he just proceeds to shoot them for good measure.
    •First Attack Inflicts Heal Block, lasting for the while duration of the Special Attack.
    •Roadbuster Inflicts Bleed for 6~8 seconds, dealing 40~85% of Attack Rating over 6 seconds.
    •Roadbuster gains a Combo Shield for 10 seconds.

    Signature Ability: Sparkeater
    Roadbuster decides to try out a new military invention of his: The Sparkeater!
    -When the Opponent is Heal Blocked:
    20~50% of Damage that is dealt to the Opponent while this Debuff is active is transferred to Roadbuster as Health.

    Synergies:

    -Allies:
    Ultra Magnus, Blaster, Wheeljack
    :
    +2~8% Armor Rating

    -Enemies:
    Kickback, Ramjet, Thundercracker
    :
    +2~8 Attack Rating

    -The Voice….
    Roadbuster: +5~10% Attack, Power, and Armor Rating.
    Tarantulas: Tarantulas gains +5~10% Melee Damage Rating for each Web Charge he has.

    -Wreck and Rule!
    Roadbuster: Bleed Shield also decreases the chance the Opponent will land a Critical Hit by 20~60%
    Arcee: After performing a Special Attack, Arcee's Ranged Attacks become Unblockable for 4~5 seconds.
    Other Wreckers: Coming Soon-ish

    -Strong Match-ups:
    Bludgeon: Roadbuster's SP1 can pacify Bludgeon's wraitful signature ability
    Scorponok: With a Special Heal Block, Roadbuster will make Scorponok's Regenerating Venom useless and vulnerable to Roadbuster's powerful attacks.
    Ratchet: Roadbuster's Healblock would block out the use of Ratchet's Regen.

    Weak Match-ups:
    Cyclonus: It's hard to keep a combo against Cyclonus' nullifying Dark Field.
    Starscream: From Melee Buffs to Combo Shields, Roadbuster will be easy pickings for Screamer's Null Ray.
    Jetfire: Parrying an Attack can surely mess up Roadbuster's Combo Run.

    b3lv7cwurit6.jpg

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    BrickT1973BrickT1973 Posts: 334
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    2uzv75vwh6sd.jpg
    Roadbuster (IDW)
    Class: Brawler
    Faction: Autobot

    Bio:
    A member of the Wreckers, Roadbuster knows war more than he knows himself. War... war never changes, and Roadbuster sure doesn't want to either. If war were to ever stop, Roadbuster would never know what to do with himself and that can be taken advantage of. Well, it already has been taken advantage of, but we don't talk about the....Incident. Anyway, even after falling into the cold arms of death, Roadbuster finds himself resurrected on New Quintessa, where he hopes to redeem himself for his past actions. And to Wreck and Rule!

    -Abilities: Combo Run, Combo Shield, Bleed Shield, Heal Block

    -Passive: Combo Run:
    Roadbuster's skill in warfare allows him to gain a Permanent Buff based on his Combo Count. All Buffs are lost if Combo Count is reset.
    15 Hits: +15~20% Melee Damage Rating
    30 Hits: Increased Ranged Speed
    45 Hits: Increases Critical Damage Rating by 20~45%
    60 Hits: All Attacks Pierce 35~55% of Opponent's Armor

    -When Roadbuster fills a Bar of Power:
    •Gains a Combo Shield, preventing Roadbuster's Combo Count from reseting for 8 seconds.

    -When the Opponent fills a Bar of Power:
    •Roadbuster gains a Bleed Shield, preventing him from Bleeding for 6 seconds.
    ¤If Roadbuster should Bleed while this Buff is active, he instead gains a Melee Buff which increases Melee Damage by 8%
    ¤Any Bleed Buffs active are purified and Roadbuster receives a Melee Damage Buff

    -Heavy Attacks:
    (Ranged Attack)
    Roadbuster transforms into Truck mode and opens fire from his mounted turrent.

    +0.25~1% additional Damage for each hit on the Combo Count.

    -Special Attacks

    SP1: Hold This
    Roadbuster smacks a gigantic mine onto the Opponent and kicks them away, in which the mine proceeds to explode on the Opponent's face!
    •First hit Nullifies 1 Critical Damage Buff.
    •Final hit Inflicts Heal Block, preventing the Opponent from repairing for 6 seconds.
    •Final hit has a 35% chance to inflict burn, dealing damage equal to 20~40% of Attack Rating for 4 seconds.

    SP2: The Canon Without a Name
    Roadbuster shoots his opponent with a shoulder mounted turrent. It's just a tiny weapon, so it won't hurt that much… that is until Roadbuster pulls out the biggest goddamn canon ever known to Cybertron and blasts the Opponent with out, releasing a humongous swarm of energy!
    •The Canon Without a Name deals an additional 1~2.5% of Attack for each hit on the Combo Count.
    •Due to the sheer power of this weapon, Roadbuster himself takes damage equal to 60~80% of his Attack Rating.

    SP3: Busted
    Roadbuster transforms, shooting the opponent with his turrent whilst speeding towards them. When close enough, he transforms and bashes the Opponent's face with the stock of his rifle, giving him the opportunity to agressively jab at their abdomen with the front end of his weapon, and proceeding to open fire. After this flurry of attacks, Roadbuster grabs the Opponent by the face and slams them to the ground. With the Opponent badly injured and on the floor, you'd think Roadbuster would be done… but nah, he just proceeds to shoot them for good measure.
    •First Attack Inflicts Heal Block, lasting for the while duration of the Special Attack.
    •Roadbuster Inflicts Bleed for 6~8 seconds, dealing 40~85% of Attack Rating over 6 seconds.
    •Roadbuster gains a Combo Shield for 10 seconds.

    Signature Ability: Sparkeater
    Roadbuster decides to try out a new military invention of his: The Sparkeater!
    -When the Opponent is Heal Blocked:
    20~50% of Damage that is dealt to the Opponent while this Debuff is active is transferred to Roadbuster as Health.

    Synergies:

    -Allies:
    Ultra Magnus, Blaster, Wheeljack
    :
    +2~8% Armor Rating

    -Enemies:
    Kickback, Ramjet, Thundercracker
    :
    +2~8 Attack Rating

    -The Voice….
    Roadbuster: +5~10% Attack, Power, and Armor Rating.
    Tarantulas: Tarantulas gains +5~10% Melee Damage Rating for each Web Charge he has.

    -Wreck and Rule!
    Roadbuster: Bleed Shield also decreases the chance the Opponent will land a Critical Hit by 20~60%
    Arcee: After performing a Special Attack, Arcee's Ranged Attacks become Unblockable for 4~5 seconds.
    Other Wreckers: Coming Soon-ish

    -Strong Match-ups:
    Bludgeon: Roadbuster's SP1 can pacify Bludgeon's wraitful signature ability
    Scorponok: With a Special Heal Block, Roadbuster will make Scorponok's Regenerating Venom useless and vulnerable to Roadbuster's powerful attacks.
    Ratchet: Roadbuster's Healblock would block out the use of Ratchet's Regen.

    Weak Match-ups:
    Cyclonus: It's hard to keep a combo against Cyclonus' nullifying Dark Field.
    Starscream: From Melee Buffs to Combo Shields, Roadbuster will be easy pickings for Screamer's Null Ray.
    Jetfire: Parrying an Attack can surely mess up Roadbuster's Combo Run.

    This is awesome bro! I have a favor though. Could you please do a build for whirl? from more than meets the eye? I feel like he would be pretty cool, and I thought he would be like a demo, who did more damage through his ranged attacks rather than hands (or claws, should I say) He could also have wreckers and lost light synergies, and maybe even an empurata one with Shockwave! Thank you if you this, but don't feel obliged.
  • Options
    BrickT1973BrickT1973 Posts: 334
    edited August 2019
    WHIRL

    kq4vvkec9buq.jpeg

    Faction:Autobot Class:Warrior Low Health and Medium Damage Moveset:Light attacks-Whirl slashes his left claw across his opponents chest, stabs his right claw into their stomach, headbutts them, and uses his left leg to backflip kick their jaw and sending himself back. Medium attacks-Whirl lunges forward and swipes outwards with both claws at once(left claw across stomach, right claw across chest), and gives a backwards roundhouse to his opponent. Ranged attacks-Whirls claws open up into a rotor-like arrangement and he fires off three shots from each(it still only counts as three hits though). Heavy attacks-Whirl transforms into helicopter mode and rams his opponent(same animation as Rhinoxs).

    Bio:Whirl is a unique Cybertronian. With a disfigured and atypical appearance, a penchant for insane tactics, and a love of fighting, Whirl is perhaps the most ‘at home’ bot the Wreckers have ever had.

    Signature:Sometimes Crazy Works-Whirl fights in such an insane and intense manner, you’ll be left wondering if anything he does is truly an act. For every 1% of health lost, Whirl raises his Critical Chance by 0.1%-1% and his Critical Damage by 0.2%-2%.

    Abilities:Maneuver, Psychotic, Reckless, Bleed

    Passive:Whirls light, medium and heavy attacks have a 2.5%-7.5% chance to Bleed, dealing 25%-75% of Attack as physical damage over 5 seconds.

    Maneuver:When dashing forward or backwards, Whirl has a 100% chance to Evade all incoming attacks. If an Evade is triggered in this way, Whirls next attack will passively deal 25%-50% more damage.

    Psychotic:For every 10 hits in his opponents combo meter, Whirl gains a 2.5 second Psychotic Buff, granting him Unblockable attacks and making him Unstoppable.

    Enthusiasm:For every 10 hits in his own combo meter, Whirl gains a 5 second Enthusiasm Buff, increasing his Attack and Armor by 10%-30%.

    Special 1:Combat Prowess-Street fighting gets a lot more deadly when you know how to be brutal. Whirl performs a modified cartwheel towards his opponent, in the process rapidly hitting them with each claw and foot. Each hit of this attack has a 50% chance to Bleed, dealing 30%-70% of attack as physical damage over 3-7 seconds.

    Special 2:Happy Place-Have you ever been shot apart by a chain gun, a missile pod, and an energy cannon all at once? Whirl uses the weapons mentioned above, firing off an energy blast(chest cannon) that dazes his opponent, allowing him to shoot off four missiles(right hip gun) and 16 bullets(left hip gun). A missile is launched for every 4th bullet, making it hard to evade, but not impossible.

    Special 3:Taking A Ride-Good luck standing after this...or living for that matter. Whirl transforms into his helicopter mode and charges into his opponent while wildly spinning, smacking them with his tail and nose sections twice each, finally ramming into them and flying, getting them stuck on top of him and leaving them to be slashed by his rotors ten times over. He transforms and grabs them in mid-air, punching them six times while they fall down, only to jump off just before they hit the ground, and landing feet first on top of them in a small crater. Each tail smack and rotor slash has a 100% chance to Bleed, dealing 2.5%-7.5% of Attack over 2 seconds.

    Synergies
    -Wreck ‘N’ Rule! with Springer, Roadbuster, Twin Twist, Topspin, Broadside, Sandstorm(All Wreckers gain a 5%-10%-15% passive Attack increase against Decepticons)

    -Old Friends with Roadbuster(Whirl has a 25%-50%-75% Armor Buff for the first 5 seconds of of the fight, Roadbuster has a 25%-50%-75% Attack Buff for the first 5 seconds of the fight)

    -Catalysts with G1 Megatron(Take 4%-8%-16% less damage from special attacks from G1/Beast characters)

    -Victims with Shockwave(10%-20%-30% passive increase to power rate against bots using mods)

    -Drifters with Soundwave(2%-3%-8% passive increase to Armor and Attack both ways)
  • Options
    BrickT1973BrickT1973 Posts: 334
    2uzv75vwh6sd.jpg
    Roadbuster (IDW)
    Class: Brawler
    Faction: Autobot

    Bio:
    A member of the Wreckers, Roadbuster knows war more than he knows himself. War... war never changes, and Roadbuster sure doesn't want to either. If war were to ever stop, Roadbuster would never know what to do with himself and that can be taken advantage of. Well, it already has been taken advantage of, but we don't talk about the....Incident. Anyway, even after falling into the cold arms of death, Roadbuster finds himself resurrected on New Quintessa, where he hopes to redeem himself for his past actions. And to Wreck and Rule!

    -Abilities: Combo Run, Combo Shield, Bleed Shield, Heal Block

    -Passive: Combo Run:
    Roadbuster's skill in warfare allows him to gain a Permanent Buff based on his Combo Count. All Buffs are lost if Combo Count is reset.
    15 Hits: +15~20% Melee Damage Rating
    30 Hits: Increased Ranged Speed
    45 Hits: Increases Critical Damage Rating by 20~45%
    60 Hits: All Attacks Pierce 35~55% of Opponent's Armor

    -When Roadbuster fills a Bar of Power:
    •Gains a Combo Shield, preventing Roadbuster's Combo Count from reseting for 8 seconds.

    -When the Opponent fills a Bar of Power:
    •Roadbuster gains a Bleed Shield, preventing him from Bleeding for 6 seconds.
    ¤If Roadbuster should Bleed while this Buff is active, he instead gains a Melee Buff which increases Melee Damage by 8%
    ¤Any Bleed Buffs active are purified and Roadbuster receives a Melee Damage Buff

    -Heavy Attacks:
    (Ranged Attack)
    Roadbuster transforms into Truck mode and opens fire from his mounted turrent.

    +0.25~1% additional Damage for each hit on the Combo Count.

    -Special Attacks

    SP1: Hold This
    Roadbuster smacks a gigantic mine onto the Opponent and kicks them away, in which the mine proceeds to explode on the Opponent's face!
    •First hit Nullifies 1 Critical Damage Buff.
    •Final hit Inflicts Heal Block, preventing the Opponent from repairing for 6 seconds.
    •Final hit has a 35% chance to inflict burn, dealing damage equal to 20~40% of Attack Rating for 4 seconds.

    SP2: The Canon Without a Name
    Roadbuster shoots his opponent with a shoulder mounted turrent. It's just a tiny weapon, so it won't hurt that much… that is until Roadbuster pulls out the biggest goddamn canon ever known to Cybertron and blasts the Opponent with out, releasing a humongous swarm of energy!
    •The Canon Without a Name deals an additional 1~2.5% of Attack for each hit on the Combo Count.
    •Due to the sheer power of this weapon, Roadbuster himself takes damage equal to 60~80% of his Attack Rating.

    SP3: Busted
    Roadbuster transforms, shooting the opponent with his turrent whilst speeding towards them. When close enough, he transforms and bashes the Opponent's face with the stock of his rifle, giving him the opportunity to agressively jab at their abdomen with the front end of his weapon, and proceeding to open fire. After this flurry of attacks, Roadbuster grabs the Opponent by the face and slams them to the ground. With the Opponent badly injured and on the floor, you'd think Roadbuster would be done… but nah, he just proceeds to shoot them for good measure.
    •First Attack Inflicts Heal Block, lasting for the while duration of the Special Attack.
    •Roadbuster Inflicts Bleed for 6~8 seconds, dealing 40~85% of Attack Rating over 6 seconds.
    •Roadbuster gains a Combo Shield for 10 seconds.

    Signature Ability: Sparkeater
    Roadbuster decides to try out a new military invention of his: The Sparkeater!
    -When the Opponent is Heal Blocked:
    20~50% of Damage that is dealt to the Opponent while this Debuff is active is transferred to Roadbuster as Health.

    Synergies:

    -Allies:
    Ultra Magnus, Blaster, Wheeljack
    :
    +2~8% Armor Rating

    -Enemies:
    Kickback, Ramjet, Thundercracker
    :
    +2~8 Attack Rating

    -The Voice….
    Roadbuster: +5~10% Attack, Power, and Armor Rating.
    Tarantulas: Tarantulas gains +5~10% Melee Damage Rating for each Web Charge he has.

    -Wreck and Rule!
    Roadbuster: Bleed Shield also decreases the chance the Opponent will land a Critical Hit by 20~60%
    Arcee: After performing a Special Attack, Arcee's Ranged Attacks become Unblockable for 4~5 seconds.
    Other Wreckers: Coming Soon-ish

    -Strong Match-ups:
    Bludgeon: Roadbuster's SP1 can pacify Bludgeon's wraitful signature ability
    Scorponok: With a Special Heal Block, Roadbuster will make Scorponok's Regenerating Venom useless and vulnerable to Roadbuster's powerful attacks.
    Ratchet: Roadbuster's Healblock would block out the use of Ratchet's Regen.

    Weak Match-ups:
    Cyclonus: It's hard to keep a combo against Cyclonus' nullifying Dark Field.
    Starscream: From Melee Buffs to Combo Shields, Roadbuster will be easy pickings for Screamer's Null Ray.
    Jetfire: Parrying an Attack can surely mess up Roadbuster's Combo Run.

    This is awesome bro! I have a favor though. Could you please do a build for whirl? from more than meets the eye? I feel like he would be pretty cool, and I thought he would be like a demo, who did more damage through his ranged attacks rather than hands (or claws, should I say) He could also have wreckers and lost light synergies, and maybe even an empurata one with Shockwave! Thank you if you this, but don't feel obliged.

    My bad, I started working on Whirl as soon as I saw a good Roadbuster. I figured he’d be a Warrior given his hands on approach in a lot of battles and just how savage he is. I did see your Empurata recommendation though, so I edited some more synergies in. Whirl and Shockwave were both dismembered and disfigured, while Whirl and Soundwave were both homeless and living on the streets for a while, and all three had these problems caused by the Senate.
  • Options
    2uzv75vwh6sd.jpg
    Roadbuster (IDW)
    Class: Brawler
    Faction: Autobot

    Bio:
    A member of the Wreckers, Roadbuster knows war more than he knows himself. War... war never changes, and Roadbuster sure doesn't want to either. If war were to ever stop, Roadbuster would never know what to do with himself and that can be taken advantage of. Well, it already has been taken advantage of, but we don't talk about the....Incident. Anyway, even after falling into the cold arms of death, Roadbuster finds himself resurrected on New Quintessa, where he hopes to redeem himself for his past actions. And to Wreck and Rule!

    -Abilities: Combo Run, Combo Shield, Bleed Shield, Heal Block

    -Passive: Combo Run:
    Roadbuster's skill in warfare allows him to gain a Permanent Buff based on his Combo Count. All Buffs are lost if Combo Count is reset.
    15 Hits: +15~20% Melee Damage Rating
    30 Hits: Increased Ranged Speed
    45 Hits: Increases Critical Damage Rating by 20~45%
    60 Hits: All Attacks Pierce 35~55% of Opponent's Armor

    -When Roadbuster fills a Bar of Power:
    •Gains a Combo Shield, preventing Roadbuster's Combo Count from reseting for 8 seconds.

    -When the Opponent fills a Bar of Power:
    •Roadbuster gains a Bleed Shield, preventing him from Bleeding for 6 seconds.
    ¤If Roadbuster should Bleed while this Buff is active, he instead gains a Melee Buff which increases Melee Damage by 8%
    ¤Any Bleed Buffs active are purified and Roadbuster receives a Melee Damage Buff

    -Heavy Attacks:
    (Ranged Attack)
    Roadbuster transforms into Truck mode and opens fire from his mounted turrent.

    +0.25~1% additional Damage for each hit on the Combo Count.

    -Special Attacks

    SP1: Hold This
    Roadbuster smacks a gigantic mine onto the Opponent and kicks them away, in which the mine proceeds to explode on the Opponent's face!
    •First hit Nullifies 1 Critical Damage Buff.
    •Final hit Inflicts Heal Block, preventing the Opponent from repairing for 6 seconds.
    •Final hit has a 35% chance to inflict burn, dealing damage equal to 20~40% of Attack Rating for 4 seconds.

    SP2: The Canon Without a Name
    Roadbuster shoots his opponent with a shoulder mounted turrent. It's just a tiny weapon, so it won't hurt that much… that is until Roadbuster pulls out the biggest goddamn canon ever known to Cybertron and blasts the Opponent with out, releasing a humongous swarm of energy!
    •The Canon Without a Name deals an additional 1~2.5% of Attack for each hit on the Combo Count.
    •Due to the sheer power of this weapon, Roadbuster himself takes damage equal to 60~80% of his Attack Rating.

    SP3: Busted
    Roadbuster transforms, shooting the opponent with his turrent whilst speeding towards them. When close enough, he transforms and bashes the Opponent's face with the stock of his rifle, giving him the opportunity to agressively jab at their abdomen with the front end of his weapon, and proceeding to open fire. After this flurry of attacks, Roadbuster grabs the Opponent by the face and slams them to the ground. With the Opponent badly injured and on the floor, you'd think Roadbuster would be done… but nah, he just proceeds to shoot them for good measure.
    •First Attack Inflicts Heal Block, lasting for the while duration of the Special Attack.
    •Roadbuster Inflicts Bleed for 6~8 seconds, dealing 40~85% of Attack Rating over 6 seconds.
    •Roadbuster gains a Combo Shield for 10 seconds.

    Signature Ability: Sparkeater
    Roadbuster decides to try out a new military invention of his: The Sparkeater!
    -When the Opponent is Heal Blocked:
    20~50% of Damage that is dealt to the Opponent while this Debuff is active is transferred to Roadbuster as Health.

    Synergies:

    -Allies:
    Ultra Magnus, Blaster, Wheeljack
    :
    +2~8% Armor Rating

    -Enemies:
    Kickback, Ramjet, Thundercracker
    :
    +2~8 Attack Rating

    -The Voice….
    Roadbuster: +5~10% Attack, Power, and Armor Rating.
    Tarantulas: Tarantulas gains +5~10% Melee Damage Rating for each Web Charge he has.

    -Wreck and Rule!
    Roadbuster: Bleed Shield also decreases the chance the Opponent will land a Critical Hit by 20~60%
    Arcee: After performing a Special Attack, Arcee's Ranged Attacks become Unblockable for 4~5 seconds.
    Other Wreckers: Coming Soon-ish

    -Strong Match-ups:
    Bludgeon: Roadbuster's SP1 can pacify Bludgeon's wraitful signature ability
    Scorponok: With a Special Heal Block, Roadbuster will make Scorponok's Regenerating Venom useless and vulnerable to Roadbuster's powerful attacks.
    Ratchet: Roadbuster's Healblock would block out the use of Ratchet's Regen.

    Weak Match-ups:
    Cyclonus: It's hard to keep a combo against Cyclonus' nullifying Dark Field.
    Starscream: From Melee Buffs to Combo Shields, Roadbuster will be easy pickings for Screamer's Null Ray.
    Jetfire: Parrying an Attack can surely mess up Roadbuster's Combo Run.

    This is awesome bro! I have a favor though. Could you please do a build for whirl? from more than meets the eye? I feel like he would be pretty cool, and I thought he would be like a demo, who did more damage through his ranged attacks rather than hands (or claws, should I say) He could also have wreckers and lost light synergies, and maybe even an empurata one with Shockwave! Thank you if you this, but don't feel obliged.

    I cannot do it at the moment since I have about 5 other bots planned, but will consider him in the future. I've already made too many changes to Phase 2 (even some of these next 5 aren't a part of it), so I would like to get a bit on track.
    However, I do think @BrickT1973 made a great build portraying Whirl's penchant for violence.
  • Options
    2uzv75vwh6sd.jpg
    Roadbuster (IDW)
    Class: Brawler
    Faction: Autobot

    Bio:
    A member of the Wreckers, Roadbuster knows war more than he knows himself. War... war never changes, and Roadbuster sure doesn't want to either. If war were to ever stop, Roadbuster would never know what to do with himself and that can be taken advantage of. Well, it already has been taken advantage of, but we don't talk about the....Incident. Anyway, even after falling into the cold arms of death, Roadbuster finds himself resurrected on New Quintessa, where he hopes to redeem himself for his past actions. And to Wreck and Rule!

    -Abilities: Combo Run, Combo Shield, Bleed Shield, Heal Block

    -Passive: Combo Run:
    Roadbuster's skill in warfare allows him to gain a Permanent Buff based on his Combo Count. All Buffs are lost if Combo Count is reset.
    15 Hits: +15~20% Melee Damage Rating
    30 Hits: Increased Ranged Speed
    45 Hits: Increases Critical Damage Rating by 20~45%
    60 Hits: All Attacks Pierce 35~55% of Opponent's Armor

    -When Roadbuster fills a Bar of Power:
    •Gains a Combo Shield, preventing Roadbuster's Combo Count from reseting for 8 seconds.

    -When the Opponent fills a Bar of Power:
    •Roadbuster gains a Bleed Shield, preventing him from Bleeding for 6 seconds.
    ¤If Roadbuster should Bleed while this Buff is active, he instead gains a Melee Buff which increases Melee Damage by 8%
    ¤Any Bleed Buffs active are purified and Roadbuster receives a Melee Damage Buff

    -Heavy Attacks:
    (Ranged Attack)
    Roadbuster transforms into Truck mode and opens fire from his mounted turrent.

    +0.25~1% additional Damage for each hit on the Combo Count.

    -Special Attacks

    SP1: Hold This
    Roadbuster smacks a gigantic mine onto the Opponent and kicks them away, in which the mine proceeds to explode on the Opponent's face!
    •First hit Nullifies 1 Critical Damage Buff.
    •Final hit Inflicts Heal Block, preventing the Opponent from repairing for 6 seconds.
    •Final hit has a 35% chance to inflict burn, dealing damage equal to 20~40% of Attack Rating for 4 seconds.

    SP2: The Canon Without a Name
    Roadbuster shoots his opponent with a shoulder mounted turrent. It's just a tiny weapon, so it won't hurt that much… that is until Roadbuster pulls out the biggest goddamn canon ever known to Cybertron and blasts the Opponent with out, releasing a humongous swarm of energy!
    •The Canon Without a Name deals an additional 1~2.5% of Attack for each hit on the Combo Count.
    •Due to the sheer power of this weapon, Roadbuster himself takes damage equal to 60~80% of his Attack Rating.

    SP3: Busted
    Roadbuster transforms, shooting the opponent with his turrent whilst speeding towards them. When close enough, he transforms and bashes the Opponent's face with the stock of his rifle, giving him the opportunity to agressively jab at their abdomen with the front end of his weapon, and proceeding to open fire. After this flurry of attacks, Roadbuster grabs the Opponent by the face and slams them to the ground. With the Opponent badly injured and on the floor, you'd think Roadbuster would be done… but nah, he just proceeds to shoot them for good measure.
    •First Attack Inflicts Heal Block, lasting for the while duration of the Special Attack.
    •Roadbuster Inflicts Bleed for 6~8 seconds, dealing 40~85% of Attack Rating over 6 seconds.
    •Roadbuster gains a Combo Shield for 10 seconds.

    Signature Ability: Sparkeater
    Roadbuster decides to try out a new military invention of his: The Sparkeater!
    -When the Opponent is Heal Blocked:
    20~50% of Damage that is dealt to the Opponent while this Debuff is active is transferred to Roadbuster as Health.

    Synergies:

    -Allies:
    Ultra Magnus, Blaster, Wheeljack
    :
    +2~8% Armor Rating

    -Enemies:
    Kickback, Ramjet, Thundercracker
    :
    +2~8 Attack Rating

    -The Voice….
    Roadbuster: +5~10% Attack, Power, and Armor Rating.
    Tarantulas: Tarantulas gains +5~10% Melee Damage Rating for each Web Charge he has.

    -Wreck and Rule!
    Roadbuster: Bleed Shield also decreases the chance the Opponent will land a Critical Hit by 20~60%
    Arcee: After performing a Special Attack, Arcee's Ranged Attacks become Unblockable for 4~5 seconds.
    Other Wreckers: Coming Soon-ish

    -Strong Match-ups:
    Bludgeon: Roadbuster's SP1 can pacify Bludgeon's wraitful signature ability
    Scorponok: With a Special Heal Block, Roadbuster will make Scorponok's Regenerating Venom useless and vulnerable to Roadbuster's powerful attacks.
    Ratchet: Roadbuster's Healblock would block out the use of Ratchet's Regen.

    Weak Match-ups:
    Cyclonus: It's hard to keep a combo against Cyclonus' nullifying Dark Field.
    Starscream: From Melee Buffs to Combo Shields, Roadbuster will be easy pickings for Screamer's Null Ray.
    Jetfire: Parrying an Attack can surely mess up Roadbuster's Combo Run.

    This is awesome bro! I have a favor though. Could you please do a build for whirl? from more than meets the eye? I feel like he would be pretty cool, and I thought he would be like a demo, who did more damage through his ranged attacks rather than hands (or claws, should I say) He could also have wreckers and lost light synergies, and maybe even an empurata one with Shockwave! Thank you if you this, but don't feel obliged.

    I cannot do it at the moment since I have about 5 other bots planned, but will consider him in the future. I've already made too many changes to Phase 2 (even some of these next 5 aren't a part of it), so I would like to get a bit on track.
    However, I do think @BrickT1973 made a great build portraying Whirl's penchant for violence.

    @ScarredArachnid333 , That's perfectly fine. I understand that you have these bots planned in advance, so you can't just add another bot to your list. However, it's interesting how you have phases for your bots, but I empathize with your desire to get things back on track after making detours.
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