Curved bullets? Pretty sure he shot, I moved and then it still landed 🤔
This isnt a bug, you sidestepped once to dodge the bullets and got yourself out of his firing trajectory but then you sidestepped back in the previous lane and got hit because the shots were supposed to be in that lane.
Curved bullets? Pretty sure he shot, I moved and then it still landed 🤔
This isnt a bug, you sidestepped once to dodge the bullets and got yourself out of his firing trajectory but then you sidestepped back in the previous lane and got hit because the shots were supposed to be in that lane.
Get it?
Well I agree with this one. It used to happen even before these glitches. It usually happens when the game/battle becomes too fast-paced.
Curved bullets? Pretty sure he shot, I moved and then it still landed 🤔
This isnt a bug, you sidestepped once to dodge the bullets and got yourself out of his firing trajectory but then you sidestepped back in the previous lane and got hit because the shots were supposed to be in that lane.
Get it?
Fair enough. I slowed down the video even more to take a look. I was in path 1 as his gun went up, side stepped up into path 2 then he fired the range and then I stepped back into path 1 to eat it.
I launched a sp2 into OGM miniboss in AM... dude was receiving the "tornado blades" from Kickback (or whatever they're called) and in the middle of one of the spins, OGM counterattacked with one of his sp1!!
How can it be possible that OGM escapes from the middle of the special??
So, I slowed this gif down just to show that this is truly a coding issue with how inputs and ultimately illustration is broken. Notice how the first strike of Blaster’s SP2 clearly lands while Ramjet’s head is back and still recovering from the previous hit. Yet the SP2 blast simply goes right through him as if it didn’t register only for a block to then appear.
@Kabam Miike@Kabam Vydious I hope the team is making notes about all the other AI issues that are being posted here with proof. If y'all coming up with a fix, might as well do it for all in one shot. Kindly acknowledge.
1) opponent evading or blocking specials right after melee combo ( completely opposite to what we have seen in the training mode when we started playing this game)
2) our basic ranged bullets missing to connect when the opponent has not dodged them.
3) Opponents are able to connect their basic ranged even when we have dodged them. Kind of like the bullets are following us.
4) opponents are able to activate their specials while we are in the middle of a combo.
5) opponents are able to evade heavies after melee combo or in general. I understand when the AI is high it happens but it shouldn't be recurring.
--- videos of all the above issues are posted in this thread.
Others please add if I've missed out on something.
I am getting this too along with not being able to land a physical heavy e.g. prime , prowl , wheel jack, drift etc. Tried 1,2,3,4,5 combo and heavy still not able to hit. I know a previous kabam response was try a heavy or a special after 3 or 4 so yeah tried that it don't work, they either block the special or evade. Since the game began it always worked after a 5 combo for both special and heavy. I also notice that ranged special miss most of the time now too. And since when can the AI evade a heavy and before OG Prime spins back after a heavy they have already launched Thier special and smashed you up ?
I did a FoW run today. Thundercracker was able to avoid my OGP’s heavy but then immediately retaliated with an SP2. I don’t remember any instances of the opponent’s Special triggering right after a heavy evasion
I did a FoW run today. Thundercracker was able to avoid my OGP’s heavy but then immediately retaliated with an SP2. I don’t remember any instances of the opponent’s Special triggering right after a heavy evasion
This is not new, just more frequent after the update. But I suppose his sp2 didn't land if he backstepped first?
I did a FoW run today. Thundercracker was able to avoid my OGP’s heavy but then immediately retaliated with an SP2. I don’t remember any instances of the opponent’s Special triggering right after a heavy evasion
This is not new, just more frequent after the update. But I suppose his sp2 didn't land if he backstepped first?
It did. Now that I think of it, I’m not so sure whether he backstepped or just SP’d right after my Prime’s heavy
Thanks for popping in, but there better be some update on this tomorrow, and not the usual no-answer like you’re still looking into it or «Sorry we still don’t know when this will be fixed» or the like
Will rhinox's heavy ever start hitting without the AI always dodging it???? Just did a fight where every single heavy...approx 15 were backstepped. Whats the point of it if it never hits!!! Also thundercracker is starting to block light and mediums as if they were heavies??
Here is the frame by frame version. Only posting this because the forum website is having problems with animated image files it seems.
Yup seen this kind of nonsense lots. Many, many, many, many, many times I've seen my basic ranged attacks "contact" the graphics of the opponents with their arms by their sides only for them to get blocks, Magnus especially comes to mind. Either fix the cheating or fix the graphics so it doesn't look like we're being cheated.
Will rhinox's heavy ever start hitting without the AI always dodging it???? Just did a fight where every single heavy...approx 15 were backstepped. Whats the point of it if it never hits!!! Also thundercracker is starting to block light and mediums as if they were heavies??
Totally agree with regards to the heavies. Why bother attaching important abilities to a bot's heavy if they're going to miss at least 70% of the time.
Will rhinox's heavy ever start hitting without the AI always dodging it???? Just did a fight where every single heavy...approx 15 were backstepped. Whats the point of it if it never hits!!! Also thundercracker is starting to block light and mediums as if they were heavies??
Totally agree with regards to the heavies. Why bother attaching important abilities to a bot's heavy if they're going to miss at least 70% of the time.
70%?
70%?!?!
I'd take that in a heartbeat.
Using Rhinox vs Necro in AM, i had to punch him to death as he avoided 100% of my mid combo heavies and ALL of my SP1 or SP2.
Will rhinox's heavy ever start hitting without the AI always dodging it???? Just did a fight where every single heavy...approx 15 were backstepped. Whats the point of it if it never hits!!! Also thundercracker is starting to block light and mediums as if they were heavies??
Totally agree with regards to the heavies. Why bother attaching important abilities to a bot's heavy if they're going to miss at least 70% of the time.
70%?
70%?!?!
I'd take that in a heartbeat.
Using Rhinox vs Necro in AM, i had to punch him to death as he avoided 100% of my mid combo heavies and ALL of my SP1 or SP2.
Decidedly DODGY
Read the mods on necro, no one should try to land a heavy on necro in AM.
Been away a few days, but I'll talk with the guys tomorrow to see what they're noticing and what's going on.
@Kabam Vydious ... there's been enough information shared with you and your team. Do you have a resolution ETA by now? when can we expect some announcement on bug fix? Community deserves an update.
Will rhinox's heavy ever start hitting without the AI always dodging it???? Just did a fight where every single heavy...approx 15 were backstepped. Whats the point of it if it never hits!!! Also thundercracker is starting to block light and mediums as if they were heavies??
RNX heavy is 100% useless in AM now, whatever was fixed previously with his heavy distance/timing is totally negated and you're guaranteed to eat a 5-hit or a special if you use one
Yesterday's AM was noticeably worse for me. Seems like they're tightening the screws even more so that they can back off later and everyone thinks it's fixed because it's not as bad as it was. Almost like they're re-baselining the difficulty by adding in the cheating. Also, sidestep counters were a 50% chance for me yesterday. More cheating.
Yesterday's AM was noticeably worse for me. Seems like they're tightening the screws even more so that they can back off later and everyone thinks it's fixed because it's not as bad as it was. Almost like they're re-baselining the difficulty by adding in the cheating. Also, sidestep counters were a 50% chance for me yesterday. More cheating.
Totally agree. I do not remember the sidestepping counter bug being as bad last week or the beginning of this AM. Last 2 days it seemed I couldn't sidestep any dash and counter, just sidestep and not register the counter attack and eat a combo.
Other broken mechanic I noticed a lot last 2 days is doing ranged attacks and following with a dash to melee, my bot would just move one step forward, whiff the melee attack and (you guessed it!) eat a 5-hit combo...
Comments
This isnt a bug, you sidestepped once to dodge the bullets and got yourself out of his firing trajectory but then you sidestepped back in the previous lane and got hit because the shots were supposed to be in that lane.
Get it?
Well I agree with this one. It used to happen even before these glitches. It usually happens when the game/battle becomes too fast-paced.
Fair enough. I slowed down the video even more to take a look. I was in path 1 as his gun went up, side stepped up into path 2 then he fired the range and then I stepped back into path 1 to eat it.
How can it be possible that OGM escapes from the middle of the special??
Any ETA for resolving this bug? @Kabam Miike @Kabam Vydious
1) opponent evading or blocking specials right after melee combo ( completely opposite to what we have seen in the training mode when we started playing this game)
2) our basic ranged bullets missing to connect when the opponent has not dodged them.
3) Opponents are able to connect their basic ranged even when we have dodged them. Kind of like the bullets are following us.
4) opponents are able to activate their specials while we are in the middle of a combo.
5) opponents are able to evade heavies after melee combo or in general. I understand when the AI is high it happens but it shouldn't be recurring.
--- videos of all the above issues are posted in this thread.
Others please add if I've missed out on something.
This is not new, just more frequent after the update. But I suppose his sp2 didn't land if he backstepped first?
It did. Now that I think of it, I’m not so sure whether he backstepped or just SP’d right after my Prime’s heavy
Haha what happened to changing our playing style 😂😂 jk
Fun times ....
Yup seen this kind of nonsense lots. Many, many, many, many, many times I've seen my basic ranged attacks "contact" the graphics of the opponents with their arms by their sides only for them to get blocks, Magnus especially comes to mind. Either fix the cheating or fix the graphics so it doesn't look like we're being cheated.
Totally agree with regards to the heavies. Why bother attaching important abilities to a bot's heavy if they're going to miss at least 70% of the time.
70%?
70%?!?!
I'd take that in a heartbeat.
Using Rhinox vs Necro in AM, i had to punch him to death as he avoided 100% of my mid combo heavies and ALL of my SP1 or SP2.
Decidedly DODGY
Read the mods on necro, no one should try to land a heavy on necro in AM.
@Kabam Vydious ... there's been enough information shared with you and your team. Do you have a resolution ETA by now? when can we expect some announcement on bug fix? Community deserves an update.
RNX heavy is 100% useless in AM now, whatever was fixed previously with his heavy distance/timing is totally negated and you're guaranteed to eat a 5-hit or a special if you use one
Totally agree. I do not remember the sidestepping counter bug being as bad last week or the beginning of this AM. Last 2 days it seemed I couldn't sidestep any dash and counter, just sidestep and not register the counter attack and eat a combo.
Other broken mechanic I noticed a lot last 2 days is doing ranged attacks and following with a dash to melee, my bot would just move one step forward, whiff the melee attack and (you guessed it!) eat a 5-hit combo...