@ScarredArachnid333 ,I missed a Word there, it's 60% Chance to power lock for 6 sec.
If he had suffered a shock and a power drain, he'll heal 8x2=16%. This caps to 24% even if he got 10 shocks during fight. He will only repair 24%. This repairing can be Max of 96% per Fight. (24*4), (12*2+24*3) and so on. So he can't heal more than 96% each fight from sp1. If he has 95% health, and repair with sp1 to 100. He'll use rest 91% Repair, whenever he losses health ,by using sp1.
Signature Ability: Heat Absorbtion
• Megatron gains 5~15% of a power bar every time a Burn effect on him expires. Additionally, all Burn debuffs caused by him last 1s longer for each active Ignition buff on him
Passive:
• Transmetal 2 exterior provides 30% heat damage resistance and provides him +10% crit rate when burning
Ignition:
• Each Ignition buff increases Megatron's power rate by 10% and ranged damage by 5% for 10 seconds. Ignition buffs are considered Burn effects
• Megatron's Burn debuffs cannot be purified as long as he has at least 1 Ignition buff. Yessss
Fiery Aura:
• Megatron gains a Fiery Aura for 15~17 seconds upon gaining 5 Ignition buffs
• Fiery Aura increases Megatron's attack rating by 30~60% while dealing 5% attack as heat damage per second if the opponent is in close proximity.
• Megatron's attacks deal an additional 15% of attack rating as instant burn damage when Fiery Aura is active (this effect can trigger through blocks)
Heavy Attacks: 100% armor piercing
• Megatron uses either Fire breath or Ice breath
Fire breath: Burns the opponent, dealing 40~50% attack over 5 seconds
Ice breath: Nullifies upto 3 resistance buffs from the opponent and has
Gaining 1 power bar:
• Gains 1 Ignition buff
Special Attacks:
• Gains 1 Ignition buff
SP1:Magma Punch: "Megatron delivers a magma punch to burn flammable opponents"
• Burns the opponent, dealing 75% attack over 3s
SP2:Fire and Ice: "A deadly combination of 2 opposite elements"
• Burns the opponent, dealing 100% attack over 5 seconds
• Stuns the opponent for 2 seconds
• Gains 2 Ignition buffs if Megatron already has 3 of them
SP3:Volcanic Eruption: "The heat will melt any foe"
• Gains a permanent Fiery Aura which can be stacked with his 10-second Fiery Aura
• Burns the opponent, dealing 120% attack over 4 seconds
Synergies:
• Predacon Terrorize: W/ Waspinator
Waspinator gains a 10-15-20% Energy damage buff after dropping below 75% health
Megatron's special attacks have a 15-25-35% chance to be unblockable if Fiery Aura is active
• Beast Ancestor with Tantrum
• Allies: Waspinator, Predacons
• Enemies: Optimus Primal, Rhinox, Dinobot, Cheetor
Strong Match-ups:
• Ultra Magnus: Megatron's heavy attacks will take away his resistance buffs and weaken his Magnus armor
• Beast Purificators and Grimlock: Megatron's burn debuffs cannot be purified if he's awakened
• Hound: Hound's garbage burn debuffs will deal nearly 0 damage thanks to Megatron's heat resistance
Weak Match-ups:
• Shockwave and Mirage will drain the heck out of Megatron's power to prevent him from gaining Ignition buffs
• Himself!: His heat resistance will help a lot when suffering from burn effects
Featured Crystal Names:
• Regular: Schemer Crystal
• Elite: Magma Crystal
Crit Hits grant 6-10% of remaining power over 4 secs.
Heavy Attacks:
100% Chance to miss all Ranged Attacks.
Crit Nullifies a Power Gain or a Power Rate buff.
Opponent's Special Attacks:
Dodging All Hits of Special Attacks put him in Incognito Mode for 6 secs :
24~40% Chance to Evade All Attacks.
60~100% less likely to trigger their abilities
Special Attack 1: Champion Feats ---Swag cool enough to beat them before the match
- Slides towards Opponent, jumps when close to them.
- Rotates to give a kick, a ranged blast, again a kick and a charged shot.
60% chance to Power Lock for 6 secs.
Heals 8% of his Max Health for Each Power Drain or Shock he suffered this fight.
He can heal max of 24% per use of this Attack. And Max of 120% health per fight, healing doesn't count if he's at Full health.
Special Attack 2: Victor on the Track ---Get aside loser!
- Shoots a shot and Slides towards opponent, turning his back towards them.
- Gives a back kick, a reverse elbow smash, and Backflips to Smash a kick on thier face.
70% Chance to Power Lock for 6 secs.
Kick inflicts 'Power Delication' for 10 secs disabling all Power Gain effects and backfire when they surge power for their special attacks or try to activate Power Gain buff: Deals, 100% Attack as Shock Damage, Drains Power to zero and stun for 2 secs. Removed after Backfiring on Special Attack activaton only. Bots gain power as normal, but can't through Active/Passive Power Gain/Flow buff. Poor SoundWave and Megatronus
Special Attack 3: To the Finish Line ---Can you really make it?
- Transforms and drifts around opponent, and crashes to knock them back, while transforming mid-air.
- Lands 6 kicks on chest taking them to wall, and rise up to kick their face and fire a charged Shot.
80% Chance to Power Lock for 6 secs.
Gains a permanent "Winner" granting him a random permanent buff for each Special Attack he dodge successfully. Each Stacking to Max of 10
+15% Attack Buff
+10% Ranged Buff
+10% Power Espionage, each allowing him to grant 10% less power while Attacking
"Winner" is removed if He gets inflicted with a total of 5 bleeds after Activation of the buff. 10 Power Espionages allow him grant 100% Power(No Power) while hitting
Signature Ability:Victory Lust--All he wants is to Win Successful Special Attacks:60% Chance for Each of Debuffs to be inflicted:
20~50% Max Power Drain over 5 secs
25~50% Power Rate debuff for 10 secs
15~40% Interference for 15 secs.
All can be inflicted together or no at all, only one or two can also be inflicted, it's random 60% chance for each respectively.
Synergies :
Enemies : Mirage
Racing Rivals : Mirage | HotRod - +30% Crit Damage.
Code 12 Reckless Driving : Prowl - +24% Attack for 3 sec on Heavy refreshing all stacks.
Stunticon DareDevil : MotorMaster - MM has 100% Chance to gain 6% of his Max Power for each Ramming Debuff he inflicts.
So who’s gonna be the “The Granmaster” of TFTF? Who’s gonna take over New Quintessa when the Quintessons are defeated?
Honestly my dude, I hope they just find there way back to Cybertron and give the world life again. The Quintessons could trail them back and try to take over Cybertron once more as a final gambit.
Speaking of Cybertron, it would be cool if we had more fighting stages. Such as:
•Iacon
•Kaon
•Nemesis Bridge
•Ark Crashsite
•The Darksyde (The Colony)
•The Axalon
•KSI Industries
•The Moon
•Unicron''s Insides
I want the game fixed first before I want new stages though, so work on them fixes Kabam.
You can see a ksi building in the background of the city map
Signature Ability: Heat Absorbtion
• Megatron gains 5~15% of a power bar every time a Burn effect on him expires. Additionally, all Burn debuffs caused by him last 1s longer for each active Ignition buff on him
Passive:
• Transmetal 2 exterior provides 30% heat damage resistance and provides him +10% crit rate when burning
Ignition:
• Each Ignition buff increases Megatron's power rate by 10% and ranged damage by 5% for 10 seconds. Ignition buffs are considered Burn effects
• Megatron's Burn debuffs cannot be purified as long as he has at least 1 Ignition buff. Yessss
Fiery Aura:
• Megatron gains a Fiery Aura for 15~17 seconds upon gaining 5 Ignition buffs
• Fiery Aura increases Megatron's attack rating by 30~60% while dealing 5% attack as heat damage per second if the opponent is in close proximity.
• Megatron's attacks deal an additional 15% of attack rating as instant burn damage when Fiery Aura is active (this effect can trigger through blocks)
Heavy Attacks: 100% armor piercing
• Megatron uses either Fire breath or Ice breath
Fire breath: Burns the opponent, dealing 40~50% attack over 5 seconds
Ice breath: Nullifies upto 3 resistance buffs from the opponent and has
Gaining 1 power bar:
• Gains 1 Ignition buff
Special Attacks:
• Gains 1 Ignition buff
SP1:Magma Punch: "Megatron delivers a magma punch to burn flammable opponents"
• Burns the opponent, dealing 75% attack over 3s
SP2:Fire and Ice: "A deadly combination of 2 opposite elements"
• Burns the opponent, dealing 100% attack over 5 seconds
• Stuns the opponent for 2 seconds
• Gains 2 Ignition buffs if Megatron already has 3 of them
SP3:Volcanic Eruption: "The heat will melt any foe"
• Gains a permanent Fiery Aura which can be stacked with his 10-second Fiery Aura
• Burns the opponent, dealing 120% attack over 4 seconds
Synergies:
• Predacon Terrorize: W/ Waspinator
Waspinator gains a 10-15-20% Energy damage buff after dropping below 75% health
Megatron's special attacks have a 15-25-35% chance to be unblockable if Fiery Aura is active
• Beast Ancestor with Tantrum
• Allies: Waspinator, Predacons
• Enemies: Optimus Primal, Rhinox, Dinobot, Cheetor
Strong Match-ups:
• Ultra Magnus: Megatron's heavy attacks will take away his resistance buffs and weaken his Magnus armor
• Beast Purificators and Grimlock: Megatron's burn debuffs cannot be purified if he's awakened
• Hound: Hound's garbage burn debuffs will deal nearly 0 damage thanks to Megatron's heat resistance
Weak Match-ups:
• Shockwave and Mirage will drain the heck out of Megatron's power to prevent him from gaining Ignition buffs
• Himself!: His heat resistance will help a lot when suffering from burn effects
Featured Crystal Names:
• Regular: Schemer Crystal
• Elite: Magma Crystal
Arena Name:
• Spark Transfer
I knew there was a reason God exists, but I feel like you left out some stuff from his Heavy.
Crit Hits grant 6-10% of remaining power over 4 secs.
Heavy Attacks:
100% Chance to miss all Ranged Attacks.
Crit Nullifies a Power Gain or a Power Rate buff.
Opponent's Special Attacks:
Dodging All Hits of Special Attacks put him in Incognito Mode for 6 secs :
24~40% Chance to Evade All Attacks.
60~100% less likely to trigger their abilities
Special Attack 1: Champion Feats ---Swag cool enough to beat them before the match
- Slides towards Opponent, jumps when close to them.
- Rotates to give a kick, a ranged blast, again a kick and a charged shot.
60% chance to Power Lock for 6 secs.
Heals 8% of his Max Health for Each Power Drain or Shock he suffered this fight.
He can heal max of 24% per use of this Attack. And Max of 120% health per fight, healing doesn't count if he's at Full health.
Special Attack 2: Victor on the Track ---Get aside loser!
- Shoots a shot and Slides towards opponent, turning his back towards them.
- Gives a back kick, a reverse elbow smash, and Backflips to Smash a kick on thier face.
70% Chance to Power Lock for 6 secs.
Kick inflicts 'Power Delication' for 10 secs disabling all Power Gain effects and backfire when they surge power for their special attacks or try to activate Power Gain buff: Deals, 100% Attack as Shock Damage, Drains Power to zero and stun for 2 secs. Removed after Backfiring on Special Attack activaton only. Bots gain power as normal, but can't through Active/Passive Power Gain/Flow buff. Poor SoundWave and Megatronus
Special Attack 3: To the Finish Line ---Can you really make it?
- Transforms and drifts around opponent, and crashes to knock them back, while transforming mid-air.
- Lands 6 kicks on chest taking them to wall, and rise up to kick their face and fire a charged Shot.
80% Chance to Power Lock for 6 secs.
Gains a permanent "Winner" granting him a random permanent buff for each Special Attack he dodge successfully. Each Stacking to Max of 10
+15% Attack Buff
+10% Ranged Buff
+10% Power Espionage, each allowing him to grant 10% less power while Attacking
"Winner" is removed if He gets inflicted with a total of 5 bleeds after Activation of the buff. 10 Power Espionages allow him grant 100% Power(No Power) while hitting
Signature Ability:Victory Lust--All he wants is to Win Successful Special Attacks:60% Chance for Each of Debuffs to be inflicted:
20~50% Max Power Drain over 5 secs
25~50% Power Rate debuff for 10 secs
15~40% Interference for 15 secs.
All can be inflicted together or no at all, only one or two can also be inflicted, it's random 60% chance for each respectively.
Synergies :
Enemies : Mirage
Racing Rivals : Mirage | HotRod - +30% Crit Damage.
Code 12 Reckless Driving : Prowl - +24% Attack for 3 sec on Heavy refreshing all stacks.
Stunticon DareDevil : MotorMaster - MM has 100% Chance to gain 6% of his Max Power for each Ramming Debuff he inflicts.
Nice redo. I like the specification. Hope to see more Stunticons.
-Passive:
•This Bot's Transmetal Exterior provides 10% Physical and Energy Resistence.
-Critical Hits:
•40% Chance to inflict Shock, dealing 55~65% of Attack over 7 seconds.
-When Megatron falls below 80/60/40/20% of Max Health:
•Megatron generates 3 Permanent Unstoppable buffs.
•Each Unstoppable Buff can be removed by a basic hit.
-Heavy Attacks: Megatron turns into a flying Transmetal T-Rex (Yes) and rams into the Opponent. (Melee Attack)
•10% Additional Damage for each Shock Debuff on the Opponent .
SP1: In Memory of the Decepticons: Megatron transforms into his Transmetal T-Rex Mode, bites the Opponent and hits them with his tail. Immediately after, he quickly transforms into robot mode and flies up to fire 3 blasts from his Tail Cannon.
•Each of the 3 Blasts have a 35% Chance to Inflict Shock, dealing 40~55% of Attack over 4 seconds.
•The last hit of this Special Attack Inflicts Fate Seal for 7 seconds. Fate Seal:
¤INSTANTLY Nullifies any Buffs that the Opponent Gains for the next 7 seconds.
¤When the Opponent is Fate Sealed, they cannot Purify Debuffs and Debuff Duration isn't Decreased.
SP2: For the Glory of the Predacons: Megatron blasts the Opponent with his shoulder Missles, dazing them. Megatron proceeds to transform into T-Rex Mode, his mouth open and charging with energy, and activates his Roller Skates and Turbines to ram into the Opponent for a duration of 8 hits before slamming his charged mouth shut, causing a huge energy blast.
•Shoulder Missles have 100% Armor Piercing.
•Ramming Attacks have a 20% Chance to Inflict Shock, dealing 80% of Attack over.
•The Energy Blast at the end of this Special Attack is Unblockable
•The last hit on this Special Attack inflicts Fate Seal for 10 seconds.
SP3: Cybertron is Mine to Rule!: The Opponent dashed at Megatron, eager to take him down. However, Megatron uses the Opponent's blind eagerness to his advantage and slashes at the Opponent with his Tail Weapon, it's tip charged with energy. Not only does it slash through the Opponent's Armor, but the Electrical Energy in the Tail Weapon also electrocutes the Opponent, bringing them to their knees. Megatron transforms into T-Rex mode, boosts towards the helpless Opponent, and snatches them with his jaws. His jaws continuasly munch into the Opponent, causing them on twitch in pain. Megatron takes flight into the air but immediately slams the Opponent to the ground scrapping them across the floor before he throws them upward. Megatron charges his laser breath and fire's a masssive beam of energy the covers the Opponent's body. Megatron transforms back into robot mode and makes a sadistic grin, YEEEESSSS!
•The Tail Slash has 100% Armor Piercing and deals Instant Shock Damage equal to 65~80% of Attack.
•After this Special Attack, Megatron inflicts Fate Steal:
¤Opponents are 50% MORE likely to activate Buffs during the duration of Fate Steal.
¤Nullifies all Buffs in the next 13 seconds.
¤Megatron Steals the first 2~3 Buffs that were Nullified by Fate Steal. When Megatron steals a Buff, they become Permanent Buffs for Megatron. Yeessss.
¤Megatron can only Steal 3 Buffs per fight.
*Buffs Megatron Can't Nullify/Steal*
•Galvatron''s Dark Energy and Will of Unicron
•Shockwave''s Shock Charges and Undo
•G1 Megatron's Fusion Canon
•Cheetor''s Feral Strike
•Wheeljack''s Shield
•Blaster's AMP Charges
•G1 Bumblebee's Signature
•Hound's Ammo
•Mirage's Shield
•Hot Rod's Acceleration Buff can be nullified, but not stolen.
•All Unstoppable Buffs can be nullified, but not stolen.
Signature Ability:Endgame Normal bots always have a plan to gain an Advantage over 1 Class. But Megatron is no ordinary bot, no, for he makes complex plans so he can prepare to fight almost anyone! Yeeessss.
-When Opponents are Fate Sealed/Stealed:
•Tacticians: Opponents are 5~15% less Resistant to all Attacks.
•Brawlers: All of Megatron's Attacks deal 15~45% more Damage.
•Warriors: Debuffs inflicted on Megatron during the Fate Seal have their Duration decreased by 30~55%
•Scouts: Megatron gains 10~35% more Power.
•Tech: Enemies gain 20~50% less Power.
•Demolitions: Too unpredictable to make a coherent strategy. Nooo...
Synergies:
-Allies:
All Predacon Faction Members:
+2~8% Armor Rating
-Enemies:
All Maximal Faction Members:
+2~8% Attack Rating
-Lieutenants (2 Options):
• BW Megatron:
¤Paired with Inferno:
Megaton's basic Attacks deal Instant Heat Damage of 25% of Attack when the Opponent is Fate Sealed. Doesn't work on Techs.
¤Paired with Tarantulas:
When Meagtron does a Heavy Attack on a Shocked Opponent, Megatron gains 2~4.5% of Max Power per Shock Debuff (Max: 4), but at the cost of the Shock Debuff being consumed. Blast that treacherous arachnid!
•Tarntulas and Inferno only get +2~8% Armor and Attack
OR
•Inferno: Gains +5% Energy Resistence for each Debuff on him.
•Tarantulas: All Predacons will inflict a Permanent Arachnoid Debuff on the Opponent at the start of the battle. The Arachnoid Debuff can either Decrease Enemy Attack Rating by 4~8%, Decrease Resistence by 5~10%, or Decrease Power Rate by 10~15%
•Beast Megatron gets +5~8% Attack and Health
-Legacy:
G1 Megatron:
All Predacons and Decepticons can Fuse 1 Debuff to an Autobot or Maximal with a Heavy Attack. This excludes Fate Seal/Steal and powerful DoT Debuffs have some of there damage reduced when fused.
Strong Match-ups:
•Most Bots: There's a reason he named himself after Megatron.
•Optimus Primal: Ah, Yes, Beast Megatron's nemesis, Optimus Primal. Primal's annoying Critical Armor always seems to give him an edge in fights, but unfortunately for Primal, Megatron's Fate Seal can Nullify Crit Armor and Fate Steal will give Megatron Critical Armor. Yeesss.
•Motormaster: Megatron's Fate Seal will instantly Nullify any Unstoppable buffs Motormaster activated when he dashes , allowing Megs to intercept.
•Sideswipe: If Megatron ever inflicts Fate Steal on Sideswipe, Megatron has a chance at gaining Permanent Power Buffs and Evades.
Weak Match-Ups:
•Galvatron: Galvatron's Dark Energy and Will of Unicron can't be Nullified or Stolen, making it difficult for Megatron to adapt against this crazy bot.
•Waspinator: Waspinator immune to Megatron's Signature ability. Waspinator can inflict Resistence Debuff against Megatron Passive Resistence, and Waspinator can regain Buffs after they are Nullified. Waspinator greatest of all Predacons!
•Shockwave: Shockwave's Shock charges can't be nullified and Shockwave's Power Drain can still make sure that Fate Seal/Steal never sees the light of day.
Recommended Mods:
•Power Module: Power for Megatron can help activate Specials and inflict Fate Seal.
•Nightbird's Mark: Can help inflict Shock Debuffs due to increased Crit Rate.
Now, I want everyone to be completely honest with me: Was this one good? The reason why I'm asking about this is because it's Megatron and I want an honest review on my favorite Pred.
Thanks for Reviewing.
Fate Seal: Debuffs can't be purified and their Timers are locked for duration of Fate Seal
Signature| When they are Fate Stealed/Sealed
Tacts : 10~30% Reduced Resistance for them
Brawlers: +25% Physical Resistance and +15~40% Melee Damage.
Warriors : -20~50% Debuff Duration inflicted by them
Scouts : +20~50% Crit Resistance
Techs : Grants 30~60% less power while attacking
Demo : 20% Burn Resistance.
Fate Seal: Debuffs can't be purified and their Timers are locked for duration of Fate Seal
Signature| When they are Fate Stealed/Sealed
Tacts : 10~30% Reduced Resistance for them
Brawlers: +25% Physical Resistance and +15~40% Melee Damage.
Warriors : -20~50% Debuff Duration inflicted by them
Scouts : +20~50% Crit Resistance
Techs : Grants 30~60% less power while attacking
Demo : 20% Burn Resistance.
Thanks for making it more readible. For his Signature, I didn't want him to gain an Advantage against Demos because Demos have an Advantage over Tacticians and I wanted to emphasize that through his Signature.
Also, how did Gunz0 get banned?
@ScarredArachnid333 I have a strange request for a suggestion, would you mind making an IDW Roadbuster? I'm not exactly the most capable person when it comes to making things up like this
@ScarredArachnid333 I have a strange request for a suggestion, would you mind making an IDW Roadbuster? I'm not exactly the most capable person when it comes to making things up like this
An interesting request. I have limited knowledge of the character, but it could be enough to make a ability set. Let me think on that one.
Comments
If he had suffered a shock and a power drain, he'll heal 8x2=16%. This caps to 24% even if he got 10 shocks during fight. He will only repair 24%. This repairing can be Max of 96% per Fight. (24*4), (12*2+24*3) and so on. So he can't heal more than 96% each fight from sp1. If he has 95% health, and repair with sp1 to 100. He'll use rest 91% Repair, whenever he losses health ,by using sp1.
Megatron (Transmetal 2)
Class: Demolitions
Faction: Predacon
Signature Ability: Heat Absorbtion
• Megatron gains 5~15% of a power bar every time a Burn effect on him expires. Additionally, all Burn debuffs caused by him last 1s longer for each active Ignition buff on him
Passive:
• Transmetal 2 exterior provides 30% heat damage resistance and provides him +10% crit rate when burning
Ignition:
• Each Ignition buff increases Megatron's power rate by 10% and ranged damage by 5% for 10 seconds. Ignition buffs are considered Burn effects
• Megatron's Burn debuffs cannot be purified as long as he has at least 1 Ignition buff. Yessss
Fiery Aura:
• Megatron gains a Fiery Aura for 15~17 seconds upon gaining 5 Ignition buffs
• Fiery Aura increases Megatron's attack rating by 30~60% while dealing 5% attack as heat damage per second if the opponent is in close proximity.
• Megatron's attacks deal an additional 15% of attack rating as instant burn damage when Fiery Aura is active (this effect can trigger through blocks)
Basic Ranged Attacks:
• Critical Hits inflict Burn, dealing 30~40% attack over 5 seconds
Heavy Attacks: 100% armor piercing
• Megatron uses either Fire breath or Ice breath
Fire breath: Burns the opponent, dealing 40~50% attack over 5 seconds
Ice breath: Nullifies upto 3 resistance buffs from the opponent and has
Gaining 1 power bar:
• Gains 1 Ignition buff
Special Attacks:
• Gains 1 Ignition buff
SP1: Magma Punch: "Megatron delivers a magma punch to burn flammable opponents"
• Burns the opponent, dealing 75% attack over 3s
SP2: Fire and Ice: "A deadly combination of 2 opposite elements"
• Burns the opponent, dealing 100% attack over 5 seconds
• Stuns the opponent for 2 seconds
• Gains 2 Ignition buffs if Megatron already has 3 of them
SP3: Volcanic Eruption: "The heat will melt any foe"
• Gains a permanent Fiery Aura which can be stacked with his 10-second Fiery Aura
• Burns the opponent, dealing 120% attack over 4 seconds
Synergies:
• Predacon Terrorize: W/ Waspinator
Waspinator gains a 10-15-20% Energy damage buff after dropping below 75% health
Megatron's special attacks have a 15-25-35% chance to be unblockable if Fiery Aura is active
• Beast Ancestor with Tantrum
• Allies: Waspinator, Predacons
• Enemies: Optimus Primal, Rhinox, Dinobot, Cheetor
Strong Match-ups:
• Ultra Magnus: Megatron's heavy attacks will take away his resistance buffs and weaken his Magnus armor
• Beast Purificators and Grimlock: Megatron's burn debuffs cannot be purified if he's awakened
• Hound: Hound's garbage burn debuffs will deal nearly 0 damage thanks to Megatron's heat resistance
Weak Match-ups:
• Shockwave and Mirage will drain the heck out of Megatron's power to prevent him from gaining Ignition buffs
• Himself!: His heat resistance will help a lot when suffering from burn effects
Featured Crystal Names:
• Regular: Schemer Crystal
• Elite: Magma Crystal
Arena Name:
• Spark Transfer
DragStrip (G1) : Scout
Abilities :
Melee Attacks: Seven Hit Combo
Heavy Attacks:
Opponent's Special Attacks:
Special Attack 1: Champion Feats ---Swag cool enough to beat them before the match
- Slides towards Opponent, jumps when close to them.
- Rotates to give a kick, a ranged blast, again a kick and a charged shot.
He can heal max of 24% per use of this Attack. And Max of 120% health per fight, healing doesn't count if he's at Full health.
Special Attack 2: Victor on the Track ---Get aside loser!
- Shoots a shot and Slides towards opponent, turning his back towards them.
- Gives a back kick, a reverse elbow smash, and Backflips to Smash a kick on thier face.
Bots gain power as normal, but can't through Active/Passive Power Gain/Flow buff. Poor SoundWave and Megatronus
Special Attack 3: To the Finish Line ---Can you really make it?
- Transforms and drifts around opponent, and crashes to knock them back, while transforming mid-air.
- Lands 6 kicks on chest taking them to wall, and rise up to kick their face and fire a charged Shot.
- +15% Attack Buff
- +10% Ranged Buff
- +10% Power Espionage, each allowing him to grant 10% less power while Attacking
"Winner" is removed if He gets inflicted with a total of 5 bleeds after Activation of the buff.10 Power Espionages allow him grant 100% Power(No Power) while hitting
Signature Ability: Victory Lust--All he wants is to Win
Successful Special Attacks:60% Chance for Each of Debuffs to be inflicted:
- 20~50% Max Power Drain over 5 secs
- 25~50% Power Rate debuff for 10 secs
- 15~40% Interference for 15 secs.
All can be inflicted together or no at all, only one or two can also be inflicted, it's random 60% chance for each respectively.Synergies :
How about SidesWAHpe
(I made this in MS Paint)
how about starscWAHm
You can see a ksi building in the background of the city map
https://www.smashbros.com/en_US/fighter/68.html
I knew there was a reason God exists, but I feel like you left out some stuff from his Heavy.
Nice redo. I like the specification. Hope to see more Stunticons.
Walugi would have been better. Smh
Megatron (Beast Wars: Transmetals)
Class: Tactician
Faction: Predacon
Abilities:
-Passive:
•This Bot's Transmetal Exterior provides 10% Physical and Energy Resistence.
-Critical Hits:
•40% Chance to inflict Shock, dealing 55~65% of Attack over 7 seconds.
-When Megatron falls below 80/60/40/20% of Max Health:
•Megatron generates 3 Permanent Unstoppable buffs.
•Each Unstoppable Buff can be removed by a basic hit.
-Heavy Attacks:
Megatron turns into a flying Transmetal T-Rex (Yes) and rams into the Opponent. (Melee Attack)
•10% Additional Damage for each Shock Debuff on the Opponent .
SP1: In Memory of the Decepticons:
Megatron transforms into his Transmetal T-Rex Mode, bites the Opponent and hits them with his tail. Immediately after, he quickly transforms into robot mode and flies up to fire 3 blasts from his Tail Cannon.
•Each of the 3 Blasts have a 35% Chance to Inflict Shock, dealing 40~55% of Attack over 4 seconds.
•The last hit of this Special Attack Inflicts Fate Seal for 7 seconds.
Fate Seal:
¤INSTANTLY Nullifies any Buffs that the Opponent Gains for the next 7 seconds.
¤When the Opponent is Fate Sealed, they cannot Purify Debuffs and Debuff Duration isn't Decreased.
SP2: For the Glory of the Predacons:
Megatron blasts the Opponent with his shoulder Missles, dazing them. Megatron proceeds to transform into T-Rex Mode, his mouth open and charging with energy, and activates his Roller Skates and Turbines to ram into the Opponent for a duration of 8 hits before slamming his charged mouth shut, causing a huge energy blast.
•Shoulder Missles have 100% Armor Piercing.
•Ramming Attacks have a 20% Chance to Inflict Shock, dealing 80% of Attack over.
•The Energy Blast at the end of this Special Attack is Unblockable
•The last hit on this Special Attack inflicts Fate Seal for 10 seconds.
SP3: Cybertron is Mine to Rule!:
The Opponent dashed at Megatron, eager to take him down. However, Megatron uses the Opponent's blind eagerness to his advantage and slashes at the Opponent with his Tail Weapon, it's tip charged with energy. Not only does it slash through the Opponent's Armor, but the Electrical Energy in the Tail Weapon also electrocutes the Opponent, bringing them to their knees. Megatron transforms into T-Rex mode, boosts towards the helpless Opponent, and snatches them with his jaws. His jaws continuasly munch into the Opponent, causing them on twitch in pain. Megatron takes flight into the air but immediately slams the Opponent to the ground scrapping them across the floor before he throws them upward. Megatron charges his laser breath and fire's a masssive beam of energy the covers the Opponent's body. Megatron transforms back into robot mode and makes a sadistic grin, YEEEESSSS!
•The Tail Slash has 100% Armor Piercing and deals Instant Shock Damage equal to 65~80% of Attack.
•After this Special Attack, Megatron inflicts Fate Steal:
¤Opponents are 50% MORE likely to activate Buffs during the duration of Fate Steal.
¤Nullifies all Buffs in the next 13 seconds.
¤Megatron Steals the first 2~3 Buffs that were Nullified by Fate Steal. When Megatron steals a Buff, they become Permanent Buffs for Megatron. Yeessss.
¤Megatron can only Steal 3 Buffs per fight.
*Buffs Megatron Can't Nullify/Steal*
•Shockwave''s Shock Charges and Undo
•G1 Megatron's Fusion Canon
•Cheetor''s Feral Strike
•Wheeljack''s Shield
•Blaster's AMP Charges
•G1 Bumblebee's Signature
•Hound's Ammo
•Mirage's Shield
•Hot Rod's Acceleration Buff can be nullified, but not stolen.
•All Unstoppable Buffs can be nullified, but not stolen.
Signature Ability:Endgame
Normal bots always have a plan to gain an Advantage over 1 Class. But Megatron is no ordinary bot, no, for he makes complex plans so he can prepare to fight almost anyone! Yeeessss.
-When Opponents are Fate Sealed/Stealed:
•Tacticians: Opponents are 5~15% less Resistant to all Attacks.
•Brawlers: All of Megatron's Attacks deal 15~45% more Damage.
•Warriors: Debuffs inflicted on Megatron during the Fate Seal have their Duration decreased by 30~55%
•Scouts: Megatron gains 10~35% more Power.
•Tech: Enemies gain 20~50% less Power.
•Demolitions: Too unpredictable to make a coherent strategy. Nooo...
Synergies:
-Allies:
All Predacon Faction Members:
+2~8% Armor Rating
-Enemies:
All Maximal Faction Members:
+2~8% Attack Rating
-Rivals:
Blackarchnia, Tarantulas:
+12~30% Critical Damage
-Lieutenants (2 Options):
• BW Megatron:
¤Paired with Inferno:
Megaton's basic Attacks deal Instant Heat Damage of 25% of Attack when the Opponent is Fate Sealed. Doesn't work on Techs.
¤Paired with Tarantulas:
When Meagtron does a Heavy Attack on a Shocked Opponent, Megatron gains 2~4.5% of Max Power per Shock Debuff (Max: 4), but at the cost of the Shock Debuff being consumed. Blast that treacherous arachnid!
•Tarntulas and Inferno only get +2~8% Armor and Attack
OR
•Inferno: Gains +5% Energy Resistence for each Debuff on him.
•Tarantulas: All Predacons will inflict a Permanent Arachnoid Debuff on the Opponent at the start of the battle. The Arachnoid Debuff can either Decrease Enemy Attack Rating by 4~8%, Decrease Resistence by 5~10%, or Decrease Power Rate by 10~15%
•Beast Megatron gets +5~8% Attack and Health
-Legacy:
G1 Megatron:
All Predacons and Decepticons can Fuse 1 Debuff to an Autobot or Maximal with a Heavy Attack. This excludes Fate Seal/Steal and powerful DoT Debuffs have some of there damage reduced when fused.
Strong Match-ups:
•Most Bots: There's a reason he named himself after Megatron.
•Optimus Primal: Ah, Yes, Beast Megatron's nemesis, Optimus Primal. Primal's annoying Critical Armor always seems to give him an edge in fights, but unfortunately for Primal, Megatron's Fate Seal can Nullify Crit Armor and Fate Steal will give Megatron Critical Armor. Yeesss.
•Motormaster: Megatron's Fate Seal will instantly Nullify any Unstoppable buffs Motormaster activated when he dashes , allowing Megs to intercept.
•Sideswipe: If Megatron ever inflicts Fate Steal on Sideswipe, Megatron has a chance at gaining Permanent Power Buffs and Evades.
Weak Match-Ups:
•Galvatron: Galvatron's Dark Energy and Will of Unicron can't be Nullified or Stolen, making it difficult for Megatron to adapt against this crazy bot.
•Waspinator: Waspinator immune to Megatron's Signature ability. Waspinator can inflict Resistence Debuff against Megatron Passive Resistence, and Waspinator can regain Buffs after they are Nullified. Waspinator greatest of all Predacons!
•Shockwave: Shockwave's Shock charges can't be nullified and Shockwave's Power Drain can still make sure that Fate Seal/Steal never sees the light of day.
Recommended Mods:
•Power Module: Power for Megatron can help activate Specials and inflict Fate Seal.
•Nightbird's Mark: Can help inflict Shock Debuffs due to increased Crit Rate.
Now, I want everyone to be completely honest with me: Was this one good? The reason why I'm asking about this is because it's Megatron and I want an honest review on my favorite Pred.
Thanks for Reviewing.
It's good, but I'll like to give Typo Tips:
Fate Seal: Debuffs can't be purified and their Timers are locked for duration of Fate Seal
Signature| When they are Fate Stealed/Sealed
Tacts : 10~30% Reduced Resistance for them
Brawlers: +25% Physical Resistance and +15~40% Melee Damage.
Warriors : -20~50% Debuff Duration inflicted by them
Scouts : +20~50% Crit Resistance
Techs : Grants 30~60% less power while attacking
Demo : 20% Burn Resistance.
Nitro Zeus: Scout
Special 1: Unfortunate
Special 2: Loyalty
Special 3: Suicide Time
Allies 3:
Revenge Of The Fallen Grindor
Bludgeon
Enemies:
MV1 Optimus Prime
Dark Of The Moon Bumblebee
The Last Knight Hound
Max Level And Health:
2 Star: 657 (1947 Health)
3 Star : 1390 (5001 Health)
4 Star: 4998 (10292 Health)
5 Star: 8998 (30142 Health)
Spotlight Mission Name: FREE. AT. LAST!
Chapter 1: M1 (Boss: Optimus Primal), M2 (Boss: Waspinator)
Chapter 2: M1 (Boss: Barricade), M2 (Boss: Grimlock)
Chapter 3: M1 (Boss: G1 Megatron), M2 (Boss: Nitro Zeus)
Thanks for making it more readible. For his Signature, I didn't want him to gain an Advantage against Demos because Demos have an Advantage over Tacticians and I wanted to emphasize that through his Signature.
Also, how did Gunz0 get banned?
AOE Lockdown, or
MV1 Starscream
An interesting request. I have limited knowledge of the character, but it could be enough to make a ability set. Let me think on that one.
Jazz tf1
Sideswipe tf2
Jolt tf2
Breakaway
Jetfire tf2
Arcee tf2
Elita 1 tf2
Chroma tf2
Skies and mud flap tf2
Mirage tf3
Leadfoot tf3
Topspin tf3
Roadbuster tf3
Grimlock tf4
Canopy tf5
Trench tf5
Bulldog tf5
Skullbot tf5
Drift tf5
Bumblebee tf4
Optimusprime tf4
Dropkick tf6
Shatter tf6
Blitzwing tf6
Cliff jumper tf6
Barricade tf5
Starscream tf1
Brawl tf1
Sideways tf2
The fallen tf2
Soundwave tf3
Wheeljack tf3
Rampage tf2
Long haul tf2
Scrapped tf2
Shockwave tf3
Crankcase tf3
Crowbar tf3
Lockdown tf4 ( hint hint )
Galvertron tf4
Stinger tf4
Junkheap tf4
Boss tf4 ( as a non playable character)
Two head tf4
Trax tf4
Onslaught tf5
Nitro Zeus tf5
Infernocus tf5
Airazor beastwars
Silverbolt beast wars
Depthcharge beast wars
Tigertron beast wars
Rattrap transmetal beastwars
Blackaracnia transmetal beast wars