I agree with the robot testing....wish I'd had that before dumping tons of resources into a Shockwave lol...
The Android hitch is very noticeable and like he said above, Galvatron is definitely aware of it.
I still have my wierd green grass glitch...only one in the world I believe...I'm special...
Mastery Mode sounds great. Can't wait to see it in action. The other changes sound nice as well. Showcase mode... meh. Since I have every bot currently in the game AND pretty much play everyone in Arenas regularly, not sure how a max'd out test drive of the BotM helps the veteran Commanders... (unless...)
I take back what I said about the Showcase Mode. For veteran commanders who already know how the BotM work, it’s easy work to pick up a quick 10,000 Bot Chips using minimal Energy. So, there is some good value in trying it out.
@Kabam Vydious frankly, for an Android user like me, the start of the fight became problematic....I was going against Galvatron in AM and because of that glitch, I ended up losing my bot because Galvatron was too fast and it didn't give me a chance to block because of this glitch.
Also, after two to three fights in AM and moving to arena or spotlight, the app crashes with the start of the fight. I loose half of the health when the app crashes during the spotlight missions when I move from arenas to spotlight...hope you can resolve this issue
Can we have fully forged test bots? Not only can we test out the bot itself but also if we want to make the commitment to forge them. Committing to fully forge a bot is a big decision so it would help to test a bot at it's full potential.
@Kabam Miike@Kabam Vydious as predicted, higher difficulty opponents are a crapshoot.
A 5* R5, 16K+ Tronus or Galvatron absolutely has the upper hand (heck even Waspinator, Soundwave, Ironhide!) as the aggressive AI starts shooting immediately and a block is of little use.
And our character has decided to SPORADICALLY backstep right after FIGHT! screen.
Other findings:
- moto g5s plus (8.1, SD625)
Crash galore during raids, AM. But smoother gameplay vs 8.2.1.
- moto e5 plus (8.1, SD430)
See above
- moto z2 play (9.0, SD626)
Same
We posted our Patch Notes for 8.3! Go HERE to read 'em!
We can discuss it all right here though. Thoughts? Questions? Concerns?
I'm really glad to see that devs are aware of these opinions and suggestions that forum members write here. A lot of ideas are already made from here. I'm sure that other important thougts will be made l from here too
@Kabam Vydious frankly, for an Android user like me, the start of the fight became problematic....I was going against Galvatron in AM and because of that glitch, I ended up losing my bot because Galvatron was too fast and it didn't give me a chance to block because of this glitch.
Also, after two to three fights in AM and moving to arena or spotlight, the app crashes with the start of the fight. I loose half of the health when the app crashes during the spotlight missions when I move from arenas to spotlight...hope you can resolve this issue
I have to say that the lag at the beggining of every fight can be lethal in AM... I hope the "ASAP" fix don't let it be in the entire weekend (and the 3/4 of AM session..)
Would have been nice to see the QoL upgrade applied to easy and medium spotlights as well. It's such a waste of time to grind those out
This.
I don't care if it broke the game with bugs, what people wanted was a way to auto complete lower spotlight missions, no one cared about the daily missions.
But maybe applying this new game feature to Daily Missions had a purpose. I for one think this is just a precursor for QoL to appear in all solo missions where applicable.
Would have been nice to see the QoL upgrade applied to easy and medium spotlights as well. It's such a waste of time to grind those out
This.
I don't care if it broke the game with bugs, what people wanted was a way to auto complete lower spotlight missions, no one cared about the daily missions.
But maybe applying this new game feature to Daily Missions had a purpose. I for one think this is just a precursor for QoL to appear in all solo missions where applicable.
I agree that I rather have it applied to spotlight (for QOL) but I assume that feature would require more development that they can't or limited to do (right now). If you consider how the auto complete is being applied to the daily missions; they're using your history of 100% as the key to unlocking auto complete. That's not going to work with spotlight. Maybe it's something to do with coding around pinch points where paths merges in spotlight and how to determine what to take...or if someone started a path and how to account that when they decide to autocomplete..these variables they have to account for. It was easier for them to use 100% from history as the key.
That's not going to work with spotlight. Maybe it's something to do with coding around pinch points where paths merges in spotlight and how to determine what to take...or if someone started a path and how to account that when they decide to autocomplete..these variables they have to account for. It was easier for them to use 100% from history as the key.
If they really want to make it happen, they may not necessarily "simulate" all your passes. Just fix the rewards and energy cost into a win button that's all. I didn't take notes for each daily auto-complete reward, but I think they're fixed (excluding the essence from shark encounters).
In regards to Primal's special 2, has it actually been fixed because I haven't used him as of yet?
Also I'm pretty sure he had an update like this a while ago but I'm not too sure...
Daft (and my fault) but I'd had left F2F with Auto Update permissions on 90% of my Androids, so nigh all are on 8.3.0.
Played on moto Z4, Z3, Z2P (9.0; SD675, 636, 626 respectively, all updated to 8.3.0) and on a moto m (7.0, P15, 8.2.1) back to back.
Suffice to say the moto m feels like it's got cheat codes and turbo mode activated.
Ridiculous how much difference that hitch makes.
I struggled in AM on all the Zs, as well as beating a 58K base in raids.
Switched to the October 21, 8.2.1 release and suddenly beating a 70K base, perfect, is achievable once more.
It's not just the hitch, to put it mildly.
Sporadic crashes, INPUT LAG and a new tendency to DASH is plain murder at higher level fights.
@Kabam Vydious perhaps a projected timeline to when a fix is coming would be ideal.
Can't imagine all the superstars doing D140 on Android would be too chuffed.
I'm having input lag along with the hitch on my Android also.
It's not just an intermittent problem, it's every single fight.
Input lag is also an issue. Feels like the "sticky feet" issue on every bot. Sidestepping is near impossible.
Oppo r17pro
And @Kabam Miike @Kabam Vydious
Have you guys ever seen this green grass glitch on anyone elses game? Or is it only me?
Ever since I went to this Oppo phone I've had this visual bug. It's 100% visual and in no way hinders gameplay...just wondering if it's ever been seen before?
Comments
The Android hitch is very noticeable and like he said above, Galvatron is definitely aware of it.
I still have my wierd green grass glitch...only one in the world I believe...I'm special...
AUTO-FIGHT entire missions, buddy! In a flash!
I kid i kid
It's under the spotlight mission tab
I take back what I said about the Showcase Mode. For veteran commanders who already know how the BotM work, it’s easy work to pick up a quick 10,000 Bot Chips using minimal Energy. So, there is some good value in trying it out.
Also, after two to three fights in AM and moving to arena or spotlight, the app crashes with the start of the fight. I loose half of the health when the app crashes during the spotlight missions when I move from arenas to spotlight...hope you can resolve this issue
Only for Android users right now. Some iOS regions may have it already but not most.
Nevermind, iOS has the update now too. The Apple Store is acting up for me and it was not there just 5 mins ago.
The new (well, actually old) loading screen looks great...
A 5* R5, 16K+ Tronus or Galvatron absolutely has the upper hand (heck even Waspinator, Soundwave, Ironhide!) as the aggressive AI starts shooting immediately and a block is of little use.
And our character has decided to SPORADICALLY backstep right after FIGHT! screen.
Other findings:
- moto g5s plus (8.1, SD625)
Crash galore during raids, AM. But smoother gameplay vs 8.2.1.
- moto e5 plus (8.1, SD430)
See above
- moto z2 play (9.0, SD626)
Same
I'm really glad to see that devs are aware of these opinions and suggestions that forum members write here. A lot of ideas are already made from here. I'm sure that other important thougts will be made l from here too
🤜🤛
Why block? Backstepping works too.
Check mail.
But maybe applying this new game feature to Daily Missions had a purpose. I for one think this is just a precursor for QoL to appear in all solo missions where applicable.
I agree that I rather have it applied to spotlight (for QOL) but I assume that feature would require more development that they can't or limited to do (right now). If you consider how the auto complete is being applied to the daily missions; they're using your history of 100% as the key to unlocking auto complete. That's not going to work with spotlight. Maybe it's something to do with coding around pinch points where paths merges in spotlight and how to determine what to take...or if someone started a path and how to account that when they decide to autocomplete..these variables they have to account for. It was easier for them to use 100% from history as the key.
Any news on this ?
Also I'm pretty sure he had an update like this a while ago but I'm not too sure...
Played on moto Z4, Z3, Z2P (9.0; SD675, 636, 626 respectively, all updated to 8.3.0) and on a moto m (7.0, P15, 8.2.1) back to back.
Suffice to say the moto m feels like it's got cheat codes and turbo mode activated.
Ridiculous how much difference that hitch makes.
I struggled in AM on all the Zs, as well as beating a 58K base in raids.
Switched to the October 21, 8.2.1 release and suddenly beating a 70K base, perfect, is achievable once more.
It's not just the hitch, to put it mildly.
Sporadic crashes, INPUT LAG and a new tendency to DASH is plain murder at higher level fights.
@Kabam Vydious perhaps a projected timeline to when a fix is coming would be ideal.
Can't imagine all the superstars doing D140 on Android would be too chuffed.
Thank God for my crummy old moto m
It's been a long time
We cant always "block" or "backstep" because the AI is out to get us 😐
...and we losing health while blocking too.. IH start the fight with heavy pretty often--> instant kill
Can you guys just step back to 8.2? Then update again when it's fixed.
It's not just an intermittent problem, it's every single fight.
Input lag is also an issue. Feels like the "sticky feet" issue on every bot. Sidestepping is near impossible.
Oppo r17pro
And @Kabam Miike
@Kabam Vydious
Have you guys ever seen this green grass glitch on anyone elses game? Or is it only me?
Ever since I went to this Oppo phone I've had this visual bug. It's 100% visual and in no way hinders gameplay...just wondering if it's ever been seen before?