I’m a fan. I like to sling a lot of heavies with Grim during raids. Now I can be even more reckless
I agree totally.
I use Grimlock on raids. As an OK but not great player, just tested against Soundwave, it saved me defensively twice, during a heavy and his special. In both cases I would have otherwise just taken the hit. You can time it to get past Soundwave's heavy if you both fire at roughly the same time, as long as you fire a bit later (so just a bit after Soundwave's 4-hit + heavy combo). Also, no combo reset.
I also don't need to fear G1 Megatron's heavy on a Harm Accelerator.
So my take on these buffs after trying out these bots. Soundwave did power drain on S1 more often (stun too), but since the power drain is not 100%, it’s not reliable enough to depend on it in challenging battles. It should be 100% like Prowl’s S1. His S2 is still the way to go. Maybe if there was a heal with his S3 it would make it more appealing.
Grimlock’s “buffs” are just plain useless. Sure he gets unstoppable when he heavies, but it goes away before it does anything useful. Well, there was one time I was just spamming his heavy and the AI dashed in before I got it off. Grimlock got hit, but brushed it off, and shot his heavy. That’s a pretty rare case (from the user side) as most times the ranged heavy will get the AI before they hit you. One other time I heavied and the AI launched a special. Grim went unstoppable, but the cooldown from the heavy was too long and I couldn’t dodge the rest of the special attack.
The updates sound good on paper, but not really in application. If the devs played the game, maybe they’d have a better understanding on what changes to make when they choose to balance the bots in the game.
They don't always care about our opinions, remember?
I agree, grimlock could've used a different buff. Like burn on every heavy (Since they are balls of fire) and then throw in a crit damage buff. That could definitely help his playstyle, or even entirely change it.
And for soundwave, raise his melee and range. Not many people rank him because of this. You could also give him a power leak on every heavy, or special. Raising his health could help as well
This heavy unstoppable can save you sometimes, I think It's good. You have to shoot heavies if you want to maintain the meelee buffs, or if got bleed and you want to shrug off with minimum dmg (while the heavy animation us going, purifying is done) so it can be useful.. But no one mentioned that the meelee buffs are stronger now... not much, but stronger. And from now, sp1 also get a meelee buff which is really good again so... overall, Grimlock get pretty decent buff I think.
I have only 2 idea for him to make better:
Heal on sp3 *like Kickback whith chomping... (based on meelee buff maybe)
A chance to get meelee buffs while comboing like Magnus gets resists
And of course he has a lack of synergies.... armor synergy is useless even with full armor team (on higher lvl)
I agree, grimlock could've used a different buff. Like burn on every heavy (Since they are balls of fire) and then throw in a crit damage buff. That could definitely help his playstyle, or even entirely change it.
A Crit Damage Buff on Brawlers would be useless since their shtick is to do as few crits as possible
Хоть раз проверяли что "улучшаете"? Шанс у soundwave поставить sp1 оглушение 1 из 10. Про sp3 вообще молчу.Что бы её теперь накопить надо пропустить около 10 ударов. Был бот сбалансированный в теперь кусок очередного......... Да кстати отчего у soundwave шок x2 можно только поставить только после sp1 или sp2. Совсем нечестно. Кровотечение хоть x4 ставь.
so what @Dommiclow is saying is
Have you ever checked that you are "improving"? Soundwave has a 1 out of 10 chance of stunning sp1. I'm not talking about sp3 at all. To accumulate it now, you need to skip about 10 hits. There was a bot balanced in now a piece of the next ......... By the way, why does soundwave have a shock x2 only after sp1 or sp2. Not fair at all. Bleeding at least x4 bet.
Comments
I use Grimlock on raids. As an OK but not great player, just tested against Soundwave, it saved me defensively twice, during a heavy and his special. In both cases I would have otherwise just taken the hit. You can time it to get past Soundwave's heavy if you both fire at roughly the same time, as long as you fire a bit later (so just a bit after Soundwave's 4-hit + heavy combo). Also, no combo reset.
I also don't need to fear G1 Megatron's heavy on a Harm Accelerator.
They don't always care about our opinions, remember?
I have only 2 idea for him to make better:
Heal on sp3 *like Kickback whith chomping... (based on meelee buff maybe)
A chance to get meelee buffs while comboing like Magnus gets resists
And of course he has a lack of synergies.... armor synergy is useless even with full armor team (on higher lvl)
Have you ever checked that you are "improving"? Soundwave has a 1 out of 10 chance of stunning sp1. I'm not talking about sp3 at all. To accumulate it now, you need to skip about 10 hits. There was a bot balanced in now a piece of the next ......... By the way, why does soundwave have a shock x2 only after sp1 or sp2. Not fair at all. Bleeding at least x4 bet.