Is there anyone who can make a custom artwork for me?
I would call that Infernocus (not the tf5baycus), The Combined form of MegsG1, Bludgeon, StarScream, ShockWave, and SoundWave.
- Crit Hits grant 6-10% of remaining power over 4 secs.
Heavy Attacks:
100% Chance to miss all Ranged Attacks.
Crit Nullifies a Power Gain or a Power Rate buff.
Opponent's Special Attacks:
Dodging All Hits of Special Attacks put him in Incognito Mode for 6 secs :
24-40% Chance to Evade All Attacks.
60-100% less likely to trigger their abilities
Special Attack 1: Champion Feats
- Slides towards Opponent, jumps when close to them.
- Rotates to give a kick, a ranged blast, again a kick and a charged shot.
60% chance to Power for 6 secs.
Heals 8% of his Max Health for Each Power Drain or Shock he suffered this fight, with max of 24% per Special Attack, and 96% per fight.
Special Attack 2: Victor on the Track
- Shoots a shot and Slides towards opponent, turning his back towards them.
- Gives a back kick, a reverse elbow smash, and Backflips to Smash a kick on thier face.
70% Chance to Power Lock for 6 secs.
Kick inflicts Power Backfire for 8 secs, when this backfires triggers: Deals, 100% Attack as Shock Damage, Drains Power to zero and Intercepts Special Attack to stun for 2 secs.
Special Attack 3: To the Finish Line
- Transforms and drifts around opponent, and crashes to knock them back, while transforming mid-air.
- Lands 6 kicks on chest taking them to wall, and rise up to kick their face and fire a charged Shot.
80% Chance to Power Lock for 6 secs.
After this ends, Gains a Power Lock buff for 7 secs, providing him immunity to Power Drain abilities, and Power Meter does not empty while Using Special Attacks. One Bar remains as it is while SP1, two bar remain there after SP2. This buff is slight wierdo
Signature Ability:Victory Lust--All he wants is to Win the Survival Race
Gains a +25% Melee Evade for 6 secs each time his Health Bar falls below 80/60/40%. Stackable
Gains a +12-30% Crit Rate buff for 9 secs each time opponent's Health Bar falls below 80/60/40/20%.Can be re-triggered if they repair
Synergies :
Enemies : Mirage
Racing Rivals : Mirage | HotRod - +30% Crit Damage.
Code 9 Reckless Driving : Prowl
Stunticon DareDevil : MotorMaster - MM has 100% Chance to gain 6% of his Max Power for each Ramming Debuff he inflicts.
Signature Ability: Magnawheels
• Trailbreaker's Magnawheels allow him to stand or drive on any metallic surface, preventing him from being knocked back by any non-basic or special attacks. Trailbreaker now has a 30~80% chance to block unblockable attacks and generate 20~60% of a power bar for each unblockable hit blocked. He's not impressed by those tho...
Passive: Force Field
• Trailbreaker activates his Force Field upon using special attacks, the better the special attack, the better his Force Field
• Force Field 1.0: Yellow
- +20% Block Profficiency
- +15% Energy Resistance
- 6~10% chance to Auto-Block attacks when struck
- Shock lasts 100% longer
• Force Field 2.0: Green
- +25% Block Profficiency
- +15% Special Attack Resistance
- 11~15% chance to Auto-Block attacks when struck
- Snare Field lasts 100% longer
• Force Field 3.0: Blue
- +35% Block Profficiency
- +50% Special Damage resistance
- 18~22% chance to Auto-Block attacks when struck
- Trailbreaker becomes immune to every type of debuff
Ranged Attacks:
• 40~60% chance to inflict shock, dealing 40~60% attack as energy damage over 5 seconds. Shocked opponents receive 25% less power when struck
• Inflicts a Snare Field if the opponent's power bar is filled, preventing them from going unstoppable and leaking 30~45% of their max power over 4.5 seconds
Heavy Attacks:
• Critical hits power lock the opponent if the opponent is recovering from a special attack. Power lock lasts for 2 seconds
SP1:Defensive Tactic: "Trailbreaker creates a Force Field for self-defense"
• Generates Force Field 1.0 for 8 seconds
• Inflicts shock, dealing 60~80% attack over 4 seconds
SP2:Offensive Tactic: "He isn't just a force field guy"
• Generates Force Field 2.0 for 10 seconds
• Inflicts Snare Field for 4.5 seconds
SP3:Unbreakable Field: "Trailbreaker creates un ultimate defensive field"
• Generates Force Field 3.0 for 12 seconds while repairing 25% lost health over 12.5 seconds
• Power Locks the opponent for 6 seconds
Synergies:
• Teammates:
Ratchet, Mirage, Blaster: Gains a permanent Force Field, capping all damage to 50-30-20% of their max health
• Brain Drain:
Shockwave power locks the opponent for 4-5-6 seconds on his SP2
• Allies: Optimus Prime, Bumblebee, Wheeljack
• Enemies: Megatron, Kickback, Soundwave
Strong Match-ups:
• Power gaining bots: They let Trailbreaker fill their power bars faster, resulting in more Snare Fields inflicted
• ROTF Megatron, Ramjet, Tantrum, Motormaster: Trailbreaker's Snare Fields prevent them from utilizing their unstoppable abilities
Weak Match-ups:
• Kickback: This grasshopper can consume Trailbreaker's shock debuffs and gain a ton of power
• Jazz: This stylish dude can confuse Trailbreaker with his heavy attacks, causing Trailbreaker to spam his SP1 and generate his worst Forcefield
Featured Crystals:
• Trailcutter Crystal (Regular)
• Trailblazer Crystal (Elite)
Signature Ability: Power Leech
• Against Hypnotized opponents: Mindwipe's powerful antennaes allow him to steal 1~6% of the opponent's max power every second and take them as his own
________________________________________ Passive: Sonar Charges:
• Each Sonar charge increases Mindwipe's ranged (including special and heavy) damage by 10~30%. Each ranged attack consumes 1 Sonar charge.
• Mindwipe can stack up to 6 Sonar charges
Blocking: Wing Shields:
• Mindwipe's wingshields provide him 1 Sonar charge every second.
• Successfully blocking 1 ranged attack generates him 1 Sonar charge instantly
• Each Sonar charge increases Mindwipe's block profficiency by 10%
Heavy Attacks:
• 100% chance to inflict Hypnosis for 3 seconds. Hypnotized opponents have their ability accuracy reduced by 40~60% and power rate reduced by 20~40%. Hypnotized opponents are Power Locked for 2 seconds if Mindwipe successfully dodges their attacks. Mindwipe gains 1 Sonar charge on Hypnosis' expiry
Special Attacks:
• Reverses the opponent's dash and dodge controls (sidesteps and backstep), (just like Thanos and Emma Frost' inverted controls). Swipe left to dash and hit Mindwipe after his special attack ends, swipe right to dodge his melee hits.
SP1:Hypnotic Visions: "Look into my eyes"
• Drains 10~20% of the opponent's max power
• Inflicts Hypnosis for 3 seconds
SP2:Sonic Screech "Mindwipe shatters the opponent's defense with extremely loud noise"
• This attack ignores the opponent's armor rating
• Mindwarp gains 6 Sonar Charges
SP3:Warped Mind: "Why are you hitting yourself?"
• Brainwashes the opponent, draining 100% of their max power and power locking them for 10 seconds. The opponent is stunned for 2 seconds on expiry.
Wildrider from the new comic would be absolutely awesome! his design is so cool! Would love to have him in the game! ^^ (Hope to see him in the movie too but doubt it because so many characters already) But definitely an awesome character for in the game!
Maybe transformers prime Makeshift!
or maybe Predacons Sky Lynx and Darksteel also from Transformers Prime.
All these would be absolutely awesome!
Would be really cool to see some of these.
-Blocking (Energy-Web Shield):
•20% Block Proficiency
•For each Ranged Attack Tarantulas Blocks, he gains a Permanent Web Charge, which can be utilized with other Abilities. (Max: 10)
-Web Charge Passive:
•Each Web Charge provides +2.5% Power Rate
(This doesn't effect other Power Gaining Abilities)
•Tarantulas loses 2 Web Charges when struck by a Critical Hit.
-Combo Enders: Tarantulas finishes a Combo with a Saw Blade Attack.
•Consumes 1 Web-Charge.
•Whenever a Web Charge is consumed, Tarantulas consumes the Opponent, stealing Health based on 20% of Damage the Opponent took.
-Heavy Attacks: Tarantulas transforms into his spider cycle mode and runs over the Opponent (Melee Heavy)
•If Tarantulas lands a hit on the Opponent, all Charges are consumed and Each Charge Drains 3.5~5% of a Power Bar.
•Tarantulas also deals 6% of Attack as Instant Shock Damage for each Web Charge.
Special Attacks:
SP1: Weird Swing Tarantulas swings a Web-line and slams both of his feet into the Opponent's face and bounces off the dazed Opponent. Upon landing, Tarantulas shoots the Opponent with his shoulder machine guns.
•Places a Permanent Special Attack Debuff, reducing the Damage of Special Attacks by 15~30%. This Buff is consumed whenever the Opponent uses a Special Attack.
•The Opponent can't generate any more Special Attack Buffs when this Debuff is active.
•Tarantulas gains 1% of Max Power for each Web Charge he has.
SP2: Arachnoid Assault Tarantulas slashes at the Opponent with his Spider Limbs and proceeds to unleash 3 Arachnoids that explode once they make contact with the Opponent.
•Spider Limb Slashes deal 10% Extra Melee Damage for Each Special Attack Buff on the Opponent.
•Each Arachnoid has a Different Effect:
¤The First Arachnoid has a 100% Chance to inflict a Special Attack Debuff, reducing the Damage of Special Attacks by 20~40%
¤The Second Arachnoid has a 50% Chance to inflict Shock for 35~60% of Attack for 6 seconds.
¤The Third Arachnoid has a 25% chance to inflict Power Lock for 10 seconds.
SP3: Delicious Disection Tarantulas transforms into Spider-Cycle Mode and accelerates at the Opponent, knocking them off their feet. *Tarantulas attaches a Web-line across the Opponent's neck and resumes driving, the Opponent painfully trying to grasp free as they are dragged across the floor. But the Web keeps on draining the Opponent's energy making them weaker*. Tarantulas stops driving prematurely and transforms, the Opponent rolls to his feet due to the sudden stop. They look up and all they can see is Tarantulas holding his Saw Blade. Tarantulas proceeds to Saw into the Opponent, Energon splattering everywhere. After the Opponent is mangled, Tarantulas finally stops his disection, and licks the Energon off his fingers. Heh hehe ha ha ha!
•The Energy Web across the Opponent's neck allows Tarantulas to Steal all the Power the Opponent gains when the Energy Web is on them*
•After the Disection, all Web Charges are consumed and Each charge gives Tarantulas 1.5% of his Max Health.
Signature Ability: Complete Web Tarantulas' plans start to weave together like a Web.
-When Tarantulas has the Maximum Amount of Web Charges:
•For 6 seconds, Tarantulas will gain an unlimited amount of Web Charges.
•Blocking Any Attack in these 6 seconds will give Tarantulas 2~5% of Max Power and 100% Block proficiency.
•Cannot be done again until Tarantulas uses a Heavy Attack to consume all charges.
Synergies:
-Allies:
All Predacon Faction Members:
+2~8% Armor Rating
-Enemies:
All Maximal Faction Members, Prowl:
+2~8% Attack Rating
Creator and Creation:
Springer:
+5~10% Health and Attack Rating
-Brain Drain:
Shockwave: Shockwave generates 0.4~2% of a Power Bar per second based on the number of active Energy Charges on Shockwave
-Predacon Secret Police:
•Tarantulas: All Arachnoids in his SP2 have 100% Ability Accuracy.
•Ravage: Stays Invisible for an extra 1.5 seconds
-Lieutenant: With Megatron (BW):
All Predacons will inflict a Permanent Arachnoid Debuff on the Opponent at the start of the battle. The Arachnoid Debuff can either Decrease Enemy Attack Rating by 4~8%, Decrease Resistence by 5~10%, or Decrease Power Rate by 10~15%
-Heralds of Unicron:
•Tarantulas: Now generates up to 15 Web Charges
•Galvatron: Starts a fight fully charged with Dark Energy.
•Rodimus Cron (@Gunz0 Build): When fully possessed, Debuff duration is increased by 150% instead of 100%
•Megatronous: Relic of Fury Decreases enemy Block Proficiency by 50% and Relic of Preservation caps damage at 9.99% instead of 10%
•Cyclonus: Dark Field pulses twice
when filling a Power Bar.
-Strong Match-Ups:
•Mixmaster: Tarantulas' Special Attacks allow him to specialize with enemies with Special Attack buffs, and Tarantulas will love to gather all of Mixmaster''s Ranged Attacks for Web Charges and his Signature.
•Ramjet: Tarantulas' Transmetal Passive allows the Duration of Stun to Decrease, so if Ramjet pulls off an SP3, Tarantulas will just happily be unstunned first and Steal some health.
•Arcee: Arcee specializes on Ranged Attacks, which will Charge up Tarantulas, and Tarantulas Specializes in Melee Attacks more than he does Ranged Attacks, so Tarantulas can do a heavy attack without Arcee Evading and Drain all the precious Power she may have gained.
-Weak Match-ups:
•Barricade: Tarantulas needs to absorb Ranged Attacks to get charges, but he might accidently get a Backfire Debuff from this corrupt cop.
•Kickback: Kickback''s Crits won't just nullify Tarantulas' Web Charges, he can Power Drain him, ruining some of his Power Gaining Abilites.
•Grindor: Tarantulas may gain and Drain Power, but Grindor''s Abilites allow him to hit harder under these conditions
-Blocking (Energy-Web Shield):
•20% Block Proficiency
•For each Ranged Attack Tarantulas Blocks, he gains a Permanent Web Charge, which can be utilized with other Abilities. (Max: 10)
-Web Charge Passive:
•Each Web Charge provides +2.5% Power Rate
(This doesn't effect other Power Gaining Abilities)
•Tarantulas loses 2 Web Charges when struck by a Critical Hit.
-Combo Enders: Tarantulas finishes a Combo with a Saw Blade Attack.
•Consumes 1 Web-Charge.
•Whenever a Web Charge is consumed, Tarantulas consumes the Opponent, stealing Health based on 20% of Damage the Opponent took.
-Heavy Attacks: Tarantulas transforms into his spider cycle mode and runs over the Opponent (Melee Heavy)
•If Tarantulas lands a hit on the Opponent, all Charges are consumed and Each Charge Drains 3.5~5% of a Power Bar.
•Tarantulas also deals 6% of Attack as Instant Shock Damage for each Web Charge.
Special Attacks:
SP1: Weird Swing Tarantulas swings a Web-line and slams both of his feet into the Opponent's face and bounces off the dazed Opponent. Upon landing, Tarantulas shoots the Opponent with his shoulder machine guns.
•Places a Permanent Special Attack Debuff, reducing the Damage of Special Attacks by 15~30%. This Buff is consumed whenever the Opponent uses a Special Attack.
•The Opponent can't generate any more Special Attack Buffs when this Debuff is active.
•Tarantulas gains 1% of Max Power for each Web Charge he has.
SP2: Arachnoid Assault Tarantulas slashes at the Opponent with his Spider Limbs and proceeds to unleash 3 Arachnoids that explode once they make contact with the Opponent.
•Spider Limb Slashes deal 10% Extra Melee Damage for Each Special Attack Buff on the Opponent.
•Each Arachnoid has a Different Effect:
¤The First Arachnoid has a 100% Chance to inflict a Special Attack Debuff, reducing the Damage of Special Attacks by 20~40%
¤The Second Arachnoid has a 50% Chance to inflict Shock for 35~60% of Attack for 6 seconds.
¤The Third Arachnoid has a 25% chance to inflict Power Lock for 10 seconds.
SP3: Delicious Disection Tarantulas transforms into Spider-Cycle Mode and accelerates at the Opponent, knocking them off their feet. *Tarantulas attaches a Web-line across the Opponent's neck and resumes driving, the Opponent painfully trying to grasp free as they are dragged across the floor. But the Web keeps on draining the Opponent's energy making them weaker*. Tarantulas stops driving prematurely and transforms, the Opponent rolls to his feet due to the sudden stop. They look up and all they can see is Tarantulas holding his Saw Blade. Tarantulas proceeds to Saw into the Opponent, Energon splattering everywhere. After the Opponent is mangled, Tarantulas finally stops his disection, and licks the Energon off his fingers. Heh hehe ha ha ha!
•The Energy Web across the Opponent's neck allows Tarantulas to Steal all the Power the Opponent gains when the Energy Web is on them*
•After the Disection, all Web Charges are consumed and Each charge gives Tarantulas 1.5% of his Max Health.
Signature Ability: Complete Web Tarantulas' plans start to weave together like a Web.
-When Tarantulas has the Maximum Amount of Web Charges:
•For 6 seconds, Tarantulas will gain an unlimited amount of Web Charges.
•Blocking Any Attack in these 6 seconds will give Tarantulas 2~5% of Max Power and 100% Block proficiency.
•Cannot be done again until Tarantulas uses a Heavy Attack to consume all charges.
Synergies:
-Allies:
All Predacon Faction Members:
+2~8% Armor Rating
-Enemies:
All Maximal Faction Members, Prowl:
+2~8% Attack Rating
Creator and Creation:
Springer:
+5~10% Health and Attack Rating
-Brain Drain:
Shockwave: Shockwave generates 0.4~2% of a Power Bar per second based on the number of active Energy Charges on Shockwave
-Predacon Secret Police:
•Tarantulas: All Arachnoids in his SP2 have 100% Ability Accuracy.
•Ravage: Stays Invisible for an extra 1.5 seconds
-Lieutenant: With Megatron (BW):
All Predacons will inflict a Permanent Arachnoid Debuff on the Opponent at the start of the battle. The Arachnoid Debuff can either Decrease Enemy Attack Rating by 4~8%, Decrease Resistence by 5~10%, or Decrease Power Rate by 10~15%
-Heralds of Unicron:
•Tarantulas: Now generates up to 15 Web Charges
•Galvatron: Starts a fight fully charged with Dark Energy.
•Rodimus Cron (@Gunz0 Build): When fully possessed, Debuff duration is increased by 150% instead of 100%
•Megatronous: Relic of Fury Decreases enemy Block Proficiency by 50% and Relic of Preservation caps damage at 9.99% instead of 10%
•Cyclonus: Dark Field pulses twice
when filling a Power Bar.
-Strong Match-Ups:
•Mixmaster: Tarantulas' Special Attacks allow him to specialize with enemies with Special Attack buffs, and Tarantulas will love to gather all of Mixmaster''s Ranged Attacks for Web Charges and his Signature.
•Ramjet: Tarantulas' Transmetal Passive allows the Duration of Stun to Decrease, so if Ramjet pulls off an SP3, Tarantulas will just happily be unstunned first and Steal some health.
•Arcee: Arcee specializes on Ranged Attacks, which will Charge up Tarantulas, and Tarantulas Specializes in Melee Attacks more than he does Ranged Attacks, so Tarantulas can do a heavy attack without Arcee Evading and Drain all the precious Power she may have gained.
-Weak Match-ups:
•Barricade: Tarantulas needs to absorb Ranged Attacks to get charges, but he might accidently get a Backfire Debuff from this corrupt cop.
•Kickback: Kickback''s Crits won't just nullify Tarantulas' Web Charges, he can Power Drain him, ruining some of his Power Gaining Abilites.
•Grindor: Tarantulas may gain and Drain Power, but Grindor''s Abilites allow him to hit harder under these conditions
-Blocking (Energy-Web Shield):
•20% Block Proficiency
•For each Ranged Attack Tarantulas Blocks, he gains a Permanent Web Charge, which can be utilized with other Abilities. (Max: 10)
-Web Charge Passive:
•Each Web Charge provides +2.5% Power Rate
(This doesn't effect other Power Gaining Abilities)
•Tarantulas loses 2 Web Charges when struck by a Critical Hit.
-Combo Enders: Tarantulas finishes a Combo with a Saw Blade Attack.
•Consumes 1 Web-Charge.
•Whenever a Web Charge is consumed, Tarantulas consumes the Opponent, stealing Health based on 20% of Damage the Opponent took.
-Heavy Attacks: Tarantulas transforms into his spider cycle mode and runs over the Opponent (Melee Heavy)
•If Tarantulas lands a hit on the Opponent, all Charges are consumed and Each Charge Drains 3.5~5% of a Power Bar.
•Tarantulas also deals 6% of Attack as Instant Shock Damage for each Web Charge.
Special Attacks:
SP1: Weird Swing Tarantulas swings a Web-line and slams both of his feet into the Opponent's face and bounces off the dazed Opponent. Upon landing, Tarantulas shoots the Opponent with his shoulder machine guns.
•Places a Permanent Special Attack Debuff, reducing the Damage of Special Attacks by 15~30%. This Buff is consumed whenever the Opponent uses a Special Attack.
•The Opponent can't generate any more Special Attack Buffs when this Debuff is active.
•Tarantulas gains 1% of Max Power for each Web Charge he has.
SP2: Arachnoid Assault Tarantulas slashes at the Opponent with his Spider Limbs and proceeds to unleash 3 Arachnoids that explode once they make contact with the Opponent.
•Spider Limb Slashes deal 10% Extra Melee Damage for Each Special Attack Buff on the Opponent.
•Each Arachnoid has a Different Effect:
¤The First Arachnoid has a 100% Chance to inflict a Special Attack Debuff, reducing the Damage of Special Attacks by 20~40%
¤The Second Arachnoid has a 50% Chance to inflict Shock for 35~60% of Attack for 6 seconds.
¤The Third Arachnoid has a 25% chance to inflict Power Lock for 10 seconds.
SP3: Delicious Disection Tarantulas transforms into Spider-Cycle Mode and accelerates at the Opponent, knocking them off their feet. *Tarantulas attaches a Web-line across the Opponent's neck and resumes driving, the Opponent painfully trying to grasp free as they are dragged across the floor. But the Web keeps on draining the Opponent's energy making them weaker*. Tarantulas stops driving prematurely and transforms, the Opponent rolls to his feet due to the sudden stop. They look up and all they can see is Tarantulas holding his Saw Blade. Tarantulas proceeds to Saw into the Opponent, Energon splattering everywhere. After the Opponent is mangled, Tarantulas finally stops his disection, and licks the Energon off his fingers. Heh hehe ha ha ha!
•The Energy Web across the Opponent's neck allows Tarantulas to Steal all the Power the Opponent gains when the Energy Web is on them*
•After the Disection, all Web Charges are consumed and Each charge gives Tarantulas 1.5% of his Max Health.
Signature Ability: Complete Web Tarantulas' plans start to weave together like a Web.
-When Tarantulas has the Maximum Amount of Web Charges:
•For 6 seconds, Tarantulas will gain an unlimited amount of Web Charges.
•Blocking Any Attack in these 6 seconds will give Tarantulas 2~5% of Max Power and 100% Block proficiency.
•Cannot be done again until Tarantulas uses a Heavy Attack to consume all charges.
Synergies:
-Allies:
All Predacon Faction Members:
+2~8% Armor Rating
-Enemies:
All Maximal Faction Members, Prowl:
+2~8% Attack Rating
Creator and Creation:
Springer:
+5~10% Health and Attack Rating
-Brain Drain:
Shockwave: Shockwave generates 0.4~2% of a Power Bar per second based on the number of active Energy Charges on Shockwave
-Predacon Secret Police:
•Tarantulas: All Arachnoids in his SP2 have 100% Ability Accuracy.
•Ravage: Stays Invisible for an extra 1.5 seconds
-Lieutenant: With Megatron (BW):
All Predacons will inflict a Permanent Arachnoid Debuff on the Opponent at the start of the battle. The Arachnoid Debuff can either Decrease Enemy Attack Rating by 4~8%, Decrease Resistence by 5~10%, or Decrease Power Rate by 10~15%
-Heralds of Unicron:
•Tarantulas: Now generates up to 15 Web Charges
•Galvatron: Starts a fight fully charged with Dark Energy.
•Rodimus Cron (@Gunz0 Build): When fully possessed, Debuff duration is increased by 150% instead of 100%
•Megatronous: Relic of Fury Decreases enemy Block Proficiency by 50% and Relic of Preservation caps damage at 9.99% instead of 10%
•Cyclonus: Dark Field pulses twice
when filling a Power Bar.
-Strong Match-Ups:
•Mixmaster: Tarantulas' Special Attacks allow him to specialize with enemies with Special Attack buffs, and Tarantulas will love to gather all of Mixmaster''s Ranged Attacks for Web Charges and his Signature.
•Ramjet: Tarantulas' Transmetal Passive allows the Duration of Stun to Decrease, so if Ramjet pulls off an SP3, Tarantulas will just happily be unstunned first and Steal some health.
•Arcee: Arcee specializes on Ranged Attacks, which will Charge up Tarantulas, and Tarantulas Specializes in Melee Attacks more than he does Ranged Attacks, so Tarantulas can do a heavy attack without Arcee Evading and Drain all the precious Power she may have gained.
-Weak Match-ups:
•Barricade: Tarantulas needs to absorb Ranged Attacks to get charges, but he might accidently get a Backfire Debuff from this corrupt cop.
•Kickback: Kickback''s Crits won't just nullify Tarantulas' Web Charges, he can Power Drain him, ruining some of his Power Gaining Abilites.
•Grindor: Tarantulas may gain and Drain Power, but Grindor''s Abilites allow him to hit harder under these conditions
Thanks for reviewing him @magnusprime777 . I wanted to make sure he was more of a Bot that causes a lot of Power Draining as a tribute to the Energy-Draining Web he uses a lot in the show. In the retweaks, I wanted him to give him a Damage boost which is why I added the instant Shock Damage to his heavy, I made sure he stole more health, and I gave him additional synergies, like the Springer synergy. I really agree on the fact that he should be added soon, especially due to the lack of Predacons. The chances are slim, but it would be really cool if he was the bot for next month so it can fit the Halloween spirit. Tarantulas is the perfect candidate for a Halloween themed bot: He's a giant Spider, a mad scientist, he works for Unicron, who's blood can create zombies, and he's a cannibal. I just hope to have a new Predacon especially Tarantulas; he's my 3rd favorite Predacon.
-Blocking (Energy-Web Shield):
•20% Block Proficiency
•For each Ranged Attack Tarantulas Blocks, he gains a Permanent Web Charge, which can be utilized with other Abilities. (Max: 10)
-Web Charge Passive:
•Each Web Charge provides +2.5% Power Rate
(This doesn't effect other Power Gaining Abilities)
•Tarantulas loses 2 Web Charges when struck by a Critical Hit.
-Combo Enders: Tarantulas finishes a Combo with a Saw Blade Attack.
•Consumes 1 Web-Charge.
•Whenever a Web Charge is consumed, Tarantulas consumes the Opponent, stealing Health based on 20% of Damage the Opponent took.
-Heavy Attacks: Tarantulas transforms into his spider cycle mode and runs over the Opponent (Melee Heavy)
•If Tarantulas lands a hit on the Opponent, all Charges are consumed and Each Charge Drains 3.5~5% of a Power Bar.
•Tarantulas also deals 6% of Attack as Instant Shock Damage for each Web Charge.
Special Attacks:
SP1: Weird Swing Tarantulas swings a Web-line and slams both of his feet into the Opponent's face and bounces off the dazed Opponent. Upon landing, Tarantulas shoots the Opponent with his shoulder machine guns.
•Places a Permanent Special Attack Debuff, reducing the Damage of Special Attacks by 15~30%. This Buff is consumed whenever the Opponent uses a Special Attack.
•The Opponent can't generate any more Special Attack Buffs when this Debuff is active.
•Tarantulas gains 1% of Max Power for each Web Charge he has.
SP2: Arachnoid Assault Tarantulas slashes at the Opponent with his Spider Limbs and proceeds to unleash 3 Arachnoids that explode once they make contact with the Opponent.
•Spider Limb Slashes deal 10% Extra Melee Damage for Each Special Attack Buff on the Opponent.
•Each Arachnoid has a Different Effect:
¤The First Arachnoid has a 100% Chance to inflict a Special Attack Debuff, reducing the Damage of Special Attacks by 20~40%
¤The Second Arachnoid has a 50% Chance to inflict Shock for 35~60% of Attack for 6 seconds.
¤The Third Arachnoid has a 25% chance to inflict Power Lock for 10 seconds.
SP3: Delicious Disection Tarantulas transforms into Spider-Cycle Mode and accelerates at the Opponent, knocking them off their feet. *Tarantulas attaches a Web-line across the Opponent's neck and resumes driving, the Opponent painfully trying to grasp free as they are dragged across the floor. But the Web keeps on draining the Opponent's energy making them weaker*. Tarantulas stops driving prematurely and transforms, the Opponent rolls to his feet due to the sudden stop. They look up and all they can see is Tarantulas holding his Saw Blade. Tarantulas proceeds to Saw into the Opponent, Energon splattering everywhere. After the Opponent is mangled, Tarantulas finally stops his disection, and licks the Energon off his fingers. Heh hehe ha ha ha!
•The Energy Web across the Opponent's neck allows Tarantulas to Steal all the Power the Opponent gains when the Energy Web is on them*
•After the Disection, all Web Charges are consumed and Each charge gives Tarantulas 1.5% of his Max Health.
Signature Ability: Complete Web Tarantulas' plans start to weave together like a Web.
-When Tarantulas has the Maximum Amount of Web Charges:
•For 6 seconds, Tarantulas will gain an unlimited amount of Web Charges.
•Blocking Any Attack in these 6 seconds will give Tarantulas 2~5% of Max Power and 100% Block proficiency.
•Cannot be done again until Tarantulas uses a Heavy Attack to consume all charges.
Synergies:
-Allies:
All Predacon Faction Members:
+2~8% Armor Rating
-Enemies:
All Maximal Faction Members, Prowl:
+2~8% Attack Rating
Creator and Creation:
Springer:
+5~10% Health and Attack Rating
-Brain Drain:
Shockwave: Shockwave generates 0.4~2% of a Power Bar per second based on the number of active Energy Charges on Shockwave
-Predacon Secret Police:
•Tarantulas: All Arachnoids in his SP2 have 100% Ability Accuracy.
•Ravage: Stays Invisible for an extra 1.5 seconds
-Lieutenant: With Megatron (BW):
All Predacons will inflict a Permanent Arachnoid Debuff on the Opponent at the start of the battle. The Arachnoid Debuff can either Decrease Enemy Attack Rating by 4~8%, Decrease Resistence by 5~10%, or Decrease Power Rate by 10~15%
-Heralds of Unicron:
•Tarantulas: Now generates up to 15 Web Charges
•Galvatron: Starts a fight fully charged with Dark Energy.
•Rodimus Cron (@Gunz0 Build): When fully possessed, Debuff duration is increased by 150% instead of 100%
•Megatronous: Relic of Fury Decreases enemy Block Proficiency by 50% and Relic of Preservation caps damage at 9.99% instead of 10%
•Cyclonus: Dark Field pulses twice
when filling a Power Bar.
-Strong Match-Ups:
•Mixmaster: Tarantulas' Special Attacks allow him to specialize with enemies with Special Attack buffs, and Tarantulas will love to gather all of Mixmaster''s Ranged Attacks for Web Charges and his Signature.
•Ramjet: Tarantulas' Transmetal Passive allows the Duration of Stun to Decrease, so if Ramjet pulls off an SP3, Tarantulas will just happily be unstunned first and Steal some health.
•Arcee: Arcee specializes on Ranged Attacks, which will Charge up Tarantulas, and Tarantulas Specializes in Melee Attacks more than he does Ranged Attacks, so Tarantulas can do a heavy attack without Arcee Evading and Drain all the precious Power she may have gained.
-Weak Match-ups:
•Barricade: Tarantulas needs to absorb Ranged Attacks to get charges, but he might accidently get a Backfire Debuff from this corrupt cop.
•Kickback: Kickback''s Crits won't just nullify Tarantulas' Web Charges, he can Power Drain him, ruining some of his Power Gaining Abilites.
•Grindor: Tarantulas may gain and Drain Power, but Grindor''s Abilites allow him to hit harder under these conditions
Thanks for reviewing him @magnusprime777 . I wanted to make sure he was more of a Bot that causes a lot of Power Draining as a tribute to the Energy-Draining Web he uses a lot in the show. In the retweaks, I wanted him to give him a Damage boost which is why I added the instant Shock Damage to his heavy, I made sure he stole more health, and I gave him additional synergies, like the Springer synergy. I really agree on the fact that he should be added soon, especially due to the lack of Predacons. The chances are slim, but it would be really cool if he was the bot for next month so it can fit the Halloween spirit. Tarantulas is the perfect candidate for a Halloween themed bot: He's a giant Spider, a mad scientist, he works for Unicron, who's blood can create zombies, and he's a cannibal. I just hope to have a new Predacon especially Tarantulas; he's my 3rd favorite Predacon.
Yeah you really did good with him!!
I’d love to use him in a fight, but I’d hate to fight against him! Lol!!
Those abilities are awesome and it really fits the character well!!
Keep up the great work @ScarredArachnid333 !!!
Comments
I perfer ROTF sideswipe the hard top concept car looks better, and would be easier on development of the character
Is it true Skyfire is coming???
I would call that Infernocus (not the tf5baycus), The Combined form of MegsG1, Bludgeon, StarScream, ShockWave, and SoundWave.
He's in the game files
Abilities :
Melee Attacks: Seven Hit Combo
- Crit Hits grant 6-10% of remaining power over 4 secs.
Heavy Attacks:
Opponent's Special Attacks:
Special Attack 1: Champion Feats
- Slides towards Opponent, jumps when close to them.
- Rotates to give a kick, a ranged blast, again a kick and a charged shot.
Special Attack 2: Victor on the Track
- Shoots a shot and Slides towards opponent, turning his back towards them.
- Gives a back kick, a reverse elbow smash, and Backflips to Smash a kick on thier face.
Special Attack 3: To the Finish Line
- Transforms and drifts around opponent, and crashes to knock them back, while transforming mid-air.
- Lands 6 kicks on chest taking them to wall, and rise up to kick their face and fire a charged Shot.
One Bar remains as it is while SP1, two bar remain there after SP2. This buff is slight wierdo
Signature Ability: Victory Lust--All he wants is to Win the Survival Race
Synergies :
Trailbreaker
Class: Tech
Faction: Autobot
Signature Ability: Magnawheels
• Trailbreaker's Magnawheels allow him to stand or drive on any metallic surface, preventing him from being knocked back by any non-basic or special attacks. Trailbreaker now has a 30~80% chance to block unblockable attacks and generate 20~60% of a power bar for each unblockable hit blocked. He's not impressed by those tho...
Passive: Force Field
• Trailbreaker activates his Force Field upon using special attacks, the better the special attack, the better his Force Field
• Force Field 1.0: Yellow
- +20% Block Profficiency
- +15% Energy Resistance
- 6~10% chance to Auto-Block attacks when struck
- Shock lasts 100% longer
• Force Field 2.0: Green
- +25% Block Profficiency
- +15% Special Attack Resistance
- 11~15% chance to Auto-Block attacks when struck
- Snare Field lasts 100% longer
• Force Field 3.0: Blue
- +35% Block Profficiency
- +50% Special Damage resistance
- 18~22% chance to Auto-Block attacks when struck
- Trailbreaker becomes immune to every type of debuff
Ranged Attacks:
• 40~60% chance to inflict shock, dealing 40~60% attack as energy damage over 5 seconds. Shocked opponents receive 25% less power when struck
• Inflicts a Snare Field if the opponent's power bar is filled, preventing them from going unstoppable and leaking 30~45% of their max power over 4.5 seconds
Heavy Attacks:
• Critical hits power lock the opponent if the opponent is recovering from a special attack. Power lock lasts for 2 seconds
SP1: Defensive Tactic: "Trailbreaker creates a Force Field for self-defense"
• Generates Force Field 1.0 for 8 seconds
• Inflicts shock, dealing 60~80% attack over 4 seconds
SP2: Offensive Tactic: "He isn't just a force field guy"
• Generates Force Field 2.0 for 10 seconds
• Inflicts Snare Field for 4.5 seconds
SP3: Unbreakable Field: "Trailbreaker creates un ultimate defensive field"
• Generates Force Field 3.0 for 12 seconds while repairing 25% lost health over 12.5 seconds
• Power Locks the opponent for 6 seconds
Synergies:
• Teammates:
Ratchet, Mirage, Blaster: Gains a permanent Force Field, capping all damage to 50-30-20% of their max health
• Brain Drain:
Shockwave power locks the opponent for 4-5-6 seconds on his SP2
• Allies: Optimus Prime, Bumblebee, Wheeljack
• Enemies: Megatron, Kickback, Soundwave
Strong Match-ups:
• Power gaining bots: They let Trailbreaker fill their power bars faster, resulting in more Snare Fields inflicted
• ROTF Megatron, Ramjet, Tantrum, Motormaster: Trailbreaker's Snare Fields prevent them from utilizing their unstoppable abilities
Weak Match-ups:
• Kickback: This grasshopper can consume Trailbreaker's shock debuffs and gain a ton of power
• Jazz: This stylish dude can confuse Trailbreaker with his heavy attacks, causing Trailbreaker to spam his SP1 and generate his worst Forcefield
Featured Crystals:
• Trailcutter Crystal (Regular)
• Trailblazer Crystal (Elite)
Arena:
• Defensive Protocol
shockwave
demolition class
demo
Shockwave was more of a techy type bot
Mindwipe
Class: Tech
Faction: Decepticon
Signature Ability: Power Leech
• Against Hypnotized opponents: Mindwipe's powerful antennaes allow him to steal 1~6% of the opponent's max power every second and take them as his own
________________________________________
Passive: Sonar Charges:
• Each Sonar charge increases Mindwipe's ranged (including special and heavy) damage by 10~30%. Each ranged attack consumes 1 Sonar charge.
• Mindwipe can stack up to 6 Sonar charges
Blocking: Wing Shields:
• Mindwipe's wingshields provide him 1 Sonar charge every second.
• Successfully blocking 1 ranged attack generates him 1 Sonar charge instantly
• Each Sonar charge increases Mindwipe's block profficiency by 10%
Heavy Attacks:
• 100% chance to inflict Hypnosis for 3 seconds. Hypnotized opponents have their ability accuracy reduced by 40~60% and power rate reduced by 20~40%. Hypnotized opponents are Power Locked for 2 seconds if Mindwipe successfully dodges their attacks. Mindwipe gains 1 Sonar charge on Hypnosis' expiry
Special Attacks:
• Reverses the opponent's dash and dodge controls (sidesteps and backstep), (just like Thanos and Emma Frost' inverted controls). Swipe left to dash and hit Mindwipe after his special attack ends, swipe right to dodge his melee hits.
SP1: Hypnotic Visions: "Look into my eyes"
• Drains 10~20% of the opponent's max power
• Inflicts Hypnosis for 3 seconds
SP2: Sonic Screech "Mindwipe shatters the opponent's defense with extremely loud noise"
• This attack ignores the opponent's armor rating
• Mindwarp gains 6 Sonar Charges
SP3: Warped Mind: "Why are you hitting yourself?"
• Brainwashes the opponent, draining 100% of their max power and power locking them for 10 seconds. The opponent is stunned for 2 seconds on expiry.
Synergies:
• Allies: Galvatron, Megatron, Cyclonus, Soundwave
• Enemies: Optimus Prime, Bumblebee
• Mind Controllers: Bombshell, Mindwipe
Wildrider from the new comic would be absolutely awesome! his design is so cool! Would love to have him in the game! ^^ (Hope to see him in the movie too but doubt it because so many characters already) But definitely an awesome character for in the game!
Maybe transformers prime Makeshift!
or maybe Predacons Sky Lynx and Darksteel also from Transformers Prime.
All these would be absolutely awesome!
Would be really cool to see some of these.
MegWAHtron
Rodimus UnWAHcronus too
Just a few tweaks with his abilities and I changed his awful signature ability. I added some synergies as well.
Tarantulas
Class:Tech
Faction: Predacon
Abilities:
-Passive:
•This Bot's Transmetal exterior provides 10% Heat Resistance and 50% Stun Resistence
-Blocking (Energy-Web Shield):
•20% Block Proficiency
•For each Ranged Attack Tarantulas Blocks, he gains a Permanent Web Charge, which can be utilized with other Abilities. (Max: 10)
-Web Charge Passive:
•Each Web Charge provides +2.5% Power Rate
(This doesn't effect other Power Gaining Abilities)
•Tarantulas loses 2 Web Charges when struck by a Critical Hit.
-Combo Enders:
Tarantulas finishes a Combo with a Saw Blade Attack.
•Consumes 1 Web-Charge.
•Whenever a Web Charge is consumed, Tarantulas consumes the Opponent, stealing Health based on 20% of Damage the Opponent took.
-Heavy Attacks:
Tarantulas transforms into his spider cycle mode and runs over the Opponent (Melee Heavy)
•If Tarantulas lands a hit on the Opponent, all Charges are consumed and Each Charge Drains 3.5~5% of a Power Bar.
•Tarantulas also deals 6% of Attack as Instant Shock Damage for each Web Charge.
Special Attacks:
SP1: Weird Swing
Tarantulas swings a Web-line and slams both of his feet into the Opponent's face and bounces off the dazed Opponent. Upon landing, Tarantulas shoots the Opponent with his shoulder machine guns.
•Places a Permanent Special Attack Debuff, reducing the Damage of Special Attacks by 15~30%. This Buff is consumed whenever the Opponent uses a Special Attack.
•The Opponent can't generate any more Special Attack Buffs when this Debuff is active.
•Tarantulas gains 1% of Max Power for each Web Charge he has.
SP2: Arachnoid Assault
Tarantulas slashes at the Opponent with his Spider Limbs and proceeds to unleash 3 Arachnoids that explode once they make contact with the Opponent.
•Spider Limb Slashes deal 10% Extra Melee Damage for Each Special Attack Buff on the Opponent.
•Each Arachnoid has a Different Effect:
¤The First Arachnoid has a 100% Chance to inflict a Special Attack Debuff, reducing the Damage of Special Attacks by 20~40%
¤The Second Arachnoid has a 50% Chance to inflict Shock for 35~60% of Attack for 6 seconds.
¤The Third Arachnoid has a 25% chance to inflict Power Lock for 10 seconds.
SP3: Delicious Disection
Tarantulas transforms into Spider-Cycle Mode and accelerates at the Opponent, knocking them off their feet. *Tarantulas attaches a Web-line across the Opponent's neck and resumes driving, the Opponent painfully trying to grasp free as they are dragged across the floor. But the Web keeps on draining the Opponent's energy making them weaker*. Tarantulas stops driving prematurely and transforms, the Opponent rolls to his feet due to the sudden stop. They look up and all they can see is Tarantulas holding his Saw Blade. Tarantulas proceeds to Saw into the Opponent, Energon splattering everywhere. After the Opponent is mangled, Tarantulas finally stops his disection, and licks the Energon off his fingers. Heh hehe ha ha ha!
•The Energy Web across the Opponent's neck allows Tarantulas to Steal all the Power the Opponent gains when the Energy Web is on them*
•After the Disection, all Web Charges are consumed and Each charge gives Tarantulas 1.5% of his Max Health.
Signature Ability: Complete Web
Tarantulas' plans start to weave together like a Web.
-When Tarantulas has the Maximum Amount of Web Charges:
•For 6 seconds, Tarantulas will gain an unlimited amount of Web Charges.
•Blocking Any Attack in these 6 seconds will give Tarantulas 2~5% of Max Power and 100% Block proficiency.
•Cannot be done again until Tarantulas uses a Heavy Attack to consume all charges.
Synergies:
-Allies:
All Predacon Faction Members:
+2~8% Armor Rating
-Enemies:
All Maximal Faction Members, Prowl:
+2~8% Attack Rating
-Rivals:
Megatron (BW), Blackarachnia, Inferno (BW):
+12~30% Critical Damage
Creator and Creation:
Springer:
+5~10% Health and Attack Rating
-Brain Drain:
Shockwave: Shockwave generates 0.4~2% of a Power Bar per second based on the number of active Energy Charges on Shockwave
-Predacon Secret Police:
•Tarantulas: All Arachnoids in his SP2 have 100% Ability Accuracy.
•Ravage: Stays Invisible for an extra 1.5 seconds
-Lieutenant:
With Megatron (BW):
All Predacons will inflict a Permanent Arachnoid Debuff on the Opponent at the start of the battle. The Arachnoid Debuff can either Decrease Enemy Attack Rating by 4~8%, Decrease Resistence by 5~10%, or Decrease Power Rate by 10~15%
-Heralds of Unicron:
•Tarantulas: Now generates up to 15 Web Charges
•Galvatron: Starts a fight fully charged with Dark Energy.
•Rodimus Cron (@Gunz0 Build): When fully possessed, Debuff duration is increased by 150% instead of 100%
•Megatronous: Relic of Fury Decreases enemy Block Proficiency by 50% and Relic of Preservation caps damage at 9.99% instead of 10%
•Cyclonus: Dark Field pulses twice
when filling a Power Bar.
-Strong Match-Ups:
•Mixmaster: Tarantulas' Special Attacks allow him to specialize with enemies with Special Attack buffs, and Tarantulas will love to gather all of Mixmaster''s Ranged Attacks for Web Charges and his Signature.
•Ramjet: Tarantulas' Transmetal Passive allows the Duration of Stun to Decrease, so if Ramjet pulls off an SP3, Tarantulas will just happily be unstunned first and Steal some health.
•Arcee: Arcee specializes on Ranged Attacks, which will Charge up Tarantulas, and Tarantulas Specializes in Melee Attacks more than he does Ranged Attacks, so Tarantulas can do a heavy attack without Arcee Evading and Drain all the precious Power she may have gained.
-Weak Match-ups:
•Barricade: Tarantulas needs to absorb Ranged Attacks to get charges, but he might accidently get a Backfire Debuff from this corrupt cop.
•Kickback: Kickback''s Crits won't just nullify Tarantulas' Web Charges, he can Power Drain him, ruining some of his Power Gaining Abilites.
•Grindor: Tarantulas may gain and Drain Power, but Grindor''s Abilites allow him to hit harder under these conditions
warrior class
per favore
Rodimus Prime
Jetfire G1
Blitzwing G1
Blitzwing/Starscream Knockoff
This Is A Cut Character Of Dark Of The Moon. There Was A Toy Of Dark Of The Moon Thundercracker So I Only Found This. Dark Of The Moon Thundercracker
Grindor Was In DOTM..
Like no one asked Tantrum, even a single time here.
I fail to see how that is a problem lol.
Awesome job @ScarredArachnid333 !!!
I hope Kabam will make him in game!!
Thanks for reviewing him @magnusprime777 . I wanted to make sure he was more of a Bot that causes a lot of Power Draining as a tribute to the Energy-Draining Web he uses a lot in the show. In the retweaks, I wanted him to give him a Damage boost which is why I added the instant Shock Damage to his heavy, I made sure he stole more health, and I gave him additional synergies, like the Springer synergy. I really agree on the fact that he should be added soon, especially due to the lack of Predacons. The chances are slim, but it would be really cool if he was the bot for next month so it can fit the Halloween spirit. Tarantulas is the perfect candidate for a Halloween themed bot: He's a giant Spider, a mad scientist, he works for Unicron, who's blood can create zombies, and he's a cannibal. I just hope to have a new Predacon especially Tarantulas; he's my 3rd favorite Predacon.
Yeah you really did good with him!!
I’d love to use him in a fight, but I’d hate to fight against him! Lol!!
Those abilities are awesome and it really fits the character well!!
Keep up the great work @ScarredArachnid333 !!!