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TRANSFORMERS: Forged to Fight - Character Suggestion Thread

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    SparkShredderSparkShredder Posts: 1,300
    I got in awesome concept for KUP based upon his War Memories, which might be somewhat similar Venom IN MCOC.
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    I think we need another demolition Autobot. Poor Ironhide. As to which maybe Trailbreaker G1? e4v5d9xlbf12.jpg
    Maybe not, but Trailbreaker would be an interesting addition. Another force field ability would probably a bit repetitive and possibly make him a tech bot, but he's a fighter? idk. Just add him cuz he would be an awesome addition.

    Hound would be another interesting addition.zrnikqfj7fis.jpg
    Maybe he could be a scout bot? But then again, so could Smokescreen. a5anjntjer3t.jpg

    Tracks would be an interesting choice. A 50/50 chance on his alt mode heavy attack granting different buffs? r7i814ukuuok.jpg

    Skywarp or Thundercracker would be another interesting choice but we already have two jets. Oh well. Maybe?
    jwano67yl9p2.jpg
    mz6ksjeesl22.jpg

    That's my two energon chips. Happy suggesting.
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    BumblebeeBumblebee Posts: 581
    I think we need another demolition Autobot. Poor Ironhide. As to which maybe Trailbreaker G1? e4v5d9xlbf12.jpg
    Maybe not, but Trailbreaker would be an interesting addition. Another force field ability would probably a bit repetitive and possibly make him a tech bot, but he's a fighter? idk. Just add him cuz he would be an awesome addition.

    Hound would be another interesting addition.zrnikqfj7fis.jpg
    Maybe he could be a scout bot? But then again, so could Smokescreen. a5anjntjer3t.jpg

    Tracks would be an interesting choice. A 50/50 chance on his alt mode heavy attack granting different buffs? r7i814ukuuok.jpg

    Skywarp or Thundercracker would be another interesting choice but we already have two jets. Oh well. Maybe?
    jwano67yl9p2.jpg
    mz6ksjeesl22.jpg

    That's my two energon chips. Happy suggesting.

    All are interesting choices! But for a G1 Demolitions Autobot, I always thought it should be Warpath or Inferno.
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    ScarredArachnid333ScarredArachnid333 Posts: 1,856
    edited August 2018
    @Warrior2410
    @Bumblebee

    By looking at all these I'm thinking:
    •Trailbreaker should be Tech due to forcefields
    •Hound should also be Tech due to his Holograms.
    •Smokescreen would make sense for Scout.
    •I don't know too much about Tracks, so I won't guess.
    •Skywarp would make an excellent Scout because of his Teleportation abilities
    •Thundercracker would possibly be good for Tech, since most incarnations depict him as a scientist.
    •Warpath would be amazing for Demoltions, since Kapow, Boom, and Kabam!
    •I would say G1 Inferno should be a Tech because, even though his name was Inferno, he ironically put out fires instead of starting them. Beast Wars Inferno on the other hand, is the exact opposite of G1 Inferno.
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    BumblebeeBumblebee Posts: 581
    @Warrior2410
    @Bumblebee

    By looking at all these I'm thinking:
    •Trailbreaker should be Tech due to forcefields
    •Hound should also be Tech due to his Holograms.
    •Smokescreen would make sense for Scout.
    •I don't know too much about Tracks, so I won't guess.
    •Skywarp would make an excellent Scout because of his Teleportation abilities
    •Thundercracker would possibly be good for Tech, since most incarnations depict him as a scientist.
    •Warpath would be amazing for Demoltions, since Kapow, Boom, and Kabam!
    •I would say G1 Inferno should be a Tech because, even though his name was Inferno, he ironically put out fires instead of starting them. Beast Wars Inferno on the other hand, is the exact opposite of G1 Inferno.

    Yeah, Inferno can also be a Tech. But given the lack of Demolitions, Inferno could accommodate.
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    Bumblebee wrote: »
    @Warrior2410
    @Bumblebee

    By looking at all these I'm thinking:
    •Trailbreaker should be Tech due to forcefields
    •Hound should also be Tech due to his Holograms.
    •Smokescreen would make sense for Scout.
    •I don't know too much about Tracks, so I won't guess.
    •Skywarp would make an excellent Scout because of his Teleportation abilities
    •Thundercracker would possibly be good for Tech, since most incarnations depict him as a scientist.
    •Warpath would be amazing for Demoltions, since Kapow, Boom, and Kabam!
    •I would say G1 Inferno should be a Tech because, even though his name was Inferno, he ironically put out fires instead of starting them. Beast Wars Inferno on the other hand, is the exact opposite of G1 Inferno.

    Yeah, Inferno can also be a Tech. But given the lack of Demolitions, Inferno could accommodate.

    True, he could be a good substitute for Demos.. Here are some possible Demolitions I can list off:
    •Megatronous (if Playable)
    •Blastoff
    •G1 Mixmaster
    •Warpath
    •G1 Inferno (if not Demo, then Tech)
    •Beast Wars Inferno (#justiceforinferno)
    •Rattrap
    •Beast Wars Silverbolt (if not Demo, then Warrior)
    •Beast Wars Scorponok (if not Demo, then Tech)
    •Movie Shockwave
    •Movie Jetfire
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    Gunz0Gunz0 Posts: 2,949
    9wbs7pbfb2qj.jpg
    What would Violent Chigger's Violen Jigar's abilities be?
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    BumblebeeBumblebee Posts: 581
    Bumblebee wrote: »
    @Warrior2410
    @Bumblebee

    By looking at all these I'm thinking:
    •Trailbreaker should be Tech due to forcefields
    •Hound should also be Tech due to his Holograms.
    •Smokescreen would make sense for Scout.
    •I don't know too much about Tracks, so I won't guess.
    •Skywarp would make an excellent Scout because of his Teleportation abilities
    •Thundercracker would possibly be good for Tech, since most incarnations depict him as a scientist.
    •Warpath would be amazing for Demoltions, since Kapow, Boom, and Kabam!
    •I would say G1 Inferno should be a Tech because, even though his name was Inferno, he ironically put out fires instead of starting them. Beast Wars Inferno on the other hand, is the exact opposite of G1 Inferno.

    Yeah, Inferno can also be a Tech. But given the lack of Demolitions, Inferno could accommodate.

    True, he could be a good substitute for Demos.. Here are some possible Demolitions I can list off:
    •Megatronous (if Playable)
    •Blastoff
    •G1 Mixmaster
    •Warpath
    •G1 Inferno (if not Demo, then Tech)
    •Beast Wars Inferno (#justiceforinferno)
    •Rattrap
    •Beast Wars Silverbolt (if not Demo, then Warrior)
    •Beast Wars Scorponok (if not Demo, then Tech)
    •Movie Shockwave
    •Movie Jetfire

    -Megatronus is coming to the game. In what fashion? Who knows.
    -BW Scorponok and G1 Jetfire are in the game files, we could expect them in the future!
    -Would love to see Rattrap so that I can complete the OG Maximal team :). Silverbolt would be great too. Nobility and all that good jazz.
    -#FORTHEROYALTY
    -Already covered Warpath and Inferno.
    -Movie Shockwave would be a gambit. Only characters I can see us getting more than once are the following: Optimus Prime, Bumblebee, Megatron, and Starscream.
    -And the others I don’t really care for :p
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    SparkShredderSparkShredder Posts: 1,300
    Yeah, #ForTheRoyalty
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    ScarredArachnid333ScarredArachnid333 Posts: 1,856
    edited August 2018
    @Bumblebee
    @SparkShredder
    07gnsxxvf32s.gif
    #ForTheRoyalty
    @SparkShredder
    How's your progress on Kup?
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    SparkShredderSparkShredder Posts: 1,300
    Hive crystal gave me Bee.... Lol
    ch82fg7waz9r.png
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    SparkShredderSparkShredder Posts: 1,300
    Where's that Ant-bot and the Waspinator, meme?
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    BumblebeeBumblebee Posts: 581
    Hive crystal gave me Bee.... Lol
    ch82fg7waz9r.png

    I got a 2* Optimus Prime dupe... I’m never going to get him lol... :'(

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    SparkShredderSparkShredder Posts: 1,300
    edited August 2018
    @ScarredArachnid333 , Here's what I've done so far, thought i'll complete it on Saturday and sunday, when i'll be having some free time.
    Kup : Tactician

    Abilities :
    - War Memories
    - Armor Break

    Every 30 secs : Kup recalls one of his Experiences to help the fight
    - Randomly Gains either of a permanent buff [Max Stacks:5 each]
    * +12-20% Attack buff.. Stacks not mitigated
    * 8-14% Physical Resistance.. Stacks mitigated
    * +6-10% Crit Rate buff... Stacks not mitigated

    Ranged Attacks: Nothing stands the Classic Musket Laser
    - +20% Crit Rate.
    - Crit Hits have 80% chance to Apply 14-22% Armor Break for 4 secs and nullify a Attack, Melee or Ranged buff.

    Heavy Attack :
    - 60% Chance to recall a Memory buff for 6 secs.
    - These buff may not be recalled if they are at Max Stack limit.

    Special Attack 1:

    Special Attack 2:

    Special Attack 3:

    Signature Ability :

    Synergies :
    - War Experiences - HotRod(G1) | GrimLock - All Autobots: Every 20 secs, They gains either +6% Attack, +6% Resistance or + 12% Power Rate buff [Max Stacks:3], and purify all stacks of a debuff.
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    Bumblebee wrote: »
    @Warrior2410
    @Bumblebee

    By looking at all these I'm thinking:
    •Trailbreaker should be Tech due to forcefields
    •Hound should also be Tech due to his Holograms.
    •Smokescreen would make sense for Scout.
    •I don't know too much about Tracks, so I won't guess.
    •Skywarp would make an excellent Scout because of his Teleportation abilities
    •Thundercracker would possibly be good for Tech, since most incarnations depict him as a scientist.
    •Warpath would be amazing for Demoltions, since Kapow, Boom, and Kabam!
    •I would say G1 Inferno should be a Tech because, even though his name was Inferno, he ironically put out fires instead of starting them. Beast Wars Inferno on the other hand, is the exact opposite of G1 Inferno.

    Yeah, Inferno can also be a Tech. But given the lack of Demolitions, Inferno could accommodate.

    Yes I think Inferno should be demolition, because he is one of the original wreckers!
    Therefore the demo class should fit him perfectly!!
    I also think some other cool bots for the demo class would be ...
    G1 Springer
    G1 Impactor
    G1 Topspin
    G1 Twintwist
    G1 Roadbuster
    G1 Whirl
    I think pretty much any wrecker could fit the demolition class, but Ultra Magnus being Tactician, and Arcee being Warrior, fits those characters very well!!
    The Autobot Wreckers are an awesome group and they would bring a lot of action into the fight! And they also have an awesome catch fraise ....
    Wreck and Rule!!!
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    Bumblebee wrote: »
    Hive crystal gave me Bee.... Lol
    ch82fg7waz9r.png

    I got a 2* Optimus Prime dupe... I’m never going to get him lol... :'(

    Of all the 3 stars I get...
    n9597cq78v3r.png
    It has to be possibly the worst one in the game.
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    SparkShredderSparkShredder Posts: 1,300
    If anyone can suggest a some animations for kUP special attacks..
    Although I roughly have a concept for sign,,, but suggestions are very welcome
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    BumblebeeBumblebee Posts: 581
    Bumblebee wrote: »
    @Warrior2410
    @Bumblebee

    By looking at all these I'm thinking:
    •Trailbreaker should be Tech due to forcefields
    •Hound should also be Tech due to his Holograms.
    •Smokescreen would make sense for Scout.
    •I don't know too much about Tracks, so I won't guess.
    •Skywarp would make an excellent Scout because of his Teleportation abilities
    •Thundercracker would possibly be good for Tech, since most incarnations depict him as a scientist.
    •Warpath would be amazing for Demoltions, since Kapow, Boom, and Kabam!
    •I would say G1 Inferno should be a Tech because, even though his name was Inferno, he ironically put out fires instead of starting them. Beast Wars Inferno on the other hand, is the exact opposite of G1 Inferno.

    Yeah, Inferno can also be a Tech. But given the lack of Demolitions, Inferno could accommodate.

    Yes I think Inferno should be demolition, because he is one of the original wreckers!
    Therefore the demo class should fit him perfectly!!
    I also think some other cool bots for the demo class would be ...
    G1 Springer
    G1 Impactor
    G1 Topspin
    G1 Twintwist
    G1 Roadbuster
    G1 Whirl
    I think pretty much any wrecker could fit the demolition class, but Ultra Magnus being Tactician, and Arcee being Warrior, fits those characters very well!!
    The Autobot Wreckers are an awesome group and they would bring a lot of action into the fight! And they also have an awesome catch fraise ....
    Wreck and Rule!!!

    I would LOVE Springer! Be great to get the whole cast together from the original 1986 movie :)
    Bumblebee wrote: »
    Hive crystal gave me Bee.... Lol
    ch82fg7waz9r.png

    I got a 2* Optimus Prime dupe... I’m never going to get him lol... :'(

    Of all the 3 stars I get...
    n9597cq78v3r.png
    It has to be possibly the worst one in the game.

    Oh my days... rest well friend.
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    DiacloneDiaclone Posts: 29
    G1 IRONHIDE

    svcp1for7jgi.gif
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    @ScarredArachnid333 , Here's what I've done so far, thought i'll complete it on Saturday and sunday, when i'll be having some free time.
    Kup : Tactician

    Abilities :
    - War Memories
    - Armor Break

    Every 30 secs : Kup recalls one of his Experiences to help the fight
    - Randomly Gains either of a permanent buff [Max Stacks:5 each]
    * +12-20% Attack buff.. Stacks not mitigated
    * 8-14% Physical Resistance.. Stacks mitigated
    * +6-10% Crit Rate buff... Stacks not mitigated

    Ranged Attacks: Nothing stands the Classic Musket Laser
    - +20% Crit Rate.
    - Crit Hits have 80% chance to Apply 14-22% Armor Break for 4 secs and nullify a Attack, Melee or Ranged buff.

    Heavy Attack :
    - 60% Chance to recall a Memory buff for 6 secs.
    - These buff may not be recalled if they are at Max Stack limit.

    Special Attack 1:

    Special Attack 2:

    Special Attack 3:

    Signature Ability :

    Synergies :
    - War Experiences - HotRod(G1) | GrimLock - All Autobots: Every 20 secs, They gains either +6% Attack, +6% Resistance or + 12% Power Rate buff [Max Stacks:3], and purify all stacks of a debuff.

    Nice. Like you said, he seems like Venom, but unlike Venom, this guy seems more efficient. I also really like the synergy with Hot Rod and Grimlock.
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    a3cpq2p3naxk.jpg
    Credit: Weremole from Deviantart

    Dinobot II
    Class: Warrior
    Faction: Predacon

    Abilities:

    -Passive:
    •This bot's Transmetal Exterior allows 15% Critical Resistence.

    -Critical Claw Hits:
    Claw hits occur 4 times in a normal 5 hit combo.
    •40% chance to Bleed, dealing 45~58% of Attack over 6 seconds.

    -When hit by a Critical Hit:
    •Dinobot II has a 45% chance Regenerate 8.5% of his Max Health.

    -Heavy Attacks:
    (Basically animated like the normal Dinobot)
    •Gains a Cruelty Buff, increasing Critical Damage by 23% for 5 seconds. Can't be stacked, but can be refreshed.

    Special Attacks:

    SP1: Heat and Claws
    Dinobot II shoots a Optic Laser from his eye. He then slashes the Opponent twice with his claws, and hits them with his tail.
    •Optic Laser can't Miss or can't be Evaded.
    •Critical Slash and Tail hits have a 100% chance to inflict Bleed, dealing 60% of Attack over 7 seconds.

    SP2: HoloRaptor
    Dinobot II fires his Optic Laser from his eye, this time for a longer duration of 3 hits. While the Opponent is dased, Dinobot II activates his Holo-Projecter to create a second Dinobot II to shadow his Attacks: Dinobot II does a 4 slashes (8 with the hologram) and finishes off with a ferocious uppercut slash.
    •Optic Laser can't Miss or be Evaded.
    •Critical Hits have a 60% chance to Bleed, dealing 40% of Attack over 5 Seconds.
    •40% Chance to inflict a Deep Wound Debuff on the Opponent. This Debuff lasts 12 seconds, but it doesn't do any damage. Instead, it gives Dinobot II's basic Melee Attacks a 30% chance to inflict Bleed, dealing 45~55% of Attack over 6 seconds.
    •Dinobot II gains 2 Hologram Charges.
    •When Dinobot II has a Hologram Charge,   Enemy Attacks have a 20% to Miss, and the Opponent is 20% less likely to Evade.
    •Each Charge is consumed when the Opponent Misses.

    SP3: The Perfect Weapon
    Dinobot II shoots his Optic Laser straight into the Opponent's face, blinding them. The Opponent's vision is restored, but all they see is Dinobot II standing there. The Opponent strikes, but they only faze through "Dinobot", revealing it's a Hologram! The Opponent turns around but it's too late. The real Dinobot II, in Velicoraptor mode, jumps at the Opponent and kicks them in the face with his clawed feet multiple times. He quickly transforms back to Robot mode during the skirmish and impales the Opponent with his claws. He them proceeds to separate the Opponent from said claws.... by blasting the Opponent off his claws, of course.
    •Critical Hits have a 60% chance to Bleed, dealing 40% of Attack over 5 Seconds.
    •80% Chance to inflict a Deep Wound Debuff. This Debuff lasts 17 seconds, but it doesn't do any Damage. Instead, it gives Dinobot II's basic Melee Attacks a 30% chance to inflict Bleed, dealing 45~55% of Attack over 6 seconds.
    •Dinobot II gains 4 Hologram Charges.
    •When Dinobot II has a Hologram Charge   Enemy Attacks have a 20% to Miss, and the Opponent is 20% less likely to Evade.
    •Each Charge is consumed when the Opponent Misses.

    Signature Ability: Burn the Wound
    Dinobot II sets his Optic Laser to target the Opponent's wounds to terminate them quicker.
    -Ranged Attacks Against Bleeding Opponents:
    •Ranged Attacks have a 17~25% Chance to deal Instant Heat Damage, equivalent to 40~77% of Attack, but at the cost of Nullifying a Bleed Debuff.
    •Additionally, the first Attack/Optic Laser in Dinobot II's SP1 and SP2 is Unblockable as long as the Opponent is Bleeding.

    Synergies:
    -Allies:
    All Predacon Faction Members
    :
    +2~8% Armor Rating

    -Enemies:
    All Maximal Faction Members
    :
    +2~8% Attack Rating

    -Shared Programming:
    Rampage (BW): 40% chance of Applying an Additional Bleed Stack on SP2.
    Dinobot: Critical sword hits have a 60% chance to inflict Bleed for 40% of Attack over 5 seconds.
    Dinobot II: Dinobot II has a 30% chance, after using a Special Attack, to activate a Regeneration Buff, regenerating 12% of Max Health.

    Strong Match-ups:
    Windblade: Windblade's Critical Hits can cause Bleed, but Dinobot II can also activate a Regeneration Buff on a Critical Hit to counter that.
    Jazz: Jazz's Critical Rate will most likely cause Dinobot II to heal and Jazz wouldn't want to force a Special Attack if it's Unblockable.
    Dinobot: Dinobot''s Signature can't work if he Misses the Attack and Dinobot''s Bleeds aren't as frequent as Dinobot II's, proving that sometimes, the newer model is better than the older model.

    Weak Match-ups:
    Grimlock: Me Grimlock purify all Bleeds, proving that Me Grimlock King of ALL Dinobots.
    Optimus Prime MV1: Optimus Prime''s Willpower Buff can overpower any Bleeds Dinobot II would give him.
    Shockwave: Shockwave doesn't have a reliance on Critical Hits and if he inflicts some, he can always Heal Block Dinobot II.

    Recommended Mods:
    Healing Station: Healing Station and Dinobot II's Healing will make his Regeneration more Effective.
    Exo-Filter: Healing and Purification make a deadly mix.
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    Gunz0Gunz0 Posts: 2,949
    edited August 2018
    The boss of act 5 chapter 2
    r9hpyf5osz54.jpg

    The Quintessons
    Class: Combined
    Max PI (buffed): 22,578

    Signature Ability: Ore-13 Infusion (Level 100)
    • The Quintessons' long-time residence on New Quintessa causes them to be infused with a large amount of ore-13
    • The Quintessons gain a 200% attack buff which lasts for 12 seconds every 10 seconds. Additionally, they repair 5% of their max health instantly every time 25% of their max health is removed

    Passive:
    • The Quintessons' exterior provides them a 20% chance to purify any debuff when debuffed
    • The Quintessons change their face based on their remaining health percentage

    Judgement: 100-80% health
    • Casts a Judgement on the opponent based on their class at the beginning of the battle:
    + Brawler: -100% armor rating
    + Warrior: -100% crit damage
    + Scout: -100% crit rate
    + Tech: -80% power rate
    + Demo: -75% ranged damage
    + Tact: -100% ability accuracy
    • A Judgement is removed when the opponent achieves a combo of 20 hits
    • SP1&SP2 place a Judgement on the opponent regardless of successfully hitting the opponent or not
    • SP3 places all Judgements on the opponent

    Laughter: 80-60% health
    • Steals the opponent's buff on successful hits. Stolen buffs last 100% longer
    • 20% chance to evade incoming attacks. Drains 100% of the opponent's power on successful evades
    • Heavy attacks steal 100% of the opponent's power
    • SP1 shocks the opponent, dealing 200% attack over 2 seconds
    • SP3 gives Laughter a 50% evade buff for 6 seconds

    Wisdom: 60-40% health
    • 15% chance to auto-block incoming attacks. Wisdom cannot trigger any auto-blocks when debuffed
    • Repairs 0.5% max health per second if not struck within 3 seconds
    • 100% repair block and power lock immunity
    • SP1 scans the opponent, increasing crit rate by 70% for 8 seconds
    • SP3 increases power rate by 100% for the remainder of the battle

    Wrath: 40-20% health
    • All attacks have a 50% chance to become unblockable
    • Gains a 10% attack buff for every 1% max health lost when Wrath is active (max 200%). These buffs are lost when Death is active
    • Becomes unstoppable for 4 seconds when knocked down
    • SP1: Increases crit chance by 100% for 13 seconds
    • SP2: Burns the opponent, dealing 100% attack as instant heat damage
    • SP3: Becomes unstoppable for the remainder of the battle

    Death: 20-1% health
    • All attacks become critical attacks
    • Critical hits inflict bleed, dealing 60% attack over 3 seconds
    • The opponent is repair blocked
    • SP1: Life Steals 50% damage dealt
    • SP2: Inflicts 50 Impair charges, each increasing the damage on Death's next crit hit by 10%
    • SP3 knocks out the opponent instantly, this cannot be prevented or reduced

    Life Armor:
    • The Quintessons' Life Armor cap the opponent's damage from each hit to 2.5% of their max health. This armor can be broken if the opponent uses a special attack and requires 30 seconds to reform. Armor break effects last 50% longer against the Quintessons

    SP1: Optic Beams: The Quintesson fires an energy beam from his eyes, similar to Waspinator's SP1, but the duration of this special attack is longer. The Quintesson also spins their head, sidestep to dodge this attack, similar to Shockwave's SP2
    • 90% chance to stun the opponent for 3 seconds

    SP2: Fire Fart: Flies while releasing flames nearby, damaging the opponent in close proximity before landing and slamming the opponent, dealing a huge amount of damage
    • Inflicts Power Lock for 12 seconds

    SP3: Guilty!: The Quintessons use their tentacles to drain ore-13 from the opponents.
    • Reduces the opponent's stats by 50% for the remainder of the battle

    Synergies: None
    *PS: The Quintessons are placed on a mod which reduces their power gain when attacked or attacking by 50% but allows them to generate 10% of a power bar per second

    Btw, I'm not making an ability set for the Quintesson scientist
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    SparkShredderSparkShredder Posts: 1,300
    @Gunz0 , I'm pretty such character won't be made playable by Kabam, instead they'll put it on as many boss nodes possible, to kick our butts
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    Gunz0Gunz0 Posts: 2,949
    @Gunz0 , I'm pretty such character won't be made playable by Kabam, instead they'll put it on as many boss nodes possible, to kick our butts
    x4pya7fh36bf.png
    No $###
  • Options
    If anyone can suggest a some animations for kUP special attacks..
    Although I roughly have a concept for sign,,, but suggestions are very welcome

    I got a suggestion for an SP3:
    Kup recalls an old tatic he did in a battle of the Great War. Which battle was it? Oh yeah, the Battle for Autobot City. But he has to knock the Opponent down first. The Opponent tries to stike him but he counters it by grabbing the Opponent's arm and socking them in the face. The Opponent falls to the ground and Kup waits for them to get up a bit. The reason why is because he wants the Opponent positioned like a ramp. Once they unknowingly get in position, Kup transforms and drives into them running them over but projecting himself in the air due to the ramp like position, like how he did it to poor Kickback a long time ago. Anyway, while Kup is in the air, he transforms to robot mode and throws a grenade at the Opponent, which explodes. Kup lands, but almost stumbles due to his old age. Speaking of his old age, he just remembered an old battle in the old days on planet, blah, blah, blah, blah, blah.....
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    ScarredArachnid333ScarredArachnid333 Posts: 1,856
    edited August 2018
    @Gunz0
    The time it must have took to make this must have been painful. This is definitely a cool boss suggestion. But, Innocent or Guilty?
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    Gunz0Gunz0 Posts: 2,949
    @Gunz0
    The time it must have took to make this must have been painful. This is definitely a cool boss suggestion. But, Innocent or Guilty?
    Guilty
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    Gunz0Gunz0 Posts: 2,949
    Anyways, I ran out of ideas. Who should I do next?
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    SparkShredderSparkShredder Posts: 1,300
    edited August 2018
    HotRod G1?
    Add this guy to game, And all Autobots will place Dialogues critisizing him interfere in Prime Vs Megs battle, and Prime smashes his axe right in his face... Boom! The bot is then never seen!
  • Options
    Gunz0Gunz0 Posts: 2,949
    HotRod G1?
    Add this guy to game, And all Autobots will place Dialogues critisizing him interfere in Prime Vs Megs battle, and Prime smashes his axe right in his face... Boom! The bot is then never seen!

    Challenge accepted!
This discussion has been closed.